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HOME > Yu-Gi-Oh! Card Search > Search result
Include "Hall" in "Card Name" or "Card Text". Search result Showing 1 to 30 of 34
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 9.3 (38) | Heroic Challenger - Thousand Blades | Effect Monster | ||||||||||
- | 4 | Warrior | 1300 | 1100 | |||||||||
Once per turn, if this card is in Attack Position: You can discard 1 "Heroic" card; Special Summon 1 "Heroic" monster from your Deck, and if you do, change this card to Defense Position, also you cannot Special Summon monsters for the rest of this turn, except "Heroic" monsters. When you take damage while this card is in your GY: You can Special Summon this card in Attack Position. You can only use this effect of "Heroic Challenger - Thousand Blades" once per turn. | |||||||||||||
▶︎ Deck | 9.3 (7) | Heroic Challenger - Morning Star | Effect Monster | ||||||||||
- | 4 | Warrior | 1500 | 1300 | |||||||||
If you control 2 or more Warrior monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Heroic" Spell/Trap from your Deck to your hand. If this card is in your GY and your LP are 500 or less: You can Special Summon this card, but negate its effects. You can only use each effect of "Heroic Challenger - Morning Star" once per turn. | |||||||||||||
▶︎ Deck | 9.2 (64) | Heroic Challenger - Assault Halberd | Effect Monster | ||||||||||
- | 4 | Warrior | 1800 | 200 | |||||||||
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: You can add 1 "Heroic" card from your Deck to your hand. | |||||||||||||
▶︎ Deck | 9 (33) | Valhalla, Hall of the Fallen | Continuous Spell | ||||||||||
Once per turn: You can Special Summon 1 Fairy monster from your hand. You must control no monsters to activate and to resolve this effect. | |||||||||||||
▶︎ Deck | 8.6 (5) | Heroic Challenger - Knuckle Sword | Effect Monster | ||||||||||
- | 1 | Warrior | 600 | 200 | |||||||||
If you control a "Heroic" monster, except a Level 1 monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 other Warrior monster you control with a Level; the Level of that monster or this card becomes the Level of the other, also you cannot declare an attack for the rest of this turn, except with Xyz Monsters. You can only use each effect of "Heroic Challenger - Knuckle Sword" once per turn. | |||||||||||||
▶︎ Deck | 8.4 (7) | Zebufera, Vaalmonican Hallow Heathen |
Link Monster Effect Monster |
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- | - | Fiend | 2500 | - | |||||||||
1 Effect Monster Cannot be Link Summoned unless you have 3 or more Resonance Counters on Fiend monster Card(s) in your Pendulum Zone. You can only Special Summon "Zebufera, Vaalmonican Hallow Heathen" once per turn. If a card(s) you control would be destroyed by battle or card effect, you can remove 3 Resonance Counters from your Pendulum Zone instead. Once per opponent's turn (Quick Effect): You can target 1 of your "Vaalmonica" Normal Spells/Traps that is banished or in your GY; apply that card's activation effect.
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▶︎ Deck | 8.2 (22) | Hecatrice | Effect Monster | ||||||||||
- | 4 | Fairy | 1500 | 1100 | |||||||||
You can discard this card to the GY; add 1 "Valhalla, Hall of the Fallen" from your Deck to your hand. | |||||||||||||
▶︎ Deck | 8.2 (13) | Hallohallo |
Pendulum Monster Tuner Monster Normal Monster |
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- | 3 | Fiend | 800 | 600 | |||||||||
Pendulum Effect Once per turn: You can target 1 face-up monster on the field; roll a six-sided die and that monster's Level becomes the same as the result until the end of this turn. Card Text Hallo Hallo, brain of tallow, Guts are gone, noggin's hollow. Seeking sweets and marshing mallows, Watch your back, and your candy sack. |
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▶︎ Deck | 8 (9) | Duralume, Vaalmonican Heathen Hallow |
Link Monster Effect Monster |
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- | - | Fairy | 2500 | - | |||||||||
1 Effect Monster Cannot be Link Summoned unless you have 3 or more Resonance Counters on Fairy monster Card(s) in your Pendulum Zone. You can only Special Summon "Duralume, Vaalmonican Heathen Hallow" once per turn. If this card is Link Summoned: You can target monsters your opponent controls, up to the number of Resonance Counters in your Pendulum Zone; destroy them. You can remove 3 Resonance Counters from your Pendulum Zone; this card can make up to 3 attacks during each Battle Phase this turn.
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▶︎ Deck | 7.6 (7) | Number 2: Ninja Shadow Mosquito |
Xyz Monster Effect Monster |
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- | 2 | Insect | 0 | 0 | |||||||||
2+ Level 2 monsters Cannot be destroyed by battle, also you take no damage from battles involving this card. All monsters your opponent controls must attack, if able. When an attack is declared: You can activate 1 of these effects; ●Detach 1 material from this card, and if you do, place 1 Hallucination Counter on 1 face-up monster your opponent controls. (The effects, if any, of monsters with Hallucination Counters are negated.) ●Inflict damage to your opponent equal to the ATK of 1 monster with a Hallucination Counter. |
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▶︎ Deck | 7.6 (8) | Evil★Twin Challenge | Normal Trap | ||||||||||
Target 1 "Ki-sikil" monster or 1 "Lil-la" monster in your GY; Special Summon it, then you can apply the following effect. ●Immediately after this effect resolves, Link Summon 1 "Evil★Twin" Link Monster using monsters you control as material. You can only activate 1 "Evil★Twin Challenge" per turn. |
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▶︎ Deck | 7.5 (8) | Igknight Gallant |
Pendulum Monster Normal Monster |
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- | 6 | Warrior | 2100 | 2200 | |||||||||
Pendulum Effect If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. Card Text A leader of the most dashing Igknight commando unit. His greatest challenge is keeping the hot tempers of his men under control. |
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▶︎ Deck | 7.4 (23) | Mystery Shell Dragon | Normal Monster | ||||||||||
- | 4 | Wyrm | 2000 | 0 | |||||||||
Mysterious living matter that suddenly appeared from a different dimension. Its attack paralyzes the target's nerves, and causes intense hallucinations. | |||||||||||||
▶︎ Deck | 7.4 (14) | Marshalling Field | Continuous Trap | ||||||||||
You cannot Special Summon monsters, except Machine monsters. Once per turn: You can declare a Level from 5 to 9; all Level 5 or higher Machine monsters you control become that Level. If a Machine Xyz Monster(s) you control would be destroyed, you can send this card to the GY instead. If this card is sent from the field to the GY: You can add 1 "Rank-Up-Magic Argent Chaos Force" from your Deck or GY to your hand. | |||||||||||||
▶︎ Deck | 7.3 (21) | Earthbound Immortal Chacu Challhua | Effect Monster | ||||||||||
- | 10 | Fish | 2900 | 2400 | |||||||||
There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell on the field, destroy this card. Your opponent's monsters cannot target this card for attacks. This card can attack your opponent directly. Once per turn: You can inflict damage to your opponent equal to half this card's DEF on the field. This card cannot attack the turn this effect is activated. While this card is in Defense Position, your opponent cannot conduct their Battle Phase. | |||||||||||||
▶︎ Deck | 7.3 (16) | Paleozoic Hallucigenia | Normal Trap | ||||||||||
Target 1 face-up monster on the field; its ATK/DEF become half its current ATK/DEF until the end of this turn. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. | |||||||||||||
▶︎ Deck | 7.2 (15) | Heroic Challenger - Ambush Soldier | Effect Monster | ||||||||||
- | 1 | Warrior | 0 | 0 | |||||||||
During your Standby Phase: You can Tribute this card; Special Summon up to 2 "Heroic Challenger" monsters from your hand and/or Graveyard, except "Heroic Challenger - Ambush Soldier". You can only use this effect of "Heroic Challenger - Ambush Soldier" once per turn. When you do: You can banish this card from your Graveyard; make all "Heroic Challenger" monsters you currently control become Level 1. | |||||||||||||
▶︎ Deck | 7.2 (35) | Heroic Challenger - Extra Sword | Effect Monster | ||||||||||
- | 4 | Warrior | 1000 | 1000 | |||||||||
An Xyz Monster that was Summoned using this card as Xyz Material gains this effect. ●When it is Xyz Summoned: It gains 1000 ATK. |
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▶︎ Deck | 7.2 (22) | The Shallow Grave | Normal Spell | ||||||||||
Each player targets 1 monster in their own GY; each player Special Summons the target from their GY in face-down Defense Position. | |||||||||||||
▶︎ Deck | 7.1 (18) | Noble Knight Artorigus | Normal Monster | ||||||||||
- | 4 | Warrior | 1800 | 1800 | |||||||||
No one shall ever know the truth behind That fateful day. Artorigus went forth To where the brilliant sword didst lay. ‘Twas the first of many feats so great, A legend through and through. We sing of him, Artorigus, the Noble and the brave. -From the Tales of the Noble Knights |
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▶︎ Deck | 7.1 (16) | Spellbook Star Hall | Continuous Spell | ||||||||||
Each time a "Spellbook" Spell Card is activated, place 1 Spell Counter on this card. All Spellcaster-Type monsters you control gain 100 ATK for each Spell Counter on this card. When this card with Spell Counter(s) is destroyed and sent to the Graveyard: You can add 1 Spellcaster-Type monster from your Deck to your hand, whose Level is less than or equal to the number of Spell Counters that were on this card. | |||||||||||||
▶︎ Deck | 7.1 (18) | Stoic Challenge | Equip Spell | ||||||||||
You can only control 1 "Stoic Challenge". Equip only to a face-up Xyz Monster that has Xyz Material. It gains 600 ATK for each Xyz Material attached to a monster you control, and any battle damage your opponent takes from battles involving it and their monster is doubled, but its effects cannot be activated. During your opponent's End Phase: Send this card to the Graveyard. When this card leaves the field, destroy the equipped monster. | |||||||||||||
▶︎ Deck | 7 (2) | Ninjitsu Art of Mosquito Marching | Normal Spell | ||||||||||
Special Summon up to 2 Level 4 or lower Insect monsters from your hand (with the same Level, if Summoning 2). If you control "Number 2: Ninja Shadow Mosquito": You can banish this card from your GY, then target face-up monsters your opponent controls up to the number of Insect monsters you control; place 1 Hallucination Counter on each of those monsters. (The effects, if any, of monsters with Hallucination Counters are negated.) You can only use each effect of "Ninjitsu Art of Mosquito Marching" once per turn. | |||||||||||||
▶︎ Deck | 6.9 (12) | Sylvan Marshalleaf | Effect Monster | ||||||||||
- | 3 | Plant | 1500 | 1200 | |||||||||
When this card is Normal Summoned: You can choose either 1 or 2, then excavate that many cards from the top of your Deck, send any excavated Plant-Type monsters to the Graveyard, also place the other cards on the bottom of your Deck in any order. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can target 1 monster on the field; destroy that target. | |||||||||||||
▶︎ Deck | 6.6 (27) | Heroic Challenger - Double Lance | Effect Monster | ||||||||||
- | 4 | Warrior | 1700 | 900 | |||||||||
When this card is Normal Summoned: You can Special Summon 1 "Heroic Challenger - Double Lance" from your hand or Graveyard in face-up Defense Position. This card cannot be used as a Synchro Material Monster. This card cannot be used as an Xyz Material, except for the Xyz Summon of a Warrior-Type monster. | |||||||||||||
▶︎ Deck | 6 (21) | Heroic Challenger - Swordshield | Effect Monster | ||||||||||
- | 4 | Warrior | 0 | 2000 | |||||||||
During either player's turn, if you control a face-up "Heroic" monster: You can send this card from your hand to the Graveyard; for the rest of this turn, you take no Battle Damage and "Heroic" monsters you control cannot be destroyed by battle. | |||||||||||||
▶︎ Deck | 5.9 (10) | Heroic Challenger - Clasp Sword | Effect Monster | ||||||||||
- | 1 | Warrior | 300 | 100 | |||||||||
When this card is Special Summoned by the effect of a "Heroic Challenger" monster: You can add 1 "Heroic Challenger" monster from your Deck to your hand. You can only use the effect of "Heroic Challenger - Clasp Sword" once per turn. | |||||||||||||
▶︎ Deck | 5 (4) | Amazoness Hall | Continuous Trap | ||||||||||
When this card is activated: You can take 1 "Amazoness" monster from your GY or your face-up Extra Deck, and either add it to your hand or (if it is a Pendulum Monster) place it in your Pendulum Zone. If a monster(s) is Special Summoned to your opponent's field while you control an "Amazoness" monster Card (except during the Damage Step): You can target 1 of those opponent's monsters; gain LP equal to its ATK. You can only use this effect of "Amazoness Hall" once per turn. | |||||||||||||
▶︎ Deck | 4.9 (20) | Heroic Challenger - War Hammer | Effect Monster | ||||||||||
- | 6 | Warrior | 2100 | 1300 | |||||||||
When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can equip the destroyed monster to this card. (You can only equip 1 monster at a time to this card with this effect.) This card gains ATK equal to that equipped monster's ATK. | |||||||||||||
▶︎ Deck | 4.8 (4) | A.I. Challenge You | Continuous Trap | ||||||||||
Monsters your opponent controls lose 100 ATK for each card you control. If your "@Ignister" monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. When your "@Ignister" monster is destroyed by battle: You can target 1 other Cyberse monster with 2300 ATK in your GY; Special Summon it. You can only use this effect of "A.I. Challenge You" once per turn. | |||||||||||||
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