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HOME > Yu-Gi-Oh! Card Lists > EXTRA PACK Volume 3

EXTRA PACK Volume 3 Card List

EXTRA PACK Volume 3Card List
EXTRA PACK Volume 3
code : EXP3.
Total : 40 Types.
Release Date:2010-09-18
7th period

Average of all cards:5.2pt




Total 40 Types
Monster 30 Types
Effect Monster:30 Types
1 Tuner Monster 2 Flip Monster 0 Gemini Monster
Spell 7 Types
2Normal Spell 0Equip IconEquip Spell 2Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 2 Continuous IconContinuous Spell 1 Field IconField Spell
Trap 3 Types
1 Normal Trap 1 Continuous IconContinuous Trap 1 Counter IconCounter Trap
Enhanced Category : 14
Koa'ki Meiru:6 Types / X-Saber:3 Types / Earthbound Immortal:3 Types / Earthbound:3 Types / Lightsworn:2 Types / Rose Dragon, Rose:2 Types / Flamvell:1 Types / Six Samurai :1 Types / Gravekeeper:1 Types / Reptilianne:1 Types / Djinn:1 Types / Nimble:1 Types / Dual:1 Types / shark:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order477 / 644 view num40020 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Battlestorm
Ultra
▶︎ Deck
4.8 15
[10990]
JP001 Battlestorm  Effect Monster
- 4 Winged Beast 1700 1000
This card gains 100 ATK for each Winged Beast-Type monster you control. Once per turn: You can target 1 Spell/Trap Card your opponent controls; destroy that target. You must control 3 or more Winged Beast-Type Monsters to activate and to resolve this effect.
Koa'ki Meiru War Arms
Normal
▶︎ Deck
5.9 14
[11758]
JP002 Koa'ki Meiru War Arms  Effect Monster
- 4 Warrior 1400 1200
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Warrior-Type monster in your hand. Once per turn: You can target 1 Level 3 or lower Warrior-Type monster in your Graveyard; equip that target to this card. This card gains ATK equal to half the combined ATK of the monsters equipped to it by this effect. If this card would be destroyed by battle, destroy all monsters equipped to it by this effect instead.
Immortal Ruler
Normal
▶︎ Deck
2.1 22
[15968]
JP003 Immortal Ruler  Effect Monster
- 4 Zombie 1800 200
Cannot be Special Summoned. You can Tribute this card, then target 1 "Zombie World" in your GY; add that target to your hand.
Hardened Armed Dragon
Rare
▶︎ Deck
5.8 24
[105053]
JP004 Hardened Armed Dragon  Effect Monster
- 4 Dragon 1500 800
(This card is not treated as an "Armed Dragon" card.)
You can Special Summon this card (from your hand) by sending 1 Level 8 or higher monster from your hand to the GY. If you Tribute this card for the Tribute Summon of a Level 7 or higher monster, that monster cannot be destroyed by card effects.
Moja
Normal
▶︎ Deck
5.9 8
[20112]
JP005 Moja  Effect Monster
- 1 Beast 100 100
When this card is destroyed by battle and sent to the Graveyard, you can add 1 Level 4 Beast-Type monster from your Graveyard to your hand.
Beast Striker
Normal
▶︎ Deck
6.4 8
[10063]
JP006 Beast Striker  Effect Monster
- 4 Beast 1850 400
Once per turn, you can discard 1 card to Special Summon 1 "Moja" from your Deck.
King of the Beasts
Rare
▶︎ Deck
7.1 12
[21371]
JP007 King of the Beasts  Effect Monster
- 7 Beast 2500 800
You can Tribute 1 face-up "Moja" you control to Special Summon this card from your hand or Graveyard. There can only be 1 face-up "King of the Beasts" on the field.
Swallow's Nest
Super
▶︎ Deck
8.6 14
[124176]
JP008 Swallow's Nest  Quick-Play Spell
Tribute 1 face-up Winged Beast monster; Special Summon 1 Winged Beast monster from your Deck with the same Level the Tributed monster had on the field.
Overwhelm
Normal
▶︎ Deck
6.2 14
[11026]
JP009 Overwhelm  Counter Trap
Activate only while you control a face-up Level 7 or higher monster that was Tribute Summoned. Negate the activation of a Trap Card or Effect Monster's effect and destroy that card.
Berserking
Normal
▶︎ Deck
2.6 12
[9161]
JP010 Berserking  Continuous Trap
Once per turn, during your Main Phase or your opponent's Battle Phase, you can select 2 face-up Beast-Type monsters on the field. Until the end of turn, 1 of the selected monsters loses half its ATK, and the other monster gains an equal amount of ATK.
XX-Saber Gardestrike
Ultra
▶︎ Deck
5.9 12
[16762]
JP011 XX-Saber Gardestrike  Effect Monster
- 5 Beast-Warrior 2100 1400
If you have 2 or more "X-Saber" monsters in your Graveyard and control no monsters, you can Special Summon this card from your hand.
XX-Saber Fulhelmknight
Normal
▶︎ Deck
7.6 17
[33434]
JP012 XX-Saber Fulhelmknight  Effect Monster
Tuner Monster
- 3 Warrior 1300 1000
When an opponent's monster declares an attack: You can target the attacking monster; negate that attack. This effect can only be used once while this card is face-up on the field. If this card destroys an opponent's Defense Position monster by battle: You can target 1 Level 4 or lower "X-Saber" monster in your Graveyard; Special Summon it.
Koa'ki Meiru Ghoulungulate
Normal
▶︎ Deck
2.8 10
[10839]
JP013 Koa'ki Meiru Ghoulungulate  Effect Monster
- 5 Zombie 2500 1700
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Zombie-Type monster in your hand. If a "Koa'ki Meiru" monster you control would be destroyed by battle or by a card effect, you can remove from play 1 "Koa'ki Meiru" monster in your Graveyard instead.
Koa'ki Meiru Gravirose
Normal
▶︎ Deck
6.1 9
[27390]
JP014 Koa'ki Meiru Gravirose  Effect Monster
- 4 Plant 1900 1300
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Plant-Type monster in you hand. During each of your Standby Phases, you can send 1 Level 3 or lower monster from your Deck to your Graveyard.
Psychic Emperor
Normal
▶︎ Deck
4.7 9
[10977]
JP015 Psychic Emperor  Effect Monster
- 6 Psychic 2400 1000
When this card is Normal or Special Summoned, gain 500 Life Points for each Psychic-Type monster in your Graveyard.
Card Guard
Super
▶︎ Deck
6.4 7
[21574]
JP016 Card Guard  Effect Monster
- 4 Fiend 1600 500
If this card is Normal or Special Summoned: Place 1 Guard Counter on it. This card gains 300 ATK for each Guard Counter on it. Once per turn: You can target 1 other face-up card you control; remove 1 Guard Counter from this card, and if you do, place 1 Guard Counter on that target (if that card would ever be destroyed, remove 1 Guard Counter from it instead).
Flamvell Commando
Normal
▶︎ Deck
4.4 8
[8825]
JP017 Flamvell Commando  Effect Monster
- 6 Pyro 2200 200
This card cannot be Special Summoned. This card can only be Normal Summoned by Tributing 1 "Flamvell" monster you control. Once per turn, you can remove from play 1 monster in your Graveyard with 200 DEF to inflict damage to your opponent equal to that monster's ATK.
Pseudo Space
N-Rare
▶︎ Deck
6 17
[56976]
JP018 Pseudo Space  Field Spell
Once per turn: You can banish 1 Field Spell Card from your Graveyard; until the End Phase, this card's name becomes that card's original name, and replace this effect with that card's original effects.
Greed Grado
Normal
▶︎ Deck
2.3 12
[11019]
JP019 Greed Grado  Quick-Play Spell
Activate only if you destroyed a face-up Synchro Monster controlled by your opponent this turn, either by battle or by a card effect. Draw 2 cards.
Revival of the Immortals
Rare
▶︎ Deck
5.1 15
[24905]
JP020 Revival of the Immortals  Normal Trap
Target 1 "Earthbound Immortal" monster in your GY; Special Summon it, but it cannot declare an attack this turn, also your opponent takes no battle damage from attacks involving it.
Koa'ki Meiru Beetle
Normal
▶︎ Deck
5.7 10
[12239]
JP021 Koa'ki Meiru Beetle  Effect Monster
- 4 Insect 1900 1500
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Insect-Type monster in your hand. If a LIGHT or DARK monster is Special Summoned in Attack Position: Change that monster to Defense Position.
Koa'ki Meiru Maximus
Super
▶︎ Deck
7.3 16
[31698]
JP022 Koa'ki Meiru Maximus  Effect Monster
- 8 Dragon 3000 2500
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Iron Core of Koa'ki Meiru" from your hand. During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" or 1 "Koa'ki Meiru" monster from your hand to the Graveyard. Once per turn, during your Main Phase, you can select and destroy 1 card your opponent controls.
Shire, Lightsworn Spirit
Normal
▶︎ Deck
4.1 16
[32194]
JP023 Shire, Lightsworn Spirit  Effect Monster
- 3 Fairy 400 1400
This card gains 300 ATK for each "Lightsworn" monster with a different name in your Graveyard. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard.
Rinyan, Lightsworn Rogue
Normal
▶︎ Deck
2.3 25
[24193]
JP024 Rinyan, Lightsworn Rogue  Effect Monster
Flip Monster
- 2 Beast 100 100
FLIP: Target 1 "Lightsworn" monster in your Graveyard; shuffle that target into your Deck, then draw 1 card.
Yellow Baboon, Archer of the Forest
Rare
▶︎ Deck
4.5 11
[16967]
JP025 Yellow Baboon, Archer of the Forest  Effect Monster
- 7 Beast 2600 1800
When a Beast-Type monster you control is destroyed by battle and sent to the Graveyard, you can remove from play 2 Beast-Type monsters in your Graveyard to Special Summon this card from your hand.
Gemini Scorpion
Normal
▶︎ Deck
5.2 11
[11497]
JP026 Gemini Scorpion  Effect Monster
- 4 Warrior 1600 400
When this card is Normal or Special Summoned, you can Special Summon 1 Level 4 or lower Gemini Monster from your hand.
Metabo-Shark
Normal
▶︎ Deck
4.8 13
[17271]
JP027 Metabo-Shark  Effect Monster
- 4 Fish 1800 500
When this card is Normal Summoned: You can target 2 Fish-Type monsters in your Graveyard; shuffle those targets into your Deck.
Earthbound Immortal Revival
Normal
▶︎ Deck
5.2 11
[26405]
JP028 Earthbound Immortal Revival  Normal Spell
Discard 1 card, then target 1 "Earthbound Immortal" monster and 1 Field Spell in your GY; add those targets to your hand.
Reptilianne Poison
Normal
▶︎ Deck
3.2 14
[11172]
JP029 Reptilianne Poison  Normal Spell
Activate only if you control a face-up "Reptilianne" monster. Change 1 Defense Position monster your opponent controls to face-up Attack Position and reduce its ATK to 0.
Gateway of the Six
Super
▶︎ Deck
9.8 58
[105193]
JP030 Gateway of the Six Limited Continuous Spell
Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your field to activate these effects.
●2 Counters: Target 1 "Six Samurai" or "Shien" Effect Monster; that target gains 500 ATK until the end of this turn.
●4 Counters: Add 1 "Six Samurai" monster from your Deck or GY to your hand.
●6 Counters: Target 1 "Shien" Effect Monster in your GY; Special Summon that target.
Gravekeeper's Priestess
Rare
▶︎ Deck
3.3 13
[20387]
JP031 Gravekeeper's Priestess  Effect Monster
- 3 Spellcaster 1000 1500
While there is no face-up Field Spell, the field is treated as "Necrovalley". All "Gravekeeper's" monsters on the field gain 200 ATK/DEF.
XX-Saber Emmersblade
Rare
▶︎ Deck
7.4 25
[34060]
JP032 XX-Saber Emmersblade  Effect Monster
- 3 Insect 1300 800
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 4 or lower "X-Saber" monster from your Deck.
Alchemist of Black Spells
Normal
▶︎ Deck
4.5 8
[9625]
JP033 Alchemist of Black Spells  Effect Monster
- 4 Spellcaster 1200 1800
Once per turn, you can change this face-up Attack Position card you control to face-up Defense Position and place 1 Spell Counter on a face-up card you control that you can place a Spell Counter on.
Super-Nimble Mega Hamster
Normal
▶︎ Deck
6.7 13
[50004]
JP034 Super-Nimble Mega Hamster  Effect Monster
Flip Monster
- 4 Beast 1100 1800
FLIP: You can Special Summon 1 Level 3 or lower Beast monster from your Deck in face-down Defense Position.
Cactus Bouncer
Normal
▶︎ Deck
6.9 15
[28964]
JP035 Cactus Bouncer  Effect Monster
- 4 Plant 1800 300
Cannot be Special Summoned. While another Plant monster is on the field, neither player can Special Summon monsters.
Dragonic Guard
Normal
▶︎ Deck
2.7 14
[8411]
JP036 Dragonic Guard  Effect Monster
- 4 Dragon 1500 1800
Each time a monster is Normal Summoned or Set, place 1 Dragonic Counter on this card. You can send this face-up card to the Graveyard to Special Summon 1 Dragon-Type monster from your Deck whose Level is less than or equal to the number of Dragonic Counters on this card.
The Dragon Dwelling in the Deep
Normal
▶︎ Deck
2.7 10
[9536]
JP037 The Dragon Dwelling in the Deep  Effect Monster
- 4 Sea Serpent 1700 1400
Place 1 Ocean Counter on this card during each player's Standby Phase. When this card is removed from the field, all Fish-Type and Sea Serpent-Type monsters you control gain 200 ATK for each Ocean Counter on this card, until the End Phase.
Djinn Disserere of Rituals
Normal
▶︎ Deck
4.8 16
[21939]
JP038 Djinn Disserere of Rituals  Effect Monster
- 1 Fiend 200 200
When you Ritual Summon a monster, you can banish this card from your GY as 1 of the monsters required for the Ritual Summon. The monster Ritual Summoned using this card is unaffected by Trap effects.
Earthbound Linewalker
N-Rare
▶︎ Deck
2.3 19
[24688]
JP039 Earthbound Linewalker  Effect Monster
- 4 Fiend 1200 1900
"Earthbound Immortal" monsters cannot be destroyed by their own effects.
Core Transport Unit
Normal
▶︎ Deck
6.5 11
[16409]
JP040 Core Transport Unit  Continuous Spell
Once per turn, you can discard 1 card to add 1 "Iron Core of Koa'ki Meiru" from your Deck to your hand.
EXTRA PACK Volume 3 Card List
5.2 /10.0 pt
Number of card ratings : 588
User Review : 588

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