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HOME > Yu-Gi-Oh! Card Search > Search result
Type is "Machine". Search result Showing 871 to 900 of 925
Type is "Machine".
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Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 2.2 (22) | Dharma Cannon | Normal Monster | |||
- | 2 | Machine | 900 | 500 | ||
A monstrous creature whose body is lined with cannons that never miss their targets. | ||||||
▶︎ Deck | 2.2 (16) | Ancient Gear Cannon | Effect Monster | |||
- | 2 | Machine | 500 | 500 | ||
You can Tribute this card; inflict 500 damage to your opponent, and if you do, neither player can activate Trap Cards during the Battle Phase of this turn. | ||||||
▶︎ Deck | 2.2 (20) | Ally of Justice Thunder Armor | Effect Monster | |||
- | 8 | Machine | 2700 | 2200 | ||
Cannot be Special Summoned. If your "Ally of Justice" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. | ||||||
▶︎ Deck | 2.2 (15) | Flying Saucer Muusik'i | Effect Monster | |||
- | 5 | Machine | 1000 | 2000 | ||
While this card is face-up on the field, you can select and add 1 "Alien" card from your Deck to your hand instead of conducting your normal draw during your Draw Phase. | ||||||
▶︎ Deck | 2.2 (17) | Cyber Esper | Effect Monster | |||
- | 4 | Machine | 1200 | 1800 | ||
While this card is in face-up Attack Position, you can look at every card your opponent draws. | ||||||
▶︎ Deck | 2.2 (42) | Red-Eyes Black Metal Dragon | Effect Monster | |||
- | 8 | Machine | 2800 | 2400 | ||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your Deck) by Tributing "Red-Eyes B. Dragon" equipped with "Metalmorph". | ||||||
▶︎ Deck | 2.1 (9) | Giga-Tech Wolf | Normal Monster | |||
- | 4 | Machine | 1200 | 1400 | ||
An iron wolf with razor-sharp fangs that can penetrate any armor. | ||||||
▶︎ Deck | 2.1 (20) | Cycroid | Normal Monster | |||
- | 3 | Machine | 800 | 1000 | ||
The most lovable and friendly of all the Vehicroids. It can arm itself with training wheels! | ||||||
▶︎ Deck | 2.1 (28) | Launcher Spider | Normal Monster | |||
- | 7 | Machine | 2200 | 2500 | ||
A mechanical spider with rocket launchers capable of random fire. | ||||||
▶︎ Deck | 2.1 (20) | Cyber Laser Dragon | Effect Monster | |||
- | 7 | Machine | 2400 | 1800 | ||
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Photon Generator Unit". Once per turn, you can destroy 1 monster with ATK or DEF equal to or higher than the ATK of this card. | ||||||
▶︎ Deck | 2.1 (26) | Commander Covington | Effect Monster | |||
- | 4 | Machine | 1000 | 600 | ||
You can send 1 face-up "Machina Soldier", "Machina Sniper", and "Machina Defender" you control to the GY; Special Summon 1 "Machina Force" from your hand or Deck. | ||||||
▶︎ Deck | 2 (14) | Oni Tank T-34 | Normal Monster | |||
- | 4 | Machine | 1400 | 1700 | ||
An armored tank possessed by a fiend that will pursue enemies until they're crushed. | ||||||
▶︎ Deck | 2 (17) | Gadget Soldier | Normal Monster | |||
- | 6 | Machine | 1800 | 2000 | ||
A rust-free machine warrior born to battle. | ||||||
▶︎ Deck | 2 (26) | Slot Machine | Normal Monster | |||
- | 7 | Machine | 2000 | 2300 | ||
The machine's ability is said to vary according to its slot results. | ||||||
▶︎ Deck | 2 (17) | Ally of Justice Searcher | Effect Monster | |||
- | 3 | Machine | 1400 | 100 | ||
Once per turn: You can discard 1 card, then target 1 face-down Defense Position monster your opponent controls; change that target to face-up Attack Position. (Flip monsters' effects are not activated.) | ||||||
▶︎ Deck | 2 (13) | Sergeant Electro | Effect Monster | |||
- | 4 | Machine | 1600 | 1300 | ||
Once per turn: You can target 1 Set card in your opponent's Spell & Trap Zone; while this card is face-up on the field, its target(s) cannot be activated. | ||||||
▶︎ Deck | 2 (11) | Decoyroid | Effect Monster | |||
- | 2 | Machine | 300 | 500 | ||
While this card is face-up on your side of the field, your opponent cannot select a face-up monster as an attack target except "Decoyroid". | ||||||
▶︎ Deck | 2 (16) | Patroid | Effect Monster | |||
- | 4 | Machine | 1200 | 1200 | ||
Once per turn, during your Main Phase, you can look at 1 face-down card your opponent controls, then return it to its original position. | ||||||
▶︎ Deck | 2 (20) | Hydro Genex |
Synchro Monster Effect Monster |
|||
- | 6 | Machine | 2300 | 1800 | ||
"Genex Controller" + 1 or more non-Tuner WATER monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard, gain Life Points equal to the ATK of the destroyed monster. |
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▶︎ Deck | 1.9 (17) | Megasonic Eye | Normal Monster | |||
- | 5 | Machine | 1500 | 1800 | ||
Made of mysterious metal, this monster is a doomsday machine from the edge of the universe. | ||||||
▶︎ Deck | 1.9 (13) | Roboyarou | Normal Monster | |||
- | 3 | Machine | 900 | 450 | ||
A warrior fully covered with metal. It upgrades by fusing with "Robolady". | ||||||
▶︎ Deck | 1.9 (27) | Ally of Justice Reverse Break | Effect Monster | |||
- | 4 | Machine | 1200 | 1200 | ||
If a LIGHT monster is on the field, destroy this card. At the start of the Damage Step, if this card attacks a face-down Defense Position monster: Destroy that face-down monster. | ||||||
▶︎ Deck | 1.9 (18) | Needle Soldier | Effect Monster | |||
- | 1 | Machine | 100 | 100 | ||
If this card is used as a Synchro Material Monster for a Synchro Monster, during battle between that Synchro Monster and a Defense Position monster whose DEF is lower than the ATK of that Synchro Monster, inflict the difference as Battle Damage to your opponent. | ||||||
▶︎ Deck | 1.9 (22) | Geo Genex |
Synchro Monster Effect Monster |
|||
- | 6 | Machine | 1800 | 2800 | ||
"Genex Controller" + 1 or more non-Tuner EARTH monsters Once per turn, if you control a face-up Level 4 or lower "Genex" monster(s), you can switch the original ATK and DEF of this card until the End Phase, for as long as you control a face-up Level 4 or lower "Genex" monster(s). |
||||||
▶︎ Deck | 1.8 (21) | Gatekeeper | Normal Monster | |||
- | 5 | Machine | 1500 | 1800 | ||
An indestructible mechanoid created for the sole purpose of guarding the gateways. | ||||||
▶︎ Deck | 1.8 (13) | Cyber Kirin | Effect Monster | |||
- | 3 | Machine | 300 | 800 | ||
You can Tribute this card to make any effect damage you take this turn 0. | ||||||
▶︎ Deck | 1.8 (18) | Dark Catapulter | Effect Monster | |||
- | 4 | Machine | 1000 | 1500 | ||
During your Standby Phase, if this card is in Defense Position, put 1 counter on this card. You can remove from play a number of card(s) in your Graveyard equal to the number of counters on this card to destroy that many Spell or Trap Card(s) on the field. Then remove all counter(s) from this card. | ||||||
▶︎ Deck | 1.7 (13) | Adhesive Explosive | Effect Monster | |||
- | 3 | Machine | 1000 | 1000 | ||
Before damage calculation, if this card was attacked by an opponent's monster and was in face-down Defense Position at the start of the Damage Step: Equip this card to the attacking monster. Then, during your opponent's next Standby Phase, destroy the monster this card is equipped to. | ||||||
▶︎ Deck | 1.7 (30) | Super Anti-Kaiju War Machine Mecha-Dogoran | Effect Monster | |||
- | 8 | Machine | ? | 2000 | ||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while your opponent controls a "Kaiju" monster. You can only control 1 "Kaiju" monster. Once per turn: You can remove 2 Kaiju Counters from anywhere on the field; equip 1 "Kaiju" monster from your hand or Graveyard to this card. This card gains ATK equal to the combined original ATK of the "Kaiju" monsters equipped to it by this effect. | ||||||
▶︎ Deck | 1.7 (27) | Healing Wave Generator | Effect Monster | |||
- | 4 | Machine | 800 | 1600 | ||
Once per turn, you can select another face-up monster you control to gain Life Points equal to that monster's Level x 100. | ||||||
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