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Mekk-Knight Spectrum Supreme →Used Deck
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Card Kind | Attribute | Level | Type | ATK | DEF | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Link Monster Effect Monster |
- | - | Cyberse | 3000 | - | |||||||||
2+ "Mekk-Knight" monsters This card can attack directly if it is the only card in its column. If this card in the Extra Monster Zone points to no monsters, it cannot be destroyed by card effects, also your opponent cannot target it with card effects. You can send 1 other card you control in this card's column to the GY: Special Summon 1 "Mekk-Knight" monster from your Deck in Defense Position. You can only use this effect of "Mekk-Knight Spectrum Supreme" once per turn.
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password:38502358 | ||||||||||||||
Average Rating Score | 6.8(10) |
- Card Info
- Card Reviews (10 rating scores)
- Decks with Mekk-Knight Spectrum Supreme (60 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Mekk-Knight Spectrum Supreme" card reviews and rating scores
6.8(10) |
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0% | (0) | |
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50% | (5) | |
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50% | (5) | |
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0% | (0) |
![japan japan](/img/common/japan.png)
2023/03/20 14:12
![Yugioh Icon](/img/icon/127.jpg)
It's better to put out 《Mekk-Knight Crusadia Avramax》, so...
I don't use it unless I want to attack directly, or when I want to send my card to his GY with the effect of (3).
I don't use it unless I want to attack directly, or when I want to send my card to his GY with the effect of (3).
![japan japan](/img/common/japan.png)
2021/10/26 17:26
![Yugioh Icon](/img/icon/078.jpg)
Cool 《Alien Infiltrator》. With 3000 RBIs, it is a trump card for the Mecha Knight Deck, and it has high status and is quite reliable in terms of battle.
The effect of (2) is certainly powerful, but the basic strategy of the Mech Knight Deck is to line up monsters one after another to dominate the board, so if you try to aim poorly and reduce the number of monsters on your field, you may end up in an inferior position. So be careful.
The role of this monster is to compress his deck and develop monsters based on the effect of (3), and to solidify his control with his World Legacy Spell Trap, which supports the mechanical knights, and become a finisher.
The effect of (2) is certainly powerful, but the basic strategy of the Mech Knight Deck is to line up monsters one after another to dominate the board, so if you try to aim poorly and reduce the number of monsters on your field, you may end up in an inferior position. So be careful.
The role of this monster is to compress his deck and develop monsters based on the effect of (3), and to solidify his control with his World Legacy Spell Trap, which supports the mechanical knights, and become a finisher.
![japan japan](/img/common/japan.png)
2021/10/17 1:39
![Yugioh Icon](/img/icon/141.jpg)
Somewhat powerful Mekk-Knight ace
If there are no monsters at the link destination, it has the effect of gaining resistance to god binding, and if there are no other cards in the column, it is possible to attack directly.
It is possible to decide unexpectedly by manipulating the column with Kaiju or lava golem etc.
Although it is difficult to line up with other Mekk-Knight, 3000 direct attack can be a leading firepower
Also, although it is not a romantic area, it is possible to strengthen the RBI in the collapse world brought about by World Legacy, and if you adjust it, you can do something like a 6000 direct attack.
If there are no monsters at the link destination, it has the effect of gaining resistance to god binding, and if there are no other cards in the column, it is possible to attack directly.
It is possible to decide unexpectedly by manipulating the column with Kaiju or lava golem etc.
Although it is difficult to line up with other Mekk-Knight, 3000 direct attack can be a leading firepower
Also, although it is not a romantic area, it is possible to strengthen the RBI in the collapse world brought about by World Legacy, and if you adjust it, you can do something like a 6000 direct attack.
![japan japan](/img/common/japan.png)
2019/11/04 0:28
![Yugioh Icon](/img/icon/060.jpg)
Link 3 from Mekk-Knight
When Kioku and Meisei didn't exist at the time of their first appearance (although they had doubts about the restriction of having two or more bodies), it could have been said that it was troublesome to bring them out.
In that sense, I feel the value of Meisei, which can be produced with relatively light materials.
The effects are Direct and Godbound Resist, and he recruits Mekk-Knight.
With Mekk-Knight, who has a low RBI overall, it would be perfect as a trump card to say that 3000 RBI is conditionally direct.
However, the latter two are difficult, granting resistance is not compatible with Mekk-Knight, who wants to earn a column in the EX monster zone, and even with an excellent recruit effect, the weight of link 3 is added from the beginning, which is a memory. It is a seed of trouble that I have calmed down to the extent that there is no loss.
Since there is an appealing focus of RBI, I had the impression that his Mekk-Knight, which was conscious of being able to get this out quickly, was more useful than his normal meta-beat Mekk-Knight.
When Kioku and Meisei didn't exist at the time of their first appearance (although they had doubts about the restriction of having two or more bodies), it could have been said that it was troublesome to bring them out.
In that sense, I feel the value of Meisei, which can be produced with relatively light materials.
The effects are Direct and Godbound Resist, and he recruits Mekk-Knight.
With Mekk-Knight, who has a low RBI overall, it would be perfect as a trump card to say that 3000 RBI is conditionally direct.
However, the latter two are difficult, granting resistance is not compatible with Mekk-Knight, who wants to earn a column in the EX monster zone, and even with an excellent recruit effect, the weight of link 3 is added from the beginning, which is a memory. It is a seed of trouble that I have calmed down to the extent that there is no loss.
Since there is an appealing focus of RBI, I had the impression that his Mekk-Knight, which was conscious of being able to get this out quickly, was more useful than his normal meta-beat Mekk-Knight.
![japan japan](/img/common/japan.png)
2019/04/18 2:39
![Yugioh Icon](/img/icon/010.jpg)
It seems that the evaluation has stopped at the time of its appearance in 2017, so I will consider it again.
When it first appeared in "Link 3", he could only use Mekk-Knight because of the weight of the material, so while the card power itself wasn't low, it wasn't highly rated due to the difficulty of getting it out.
However, with the introduction of the new Link 2 《Mekk-Knight of the Morning Star》, it became possible to Link Summon both Far Away and his Mekk-Knight, making it easier to bring out.
With ATK of 3000, it is one of the monsters that is preferentially Link Summoned in his Mekk-Knight Deck, which is purely constructed, due to its high decisive power that allows it to attack directly.
When it first appeared in "Link 3", he could only use Mekk-Knight because of the weight of the material, so while the card power itself wasn't low, it wasn't highly rated due to the difficulty of getting it out.
However, with the introduction of the new Link 2 《Mekk-Knight of the Morning Star》, it became possible to Link Summon both Far Away and his Mekk-Knight, making it easier to bring out.
With ATK of 3000, it is one of the monsters that is preferentially Link Summoned in his Mekk-Knight Deck, which is purely constructed, due to its high decisive power that allows it to attack directly.
![japan japan](/img/common/japan.png)
2017/10/20 0:29
![Yugioh Icon](/img/icon/063.jpg)
Mekk-Knight's ace position.
You can aim for 3000 direct immediately after the effect of 1.
However, since it can be easily dealt with by the opponent's play, it is said that it would be nice if one shot was put in.
The effect of 2 can acquire the already familiar example resistance if there is no monster in the link destination.
Since the excellence of the marker hinders the application of its own effects, it is somewhat inconsistent.
The effect of 3 also aids in connecting to the effects of 1 and 2 Deck Recruit.
What is written is strong, but even though it is a theme that can be Special Summoned, 3 Mekk-Knights alone are heavy...
You can aim for 3000 direct immediately after the effect of 1.
However, since it can be easily dealt with by the opponent's play, it is said that it would be nice if one shot was put in.
The effect of 2 can acquire the already familiar example resistance if there is no monster in the link destination.
Since the excellence of the marker hinders the application of its own effects, it is somewhat inconsistent.
The effect of 3 also aids in connecting to the effects of 1 and 2 Deck Recruit.
What is written is strong, but even though it is a theme that can be Special Summoned, 3 Mekk-Knights alone are heavy...
![japan japan](/img/common/japan.png)
2017/10/14 20:30
![Yugioh Icon](/img/icon/023.jpg)
Rainbow Mekk-Knight. Rainbow motif, 2 or more theme cards Link 3, huh, such a card somewhere recently...
Unlike his other Mekk-Knights, it has a direct attack effect that requires that there are no other cards in the column, a God-binding resistance that requires that there is no card in the link destination, and sends his own card in the same column to GY. Has the effect of Special Summoning Mekk-Knights.
The three effects are solitary botches that don't like crowding, and the nature of Mekk-Knight makes it difficult to support with other cards. God binding resistance is quite strong, but if you use it, you will only be able to use two main monster zones, and you will not be able to use the effect of negate World Legacy, which is Mekk-Knight's selling point, satisfactorily. 3000 RBI god binding resistance is obediently strong, but...
As for link summoning, if you can't use Mekk-Knight's Special Summon effect well, is it difficult to align 3 Mekk-Knights? In general, it's a trump card that seems to reverse the direction of Deck, so I feel that it's not very easy to use, but...
Unlike his other Mekk-Knights, it has a direct attack effect that requires that there are no other cards in the column, a God-binding resistance that requires that there is no card in the link destination, and sends his own card in the same column to GY. Has the effect of Special Summoning Mekk-Knights.
The three effects are solitary botches that don't like crowding, and the nature of Mekk-Knight makes it difficult to support with other cards. God binding resistance is quite strong, but if you use it, you will only be able to use two main monster zones, and you will not be able to use the effect of negate World Legacy, which is Mekk-Knight's selling point, satisfactorily. 3000 RBI god binding resistance is obediently strong, but...
As for link summoning, if you can't use Mekk-Knight's Special Summon effect well, is it difficult to align 3 Mekk-Knights? In general, it's a trump card that seems to reverse the direction of Deck, so I feel that it's not very easy to use, but...
![japan japan](/img/common/japan.png)
2017/10/14 19:59
![Yugioh Icon](/img/icon/002.jpg)
It's a trump card position
Machine Knight is completed just by searching in circles with Aoshi
Even though it's for the theme, it's not hard to put out, so it's not that bad
When you want to use the effect sent to GY for a combo
Machine Knight is completed just by searching in circles with Aoshi
Even though it's for the theme, it's not hard to put out, so it's not that bad
When you want to use the effect sent to GY for a combo
![japan japan](/img/common/japan.png)
2017/10/06 16:21
![Yugioh Icon](/img/icon/no.jpg)
Although it requires 3 required materials and is highly dependent on the opponent, it is a category that is relatively easy to put out. Along with that, his GY is also fattened, so you can increase the chances of using his other Mekk-Knight effects that are activated by excluding from GY. With the effect of ③, you have plenty of room in your hand, and if you want to put out more than one from EX, the marker is also excellent.
Other than ②, it also works in the main monster zone, so depending on the situation, you can combine it with "Navy" or "Purple" and move there.
Also, when aiming for the ③ effect of 《World Legacy Scars》, it is necessary to pull this card.
In any case, just putting it out is not good enough, so I want to make the aim clear.
Other than ②, it also works in the main monster zone, so depending on the situation, you can combine it with "Navy" or "Purple" and move there.
Also, when aiming for the ③ effect of 《World Legacy Scars》, it is necessary to pull this card.
In any case, just putting it out is not good enough, so I want to make the aim clear.
Decks with "Mekk-Knight Spectrum Supreme"
* is adopted as a key card.
● 2017-12-05 the World Chalice Mekk-Knight
● 2019-01-16 ABC Ojama Paleozoic Knights
● 2023-06-19 JK big bug.
● 2017-10-19 Mecha Knight Invoked
● 2017-10-15 Machine Knight
● 2018-01-20 Kikai Kiryuu and AF Invoked
● 2019-01-20 World Legacy the World Chalice Mekk-Knight Palladion
● 2017-10-16 Nanairo no Kikai The Weather
● 2017-11-14 The Weather Machine Knight
● 2017-10-22 Creation Star God tierra Machine Knight Graydle
● 2018-12-30 Traptrix JKAF
● 2019-02-09 World Legacy the World Chalice Mekk-Knight Palladion
Card Category and Effect Category
Effect:Special Summon this card from Deck
Effect:send card from your field to the GY
Effect:attack directly
Effect:Cannot be destroyed by effects
Effect:cannot target with Monster effects
Effect:cannot target with Spell effects
Effect:cannot target with Trap effects
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
Extreme Force | EXFO-JP047 | 2017-10-14 | Secret、Ultimate、Ultra |
Ranking and View Num
Rating Score Rank | 6,047 / 13,013 Cards |
---|---|
View Num | 25,714 |
Link-3 Best Link Monster Ranking | 62nd |
Others
Japanese card name | 星痕の機界騎士 |
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