Featured Card Ranking


Best Card Ranking by Card-Type


Best Monster Ranking by Type


Best Monster Ranking by Attribute


Best Monster Ranking by Level


Best Xyz Monster Ranking by Rank


Best Link Monster Ranking by Link-Num

HOME > Yu-Gi-Oh! Card Lists > The Conqueror of Chaos

The Conqueror of Chaos Card List

The Conqueror of ChaosCard List
The Conqueror of Chaos
code : 306.
Total : 57 Types.
Release Date:2003-04-24
3th period

Average of all cards:5.3pt




Total 57 Types
Monster 32 Types
Normal Monster:4 TypesEffect Monster:27 Types Ritual Monster:1 Types
0 Tuner Monster 3 Flip Monster 0 Gemini Monster
Spell 16 Types
8Normal Spell 1Equip IconEquip Spell 1Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 6 Continuous IconContinuous Spell 0 Field IconField Spell
Trap 9 Types
6 Normal Trap 2 Continuous IconContinuous Trap 1 Counter IconCounter Trap
Enhanced Category : 5
Ojama:3 Types / Ninja, Ninjitsu:3 Types / Black Luster Soldier:2 Types / Monarch:2 Types / Goblin:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order460 / 644 view num46351 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Ojama Yellow
Normal
▶︎ Deck
6.3 22
[53776]
001 Ojama Yellow  Normal Monster
- 2 Beast 0 1000
He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.
Ojama Black
Normal
▶︎ Deck
6.1 15
[38455]
002 Ojama Black  Normal Monster
- 2 Beast 0 1000
He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.
Soul Tiger
Normal
▶︎ Deck
5 11
[18256]
003 Soul Tiger  Normal Monster
- 4 Beast 0 2100
The soul of a tiger that is said to devour human souls. He is a famous soul that you wouldn't want to run into in a dark alley.
Big Koala
Normal
▶︎ Deck
4.9 9
[16937]
004 Big Koala  Normal Monster
- 7 Beast 2700 2000
A species of huge Des Koala. He's meek, but people are afraid of him because he's very powerful.
Des Kangaroo
Normal
▶︎ Deck
3.7 10
[13499]
005 Des Kangaroo  Effect Monster
- 4 Beast 1500 1700
If the ATK of a monster that attacks this monster is lower than the DEF of this card, destroy the attacking monster.
Crimson Ninja
Normal
▶︎ Deck
3.8 14
[13745]
006 Crimson Ninja  Effect Monster
Flip Monster
- 1 Warrior 300 300
FLIP: Target 1 Trap Card on the field; destroy that target. (If the target is Set, reveal it, and destroy it if it is a Trap Card. Otherwise, return it to its original position.)
Strike Ninja
Parallel
Ultra
▶︎ Deck
6 15
[28849]
007 Strike Ninja  Effect Monster
- 4 Warrior 1700 1200
(Quick Effect): You can banish 2 DARK monsters from your GY; banish this face-up card until the End Phase. You can only use this effect of "Strike Ninja" once per turn.
Gale Lizard
Normal
▶︎ Deck
3.5 14
[10469]
008 Gale Lizard  Effect Monster
Flip Monster
- 4 Reptile 1400 700
FLIP: Target 1 monster your opponent controls; return that target to the hand.
Spirit of the Pot of Greed
Normal
▶︎ Deck
1 27
[24516]
009 Spirit of the Pot of Greed  Effect Monster
- 1 Fairy 100 100
If a player activates "Pot of Greed": Activate this effect; they can draw 1 card. This card must be in face-up Attack Position to activate and to resolve this effect.
Chopman the Desperate Outlaw
Normal
▶︎ Deck
1.6 12
[11040]
010 Chopman the Desperate Outlaw  Effect Monster
- 3 Zombie 1100 500
When this card is Flip Summoned, you can equip 1 Equip Spell Card in your Graveyard to this card.
Sasuke Samurai #3
N-Rare
▶︎ Deck
5.1 14
[28430]
011 Sasuke Samurai #3  Effect Monster
- 3 Warrior 1000 1000
When this card inflicts Battle Damage to your opponent's Life Points, your opponent draws cards until their hand has 7 cards.
D.D. Scout Plane
Rare
▶︎ Deck
7 20
[52099]
012 D.D. Scout Plane  Effect Monster
- 2 Machine 800 1200
During the End Phase, if this card is currently banished, and was banished this turn: Special Summon it in face-up Attack Position. This effect can only activate once per turn.
Berserk Gorilla
Normal
▶︎ Deck
6.2 20
[30560]
013 Berserk Gorilla  Effect Monster
- 4 Beast 2000 1000
If this card is in face-up Defense Position, destroy this card. This card must attack if able.
Freed the Brave Wanderer
Super
▶︎ Deck
5.9 15
[17571]
014 Freed the Brave Wanderer  Effect Monster
- 4 Warrior 1700 1200
Once per turn: You can banish 2 LIGHT monsters from your Graveyard to target 1 face-up monster on the field with higher ATK than this face-up card; destroy that target.
Coach Goblin
Normal
▶︎ Deck
2.4 10
[7103]
015 Coach Goblin  Effect Monster
- 4 Fiend 1200 1500
While this card is face-up on your side of the field, you can return 1 Normal Monster Card in your hand to the bottom of your Deck during your End Phase to draw 1 card from your Deck. You can only use this effect once per turn.
Witch Doctor of Chaos
Normal
▶︎ Deck
1.6 16
[7637]
016 Witch Doctor of Chaos  Effect Monster
Flip Monster
- 2 Spellcaster 500 500
FLIP: Select 1 Monster Card from you or your opponent's Graveyard. Remove it from play.
Chaos Necromancer
Normal
▶︎ Deck
7.9 20
[39008]
017 Chaos Necromancer  Effect Monster
- 1 Fiend 0 0
The ATK of this card is the number of Monster Cards in your Graveyard x 300.
Chaosrider Gustaph
Super
▶︎ Deck
4 17
[10309]
018 Chaosrider Gustaph  Effect Monster
- 4 Warrior 1400 1500
Once per turn: You can banish up to 2 Spells from your GY; this card gains 300 ATK for each card banished by this effect, until the end of your opponent's turn.
Inferno
Normal
▶︎ Deck
5.7 18
[15338]
019 Inferno  Effect Monster
- 4 Pyro 1100 1900
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 FIRE monster from your GY. If this card destroys an opponent's monster by battle and sends it to the GY: Inflict 1500 damage to your opponent.
Fenrir
Normal
▶︎ Deck
6.3 22
[32743]
020 Fenrir  Effect Monster
- 4 Beast 1400 1200
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 2 WATER monsters in your Graveyard from play. When this card destroys an opponent's monster as a result of battle, your opponent skips his/her next Draw Phase.
Gigantes
Normal
▶︎ Deck
8.1 15
[45879]
021 Gigantes  Effect Monster
- 4 Rock 1900 1300
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 EARTH monster from your GY. If this card is destroyed by battle and sent to the GY: Destroy all Spells and Traps on the field.
Silpheed
Normal
▶︎ Deck
6.1 11
[17641]
022 Silpheed  Effect Monster
- 4 Fairy 1700 700
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 WIND monster in your Graveyard. When this card is destroyed as a result of battle and sent to the Graveyard, your opponent discards 1 random card from their hand.
Chaos Sorcerer
Normal
▶︎ Deck
8.6 58
[208149]
023 Chaos Sorcerer  Effect Monster
- 6 Spellcaster 2300 2000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.
Gren Maju Da Eiza
Normal
▶︎ Deck
8.2 30
[85897]
024 Gren Maju Da Eiza  Effect Monster
- 3 Fiend ? ?
This card's ATK/DEF become the number of your banished cards x 400.
Black Luster Soldier - Envoy of the Beginning
Ultimate
Parallel
Ultra
▶︎ Deck
9.4 144
[700856]
025 Black Luster Soldier - Envoy of the Beginning  Effect Monster
- 8 Warrior 3000 2500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects.
●Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated.
●If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.
Drillago
Rare
▶︎ Deck
3.2 18
[18958]
026 Drillago  Effect Monster
- 4 Machine 1600 1100
If the only cards your opponent controls are face-up monsters with 1600 or more ATK, this card can attack your opponent directly.
Lekunga
Rare
▶︎ Deck
7.6 14
[18368]
027 Lekunga  Effect Monster
- 4 Plant 1700 500
You can banish 2 WATER monsters from your Graveyard; Special Summon 1 "Lekunga Token" (Plant-Type/WATER/Level 2/ATK 700/DEF 700) in Attack Position.
Lord Poison
Normal
▶︎ Deck
6.9 12
[33863]
028 Lord Poison  Effect Monster
- 4 Plant 1500 1000
If this card is destroyed by battle and sent to the Graveyard: Target 1 Plant-Type monster in your Graveyard, except "Lord Poison"; Special Summon that target.
Bowganian
Normal
▶︎ Deck
3.3 10
[17384]
029 Bowganian  Effect Monster
- 3 Machine 1300 1000
Once per turn, during your Standby Phase: Inflict 600 damage to your opponent.
Granadora
Normal
▶︎ Deck
4.9 15
[14445]
030 Granadora  Effect Monster
- 4 Reptile 1900 700
When this monster is Normal Summoned, Flip Summoned or Special Summoned, increase your Life Points by 1000 points. When this card is destroyed and sent to the Graveyard, you take 2000 points of damage.
Fuhma Shuriken
Rare
▶︎ Deck
5 13
[26631]
031 Fuhma Shuriken  Equip Spell
Equip only to a "Ninja" monster. It gains 700 ATK. When this card is sent from the field to the Graveyard: Inflict 700 damage to your opponent.
Heart of the Underdog
Normal
▶︎ Deck
7.2 19
[58984]
032 Heart of the Underdog  Continuous Spell
During your Draw Phase, when you draw a Normal Monster(s): You can reveal it; draw 1 more card.
Wild Nature's Release
Rare
▶︎ Deck
5.7 16
[29701]
033 Wild Nature's Release  Normal Spell
Target 1 Beast or Beast-Warrior monster; it gains ATK equal to its current DEF (until the End Phase), and if it does, it is destroyed during the End Phase.
Ojama Delta Hurricane!!
Normal
▶︎ Deck
7.4 19
[46386]
034 Ojama Delta Hurricane!!  Normal Spell
If you control "Ojama Green", "Ojama Yellow", and "Ojama Black": Destroy all cards your opponent controls.
Stumbling
Normal
▶︎ Deck
7.2 13
[30998]
035 Stumbling  Continuous Spell
Any monster that is Normal Summoned, Flip Summoned or Special Summoned is changed to Defense Position.
Chaos End
Normal
▶︎ Deck
2.7 15
[15294]
036 Chaos End  Normal Spell
You can only activate this card if 7 or more of your cards are currently removed from play. Destroy all Monster Cards on the field.
Yellow Luster Shield
Normal
▶︎ Deck
1.4 17
[8351]
037 Yellow Luster Shield  Continuous Spell
Increase the DEF of all monsters on your side of the field by 300 points.
Chaos Greed
Normal
▶︎ Deck
3.5 15
[11814]
038 Chaos Greed  Normal Spell
You can only activate this card if 4 or more of your cards are currently removed from play and there are no cards in your Graveyard. Draw 2 cards from your Deck.
D.D. Designator
Super
▶︎ Deck
7.6 15
[26067]
039 D.D. Designator  Normal Spell
Declare 1 card name. Look at your opponent's hand, and if they have the declared card in their hand, remove from play that 1 card. If they do not have the declared card in their hand, remove from play 1 random card in your hand.
D.D. Borderline
Normal
▶︎ Deck
4.3 11
[16086]
040 D.D. Borderline  Continuous Spell
While there are no Spells in your GY, neither player can conduct their Battle Phase.
Recycle
Normal
▶︎ Deck
2.5 13
[13235]
041 Recycle  Continuous Spell
During your Standby Phase, by paying 300 Life Points, select 1 non-Monster Card in your Graveyard and return it to the bottom of your Deck.
Primal Seed
Normal
▶︎ Deck
6.9 21
[38334]
042 Primal Seed Limited Normal Spell
If there is a "Black Luster Soldier - Envoy of the Beginning" or "Chaos Emperor Dragon - Envoy of the End" on the field: Target 2 of your banished cards; add both those targets to your hand.
Thunder Crash
Normal
▶︎ Deck
1.5 17
[17213]
043 Thunder Crash  Normal Spell
Destroy all monsters you control, and if you do, inflict 300 damage to your opponent for each monster destroyed.
Dimension Distortion
Normal
▶︎ Deck
3.1 15
[12340]
044 Dimension Distortion  Normal Spell
You can only activate this card if there are no cards in your Graveyard. Select 1 removed from play monster and Special Summon it on your side of the field.
Reload
Normal
▶︎ Deck
5.3 24
[66428]
045 Reload  Quick-Play Spell
Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.
Soul Absorption
Normal
▶︎ Deck
7 26
[58108]
046 Soul Absorption  Continuous Spell
If a card(s) is banished: Gain 500 LP for each.
Big Burn
Super
▶︎ Deck
4.4 18
[20098]
047 Big Burn  Normal Trap
You can only activate this card when your opponent activates a card that targets a monster in the Graveyard. Remove from play all monsters in both players' Graveyards.
Blasting the Ruins
Normal
▶︎ Deck
6.6 15
[24694]
048 Blasting the Ruins  Normal Trap
You can only activate this card if there are 30 or more cards in your Graveyard. Inflict 3000 points of damage to your opponent's Life Points.
Cursed Seal of the Forbidden Spell
Normal
▶︎ Deck
7.6 30
[56626]
049 Cursed Seal of the Forbidden Spell  Counter Trap
When a Spell Card is activated: Discard 1 Spell; negate the activation, and if you do, destroy it, and if you do that, your opponent cannot activate Spell Cards with that name for the rest of this Duel.
Tower of Babel
Normal
▶︎ Deck
4.8 12
[12367]
050 Tower of Babel  Continuous Trap
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. If the 4th Spell Counter is placed on this card: Destroy this card, and if you do, the player who activated the Spell Card at that time takes 3000 damage.
Spatial Collapse
Normal
▶︎ Deck
6.1 8
[22374]
051 Spatial Collapse  Continuous Trap
You can only activate this card if both you and your opponent each have 5 or less cards on the field. The maximum number of cards that each player can have on the field is 5.
Chain Disappearance
Rare
▶︎ Deck
8 31
[49887]
052 Chain Disappearance  Normal Trap
When a monster(s) with 1000 or less ATK is Summoned: Banish that monster(s) with 1000 or less ATK, then your opponent banishes all cards with the same name as that card(s) from their hand and Deck.
Zero Gravity
Normal
▶︎ Deck
6.6 16
[22218]
053 Zero Gravity  Normal Trap
Change the battle positions of all face-up monsters on the field.
Dark Mirror Force
Parallel
Ultra
▶︎ Deck
2.4 36
[29524]
054 Dark Mirror Force  Normal Trap
When an opponent's monster declares an attack: Banish all Defense Position monsters your opponent controls.
Energy Drain
Normal
▶︎ Deck
1.8 13
[8538]
055 Energy Drain  Normal Trap
Target 1 face-up monster you control; it gains 200 ATK/DEF for each card your opponent currently has in their hand, until the end of this turn.
Chaos Emperor Dragon - Envoy of the End
Secret
▶︎ Deck
9.3 118
[227557]
056 Chaos Emperor Dragon - Envoy of the End  Effect Monster
- 8 Dragon 3000 2500
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can pay 1000 LP; send as many cards in both players' hands and on the field as possible to the GY, then inflict 300 damage to your opponent for each card sent to the opponent's GY by this effect. You cannot activate other cards or effects during the turn you activate this card's effect.
Magician of Black Chaos
Ultimate
▶︎ Deck
3.2 26
[37732]
057 Magician of Black Chaos  Ritual Monster
Normal Monster
- 8 Spellcaster 2800 2600
You can Ritual Summon this card with "Black Magic Ritual".
The Conqueror of Chaos Card List
5.3 /10.0 pt
Number of card ratings : 1240
User Review : 1240

Update Information - NEW -