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HOME > Yu-Gi-Oh! Card Lists > Duelist Pack - Edo hen -

Duelist Pack - Edo hen - Card List

Duelist Pack - Edo hen -Card List
Duelist Pack - Edo hen -
code : DP05.
Total : 30 Types.
Release Date:2006-10-26
5th period

Average of all cards:4.5pt




Total 30 Types
Monster 13 Types
Effect Monster:11 Types
Fusion Monster:2 Types
Spell 8 Types
4Normal Spell 1Equip IconEquip Spell 1Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 0 Continuous IconContinuous Spell 2 Field IconField Spell
Trap 9 Types
9 Normal Trap 0 Continuous IconContinuous Trap 0 Counter IconCounter Trap
Enhanced Category : 4
HERO:26 Types / Destiny HERO:23 Types / Elemental HERO:4 Types / Counter:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order530 / 626 view num29027 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Destiny HERO - Doom Lord
Normal
▶︎ Deck
3.5 19
[24427]
JP001 Destiny HERO - Doom Lord  Effect Monster
- 3 Warrior 600 800
Once per turn: You can target 1 monster your opponent controls; banish that target. You cannot declare an attack the turn you activate this effect. You must control this face-up Attack Position card to activate and to resolve this effect. The banished monster returns to the opponent's field during your 2nd Standby Phase after activation.
Destiny HERO - Captain Tenacious
Normal
▶︎ Deck
2.3 15
[13292]
JP002 Destiny HERO - Captain Tenacious  Effect Monster
- 3 Warrior 800 800
Once per turn, during your Standby Phase: You can target 1 "Destiny HERO" monster in your Graveyard that was destroyed by battle since your last Standby Phase, if you controlled this face-up card when the target was destroyed; Special Summon that target.
Destiny HERO - Diamond Dude
Normal
▶︎ Deck
7.5 35
[82313]
JP003 Destiny HERO - Diamond Dude  Effect Monster
- 4 Warrior 1400 1600
Once per turn: You can excavate the top card of your Deck, and if it is a Normal Spell, send it to the GY, otherwise place it on the bottom of your Deck. During the Main Phase of your next turn, you can activate the effect of that Spell in your GY (even if you no longer control this face-up card).
Destiny HERO - Dreadmaster
Rare
▶︎ Deck
6.6 14
[48670]
JP004 Destiny HERO - Dreadmaster  Effect Monster
- 8 Warrior ? ?
If this card is Special Summoned by "Clock Tower Prison": Destroy all monsters you control, except "Destiny HERO" monsters, also, after that, you can Special Summon up to 2 "Destiny HERO" monsters from your GY. After this card is Special Summoned, for the rest of this turn, "Destiny HERO" monsters you control cannot be destroyed, also you take no battle damage when they battle. The ATK/DEF of this card are equal to the combined original ATK of all other "Destiny HERO" monsters you control.
Destiny HERO - Double Dude
Rare
▶︎ Deck
3.5 18
[19732]
JP005 Destiny HERO - Double Dude  Effect Monster
- 6 Warrior 1000 1000
Cannot be Special Summoned. This card can attack twice during each Battle Phase. During your Standby Phase, if this card was destroyed since your last Standby Phase: You can Special Summon 2 "Double Dude Tokens" (Warrior-Type/DARK/Level 4/ATK 1000/DEF 1000). This card must be in your Graveyard to activate and to resolve this effect.
Destiny HERO - Defender
Rare
▶︎ Deck
6.3 25
[47498]
JP006 Destiny HERO - Defender  Effect Monster
- 4 Warrior 100 2700
During each of your opponent's Standby Phases: Your opponent draws 1 card. This card must be in face-up Defense Position to activate and to resolve this effect.
Destiny HERO - Dogma
Rare
▶︎ Deck
7.4 21
[80808]
JP007 Destiny HERO - Dogma  Effect Monster
- 8 Warrior 3400 2400
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters, including at least 1 "Destiny HERO" monster. Once per turn, if you still control this face-up card during your opponent's next Standby Phase after you Special Summoned it this way: Halve your opponent's LP.
Destiny HERO - Blade Master
Normal
▶︎ Deck
3.6 19
[17260]
JP008 Destiny HERO - Blade Master  Effect Monster
- 3 Warrior 300 600
During your opponent's Battle Phase (Quick Effect): You can discard this card; all "Destiny HERO" monsters you currently control gain 800 ATK until the end of this turn.
Destiny HERO - Fear Monger
Rare
▶︎ Deck
5.9 16
[28227]
JP009 Destiny HERO - Fear Monger  Effect Monster
- 4 Warrior 1000 1000
During your Standby Phase, if this card is in your GY because it was destroyed by battle and sent there since your last Standby Phase: Target 1 "Destiny HERO" monster in your GY, except "Destiny HERO - Fear Monger"; Special Summon that target.
Destiny HERO - Dasher
Normal
▶︎ Deck
7.5 23
[56632]
JP010 Destiny HERO - Dasher  Effect Monster
- 6 Warrior 2100 1000
Once per turn: You can Tribute 1 other monster; this card gains 1000 ATK until the end of this turn. If this card attacks, change it to Defense Position at the end of the Battle Phase. Once, while this card is in your GY, when you draw a monster during your Draw Phase: You can reveal it; Special Summon it. This card must be in the GY to activate and to resolve this effect.
Destiny HERO - Malicious
Ultra
▶︎ Deck
8.9 40
[182756]
JP011 Destiny HERO - Malicious Semi-Limited Effect Monster
- 6 Warrior 800 800
You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.
Elemental HERO Phoenix Enforcer
Rare
▶︎ Deck
2.6 18
[20676]
JP012 Elemental HERO Phoenix Enforcer  Fusion Monster
Effect Monster
- 6 Warrior 2100 1200
"Elemental HERO Avian" + "Elemental HERO Burstinatrix"
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card cannot be destroyed by battle.
Elemental HERO Shining Phoenix Enforcer
Super
▶︎ Deck
2.2 21
[22035]
JP013 Elemental HERO Shining Phoenix Enforcer  Fusion Monster
Effect Monster
- 8 Warrior 2500 2100
"Elemental HERO Phoenix Enforcer" + "Elemental HERO Sparkman"
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each "Elemental HERO" card in your Graveyard. This card cannot be destroyed by battle.
Misfortune
Normal
▶︎ Deck
6.7 13
[18376]
JP014 Misfortune  Normal Spell
Select 1 face-up monster your opponent controls. Inflict damage to your opponent equal to half that monster's original ATK. Your monsters cannot attack this turn.
Guard Penalty
Normal
▶︎ Deck
2.2 14
[9770]
JP015 Guard Penalty  Quick-Play Spell
Select 1 monster on the field. If it is changed to Defense Position this turn, draw 1 card.
Clock Tower Prison
Rare
▶︎ Deck
6.2 11
[27418]
JP016 Clock Tower Prison  Field Spell
Once per turn, during your opponent's Standby Phase: Place 1 Clock Counter on this card. While there are 4 or more Clock Counters on this card, you do not take any battle damage. If this card with 4 or more Clock Counters is destroyed and sent to the GY: Special Summon 1 "Destiny HERO - Dreadmaster" from your hand or Deck.
D - Spirit
Normal
▶︎ Deck
2.3 12
[12063]
JP017 D - Spirit  Normal Spell
Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand. You must not control any "Destiny HERO" monsters to activate and to resolve this effect.
Cyclone Blade
Normal
▶︎ Deck
2.3 13
[10280]
JP018 Cyclone Blade  Equip Spell
Equip only to a "Destiny HERO" monster. At the end of the Damage Step, if the equipped monster attacked: Target 1 Spell/Trap Card on the field; destroy that target.
Dark City
Normal
▶︎ Deck
3.8 13
[12707]
JP019 Dark City  Field Spell
If a "Destiny HERO" monster attacks a monster with a higher ATK, the attacking monster gains 1000 ATK during damage calculation only.
Destiny Draw
Ultra
▶︎ Deck
9.2 24
[81891]
JP020 Destiny Draw  Normal Spell
Discard 1 "Destiny HERO" card; draw 2 cards.
Over Destiny
Super
▶︎ Deck
7.2 13
[33625]
JP021 Over Destiny  Normal Spell
Target 1 "Destiny HERO" monster in your GY; Special Summon 1 "Destiny HERO" monster from your Deck whose Level is less than or equal to half of that target's Level, but destroy it during the End Phase of this turn.
Elemental Recharge
Normal
▶︎ Deck
2.1 13
[11172]
JP022 Elemental Recharge  Normal Trap
Gain 1000 Life Points for each face-up "Elemental HERO" monster you control.
Destruction of Destiny
Normal
▶︎ Deck
1.8 28
[16210]
JP023 Destruction of Destiny  Normal Trap
Send 3 cards from the top of your Deck to the Graveyard, and take 1000 damage for each Spell or Trap Card sent to the Graveyard this way.
Destiny Signal
Normal
▶︎ Deck
3.5 13
[10581]
JP024 Destiny Signal  Normal Trap
When a monster you control is destroyed by battle and sent to the GY: Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand or Deck.
D - Time
Normal
▶︎ Deck
2.6 14
[11037]
JP025 D - Time  Normal Trap
When a face-up "Elemental HERO" monster you control leaves the field: Add 1 "Destiny HERO" monster from your Deck to your hand whose Level is less than or equal to that "Elemental HERO" monster's original Level.
D - Shield
Normal
▶︎ Deck
3.7 9
[11109]
JP026 D - Shield  Normal Trap
When an Attack Position "Destiny HERO" monster you control is targeted for an attack: Target it; change it to Defense Position and equip it with this card. The equipped monster cannot be destroyed by battle.
Destiny Mirage
Normal
▶︎ Deck
4.3 12
[10017]
JP027 Destiny Mirage  Normal Trap
When a "Destiny HERO" monster you control is destroyed and sent to the Graveyard by an opponent's card effect: Special Summon, to your side of the field, all "Destiny HERO" monsters that were destroyed and sent to either Graveyard this turn.
D - Chain
Normal
▶︎ Deck
1.7 11
[9203]
JP028 D - Chain  Normal Trap
Target 1 "Destiny HERO" monster you control; equip this card to that target. It gains 500 ATK. If it destroys an opponent's monster by battle and sends it to the GY: Inflict 500 damage to your opponent.
D - Counter
Super
▶︎ Deck
1.6 16
[12977]
JP029 D - Counter  Normal Trap
When a face-up "Destiny HERO" monster you control is targeted for an attack: Destroy the attacking monster.
Eternal Dread
Super
▶︎ Deck
4.8 12
[9274]
JP030 Eternal Dread  Normal Trap
Place 2 Clock Counters on each "Clock Tower Prison".
Duelist Pack - Edo hen - Card List
4.5 /10.0 pt
Number of card ratings : 525
User Review : 525

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