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HOME > Yu-Gi-Oh! Card Lists > Thousand Eyes Bible

Thousand Eyes Bible Card List

Thousand Eyes BibleCard List
Thousand Eyes Bible
code : TB.
Total : 52 Types.
Release Date:2000-12-14
2th period

Average of all cards:3.8pt




Total 52 Types
Monster 30 Types
Normal Monster:14 TypesEffect Monster:15 Types
Fusion Monster:1 Types
0 Tuner Monster 4 Flip Monster 0 Gemini Monster
Spell 10 Types
4Normal Spell 1Equip IconEquip Spell 2Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 3 Continuous IconContinuous Spell 0 Field IconField Spell
Trap 12 Types
5 Normal Trap 6 Continuous IconContinuous Trap 1 Counter IconCounter Trap
Enhanced Category : 6
Goblin:2 Types / Worm:1 Types / Vampire:1 Types / Cyber, Cybernetic, Cyberdark:1 Types / Sacrifice:1 Types / Skull Servant:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order586 / 640 view num46494 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Michizure
Rare
▶︎ Deck
3.9 16
[16797]
01 Michizure  Normal Trap
When a monster is sent from the field to your GY, even during the Damage Step: Target 1 monster on the field; destroy it.
Minor Goblin Official
Normal
▶︎ Deck
2.2 14
[11982]
02 Minor Goblin Official  Continuous Trap
You can only activate this card when your opponent's Life Points are 3000 or less. Inflict 500 points of damage to your opponent's Life Points during each of his/her Standby Phases.
Gamble
Normal
▶︎ Deck
3 21
[25109]
03 Gamble  Normal Trap
You can only activate this card when your opponent's hand is 6 or more cards and your hand is 2 or less. Toss a coin and call heads or tails. If you call it right, draw until your hand has 5 cards. If you call it wrong, skip your next turn.
Attack and Receive
Rare
▶︎ Deck
2.6 15
[8164]
04 Attack and Receive  Normal Trap
You can only activate this card when you take damage to your Life Points. Inflict 700 points of damage to your opponent's Life Points. Also, inflict 300 points of damage to your opponent's Life Points for each "Attack and Receive" card in your Graveyard.
Solemn Wishes
Normal
▶︎ Deck
5.2 12
[37625]
05 Solemn Wishes  Continuous Trap
Each time you draw a card(s), you gain 500 LP.
Skull Invitation
Normal
▶︎ Deck
5.6 18
[21799]
06 Skull Invitation  Continuous Trap
Each time a card(s) is sent to the Graveyard, inflict 300 damage to its owner for each card sent.
Bubonic Vermin
Normal
▶︎ Deck
5.1 15
[15036]
07 Bubonic Vermin  Effect Monster
Flip Monster
- 3 Beast 900 600
FLIP: You can Special Summon 1 "Bubonic Vermin" from your Deck in face-down Defense Position. Then shuffle your Deck.
Dark Bat
Normal
▶︎ Deck
1.5 10
[4696]
08 Dark Bat  Normal Monster
- 3 Winged Beast 1000 1000
Bats from the netherworld that use their hyper senses to detect their enemies.
Oni Tank T-34
Normal
▶︎ Deck
2 14
[12286]
09 Oni Tank T-34  Normal Monster
- 4 Machine 1400 1700
An armored tank possessed by a fiend that will pursue enemies until they're crushed.
Overdrive
Normal
▶︎ Deck
2.6 16
[10538]
10 Overdrive  Normal Monster
- 4 Machine 1600 1500
An all-terrain armored vehicle armed with a heavy-duty machine gun.
Burning Land
Normal
▶︎ Deck
1.7 27
[21168]
11 Burning Land  Continuous Spell
When this card is activated: If there are any Field Spell Cards on the field, destroy them. During each player's Standby Phase: The turn player takes 500 damage.
Cold Wave
Normal
▶︎ Deck
9.4 31
[39909]
12 Cold Wave Forbidden Normal Spell
This card can only be activated at the start of Main Phase 1. Until your next turn, you and your opponent cannot play or Set any Spell or Trap Cards.
Fairy Meteor Crush
Normal
▶︎ Deck
3.8 21
[16572]
13 Fairy Meteor Crush  Equip Spell
If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Limiter Removal
Normal
▶︎ Deck
9.8 62
[270051]
14 Limiter Removal  Quick-Play Spell
Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.
Rain of Mercy
Normal
▶︎ Deck
3.5 17
[18743]
15 Rain of Mercy  Normal Spell
Increase the Life Points of both players by 1000 points.
Monster Recovery
Super
▶︎ Deck
2.2 22
[24380]
16 Monster Recovery  Quick-Play Spell
Target 1 monster you control that is owned by you; if that monster is still on the field, shuffle it and your entire hand into the Deck, also, after that, draw cards equal to the number of cards you shuffled from your hand into the Deck by this effect. (You cannot activate this card if you have a card in your hand that is owned by your opponent.)
Shift
Parallel
Ultra
▶︎ Deck
2.3 16
[18069]
17 Shift  Normal Trap
When your opponent targets exactly 1 monster you control (and no other cards) for an attack, or with a Spell/Trap effect: Target another monster you control that would be an appropriate target; that attack/Spell/Trap now targets the new target.
Insect Imitation
Normal
▶︎ Deck
7.5 17
[68111]
18 Insect Imitation  Normal Spell
Tribute 1 monster; Special Summon 1 Insect monster from your Deck whose Level is 1 higher than the Tributed monster had on the field.
Dimensionhole
Rare
▶︎ Deck
4.2 13
[12274]
19 Dimensionhole  Normal Spell
Select 1 monster on your side of the field and remove it from play until your next Standby Phase. While the monster is removed from play, the Monster Card Zone of the selected monster cannot be used.
Ground Collapse
Normal
▶︎ Deck
6.5 19
[33337]
20 Ground Collapse  Continuous Spell
Select 2 Main Monster Zones on the field. Neither player can use the selected zones. You cannot select a zone that is occupied by a Monster Card.
Magic Drain
Super
▶︎ Deck
6.3 25
[47504]
21 Magic Drain  Counter Trap
When your opponent activates a Spell Card: They can discard 1 Spell to negate this card's effect, otherwise negate the activation of their Spell Card, and if you do, destroy it.
Infinite Dismissal
Normal
▶︎ Deck
1.4 14
[11987]
22 Infinite Dismissal  Continuous Trap
Level 3 or lower monsters are destroyed during the End Phase of the turn that they are Normal Summoned or Flip Summoned.
Gravity Bind
Normal
▶︎ Deck
6.4 37
[73984]
23 Gravity Bind  Continuous Trap
Level 4 or higher monsters cannot attack.
Type Zero Magic Crusher
Normal
▶︎ Deck
4.4 17
[18829]
24 Type Zero Magic Crusher  Continuous Trap
Discard 1 Spell Card from your hand to inflict 500 points of damage to your opponent's Life Points.
Shadow of Eyes
Rare
▶︎ Deck
1.9 15
[11508]
25 Shadow of Eyes  Normal Trap
When a monster(s) is Set on your opponent's field: Target 1 of those Set monsters; change that Set monster to face-up Attack Position. (Flip Effects are not activated.)
The Legendary Fisherman
Super
▶︎ Deck
3.4 19
[32976]
26 The Legendary Fisherman  Effect Monster
- 5 Warrior 1850 1600
While "Umi" is on the field, this card is unaffected by Spell effects and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.
Sword Hunter
Normal
▶︎ Deck
2.6 14
[13109]
27 Sword Hunter  Effect Monster
- 7 Warrior 2450 1700
At the end of the Battle Phase, if this card destroyed a monster(s) by battle and sent it to the Graveyard this Battle Phase: Equip all those monsters from the Graveyard to this card as an Equip Spell Card(s) with this effect.
●The equipped monster gains 200 ATK.
Drill Bug
Normal
▶︎ Deck
1 16
[11756]
28 Drill Bug  Effect Monster
- 2 Insect 1100 200
When this card inflicts Battle Damage to your opponent's Life Points, you can select 1 "Parasite Paracide" card from your Deck, shuffle the Deck, and place "Parasite Paracide" on top of the Deck.
Deepsea Warrior
Normal
▶︎ Deck
2.3 12
[14771]
29 Deepsea Warrior  Effect Monster
- 5 Warrior 1600 1800
As long as "Umi" is face-up on the field, this card is unaffected by any Spell Cards.
Bite Shoes
Normal
▶︎ Deck
1.4 13
[7681]
30 Bite Shoes  Effect Monster
Flip Monster
- 2 Fiend 500 300
FLIP: Change the Attack or Defense Position of 1 face-up monster on the field. The card must remain face-up.
Spikebot
Normal
▶︎ Deck
1.3 17
[7000]
31 Spikebot  Normal Monster
- 5 Machine 1800 1700
A mechanical soldier created by a wicked sorcerer, it attacks with the two steel balls attached to its arms.
Invitation to a Dark Sleep
Rare
▶︎ Deck
1.4 19
[14628]
32 Invitation to a Dark Sleep  Effect Monster
- 5 Spellcaster 1500 1800
When this monster is summoned (excluding Special Summon), select 1 of your opponent's monsters. As long as this card remains face-up on the field, the selected monster cannot attack.
Thousand-Eyes Idol
N-Rare
▶︎ Deck
3 30
[39374]
33 Thousand-Eyes Idol  Normal Monster
- 1 Spellcaster 0 0
A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul.
Thousand-Eyes Restrict
Ultimate
Parallel
Ultra
▶︎ Deck
9.3 54
[148328]
34 Thousand-Eyes Restrict  Fusion Monster
Effect Monster
- 1 Spellcaster 0 0
"Relinquished" + "Thousand-Eyes Idol"
Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.
Girochin Kuwagata
Normal
▶︎ Deck
3.4 11
[8473]
35 Girochin Kuwagata  Normal Monster
- 4 Insect 1700 1000
Despite its small size, this monster has powerful jaws that can rip metal to shreds.
Hayabusa Knight
Normal
▶︎ Deck
3.6 20
[17383]
36 Hayabusa Knight  Effect Monster
- 3 Warrior 1000 700
This card can make a second attack during each Battle Phase.
Bombardment Beetle
Normal
▶︎ Deck
2 15
[10117]
37 Bombardment Beetle  Effect Monster
Flip Monster
- 2 Insect 400 900
FLIP: Pick up and see 1 face-down Defense Position Monster Card on your opponent's side of the field. If it is an Effect Monster, destroy it (its Flip Effect is not activated), and if the card is not, return it to its original position.
4-Starred Ladybug of Doom
Normal
▶︎ Deck
3.9 14
[15492]
38 4-Starred Ladybug of Doom  Effect Monster
Flip Monster
- 3 Insect 800 1200
FLIP: Destroy all Level 4 monsters your opponent controls.
Gradius
Normal
▶︎ Deck
5.6 14
[22515]
39 Gradius  Normal Monster
- 4 Machine 1200 800
A high-performance jet fighter with power capsules for variable attack capabilities.
Vampire Baby
Normal
▶︎ Deck
2.8 26
[14083]
40 Vampire Baby  Effect Monster
- 3 Zombie 700 1000
At the end of the Battle Phase, if this card destroyed a monster by battle and sent it to the GY this turn: You can Special Summon that monster to your field.
Mad Sword Beast
Normal
▶︎ Deck
1.8 19
[9667]
41 Mad Sword Beast  Effect Monster
- 4 Dinosaur 1400 1200
If this card attacks a Defense Position monster, inflict piercing battle damage.
Skull Mariner
Normal
▶︎ Deck
3.7 13
[10615]
42 Skull Mariner  Normal Monster
- 4 Warrior 1600 900
A pirate ship that appears out of the mist and sinks any seagoing vessels.
The All-Seeing White Tiger
Normal
▶︎ Deck
2.1 9
[7041]
43 The All-Seeing White Tiger  Normal Monster
- 3 Beast 1300 500
A proud ruler of the jungle that some fear and others respect.
Goblin Attack Force
Normal
▶︎ Deck
7.1 35
[46389]
44 Goblin Attack Force  Effect Monster
- 4 Warrior 2300 0
If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn.
Island Turtle
Normal
▶︎ Deck
3.5 13
[12959]
45 Island Turtle  Normal Monster
- 4 Aqua 1100 2000
A huge turtle that is often mistaken for an island.
Wingweaver
Normal
▶︎ Deck
3.6 11
[15225]
46 Wingweaver  Normal Monster
- 7 Fairy 2750 2400
A six-winged fairy who prays for peace and hope.
Science Soldier
Normal
▶︎ Deck
1.1 20
[12823]
47 Science Soldier  Normal Monster
- 3 Warrior 800 800
Soldiers equipped with state-of-the-art weaponry to face unknown creatures.
Souls of the Forgotten
Normal
▶︎ Deck
2.5 10
[10150]
48 Souls of the Forgotten  Normal Monster
- 2 Fiend 900 200
A wicked spirit created by the hateful souls of those who fell in battle. It grows by assimilating the souls of its enemies.
Dokuroyaiba
Normal
▶︎ Deck
2.6 15
[9256]
49 Dokuroyaiba  Normal Monster
- 3 Fiend 1000 400
A boomerang with brains that will pursue a target to the ends of the earth.
The Fiend Megacyber
Parallel
Ultra
▶︎ Deck
6.8 20
[24255]
50 The Fiend Megacyber  Effect Monster
- 6 Warrior 2200 1200
If your opponent controls at least 2 more monsters than you do, you can Special Summon this card (from your hand).
Gearfried the Iron Knight
Super
▶︎ Deck
6.4 26
[30695]
51 Gearfried the Iron Knight  Effect Monster
- 4 Warrior 1800 1600
If either player equips an Equip Card(s) to this card: Destroy that Equip Card(s).
Insect Barrier
Rare
▶︎ Deck
4.7 18
[12469]
52 Insect Barrier  Continuous Spell
Insect monsters your opponent controls cannot declare an attack.
Thousand Eyes Bible Card List
3.8 /10.0 pt
Number of card ratings : 1007
User Review : 1007

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