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Magic Drain →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Counter Trap | - | - | - | - | - |
When your opponent activates a Spell Card: They can discard 1 Spell to negate this card's effect, otherwise negate the activation of their Spell Card, and if you do, destroy it. | |||||
password:59344077 | |||||
Average Rating Score | 6.3(25) |
- Card Info
- Card Reviews (25 rating scores)
- Decks with Magic Drain (68 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Magic Drain" card reviews and rating scores
6.3(25) |
|
8% | (2) | ||
28% | (7) | ||
60% | (15) | ||
4% | (1) | ||
0% | (0) |
信天翁
2021/11/20 8:17
2021/11/20 8:17
When the spell is activated he will claim the spell's hand cost and negate if not discarded.
He can negate spells without losing money or adding to the opponent, but Dark Bribe is better in situations where you want to be sure to stop a draw. Over there, Trap can also be negate, so that point is also good.
The strength of this card is the part that can be reliably exchanged 1-1. The point is that you can disable either the first spell or the second spell. If you put it in his deck, which has excellent advantage acquisition ability, you will be able to gradually open up the ad difference. However, due to the existence of "Guiding Ariadne", "Magic Jammer" or "Solemn Judgment" may be sufficient in the counterperm.
He can negate spells without losing money or adding to the opponent, but Dark Bribe is better in situations where you want to be sure to stop a draw. Over there, Trap can also be negate, so that point is also good.
The strength of this card is the part that can be reliably exchanged 1-1. The point is that you can disable either the first spell or the second spell. If you put it in his deck, which has excellent advantage acquisition ability, you will be able to gradually open up the ad difference. However, due to the existence of "Guiding Ariadne", "Magic Jammer" or "Solemn Judgment" may be sufficient in the counterperm.
ねこーら
2021/03/18 22:38
2021/03/18 22:38
Comprehensive evaluation: Loss is almost certainly given to the opponent, but it is uncertain whether it can be negated.
Either the opponent discards her spell card or he negates the spell she used, either way you gain an advantage.
However, it is difficult to do it in situations where you want to negate reliably, such as total removal.
However, since it forces exhaustion, is it possible to gradually corner him with his Deck, which is the main axis of Counter Trap?
If I use a card like 《Bountiful Artemis》, can I put it in there?
Either the opponent discards her spell card or he negates the spell she used, either way you gain an advantage.
However, it is difficult to do it in situations where you want to negate reliably, such as total removal.
However, since it forces exhaustion, is it possible to gradually corner him with his Deck, which is the main axis of Counter Trap?
If I use a card like 《Bountiful Artemis》, can I put it in there?
GATO
2021/02/23 19:54
2021/02/23 19:54
Although the effect is uncertain, it can be activated at no cost and the conditions are loose, so
Rather than a deck whose must counter is a specific spell card
Impression that it is suitable for Decks that want to increase the number of Counter Trap activations.
Rather than a deck whose must counter is a specific spell card
Impression that it is suitable for Decks that want to increase the number of Counter Trap activations.
みめっと
2020/05/19 17:21
2020/05/19 17:21
Counter Trap that negates spells that can be activated without any special conditions at no cost.
It is difficult to operate stably because the opponent can negate at will, but the opponent must discard his spell for that purpose, so depending on the situation, even if the opponent has a spell card that can be discarded, it will be negate. You will be puzzled whether or not you should.
It forces the opponent to draw 1, but since he has a trap and a bribe that he can negate, I feel that it is a card that is difficult to realize its strength.
It is difficult to operate stably because the opponent can negate at will, but the opponent must discard his spell for that purpose, so depending on the situation, even if the opponent has a spell card that can be discarded, it will be negate. You will be puzzled whether or not you should.
It forces the opponent to draw 1, but since he has a trap and a bribe that he can negate, I feel that it is a card that is difficult to realize its strength.
シエスタ
2020/01/29 8:47
2020/01/29 8:47
Either way, it's easy to bring in 1:1, and it's certainly strong against a specific opponent, but the big bottleneck is the instability that is easily influenced by the opponent's actions and situations.
If you want to increase the certainty, you need to use Peeping Handes, Venus, etc. well together.
I wonder if it's going to be left and right in the environment. It is an impression that it is a card for experts.
If you want to increase the certainty, you need to use Peeping Handes, Venus, etc. well together.
I wonder if it's going to be left and right in the environment. It is an impression that it is a card for experts.
プンプン丸
2020/01/29 8:05
2020/01/29 8:05
Since it can be brought to 1:1, isn't it so weak? how ridiculous
It's easy to get blinded by advantages, but there's no need for a counter trap that can't be passed reliably, and if you want a 1:1 advantage, it's better to take advantage with other convenient cards, and there's no point in using this card. .
Spell Speed 3 The charm of Kanter Trap is that it can be stopped without fail, and the significance of using it is that 《Magic Jammer》is much stronger regardless of the hand cost. With 《Magic Jammer》, you can use the cost of the hand, so without a doubt, he can put in the deck with a stable operation and purpose.
It can be said that there is no point in him putting this uncertain card into the deck.
It's easy to get blinded by advantages, but there's no need for a counter trap that can't be passed reliably, and if you want a 1:1 advantage, it's better to take advantage with other convenient cards, and there's no point in using this card. .
Spell Speed 3 The charm of Kanter Trap is that it can be stopped without fail, and the significance of using it is that 《Magic Jammer》is much stronger regardless of the hand cost. With 《Magic Jammer》, you can use the cost of the hand, so without a doubt, he can put in the deck with a stable operation and purpose.
It can be said that there is no point in him putting this uncertain card into the deck.
備長炭18
2020/01/28 23:25
2020/01/28 23:25
With his no-cost Spell Counter Trap, he is often praised for the badness of his life, which can be effectively 1:1 regardless of whether it is negated or not.
However, it is tragic when a card that you want to stop at the right time is passed through, and it is fatal as a Counter Trap that eliminates the opponent's ad in exchange for your own ad loss.
For better or for worse, it's a card that makes both myself and others worry.
However, it is tragic when a card that you want to stop at the right time is passed through, and it is fatal as a Counter Trap that eliminates the opponent's ad in exchange for your own ad loss.
For better or for worse, it's a card that makes both myself and others worry.
ルイ
2017/01/06 7:42
2017/01/06 7:42
An unusual card that can also be handicapped.
There's no certainty, but with a spell speed of 3, there's almost no interference ◎.
It's surprisingly easy to use because even if you shoot it properly, it doesn't lead to ad loss and there is no cost.
If you use it, it's effective to use it for a spell with a tight cost.
Although he has many spells that activate GY, it's rather big to destroy his spells that increase the number of moves instead of monsters.
It's more effective when you're superior than when you're inferior, so it might be a good idea to use it together with suppression-type monsters.
However, if you use it too much, you can say that it is a dangerous card that can make you lose friends (laughs).
There's no certainty, but with a spell speed of 3, there's almost no interference ◎.
It's surprisingly easy to use because even if you shoot it properly, it doesn't lead to ad loss and there is no cost.
If you use it, it's effective to use it for a spell with a tight cost.
Although he has many spells that activate GY, it's rather big to destroy his spells that increase the number of moves instead of monsters.
It's more effective when you're superior than when you're inferior, so it might be a good idea to use it together with suppression-type monsters.
However, if you use it too much, you can say that it is a dangerous card that can make you lose friends (laughs).
ミシガン州知事
2016/06/22 12:05
2016/06/22 12:05
Spell cards are throwaways.
A man who doesn't allow spells.
However, if the opponent discards his spell card, it can't be stopped, so it's painful not to be able to stop it in a scene where you say [I want to stop the spell]. It's also dependent on the other person.
So it's up to the player to see it as a [card that stops a spell card] or as a [card that makes a spell handicap].
Cry when your opponent throws away his spell that can be used in his GY.
Tsu [Void Seer]
A man who doesn't allow spells.
However, if the opponent discards his spell card, it can't be stopped, so it's painful not to be able to stop it in a scene where you say [I want to stop the spell]. It's also dependent on the other person.
So it's up to the player to see it as a [card that stops a spell card] or as a [card that makes a spell handicap].
Cry when your opponent throws away his spell that can be used in his GY.
Tsu [Void Seer]
ネタ使い
2016/04/02 1:58
2016/04/02 1:58
Recently rated cards
There are more cards and themes that can be moved with one card, and it is quite strong to put this card in and bring it to the ad game
It has been introduced to Qliphort, etc., which can provide stable ad supply, and is active in the environment.
Quickly create a board that is even or better than you, and bring it to a steady ad match.
There are more cards and themes that can be moved with one card, and it is quite strong to put this card in and bring it to the ad game
It has been introduced to Qliphort, etc., which can provide stable ad supply, and is active in the environment.
Quickly create a board that is even or better than you, and bring it to a steady ad match.
ゆくら
2016/03/31 1:31
2016/03/31 1:31
A card that's been getting a lot of attention lately...
For more details, see the reviews below.
In terms of throwing away spells
It's nice to hear that there is no basic ad loss
It is somewhat unstable and fatal as a negate system that can never be negate in an important place
Either bribery or majidre is compared to
Basically, this card should be considered as harassment to the opponent.
For more details, see the reviews below.
In terms of throwing away spells
It's nice to hear that there is no basic ad loss
It is somewhat unstable and fatal as a negate system that can never be negate in an important place
Either bribery or majidre is compared to
Basically, this card should be considered as harassment to the opponent.
ヒコモン
2016/02/25 12:59
2016/02/25 12:59
The drawback is that you can't stop things like Braho and Feather Broom when you absolutely want to, but the appeal is that you can make them pay an additional cost.
アルバ
2016/01/23 8:40
2016/01/23 8:40
Counter Trap with no certainty but no loss.
At no cost, he can shoot at spells, but if you discard one spell, he will pass by, so it might not be a good choice if you want to be sure to stop him.
However, if you choose the situation, your opponent may not be able to discard his spell from their hand, so depending on the opponent, it can turn into a very strong counter.
Even if it's stopped, you'll be out of your hand, so if you don't suppress or kill it as it is, you'll be hurt.
At no cost, he can shoot at spells, but if you discard one spell, he will pass by, so it might not be a good choice if you want to be sure to stop him.
However, if you choose the situation, your opponent may not be able to discard his spell from their hand, so depending on the opponent, it can turn into a very strong counter.
Even if it's stopped, you'll be out of your hand, so if you don't suppress or kill it as it is, you'll be hurt.
真の仲間
2015/03/15 15:58
2015/03/15 15:58
One of the best early counters I'm happy that there is no activation cost
As expected, it can not be negate reliably and it only supports Spell
Inferior to counters that are still used today
As expected, it can not be negate reliably and it only supports Spell
Inferior to counters that are still used today
かのん
2015/02/28 23:02
2015/02/28 23:02
Although it's an indeterminate Spell negate effect
It's not bad because you can either negate or get a handicap at no cost.
It's not bad because you can either negate or get a handicap at no cost.
イニサンシャイン
2015/02/19 18:03
2015/02/19 18:03
A real handicap card with spell speed 3 and a unique standing position.
Harpie's feather broom is active, and if it's 2 down, it's bad and stays in a 2-for-2 exchange.
In order to negate, the opponent needs to run out of his spell,
He has a Deck that doesn't work, but all spells and range are enormous.
Try deflecting cyclones against permanence such as Fiendish Chain ,
Also effective as a harassment for his spells such as Pendulum.
I'm not sure if I'll be able to keep my face down, but there are few accidents and it's hard to lose an ad.
It's unbalanced as it reduces the opponent's spells, making it easier to gain an edge in ad and consistency.
This is why it is said that hitting properly is the strongest.
It's not a card that stops must counters, but it works great against some decks.
I'd like to use multiple copies because it's going to get stuck after cornering, but losing the stability of the ad will be useless.
If you try to make it work seriously, it will be difficult to adjust, so it seems to be enough to just push it in to fill the frame.
It's easy to get ads, doesn't hide much, and is vulnerable to Cyclone.
It is highly versatile and has an effect that easily leads to ads, so it is a card that you should remember.
Harpie's feather broom is active, and if it's 2 down, it's bad and stays in a 2-for-2 exchange.
In order to negate, the opponent needs to run out of his spell,
He has a Deck that doesn't work, but all spells and range are enormous.
Try deflecting cyclones against permanence such as Fiendish Chain ,
Also effective as a harassment for his spells such as Pendulum.
I'm not sure if I'll be able to keep my face down, but there are few accidents and it's hard to lose an ad.
It's unbalanced as it reduces the opponent's spells, making it easier to gain an edge in ad and consistency.
This is why it is said that hitting properly is the strongest.
It's not a card that stops must counters, but it works great against some decks.
I'd like to use multiple copies because it's going to get stuck after cornering, but losing the stability of the ad will be useless.
If you try to make it work seriously, it will be difficult to adjust, so it seems to be enough to just push it in to fill the frame.
It's easy to get ads, doesn't hide much, and is vulnerable to Cyclone.
It is highly versatile and has an effect that easily leads to ads, so it is a card that you should remember.
サンダー・ボルト
2013/04/16 22:47
2013/04/16 22:47
It's up to you whether you see it as a Counter Trap or as a handicap card, but I really want you to stop his spell that was activated due to the activation conditions. In that case, the inconsistency of the effect is still a negative, and if you want to get a handicap, you want to choose a card that will definitely give you a handicap. The effect itself is not bad at all.
ファイア野郎
2013/02/28 22:24
2013/02/28 22:24
A Counter Trap that negates the activation of spell cards.
It is less reliable than Magic Jammer with similar effects, but it has the advantage of being able to be activated at no cost.
It goes well with a deck that destroys your hand or a permission type deck of his.
It is less reliable than Magic Jammer with similar effects, but it has the advantage of being able to be activated at no cost.
It goes well with a deck that destroys your hand or a permission type deck of his.
ファナナス
2013/01/30 14:46
2013/01/30 14:46
Magic jammer with a slightly different orientation. Forces the opponent to choose between negate his Spell or handicap, and either effect will cause the opponent to consume his Spell. Above all, there is no cost, so it is excellent to be able to hit easily. However, he may be negated by the opponent, so there are times when you can't stop the must counter at the crucial moment.
ドラゴンX
2012/09/17 11:33
2012/09/17 11:33
Opponents rarely have any of his spells in hand other than his Quick-Play Spells.
But if it is negated... it's tough.
But if it is negated... it's tough.
TT
2011/12/29 21:47
2011/12/29 21:47
Long live no cost. I'm not sure.
Someone is hugging someone from behind.
Can't you tell a person's personality by whether they feel scary or erotic?
Someone is hugging someone from behind.
Can't you tell a person's personality by whether they feel scary or erotic?
とき
2011/06/13 12:36
2011/06/13 12:36
A Counter Trap that activates when the opponent activates his spell card, and forces the opponent to choose between discarding his spell card or negate the effect of the activated card.
Uncertain alternatives are cards that don't lose ad. It's too uncertain to stop a card that you absolutely want to stop, but it's quite a harassment if you play it randomly.
A card that is expected to play an active role in his Deck, which utilizes Artemis Meltius, etc., which is especially important to activate Counter Trap. One of the best lightness in Counter Trap.
If you can stop it, it's still profitable. Since it is limited to spells, it is also strong not to let the opponent benefit first. Recently, it has been evaluated as a card that can be used quite strongly against 《Left Arm Offering》and 《Card of Demise》, which tend to have fewer cards in hand at the time of activation.
Uncertain alternatives are cards that don't lose ad. It's too uncertain to stop a card that you absolutely want to stop, but it's quite a harassment if you play it randomly.
A card that is expected to play an active role in his Deck, which utilizes Artemis Meltius, etc., which is especially important to activate Counter Trap. One of the best lightness in Counter Trap.
If you can stop it, it's still profitable. Since it is limited to spells, it is also strong not to let the opponent benefit first. Recently, it has been evaluated as a card that can be used quite strongly against 《Left Arm Offering》and 《Card of Demise》, which tend to have fewer cards in hand at the time of activation.
NEOS
2010/12/28 9:50
2010/12/28 9:50
No cost, but it's uncertain if it can be stopped.
However, it's strength is to inflict a considerable amount of pain in order to make the opponent discard their hand.
You may lose, but don't regret it.
However, it's strength is to inflict a considerable amount of pain in order to make the opponent discard their hand.
You may lose, but don't regret it.
スクラップトリトドン
2010/12/04 11:43
2010/12/04 11:43
A counter that does not require a cost to itself, but can be stopped by the opponent.
Although there are bribes that can be stopped more reliably, this one has the advantage of not losing adverts.
There are cases where he can be stopped by discarding his unnecessary spells, but since key cards such as gates and whirlwinds are often his spells, it is excellent to be able to stop them.
Even if the spell is discarded or becomes a negate, it can be treated as a counter activation, so I think it is a useful card for permissions.
Although there are bribes that can be stopped more reliably, this one has the advantage of not losing adverts.
There are cases where he can be stopped by discarding his unnecessary spells, but since key cards such as gates and whirlwinds are often his spells, it is excellent to be able to stop them.
Even if the spell is discarded or becomes a negate, it can be treated as a counter activation, so I think it is a useful card for permissions.
SOUL
2010/08/26 22:48
2010/08/26 22:48
Basically, the advantage is not lost, so there is no loss.
The illustrations are a little frightening.
The illustrations are a little frightening.
Decks with "Magic Drain"
* is adopted as a key card.
● 2016-04-16 Yosenju (Seeking Advice)
● 2018-01-18 angel permission
● 2016-04-29 Gradle's Traptrix
● 2014-02-25 ☆ Buru Buru Rock Throw Deck ☆
● 2013-01-24 Vandalgion Axis Permissions
● 2016-06-29 Cyber-style ABC Galaxy Gadget
● 2013-02-16 Gotcha! It was a fun duel!
● 2017-05-14 Meta HERO (Solid Man adoption type)
● 2013-03-24 Wingweaver
● 2014-08-04 Dandylion ~Aiming for the ultimate blow~
● 2016-03-16 Seriously Yang Zing
● 2014-09-11 Aim to complete! Permissions Monarch at Synthetic Seraphim
Card Category and Effect Category
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
BEGINNER'S EDITION 1 | BE1-JP185 | 2004-06-24 | Rare |
Structure Deck "Guardian God's Stronghold" | SD7-JP028 | 2005-12-08 | Normal |
STARTER DECK(2009) | YSD4-JP035 | 2009-03-14 | Normal |
Thousand Eyes Bible | TB-21 | 2000-12-14 | Super |
BEGINNER'S EDITION 1 (7th period) | BE01-JP158 | 2011-05-14 | Rare |
Ranking and View Num
Rating Score Rank | 7,001 / 13,189 Cards |
---|---|
View Num | 47,736 |
Card Type "Counter Trap" Best Card Ranking | 78th |
Others
Japanese card name | マジック・ドレイン |
---|
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- 07/16 02:09 Review Evenly Matched「Needless to say, it's a back attack card. With this one card, you can for…
- 07/16 00:17 Review Aratama「As Exosister Aratama, a rogue who is caught between yuri. Jokes aside, this one …
- 07/15 22:41 Review Laevatein, Generaider Boss of Shadows「Participated in Master Duel from 2023/07/13. A ran…
- 07/15 21:17 Review Malefic Cyber End Dragon「Speaking of Malefic, this is the kind of card. It boasts the be…
- 07/15 20:45 Review Naturia Cherries「Comprehensive evaluation: It is a difficult point that it cannot be use…
- 07/12 21:10 DECK The Yubel Family ~Living in the Silver Castle~
- 07/11 23:48 DECK Isolde Exo for MD
- 07/11 23:37 DECK Curioswight Grave
- 07/10 15:46 DECK Exodia Align Deck
- 07/10 02:32 DECK Libromancer & Dogmatika
- 07/09 21:00 DECK Synchro Undead (Extra Unified Race)
- 07/08 15:00 DECK Darth Metatron (Metalfoes Brave Pacificis)
- 07/08 12:11 DECK Sin Buster Blader
- 07/08 00:53 DECK Kaiju NTR
- 07/05 02:45 DECK Red Archfiend
- 07/03 23:04 DECK BFRRMore
- 07/02 17:35 DECK [MD] Vaylantz Griffon type
- 07/02 11:18 DECK Red Archfiend King's Heartbeat (advice sought)
- 07/02 10:55 DECK Labrynth for New Banned Restrictions (advice sought)
- 07/01 13:55 DECK Star 12 Jund in20230701
- 06/30 17:16 DECK Ritual Dogmatika July 2023 version
- 06/28 07:31 DECK [Pure Construction] Red Archfiend
- 06/27 16:02 DECK VS Homura Noble Knight
- 06/27 08:39 DECK [Preceding One Kill] Abyssal Dragunity
- 06/26 00:35 DECK The Six Samurai (2023.07.01)