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HOME > Yu-Gi-Oh! Card Lists > RETURN OF THE DUELIST

RETURN OF THE DUELIST Card List

RETURN OF THE DUELISTCard List
RETURN OF THE DUELIST
code : REDU.
Total : 80 Types.
Release Date:2012-04-14
8th period

Average of all cards:6.2pt




Total 80 Types
Monster 50 Types
Normal Monster:1 TypesEffect Monster:39 Types
Xyz Monster:10 Types
0 Tuner Monster 1 Flip Monster 0 Gemini Monster
Spell 15 Types
8Normal Spell 2Equip IconEquip Spell 2Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 1 Continuous IconContinuous Spell 2 Field IconField Spell
Trap 15 Types
10 Normal Trap 3 Continuous IconContinuous Trap 2 Counter IconCounter Trap
Enhanced Category : 18
Chronomaly:11 Types / Spellbook:11 Types / Madolche:10 Types / Heroic Challenger, Heroic Champion:7 Types / Geargia:5 Types / Gagaga:2 Types / Galaxy, Galaxy-Eyes:2 Types / Xyz:2 Types / Number:1 Types / Elemental Lord:1 Types / Traptrix, Trap Hole:1 Types / Photon, Cipher:1 Types / Zexal, ZW, ZS:1 Types / Atlantean:1 Types / Infernoid, Void:1 Types / Goblin:1 Types / Mystical Beast of the Forest, Mystical Spirit of the Forest:1 Types / Utopia:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order330 / 626 view num118050 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Trance the Magic Swordsman
Rare
▶︎ Deck
5.2 21
[27255]
JP001 Trance the Magic Swordsman  Normal Monster
- 6 Spellcaster 2600 200
A peculiar magician with considerable abilities. Supposedly, he's just returned from a trip to outer space.
Damage Mage
Normal
▶︎ Deck
3.9 18
[13574]
JP002 Damage Mage  Effect Monster
- 3 Spellcaster 600 1200
When you take damage from a card effect: You can Special Summon this card from your hand, and if you do, gain Life Points equal to the damage you took.
ZW - Phoenix Bow
Rare
▶︎ Deck
1.9 18
[12778]
JP003 ZW - Phoenix Bow  Effect Monster
- 3 Winged Beast 1100 0
You can target 1 face-up "Number C39: Utopia Ray" you control; equip this card from your hand to that target. It gains 1100 ATK. When the equipped monster destroys an opponent's monster by battle: Inflict 1000 damage to your opponent. You can only control 1 face-up "ZW - Phoenix Bow".
Photon Caesar
Normal
▶︎ Deck
5.6 23
[25138]
JP004 Photon Caesar  Effect Monster
- 8 Warrior 2000 2800
When this card is Normal or Flip Summoned: You can Special Summon 1 "Photon Caesar" from your hand or Deck.
Heroic Challenger - Spartan
Normal
▶︎ Deck
3.2 20
[12379]
JP005 Heroic Challenger - Spartan  Effect Monster
- 4 Warrior 1600 1000
Once per turn, when an opponent's monster declares an attack: You can target 1 face-up "Heroic" monster you control, except this card; this card gains ATK equal to that face-up monster's original ATK, until the end of the Battle Phase.
Heroic Challenger - War Hammer
Normal
▶︎ Deck
4.9 20
[13332]
JP006 Heroic Challenger - War Hammer  Effect Monster
- 6 Warrior 2100 1300
When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can equip the destroyed monster to this card. (You can only equip 1 monster at a time to this card with this effect.) This card gains ATK equal to that equipped monster's ATK.
Heroic Challenger - Swordshield
Normal
▶︎ Deck
6 21
[21812]
JP007 Heroic Challenger - Swordshield  Effect Monster
- 4 Warrior 0 2000
During either player's turn, if you control a face-up "Heroic" monster: You can send this card from your hand to the Graveyard; for the rest of this turn, you take no Battle Damage and "Heroic" monsters you control cannot be destroyed by battle.
Heroic Challenger - Double Lance
Rare
▶︎ Deck
6.6 27
[41153]
JP008 Heroic Challenger - Double Lance  Effect Monster
- 4 Warrior 1700 900
When this card is Normal Summoned: You can Special Summon 1 "Heroic Challenger - Double Lance" from your hand or Graveyard in face-up Defense Position. This card cannot be used as a Synchro Material Monster. This card cannot be used as an Xyz Material, except for the Xyz Summon of a Warrior-Type monster.
Chronomaly Mayan Machine
Normal
▶︎ Deck
3.8 18
[15550]
JP009 Chronomaly Mayan Machine  Effect Monster
- 3 Machine 1500 700
This card can be treated as 2 Tributes for the Tribute Summon of a Machine-Type monster.
Chronomaly Colossal Head
Normal
▶︎ Deck
5.8 13
[20144]
JP010 Chronomaly Colossal Head  Effect Monster
- 4 Rock 800 1600
You can banish this card from your Graveyard to target 1 Level 3 or higher Attack Position monster on the field; change it to face-up or face-down Defense Position. The effect of "Chronomaly Colossal Head" can only be used once per turn.
Chronomaly Golden Jet
Normal
▶︎ Deck
7.3 21
[78232]
JP011 Chronomaly Golden Jet  Effect Monster
- 4 Machine 1300 1400
Once per turn: You can increase the Levels of all "Chronomaly" monsters you currently control by 1.
Chronomaly Crystal Bones
Rare
▶︎ Deck
7.8 14
[56051]
JP012 Chronomaly Crystal Bones  Effect Monster
- 3 Rock 1300 400
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). When you do: You can Special Summon 1 "Chronomaly" monster from your hand or Graveyard, except "Chronomaly Crystal Bones".
Chronomaly Crystal Skull
Normal
▶︎ Deck
7.9 15
[57273]
JP013 Chronomaly Crystal Skull  Effect Monster
- 3 Rock 900 600
If you control a face-up "Chronomaly" monster: You can discard this card to the Graveyard; add 1 "Chronomaly" monster from your Deck or Graveyard to your hand, except "Chronomaly Crystal Skull". The effect of "Chronomaly Crystal Skull" can only be used once per turn.
Chronomaly Moai
Normal
▶︎ Deck
6.6 16
[38579]
JP014 Chronomaly Moai  Effect Monster
- 5 Rock 1800 1600
If you control a face-up "Chronomaly" monster, you can Special Summon this card (from your hand) in face-up Defense Position.
Spellbook Magician of Prophecy
Super
▶︎ Deck
9.2 32
[128405]
JP015 Spellbook Magician of Prophecy  Effect Monster
- 2 Spellcaster 500 400
If this card is Normal Summoned or flipped face-up: Add 1 "Spellbook" Spell from your Deck to your hand.
Amores of Prophecy
Normal
▶︎ Deck
5.1 14
[18890]
JP016 Amores of Prophecy  Effect Monster
- 3 Spellcaster 600 2000
Once per turn: You can reveal 1 "Spellbook" Spell Card in your hand; Special Summon 1 Level 4 or lower Spellcaster-Type monster from your hand.
Temperance of Prophecy
Rare
▶︎ Deck
8.1 16
[87001]
JP017 Temperance of Prophecy  Effect Monster
- 3 Spellcaster 1000 1000
During your Main Phase, if you have activated a "Spellbook" Spell Card previously this turn: You can Tribute this card; Special Summon 1 Level 5 or higher LIGHT or DARK Spellcaster-Type monster from your Deck. You cannot Special Summon another Level 5 or higher monster during the turn you activate this effect.
Strength of Prophecy
Normal
▶︎ Deck
6.8 20
[31205]
JP018 Strength of Prophecy  Effect Monster
- 4 Spellcaster 1500 1400
Once per turn: You can shuffle 1 "Spellbook" Spell Card from your Graveyard into your Deck to target 1 face-up Spellcaster-Type monster on the field; increase its Level by 1 and its ATK by 500.
Charioteer of Prophecy
Normal
▶︎ Deck
4.5 12
[15613]
JP019 Charioteer of Prophecy  Effect Monster
- 4 Spellcaster 1800 1300
Once per turn: You can discard 1 "Spellbook" Spell Card to target 1 Spellcaster-Type monster in your Graveyard; add that target to your hand.
High Priestess of Prophecy
Super
▶︎ Deck
8.3 35
[136458]
JP020 High Priestess of Prophecy  Effect Monster
- 7 Spellcaster 2500 2100
You can reveal 3 "Spellbook" Spells in your hand; Special Summon this card from your hand. Once per turn: You can banish 1 "Spellbook" Spell from your hand or GY, then target 1 card on the field; destroy that target.
Madolche Mewfeuille
Normal
▶︎ Deck
7.6 31
[120253]
JP021 Madolche Mewfeuille  Effect Monster
- 3 Beast 500 300
When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into your Deck. When this card is Normal Summoned: You can Special Summon 1 "Madolche" monster from your hand.
Madolche Baaple
Normal
▶︎ Deck
3.8 30
[29409]
JP022 Madolche Baaple  Effect Monster
- 3 Beast 0 1800
If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: Shuffle this card into your Deck. Once per turn: You can target 1 Attack Position "Madolche" monster you control and 1 face-up Attack Position monster your opponent controls; if both monsters are still on the field, change them to face-up Defense Position, and if you do, the ones changed by this effect cannot have their battle positions changed until the end of your opponent's next turn.
Madolche Chouxvalier
Normal
▶︎ Deck
5.1 25
[43280]
JP023 Madolche Chouxvalier  Effect Monster
- 4 Warrior 1700 1300
When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into your Deck. Your opponent cannot target face-up "Madolche" monsters for attacks, except "Madolche Chouxvalier".
Madolche Magileine
Rare
▶︎ Deck
9.4 53
[169415]
JP024 Madolche Magileine  Effect Monster
- 4 Spellcaster 1400 1200
If this card in your possession is destroyed by an opponent's card and sent to your GY: Shuffle this card into the Deck. When this card is Normal or Flip Summoned: You can add 1 "Madolche" monster from your Deck to your hand.
Madolche Butlerusk
Normal
▶︎ Deck
5.6 25
[45831]
JP025 Madolche Butlerusk  Effect Monster
- 4 Spellcaster 1500 800
When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into your Deck. When this card is Normal Summoned: You can add 1 Field Spell Card from your Deck to your hand. There must be another face-up "Madolche" monster on the field to activate and to resolve this effect.
Madolche Puddingcess
Super
▶︎ Deck
6.5 44
[114646]
JP026 Madolche Puddingcess  Effect Monster
- 5 Fairy 1000 1000
Gains 800 ATK/DEF while you have no monsters in your GY. If this card in your possession is destroyed by an opponent's card and sent to your GY: Shuffle this card into the Deck. After damage calculation, if this card battles an opponent's monster: You can target 1 card your opponent controls; destroy that target.
Geargiano Mk-II
Normal
▶︎ Deck
7.8 12
[29535]
JP027 Geargiano Mk-II  Effect Monster
- 3 Machine 1000 500
When this card is Normal or Flip Summoned: You can Special Summon 1 "Geargia" monster from your hand or Graveyard in Defense Position.
Geargiaccelerator
Normal
▶︎ Deck
9.1 13
[40666]
JP028 Geargiaccelerator  Effect Monster
- 4 Machine 1400 800
If you control a "Geargia" monster, you can Special Summon this card (from your hand) in Defense Position. When this card is sent from the field to the Graveyard: You can target 1 "Geargia" monster in your Graveyard, except "Geargiaccelerator"; add that target to your hand.
Geargiarsenal
Normal
▶︎ Deck
7.9 12
[27770]
JP029 Geargiarsenal  Effect Monster
- 4 Machine 1500 500
This card gains 200 ATK for each "Geargia" monster you control. You can Tribute this card; Special Summon 1 "Geargia" monster from your Deck in Defense Position, except "Geargiarsenal".
Geargiarmor
Rare
▶︎ Deck
8.5 15
[32154]
JP030 Geargiarmor  Effect Monster
- 4 Machine 1100 1900
Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can add 1 "Geargia" monster from your Deck to your hand, except "Geargiarmor".
Uniflora, Mystical Beast of the Forest
Normal
▶︎ Deck
6.9 14
[23560]
JP031 Uniflora, Mystical Beast of the Forest  Effect Monster
- 1 Beast 700 500
If all the monsters in your Graveyard are Beast-Type: You can Tribute this card; Special Summon 1 Beast-Type monster from your hand or Graveyard, except "Uniflora, Mystical Beast of the Forest", but it cannot attack this turn.
Little Trooper
Normal
▶︎ Deck
3 13
[9197]
JP032 Little Trooper  Effect Monster
- 1 Warrior 900 500
If this card is destroyed by battle: You can Special Summon 1 Level 2 or lower Warrior-Type monster from your Deck in face-down Defense Position.
Silver Sentinel
Normal
▶︎ Deck
7.1 26
[35863]
JP033 Silver Sentinel  Effect Monster
- 4 Warrior 1500 1300
You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During the End Phase of the turn this Set card in your Spell & Trap Card Zone was destroyed by an opponent's card effect and sent to the Graveyard: Target 1 card your opponent controls (if possible); Special Summon this card from the Graveyard, and if you do, destroy that target (if any).
Dust Knight
Rare
▶︎ Deck
5.9 19
[21302]
JP034 Dust Knight  Effect Monster
Flip Monster
- 4 Warrior 1400 1200
FLIP: Send 1 EARTH monster from your Deck to the Graveyard.
Block Golem
Normal
▶︎ Deck
7.3 17
[34297]
JP035 Block Golem  Effect Monster
- 3 Rock 1000 1500
If all the monsters in your GY are EARTH: You can Tribute this card, then target 2 Level 4 or lower Rock monsters in your GY, except "Block Golem"; Special Summon those Rock monsters, but their effects that activate on the field cannot be activated this turn.
Atlantean Attack Squad
Normal
▶︎ Deck
6.4 17
[30993]
JP036 Atlantean Attack Squad  Effect Monster
- 3 Sea Serpent 1400 0
This card gains 800 ATK while you control a face-up Fish, Sea Serpent, or Aqua-Type monster other than this card.
Illusory Snatcher
Rare
▶︎ Deck
6.8 17
[35375]
JP037 Illusory Snatcher  Effect Monster
- 7 Fiend 2400 1000
When you Tribute Summon a monster: You can Special Summon this card from your hand, and if you do, the Type, Attribute, and Level of this card become the same as that face-up Tribute Summoned monster.
Grandsoil the Elemental Lord
Super
▶︎ Deck
7.5 23
[58327]
JP038 Grandsoil the Elemental Lord  Effect Monster
- 8 Beast-Warrior 2800 2200
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 EARTH monsters in your GY. When this card is Special Summoned: You can target 1 monster in either player's GY; Special Summon that target. You can only use this effect of "Grandsoil the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn.
Three Thousand Needles
Normal
▶︎ Deck
3.9 14
[10147]
JP039 Three Thousand Needles  Effect Monster
- 8 Beast 3000 1800
At the end of the Damage Step, if this Defense Position card was attacked by a monster whose ATK is lower than this card's DEF: Destroy the attacking monster.
Goblin Marauding Squad
Normal
▶︎ Deck
4.2 12
[19481]
JP040 Goblin Marauding Squad  Effect Monster
- 4 Beast-Warrior 1900 0
When this card declares an attack, your opponent cannot activate cards or effects. If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn.
Heroic Champion - Excalibur
Holographic
Ultimate
Ultra
▶︎ Deck
7.9 81
[383379]
JP041 Heroic Champion - Excalibur  Xyz Monster
Effect Monster
- 4 Warrior 2000 2000
2 Level 4 Warrior monsters
Once per turn: You can detach 2 materials from this card; this card's ATK becomes double its original ATK until the end of your opponent's turn.
Chronomaly Crystal Chrononaut
Ultimate
Ultra
▶︎ Deck
5.5 14
[55886]
JP042 Chronomaly Crystal Chrononaut  Xyz Monster
Effect Monster
- 3 Psychic 2100 1000
2 Level 3 monsters
Once per turn, when this card is targeted for an attack: You can detach 1 Xyz Material from this card; this turn, this card cannot be destroyed by battle or by card effects, also your opponent takes any Battle Damage you would have taken from battles involving this card.
Number 33: Chronomaly Machu Mech
Ultimate
Ultra
▶︎ Deck
8.1 29
[135409]
JP043 Number 33: Chronomaly Machu Mech  Xyz Monster
Effect Monster
- 5 Machine 2400 1500
2 Level 5 monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the difference between its original ATK and current ATK, and if you do, this card gains ATK equal to the damage inflicted.
Superdimensional Robot Galaxy Destroyer
Ultimate
Ultra
▶︎ Deck
4.4 48
[83681]
JP044 Superdimensional Robot Galaxy Destroyer  Xyz Monster
Effect Monster
- 10 Machine 5000 2000
3 Level 10 monsters
Once per turn: You can detach 1 material from this card; destroy all Spells/Traps your opponent controls. Your opponent cannot activate Spell/Trap Cards in response to this effect's activation.
Hierophant of Prophecy
Ultimate
Ultra
▶︎ Deck
4.7 19
[45561]
JP045 Hierophant of Prophecy  Xyz Monster
Effect Monster
- 7 Spellcaster 2800 2600
2 Level 7 Spellcaster-Type monsters
Once per turn: You can detach 1 Xyz Material from this card; destroy Spell/Trap Card(s) your opponent controls, up to the number of "Spellbook" Spell Cards in your Graveyard.
Gear Gigant X
Super
▶︎ Deck
9.7 39
[249929]
JP046 Gear Gigant X  Xyz Monster
Effect Monster
- 4 Machine 2300 1500
2 Level 4 Machine monsters
Once per turn: You can detach 1 material from this card; add 1 Level 4 or lower Machine monster from your Deck or GY to your hand. When this face-up card leaves the field: You can target 1 Level 3 or lower "Geargia" monster in your GY; Special Summon that target.
Alchemic Magician
Super
▶︎ Deck
4.6 25
[83413]
JP047 Alchemic Magician  Xyz Monster
Effect Monster
- 4 Spellcaster 1500 1500
3 Level 4 Spellcaster-Type monsters
This card gains 200 ATK for each Spell Card in your Graveyard. Once per turn, during your End Phase: You can detach 1 Xyz Material from this card and send 1 card from your hand to the Graveyard; choose 1 Spell Card from your Deck, then Set it in your Spell & Trap Card Zone.
Soul of Silvermountain
Super
▶︎ Deck
6 12
[49326]
JP048 Soul of Silvermountain  Xyz Monster
Effect Monster
- 3 Rock 1800 2200
2 Level 3 EARTH monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 Set card in your opponent's Spell & Trap Card Zone; it cannot be activated while this card is face-up on the field. If this card destroys an opponent's monster by battle while it has Xyz Material: You can target 1 EARTH monster in your Graveyard; Special Summon that target in face-up Defense Position.
Fairy King Albverdich
Rare
▶︎ Deck
5.7 18
[63537]
JP049 Fairy King Albverdich  Xyz Monster
Effect Monster
- 4 Plant 2300 1400
2 Level 4 EARTH monsters
Once per turn: You can detach 1 Xyz Material from this card; all non-EARTH monsters currently on the field lose 500 ATK and DEF.
Sword Breaker
Rare
▶︎ Deck
6 20
[43436]
JP050 Sword Breaker  Xyz Monster
Effect Monster
- 6 Warrior 2700 1000
2 Level 6 monsters
Once per turn: You can detach 1 Xyz Material from this card to declare 1 Monster Type; this card gains the following effect. At the start of the Damage Step, if this card battles a monster of a Type that has been declared: Destroy that monster.
Gagagarevenge
Super
▶︎ Deck
7.3 18
[91379]
JP051 Gagagarevenge  Equip Spell
Target 1 "Gagaga" monster in your Graveyard; Special Summon it and equip it with this card. When this card leaves the field, destroy the equipped monster. When this card is sent to the Graveyard because the equipped monster was used as an Xyz Material: All Xyz Monsters you currently control gain 300 ATK.
Overlay Regen
Rare
▶︎ Deck
5.2 15
[27801]
JP052 Overlay Regen  Normal Spell
Target 1 face-up Xyz Monster on the field; attach this card to it as material.
Heroic Chance
Normal
▶︎ Deck
7.8 19
[33723]
JP053 Heroic Chance  Normal Spell
Target 1 face-up "Heroic" monster you control; this turn, double its ATK, but it cannot attack your opponent directly. You can only activate 1 "Heroic Chance" per turn.
Chronomaly Technology
Normal
▶︎ Deck
6.8 13
[31489]
JP054 Chronomaly Technology  Normal Spell
Target 1 "Chronomaly" monster in your Graveyard; banish it, then look at the top 2 cards of your Deck, add 1 of them to your hand, and send the other to the Graveyard. You can only activate 1 "Chronomaly Technology" per turn. You cannot Special Summon any monsters during the turn you activate this card, except "Chronomaly" monsters.
Chronomaly Pyramid Eye Tablet
Normal
▶︎ Deck
6.8 18
[40631]
JP055 Chronomaly Pyramid Eye Tablet  Continuous Spell
All "Chronomaly" monsters you control gain 800 ATK.
Galaxy Queen's Light
Rare
▶︎ Deck
6.9 21
[96900]
JP056 Galaxy Queen's Light  Normal Spell
Target 1 face-up Level 7 or higher monster you control; the Levels of all other face-up monsters you currently control become the current Level of that monster, until the End Phase.
Spellbook of Secrets
Rare
▶︎ Deck
9.6 25
[144330]
JP057 Spellbook of Secrets  Normal Spell
Add 1 "Spellbook" card from your Deck to your hand, except "Spellbook of Secrets". You can only activate 1 "Spellbook of Secrets" per turn.
Spellbook of Power
Normal
▶︎ Deck
7.1 14
[115219]
JP058 Spellbook of Power  Normal Spell
Target 1 Spellcaster monster you control; this turn, it gains 1000 ATK. And if it does, each time it destroys an opponent's monster by battle this turn: You can add 1 "Spellbook" Spell from your Deck to your hand. You can only activate 1 "Spellbook of Power" per turn.
Spellbook of Life
Normal
▶︎ Deck
7.6 13
[84227]
JP059 Spellbook of Life  Equip Spell
Banish 1 Spellcaster-Type monster from your Graveyard and reveal 1 other "Spellbook" Spell Card in your hand to target 1 Spellcaster-Type monster in your Graveyard; Special Summon that target in face-up Attack Position and equip it with this card. The equipped monster's Level is increased by the Level of the monster that was banished for this card's activation. You can only activate 1 "Spellbook of Life" per turn.
Spellbook of Wisdom
Normal
▶︎ Deck
7.5 17
[114145]
JP060 Spellbook of Wisdom  Quick-Play Spell
Target 1 Spellcaster monster on the field, then activate 1 of these effects;
●That face-up monster is unaffected by other Spell effects this turn.
●That face-up monster is unaffected by Trap effects this turn.
Madolche Chateau
Normal
▶︎ Deck
9.2 33
[113831]
JP061 Madolche Chateau  Field Spell
When this card is activated: Shuffle all "Madolche" monsters in your GY into the Deck. All "Madolche" monsters on the field gain 500 ATK/DEF. If a monster(s) in your GY would be returned to the Deck by the effect of a "Madolche" monster, you can add it to your hand instead.
Where Arf Thou?
Normal
▶︎ Deck
9.3 41
[181801]
JP062 Where Arf Thou?  Normal Spell
If you control a Level 1 monster: Add 1 Level 1 monster from your Deck to your hand. During the End Phase of this turn, take 2000 damage if you did not Normal Summon the added monster, or a card with the same name, after activating this card.
Generation Force
Rare
▶︎ Deck
6.9 20
[59898]
JP063 Generation Force  Normal Spell
If you control an Xyz Monster: Add 1 "Xyz" card from your Deck to your hand.
Catapult Zone
Normal
▶︎ Deck
7.4 19
[51867]
JP064 Catapult Zone  Field Spell
Once per turn, if a monster you control would be destroyed by battle, you can send 1 Rock-Type monster from your Deck to the Graveyard instead.
Cold Feet
Normal
▶︎ Deck
1.5 37
[26594]
JP065 Cold Feet  Quick-Play Spell
You cannot activate, Set, or use the effects of any Spell/Trap Cards this turn.
Impenetrable Attack
Normal
▶︎ Deck
4.3 12
[22385]
JP066 Impenetrable Attack  Normal Trap
During the Battle Phase, activate 1 of these effects.
●Target 1 monster on the field; it cannot be destroyed by battle or by card effects during this Battle Phase.
●You take no Battle Damage during this Battle Phase.
Gagagarush
Rare
▶︎ Deck
3.8 10
[11725]
JP067 Gagagarush  Normal Trap
When a face-up "Gagaga" monster(s) you control is targeted by the effect of an opponent's monster: Negate the effect of that opponent's monster, and if you do, destroy it, then inflict damage to your opponent equal to the destroyed monster's ATK or DEF in the Graveyard (whichever is higher).
Heroic Retribution Sword
Normal
▶︎ Deck
3.8 9
[12738]
JP068 Heroic Retribution Sword  Normal Trap
Target 1 face-up "Heroic" monster you control; equip this card to that target. All Battle Damage you take from battles involving the equipped monster is also inflicted to your opponent. After damage calculation: Destroy any opponent's monster that battles the equipped monster.
Stonehenge Methods
Normal
▶︎ Deck
4.8 12
[19096]
JP069 Stonehenge Methods  Normal Trap
When a face-up "Chronomaly" monster(s) you control is destroyed by battle or by a card effect and sent to the Graveyard: Special Summon 1 Level 4 or lower "Chronomaly" monster from your Deck in face-up Defense Position. It cannot change its battle position.
Madolche Lesson
Normal
▶︎ Deck
5.4 22
[38410]
JP070 Madolche Lesson  Normal Trap
Target 1 "Madolche" monster in your Graveyard; shuffle that target into the Deck, and if you do, all "Madolche" monsters you currently control gain 800 ATK and DEF, then you can shuffle 1 other monster from your Graveyard into the Deck.
Madolche Waltz
Normal
▶︎ Deck
2.6 23
[22054]
JP071 Madolche Waltz  Continuous Trap
Each time a "Madolche" monster you control attacks or is attacked, after damage calculation: Inflict 300 damage to your opponent.
Madolche Tea Break
Normal
▶︎ Deck
3.1 22
[32192]
JP072 Madolche Tea Break  Counter Trap
When a Spell/Trap Card is activated, if you have no monsters in your Graveyard: Negate the activation, and if you do, return it to the hand, then, if you control a face-up "Madolche Puddingcess", you can destroy 1 card your opponent controls.
Xyz Soul
Normal
▶︎ Deck
4.8 13
[15347]
JP073 Xyz Soul  Normal Trap
Target 1 Xyz Monster in either player's Graveyard; all monsters you currently control gain ATK equal to its Rank x 200, then you can shuffle it into the Extra Deck. This ATK increase lasts until the End Phase.
Compulsory Escape Device
Rare
▶︎ Deck
6.1 14
[36847]
JP074 Compulsory Escape Device  Normal Trap
Each player chooses 1 monster they control, then shuffles it into the Deck.
Turnabout
Normal
▶︎ Deck
5.3 13
[14022]
JP075 Turnabout  Normal Trap
If there is a face-up monster on the field whose current Level is different from its original Level: Change all monsters on the field to face-down Defense Position.
Void Trap Hole
Super
▶︎ Deck
6.4 33
[128225]
JP076 Void Trap Hole  Normal Trap
When your opponent Special Summons a monster(s) with 2000 or more ATK: Negate the effects of 1 of those monsters with 2000 or more ATK, and if you do, destroy it.
Three of a Kind
Normal
▶︎ Deck
5.3 24
[24080]
JP077 Three of a Kind  Normal Trap
If you control 3 or more monsters with the same name, except Tokens: Target 3 cards your opponent controls; destroy those targets.
Soul Drain
Rare
▶︎ Deck
8.3 24
[42339]
JP078 Soul Drain  Continuous Trap
Activate by paying 1000 LP. Monsters that are banished, as well as monsters in the GY, cannot activate their effects.
Rebound
Normal
▶︎ Deck
6.6 21
[37718]
JP079 Rebound  Counter Trap
When your opponent activates a Spell Card, Trap Card, or monster effect that returns a card(s) from the field to the hand: Negate that effect, and if you do, send 1 card from your opponent's hand (at random) or from their side of the field to the Graveyard. When this Set card is destroyed by your opponent's card effect and sent to the Graveyard: Draw 1 card.
Lucky Punch
Normal
▶︎ Deck
3.7 24
[15431]
JP080 Lucky Punch  Continuous Trap
Once per turn, when an opponent's monster declares an attack: You can toss a coin 3 times. If the result is 3 heads, draw 3 cards, but if the result is 3 tails, destroy this card. If this face-up card on the field is destroyed: You lose 6000 Life Points.
RETURN OF THE DUELIST Card List
6.2 /10.0 pt
Number of card ratings : 1730
User Review : 1730

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