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HOME > Yu-Gi-Oh! Card Search > Search result
Type is "Fiend". Search result Showing 181 to 210 of 753
Type is "Fiend".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
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8.3 (15) | Fabled Krus | Effect Monster | ||||||||||
- | 2 | Fiend | 1000 | 800 | |||||||||
If this card is discarded to the GY: Target 1 other Level 4 or lower "Fabled" monster in your GY; Special Summon that target. | |||||||||||||
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8.3 (6) | Labrynth Chandraglier | Effect Monster | ||||||||||
- | 3 | Fiend | 1500 | 0 | |||||||||
(Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Labrynth Chandraglier" once per turn. | |||||||||||||
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8.3 (30) | El Shaddoll Anoyatyllis |
Fusion Monster Effect Monster |
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- | 9 | Fiend | 2700 | 2000 | |||||||||
1 "Shaddoll" monster + 1 WATER monster Must first be Fusion Summoned. Neither player can Special Summon monsters from the hand or GY using Spell/Trap effects. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand. |
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8.3 (22) | Frightfur Sheep |
Fusion Monster Effect Monster |
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- | 5 | Fiend | 2000 | 2000 | |||||||||
"Edge Imp Chain" + 1 "Fluffal" monster If this card battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can Special Summon this card, and if you do, it gains 800 ATK. You can only use this effect of "Frightfur Sheep" once per turn. |
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8.3 (12) | D/D Orthros |
Pendulum Monster Tuner Monster Effect Monster |
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- | 4 | Fiend | 600 | 1800 | |||||||||
Pendulum Effect Once per turn: You can target 1 Spell/Trap Card on the field and 1 other "D/D" or "Dark Contract" card you control; destroy them. Card Text When you take battle or effect damage: You can Special Summon this card from your hand. If this card is Special Summoned to your field, you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters. |
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8.3 (11) | D/D/D Vice King Requiem |
Pendulum Monster Effect Monster |
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- | 8 | Fiend | 2800 | 2000 | |||||||||
Pendulum Effect You can target any number of "Dark Contract" cards you control; destroy them, and if you do, Special Summon this card from your Pendulum Zone, then you can increase or decrease its Level by the number destroyed. You can only use this effect of "D/D/D Vice King Requiem" once per turn. Card Text You cannot Special Summon monsters, except "D/D/D" monsters. A "D/D/D" monster that was Fusion, Synchro, Xyz, or Link Summoned using this card on the field as material gains this effect. ●Once per turn: You can target 1 card on the field; shuffle 1 "Dark Contract" card from your field or GY into the Deck, and if you do, destroy that target, then gain 1000 LP. You can only use this effect of "D/D/D Vice King Requiem" once per turn. |
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8.3 (31) | D/D/D Rebel King Leonidas |
Pendulum Monster Effect Monster |
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- | 7 | Fiend | 2600 | 1200 | |||||||||
Pendulum Effect When you take effect damage (except during the Damage Step): You can destroy this card, and if you do, any effect that would inflict damage to a player this turn increases their LP by the same amount, instead. Card Text When you take effect damage (except during the Damage Step): You can Special Summon this card from your hand, and if you do, gain LP equal to the damage you took. You take no effect damage. |
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8.3 (9) | Abyss Actor - Curtain Raiser |
Pendulum Monster Effect Monster |
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- | 4 | Fiend | 1100 | 1000 | |||||||||
Pendulum Effect If you control no monsters: You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Abyss Actor - Curtain Raiser" once per Duel. Card Text Gains 1100 ATK if you control no other monsters. Once per turn: You can send 1 "Abyss Script" Spell from your Deck to the GY; add 1 face-up "Abyss Actor" Pendulum Monster from your Extra Deck to your hand. |
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8.2 (18) | White Duston | Normal Monster | ||||||||||
- | 1 | Fiend | 0 | 1000 | |||||||||
The proudust of them all. | |||||||||||||
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8.2 (25) | Chaos Hunter | Effect Monster | ||||||||||
- | 7 | Fiend | 2500 | 1600 | |||||||||
When your opponent Special Summons a monster (except during the Damage Step): You can discard 1 card; Special Summon this card from your hand. Your opponent cannot banish cards. | |||||||||||||
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8.2 (9) | Duke Shade, the Sinister Shadow Lord | Effect Monster | ||||||||||
- | 4 | Fiend | 500 | 2000 | |||||||||
You can Tribute any number of DARK monsters; Special Summon this card from your hand, and if you do, it gains 500 ATK for each monster you Tributed. If this card is Normal or Special Summoned: You can target 1 Level 5 or higher DARK monster in your GY; add it to your hand. You can only use each effect of "Duke Shade, the Sinister Shadow Lord" once per turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except DARK monsters. | |||||||||||||
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8.2 (20) | Djinn Demolisher of Rituals | Effect Monster | ||||||||||
- | 3 | Fiend | 1500 | 600 | |||||||||
When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If a player Ritual Summons using this card, that Ritual Summoned monster cannot be targeted by the card effects of the other player. | |||||||||||||
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8.2 (30) | Gren Maju Da Eiza | Effect Monster | ||||||||||
- | 3 | Fiend | ? | ? | |||||||||
This card's ATK/DEF become the number of your banished cards x 400. | |||||||||||||
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8.2 (9) | Koa'ki Meiru Doom | Effect Monster | ||||||||||
- | 3 | Fiend | 1700 | 800 | |||||||||
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Fiend-Type monster in your hand. Negate the effects of LIGHT and DARK monsters that activate during the Main Phase. | |||||||||||||
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8.2 (44) | Santa Claws | Effect Monster | ||||||||||
- | 6 | Fiend | 1200 | 2500 | |||||||||
You can Special Summon this card (from your hand) to your opponent's field in Defense Position, by Tributing 1 monster they control. If Summoned this way, once, during the End Phase of this turn: You can draw 1 card. | |||||||||||||
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8.2 (19) | Archfiend Emperor, the First Lord of Horror | Effect Monster | ||||||||||
- | 8 | Fiend | 3000 | 2000 | |||||||||
You can Normal Summon this card without Tributing, but its original ATK/DEF become halved. If Summoned this way, this card is destroyed during the End Phase. You cannot Special Summon any monsters, except Fiend monsters. Once per turn: You can banish 1 "Archfiend" card from your hand or GY, then target 1 card on the field; destroy it. | |||||||||||||
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8.2 (9) | Archfiend Commander | Effect Monster | ||||||||||
- | 6 | Fiend | 2500 | 1200 | |||||||||
If you control an "Archfiend" card, you can Special Summon this card (from your hand), but it cannot attack this turn. You can only Special Summon "Archfiend Commander" once per turn this way. When Special Summoned this way: Target 1 "Archfiend" card you control; destroy that target. When this card is Tribute Summoned: You can target 1 Level 6 "Archfiend" monster in your Graveyard; Special Summon that target in face-up Defense Position. | |||||||||||||
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8.2 (6) | Unchained Twins - Sarama | Effect Monster | ||||||||||
- | 3 | Fiend | 1500 | 1500 | |||||||||
You can target 1 "Unchained" card in your GY, except "Unchained Twins - Sarama"; Set it to your field, then destroy 1 card you control. If this card on the field is destroyed by card effect, except "Unchained Twins - Sarama", or by battle: You can Special Summon 1 "Unchained" monster from your hand or Deck, except "Unchained Twins - Sarama". You can only use each effect of "Unchained Twins - Sarama" once per turn. | |||||||||||||
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8.2 (28) | Fabled Raven |
Effect Monster Tuner Monster |
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- | 2 | Fiend | 1300 | 1000 | |||||||||
Once per turn: You can discard any number of cards, and if you do, this card gains 1 Level and 400 ATK for each discarded card, until the end of this turn. | |||||||||||||
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8.2 (6) | Dark Spirit of Banishment | Effect Monster | ||||||||||
- | 3 | Fiend | 1600 | 0 | |||||||||
If your opponent's monster attacks, at the start of the Damage Step: You can send this card from your hand or field to the GY, then target 1 Level 8 Fiend monster in your GY; Special Summon it, but its effects are negated, and if you do, change the attack target to it and perform damage calculation. If a Level 8 Fiend monster(s) is sent to your GY while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Dark Spirit of Banishment" once per turn. | |||||||||||||
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8.2 (18) | Yubel - Terror Incarnate | Effect Monster | ||||||||||
- | 11 | Fiend | 0 | 0 | |||||||||
Cannot be Normal Summoned or Set. Must be Special Summoned by "Yubel", and cannot be Special Summoned by other ways. This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. Before damage calculation, when this face-up Attack Position card is attacked by an opponent's monster: Inflict damage to your opponent equal to that monster's ATK. During your End Phase: Destroy all other monsters on the field. When this face-up card leaves the field: You can Special Summon 1 "Yubel - The Ultimate Nightmare" from your hand, Deck, or Graveyard. | |||||||||||||
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8.2 (13) | Hallohallo |
Pendulum Monster Tuner Monster Normal Monster |
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- | 3 | Fiend | 800 | 600 | |||||||||
Pendulum Effect Once per turn: You can target 1 face-up monster on the field; roll a six-sided die and that monster's Level becomes the same as the result until the end of this turn. Card Text Hallo Hallo, brain of tallow, Guts are gone, noggin's hollow. Seeking sweets and marshing mallows, Watch your back, and your candy sack. |
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8.2 (13) | Steelswarm Origin |
Link Monster Effect Monster |
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- | - | Fiend | 2000 | - | |||||||||
2 "lswarm" monsters While this card is in the Extra Monster Zone, if a monster would be Special Summoned from the Extra Deck to the Main Monster Zone, it must be Summoned in the zone this card points to. While this card points to a monster, neither player can target it with card effects, also it cannot be destroyed by battle or card effects. Once per turn, when a monster(s) on the field is destroyed by battle or by card effect: You can Special Summon Level 4 or lower "lswarm" monsters from your Deck in Defense Position, up to the number destroyed.
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8.1 (7) | Infernity Sage |
Effect Monster Tuner Monster |
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- | 2 | Fiend | 400 | 800 | |||||||||
During your Main Phase: You can discard your entire hand. If this card is sent to the GY: You can send 1 "Infernity" monster from your Deck to the GY. You must have no cards in your hand to activate and to resolve this effect. You can only use each effect of "Infernity Sage" once per turn. | |||||||||||||
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8.1 (9) | Infernity Wildcat |
Effect Monster Tuner Monster |
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- | 3 | Fiend | 1400 | 0 | |||||||||
You can Special Summon this card (from your hand) by sending 1 other "Infernity" monster in your hand to the GY. You can only Special Summon "Infernity Wildcat" once per turn this way. While you have no cards in your hand: You can banish 1 "Infernity" monster from your GY; increase or decrease the Level of this card by 1 until the end of this turn. You can only use this effect of "Infernity Wildcat" once per turn. | |||||||||||||
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8.1 (25) | Phantom Skyblaster | Effect Monster | ||||||||||
- | 4 | Fiend | 1100 | 800 | |||||||||
When this card is Normal or Flip Summoned: You can Special Summon any number of "Skyblaster Tokens" (Fiend/DARK/Level 4/ATK 500/DEF 500), up to the number of monsters you control. Once per turn, during your Standby Phase: You can inflict 300 damage to your opponent for each "Skyblaster" monster you control. "Skyblaster" monsters you control cannot declare an attack during the turn you activate this effect. | |||||||||||||
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8.1 (8) | Tindangle Dholes |
Effect Monster Flip Monster |
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- | 5 | Fiend | 1000 | 1000 | |||||||||
FLIP: You can send 1 Spell/Trap from your Deck to the GY. If this card is sent from the hand or Deck to the GY: You can target 1 "Tindangle" monster in your GY, except "Tindangle Dholes"; Special Summon it in face-down Defense Position. You can only use each of the preceding effects of "Tindangle Dholes" once per turn. A "Tindangle" Link Monster that used this card as material can make 3 attacks during each Battle Phase. |
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8.1 (9) | Labrynth Cooclock | Effect Monster | ||||||||||
- | 1 | Fiend | 0 | 0 | |||||||||
(Quick Effect): You can discard this card; this turn, you can activate 1 Normal Trap Card that was Set this turn, if you control a "Labrynth" monster. If a card(s) is sent from your hand to the GY to activate your Normal Trap Card or your "Labrynth" card or effect, except "Labrynth Cooclock", while this card is in your GY (except during the Damage Step): You can add this card to your hand, or Special Summon it. You can only use each effect of "Labrynth Cooclock" once per turn. | |||||||||||||
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8.1 (16) | Invoked Purgatrio |
Fusion Monster Effect Monster |
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- | 7 | Fiend | 2300 | 2000 | |||||||||
"Aleister the Invoker" + 1 FIRE monster This card gains 200 ATK for each card your opponent controls. Can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. |
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8.1 (16) | D/D/D Dragonbane King Beowulf |
Fusion Monster Effect Monster |
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- | 8 | Fiend | 3000 | 2500 | |||||||||
1 "D/D/D" monster + 1 "D/D" monster If a "D/D" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during your Standby Phase: You can destroy all cards in the Spell & Trap Zones. |
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