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HOME > Yu-Gi-Oh! Card Lists > FORCE OF THE BREAKER

FORCE OF THE BREAKER Card List

FORCE OF THE BREAKERCard List
FORCE OF THE BREAKER
code : FOTB.
Total : 60 Types.
Release Date:2007-02-15
5th period

Average of all cards:5pt




Total 60 Types
Monster 30 Types
Effect Monster:30 Types
Spell 15 Types
6Normal Spell 1Equip IconEquip Spell 2Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 4 Continuous IconContinuous Spell 2 Field IconField Spell
Trap 15 Types
10 Normal Trap 5 Continuous IconContinuous Trap 0 Counter IconCounter Trap
Enhanced Category : 12
Crystal Beast, Advanced Crystal Beast:14 Types / Volcanic:7 Types / Alien:3 Types / Six Samurai :2 Types / Harpie:1 Types / Gravekeeper:1 Types / Elemental HERO:1 Types / Archfiend:1 Types / Ninja, Ninjitsu:1 Types / HERO:1 Types / Goblin:1 Types / Monarch:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order498 / 644 view num37271 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Crystal Beast Ruby Carbuncle
N-Parallel
▶︎ Deck
8.4 22
[46229]
JP001 Crystal Beast Ruby Carbuncle  Effect Monster
- 3 Fairy 300 300
When this card is Special Summoned: You can Special Summon as many "Crystal Beast" monster Cards as possible from your Spell & Trap Zones. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
Crystal Beast Amethyst Cat
N-Parallel
▶︎ Deck
4.3 18
[29036]
JP002 Crystal Beast Amethyst Cat  Effect Monster
- 3 Beast 1200 400
This card can attack your opponent directly, but when it uses this effect, any battle damage it inflicts to your opponent is halved. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
Crystal Beast Emerald Tortoise
N-Parallel
▶︎ Deck
4.8 18
[32894]
JP003 Crystal Beast Emerald Tortoise  Effect Monster
- 3 Aqua 600 2000
Once per turn: You can target 1 monster you control that attacked this turn; change that target to Defense Position. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
Crystal Beast Topaz Tiger
Rare
▶︎ Deck
6.3 19
[37667]
JP004 Crystal Beast Topaz Tiger  Effect Monster
- 4 Beast 1600 1000
If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
Crystal Beast Amber Mammoth
N-Parallel
▶︎ Deck
4.8 16
[30756]
JP005 Crystal Beast Amber Mammoth  Effect Monster
- 4 Beast 1700 1600
When another "Crystal Beast" monster you control is targeted for an attack: You can change the attack target to this card. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
Crystal Beast Cobalt Eagle
N-Parallel
▶︎ Deck
4.4 25
[38218]
JP006 Crystal Beast Cobalt Eagle  Effect Monster
- 4 Winged Beast 1400 800
Once per turn: You can target 1 "Crystal Beast" card you control; place that target on top of the Deck. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
Crystal Beast Sapphire Pegasus
Ultimate
Ultra
▶︎ Deck
9.2 36
[69154]
JP007 Crystal Beast Sapphire Pegasus  Effect Monster
- 4 Beast 1800 1200
When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
Volcanic Doomfire
Ultimate
Ultra
▶︎ Deck
6.8 25
[45483]
JP008 Volcanic Doomfire  Effect Monster
- 8 Pyro 3000 1800
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 1 "Tri-Blaze Accelerator" you control to the GY. During your opponent's Battle Phase, Attack Position monsters your opponent controls must attack this card, if able. When this card destroys a monster by battle and sends it to the GY: Destroy as many monsters your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each monster destroyed by this effect.
Volcanic Shell
Rare
▶︎ Deck
9 31
[89879]
JP009 Volcanic Shell  Effect Monster
- 1 Pyro 100 0
Once per turn: You can pay 500 LP; add 1 "Volcanic Shell" from your Deck to your hand. This card must be in the GY to activate and to resolve this effect.
Volcanic Scattershot
Normal
▶︎ Deck
8.8 33
[62577]
JP010 Volcanic Scattershot  Effect Monster
- 2 Pyro 500 0
If this card is sent to the Graveyard: Inflict 500 damage to your opponent. If this card is sent to the Graveyard by the effect of a "Blaze Accelerator" card: You can send 2 "Volcanic Scattershots" from your hand and/or Deck to the Graveyard; destroy all monsters your opponent controls.
Volcanic Blaster
Normal
▶︎ Deck
2.7 18
[13412]
JP011 Volcanic Blaster  Effect Monster
- 3 Pyro 1200 600
When this card is destroyed by battle and sent to the GY: You can place 1 "Volcanic" monster from your Deck on top of your Deck.
Volcanic Slicer
Rare
▶︎ Deck
4.9 19
[22102]
JP012 Volcanic Slicer  Effect Monster
- 4 Pyro 1800 1200
Once per turn, you can inflict 500 damage to your opponent. If you activate this effect, this card cannot attack during this turn.
Volcanic Hammerer
Normal
▶︎ Deck
3.8 18
[16604]
JP013 Volcanic Hammerer  Effect Monster
- 5 Pyro 2400 1500
Once per turn, during your Main Phase: You can inflict damage to your opponent equal to the number of "Volcanic" monsters in your GY x 200. This card cannot attack the turn you activate this effect.
Elemental HERO Captain Gold
Ultimate
Ultra
▶︎ Deck
6.2 19
[31178]
JP014 Elemental HERO Captain Gold  Effect Monster
- 4 Warrior 2100 800
You can discard this card to the Graveyard; add 1 "Skyscraper" from your Deck to your hand. If "Skyscraper" is not face-up on the field, destroy this card.
Gravekeeper's Commandant
Rare
▶︎ Deck
8.6 23
[65167]
JP015 Gravekeeper's Commandant  Effect Monster
- 4 Spellcaster 1600 1500
You can discard this card to the Graveyard; add 1 "Necrovalley" from your Deck to your hand.
Warrior of Atlantis
Rare
▶︎ Deck
7.6 28
[44436]
JP016 Warrior of Atlantis  Effect Monster
- 4 Aqua 1900 1200
You can discard this card to the Graveyard; add 1 "A Legendary Ocean" from your Deck to your hand.
Destroyersaurus
Rare
▶︎ Deck
4.3 18
[12503]
JP017 Destroyersaurus  Effect Monster
- 4 Dinosaur 1800 1100
You can discard this card to the Graveyard; add 1 "Jurassic World" from your Deck to your hand.
Zeradias, Herald of Heaven
Rare
▶︎ Deck
7.2 21
[52807]
JP018 Zeradias, Herald of Heaven  Effect Monster
- 4 Fairy 2100 800
You can discard this card to the GY; add 1 "The Sanctuary in the Sky" from your Deck to your hand. If "The Sanctuary in the Sky" is not on the field, destroy this card.
Archfiend General
Rare
▶︎ Deck
5.8 8
[21159]
JP019 Archfiend General  Effect Monster
- 4 Fiend 2100 800
You can discard this card to the GY; add 1 "Pandemonium" from your Deck to your hand. If "Pandemonium" is not on the field, destroy this card.
Harpie Queen
Rare
▶︎ Deck
8.2 25
[80289]
JP020 Harpie Queen  Effect Monster
- 4 Winged Beast 1900 1200
This card's name becomes "Harpie Lady" while on the field or in the GY. You can discard this card to the GY; add 1 "Harpies' Hunting Ground" from your Deck to your hand.
Sky Scourge Enrise
Ultimate
Super
▶︎ Deck
1.8 18
[16398]
JP021 Sky Scourge Enrise  Effect Monster
- 8 Fairy 2400 1500
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 3 LIGHT Fairy-Type monsters and 1 DARK Fiend monster in your Graveyard. Once per turn, you can remove from play 1 face-up monster on the field. If you activate this effect, this card cannot attack during this turn.
Sky Scourge Norleras
Ultimate
Super
▶︎ Deck
8.3 25
[62832]
JP022 Sky Scourge Norleras  Effect Monster
- 8 Fiend 2400 1500
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 LIGHT Fairy-Type monster and 3 DARK Fiend-Type monsters in your Graveyard. You can pay 1000 Life Points to send all cards on the field and in both players' hands to the Graveyard, then you draw 1 card.
Sky Scourge Invicil
Ultimate
Super
▶︎ Deck
6.2 17
[21553]
JP023 Sky Scourge Invicil  Effect Monster
- 6 Fairy 2200 1600
This card cannot be Special Summoned. If you Tribute Summon this card by Tributing 1 of the following monsters, this card gets the appropriate effect:
●LIGHT Fairy-Type monster: Negate the effects of all Spell Cards.
●DARK Fiend-Type monster: Negate the effects of all Trap Cards.
Goe Goe the Gallant Ninja
Rare
▶︎ Deck
4.3 6
[18855]
JP024 Goe Goe the Gallant Ninja  Effect Monster
- 4 Warrior 1500 1000
When this card inflicts Battle Damage to your opponent: Your opponent must discard 2 random cards. Your opponent must have at least 5 cards in their hand for you to activate and to resolve this effect.
Mei-Kou, Master of Barriers
Normal
▶︎ Deck
2.9 16
[10284]
JP025 Mei-Kou, Master of Barriers  Effect Monster
- 4 Spellcaster 1700 600
You can Tribute this card, then target 1 face-up Continuous Spell or Continuous Trap Card on the field; destroy that target.
Raiza the Storm Monarch
Ultimate
Super
▶︎ Deck
7.8 43
[89389]
JP026 Raiza the Storm Monarch  Effect Monster
- 6 Winged Beast 2400 1000
If this card is Tribute Summoned: Target 1 card on the field; place that target on the top of the Deck.
Seismic Crasher
Normal
▶︎ Deck
1.2 13
[8752]
JP027 Seismic Crasher  Effect Monster
- 3 Rock 1400 300
Twice per turn, you can send 1 face-up Continuous Spell or Continuous Trap Card you control to the Graveyard to inflict 500 damage to your opponent.
Dweller in the Depths
Normal
▶︎ Deck
3.8 8
[12185]
JP028 Dweller in the Depths  Effect Monster
- 3 Dragon 1500 700
Gains 300 ATK for each Continuous Spell in your Spell & Trap Zone.
Magna-Slash Dragon
Normal
▶︎ Deck
2.3 18
[11585]
JP029 Magna-Slash Dragon  Effect Monster
- 6 Dragon 2400 1200
You can send 1 face-up Continuous Spell Card you control to the Graveyard to destroy 1 Spell or Trap Card your opponent controls.
Gravi-Crush Dragon
Normal
▶︎ Deck
3.2 21
[13670]
JP030 Gravi-Crush Dragon  Effect Monster
- 6 Dragon 2400 1200
You can send 1 face-up Continuous Spell Card you control to the Graveyard, then target 1 monster your opponent controls; destroy that target.
Soul of Fire
Ultimate
Super
▶︎ Deck
3.7 10
[17868]
JP031 Soul of Fire  Normal Spell
Your opponent draws 1 card. Select 1 Pyro-Type monster from your Deck and remove it from play. Inflict damage to your opponent equal to half the ATK of the removed monster. If you activate this card, you cannot declare an attack this turn.
Crystal Beacon
Normal
▶︎ Deck
8.2 20
[43698]
JP032 Crystal Beacon  Normal Spell
Special Summon 1 "Crystal Beast" monster from your Deck. You must have 2 or more "Crystal Beast" cards in your Spell & Trap Zone to activate and to resolve this effect.
Rare Value
Ultimate
Ultra
▶︎ Deck
7.1 18
[39033]
JP033 Rare Value  Normal Spell
If you control 2 or more "Crystal Beast" cards in your Spell & Trap Zone: Your opponent chooses 1 "Crystal Beast" card in your Spell & Trap Zone, you send it to the GY, and if you do, you draw 2 cards.
Crystal Blessing
Normal
▶︎ Deck
6.8 16
[34817]
JP034 Crystal Blessing  Normal Spell
Target up to 2 "Crystal Beast" monsters in your GY; place those targets face-up in your Spell & Trap Zone as Continuous Spells.
Crystal Abundance
Normal
▶︎ Deck
8.5 25
[48223]
JP035 Crystal Abundance  Normal Spell
Send 4 "Crystal Beast" cards from your Spell & Trap Zone to the GY; send as many cards on the field as possible to the GY, then Special Summon as many "Crystal Beast" monsters as possible from your GY, up to the number of cards sent from your opponent's field to the GY by this card's effect.
Crystal Promise
Normal
▶︎ Deck
6.8 17
[37220]
JP036 Crystal Promise  Normal Spell
Target 1 "Crystal Beast" card in your Spell & Trap Zone; Special Summon that target.
Lucky Iron Axe
Rare
▶︎ Deck
1.6 29
[17021]
JP037 Lucky Iron Axe  Equip Spell
The equipped monster gains 500 ATK. If this face-up card you control is destroyed by your opponent's card effect and sent to your Graveyard: Draw 1 card.
Tornado
Normal
▶︎ Deck
2.1 22
[16791]
JP038 Tornado  Quick-Play Spell
Activate only when there are 3 or more cards in your opponent's Spell & Trap Card Zone. Destroy 1 card in your opponent's Spell & Trap Card Zone.
Wild Fire
Normal
▶︎ Deck
6 14
[16167]
JP039 Wild Fire  Quick-Play Spell
Pay 500 LP; destroy all "Blaze Accelerator" cards you control, and if you do, destroy as many monsters on the field as possible, then, Special Summon 1 "Wild Fire Token" (Pyro/FIRE/Level 3/ATK 1000/DEF 1000) in Attack Position. Your monsters cannot attack the turn you activate this card.
Blaze Accelerator
Normal
▶︎ Deck
6 24
[29092]
JP040 Blaze Accelerator  Continuous Spell
You can target 1 monster your opponent controls; send 1 Pyro monster with 500 or less ATK from your hand to the GY, and if you do, destroy that target. Your monsters cannot attack the turn you activate this effect.
Tri-Blaze Accelerator
Ultimate
Super
▶︎ Deck
2.7 20
[24776]
JP041 Tri-Blaze Accelerator  Continuous Spell
Activate this card by sending 1 face-up "Blaze Accelerator" you control to the GY. During your Main Phase: You can target 1 monster your opponent controls; send 1 Pyro monster from your hand to the GY, and if you do, destroy that target, and if you do that, inflict 500 damage to your opponent. Your monsters cannot attack the turn you activate this effect.
Field Barrier
Normal
▶︎ Deck
3.9 21
[35702]
JP042 Field Barrier  Continuous Spell
Field Spells on the field cannot be destroyed. Neither player can activate a new Field Spell Card. You can only control 1 "Field Barrier".
Normal
▶︎ Deck
5 10
[11156]
JP043 "A" Cell Breeding Device  Continuous Spell
During each of your Standby Phases, put 1 A-Counter on 1 face-up monster your opponent controls.
Otherworld - The
Normal
▶︎ Deck
2.3 13
[7981]
JP044 Otherworld - The "A" Zone  Field Spell
If your opponent's monster battles an "Alien" monster you control, the opponent's monster loses 300 ATK and DEF during damage calculation only.
Ancient City - Rainbow Ruins
Rare
▶︎ Deck
7.8 16
[46566]
JP045 Ancient City - Rainbow Ruins  Field Spell
You must have this many "Crystal Beast" cards in your Spell & Trap Zone to activate and to resolve these effects.
●1+: This card cannot be destroyed by card effects.
●2+: Once per turn (including the opponent's) you can halve the battle damage you take.
●3+: When a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the GY; negate the activation, and if you do, destroy it.
●4+: Once per turn, during your Main Phase: You can draw 1 card.
●5: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Zone; Special Summon that target.
Triggered Summon
Rare
▶︎ Deck
2.5 13
[9044]
JP046 Triggered Summon  Normal Trap
Activate only when a monster is Special Summoned to your opponent's side of the field. Each player can Special Summon 1 Level 4 or lower monster from their hand.
Last Resort
Normal
▶︎ Deck
2 16
[13440]
JP047 Last Resort  Normal Trap
Activate only when your opponent's monster declares an attack. You can select 1 "Ancient City - Rainbow Ruins" from your Deck and activate it. If your opponent had an active Field Spell Card when this card was activated, they can draw 1 card.
Crystal Raigeki
Normal
▶︎ Deck
5.8 14
[18092]
JP048 Crystal Raigeki  Normal Trap
Send 1 "Crystal Beast" card from your Spell & Trap Zone to the GY, then target 1 card your opponent controls; destroy that target.
Volcanic Recharge
Normal
▶︎ Deck
2.1 19
[11780]
JP049 Volcanic Recharge  Normal Trap
Return up to 3 "Volcanic" monster Cards from your Graveyard to your Deck.
Terrible Deal
Normal
▶︎ Deck
2.9 11
[9547]
JP050 Terrible Deal  Normal Trap
Activate only by paying 1000 Life Points when your opponent activates a Spell Card. Your opponent discards 1 random card.
Breakthrough!
Normal
▶︎ Deck
2 7
[7705]
JP051 Breakthrough!  Normal Trap
Select 1 "Six Samurai" monster you control. If the selected monster destroys an opponent's monster by battle, "Great Shogun Shien" and all "Six Samurai" monsters you control can attack your opponent directly during the Battle Phase of this turn.
Backs to the Wall
Normal
▶︎ Deck
7.9 18
[27543]
JP052 Backs to the Wall  Normal Trap
Pay LP so that you only have 100 left; Special Summon as many "Six Samurai" monsters with different names from your GY as possible. You cannot Special Summon a monster with the same name as a monster you already control.
Introduction to Gallantry
Normal
▶︎ Deck
3.6 9
[4690]
JP053 Introduction to Gallantry  Normal Trap
Activate only when your opponent has 5 or more cards in their hand. Your opponent discards 1 random card.
Secrets of the Gallant
Normal
▶︎ Deck
5 8
[9939]
JP054 Secrets of the Gallant  Normal Trap
Select 1 Normal Monster you control. When the selected monster inflicts Battle Damage to your opponent this turn, your opponent discards 2 random cards.
Radiant Mirror Force
Ultimate
Super
▶︎ Deck
2.7 24
[14086]
JP055 Radiant Mirror Force  Normal Trap
When an opponent's monster declares an attack while they control 3 or more Attack Position monsters: Destroy all Attack Position monsters your opponent controls.
Hard-sellin' Goblin
Normal
▶︎ Deck
1.6 8
[10899]
JP056 Hard-sellin' Goblin  Continuous Trap
Each time a monster you control inflicts Battle Damage to your opponent, return 1 card in your opponent's Spell & Trap Card Zone to its owner's hand.
Hard-sellin' Zombie
Normal
▶︎ Deck
3 8
[9541]
JP057 Hard-sellin' Zombie  Continuous Trap
Each time a monster you control inflicts Battle Damage to your opponent, select 1 card from your opponent's Graveyard and return it to the bottom of their Deck.
Mass Hypnosis
Normal
▶︎ Deck
5.3 13
[14583]
JP058 Mass Hypnosis  Continuous Trap
Activate only while you control an "Alien" monster. Select and take control of up to 3 of your opponent's monsters that each have an A-Counter(s) on them. This card is destroyed during the End Phase of the turn it is activated.
Gem Flash Energy
Normal
▶︎ Deck
1.7 9
[5718]
JP059 Gem Flash Energy  Continuous Trap
During each of your Standby Phases, inflict damage to your opponent equal to the number of face-up Continuous Spell Cards on the field x 300.
Firewall
Rare
▶︎ Deck
3.5 10
[8862]
JP060 Firewall  Continuous Trap
When your opponent declares a direct attack: You can banish 1 Pyro monster in your GY; negate the attack. Once per turn, during your Standby Phase, pay 500 LP or destroy this card.
FORCE OF THE BREAKER Card List
5 /10.0 pt
Number of card ratings : 1087
User Review : 1087

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