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HOMEYu-Gi-Oh! Card Search > Search result

Type is "Machine". Search result  Showing 871 to 900 of 925

Type is "Machine".

Search result. You can change the search conditions at the bottom of the screen.

Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
大砲だるま ▶︎ Deck 2.2 22 Dharma Cannon Normal Monster
- 2 Machine 900 500
A monstrous creature whose body is lined with cannons that never miss their targets.
古代の機械砲台 ▶︎ Deck 2.2 16 Ancient Gear Cannon Effect Monster
- 2 Machine 500 500
You can Tribute this card; inflict 500 damage to your opponent, and if you do, neither player can activate Trap Cards during the Battle Phase of this turn.
A・O・J サンダー・アーマー ▶︎ Deck 2.2 20 Ally of Justice Thunder Armor Effect Monster
- 8 Machine 2700 2200
Cannot be Special Summoned. If your "Ally of Justice" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
円盤ムスキー ▶︎ Deck 2.2 15 Flying Saucer Muusik'i Effect Monster
- 5 Machine 1000 2000
While this card is face-up on the field, you can select and add 1 "Alien" card from your Deck to your hand instead of conducting your normal draw during your Draw Phase.
サイバー・エスパー ▶︎ Deck 2.2 17 Cyber Esper Effect Monster
- 4 Machine 1200 1800
While this card is in face-up Attack Position, you can look at every card your opponent draws.
レッドアイズ・ブラックメタルドラゴン ▶︎ Deck 2.2 42 Red-Eyes Black Metal Dragon Effect Monster
- 8 Machine 2800 2400
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your Deck) by Tributing "Red-Eyes B. Dragon" equipped with "Metalmorph".
ギガテック・ウルフ ▶︎ Deck 2.1 9 Giga-Tech Wolf Normal Monster
- 4 Machine 1200 1400
An iron wolf with razor-sharp fangs that can penetrate any armor.
サイクロイド ▶︎ Deck 2.1 20 Cycroid Normal Monster
- 3 Machine 800 1000
The most lovable and friendly of all the Vehicroids. It can arm itself with training wheels!
TM-1ランチャースパイダー ▶︎ Deck 2.1 28 Launcher Spider Normal Monster
- 7 Machine 2200 2500
A mechanical spider with rocket launchers capable of random fire.
サイバー・レーザー・ドラゴン ▶︎ Deck 2.1 20 Cyber Laser Dragon Effect Monster
- 7 Machine 2400 1800
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Photon Generator Unit". Once per turn, you can destroy 1 monster with ATK or DEF equal to or higher than the ATK of this card.
督戦官コヴィントン ▶︎ Deck 2.1 26 Commander Covington Effect Monster
- 4 Machine 1000 600
You can send 1 face-up "Machina Soldier", "Machina Sniper", and "Machina Defender" you control to the GY; Special Summon 1 "Machina Force" from your hand or Deck.
鬼タンクT-34 ▶︎ Deck 2 14 Oni Tank T-34 Normal Monster
- 4 Machine 1400 1700
An armored tank possessed by a fiend that will pursue enemies until they're crushed.
ガジェット・ソルジャー ▶︎ Deck 2 17 Gadget Soldier Normal Monster
- 6 Machine 1800 2000
A rust-free machine warrior born to battle.
スロットマシーンAM-7 ▶︎ Deck 2 26 Slot Machine Normal Monster
- 7 Machine 2000 2300
The machine's ability is said to vary according to its slot results.
A・O・J リサーチャー ▶︎ Deck 2 17 Ally of Justice Searcher Effect Monster
- 3 Machine 1400 100
Once per turn: You can discard 1 card, then target 1 face-down Defense Position monster your opponent controls; change that target to face-up Attack Position. (Flip monsters' effects are not activated.)
エレクトロ軍曹 ▶︎ Deck 2 13 Sergeant Electro Effect Monster
- 4 Machine 1600 1300
Once per turn: You can target 1 Set card in your opponent's Spell & Trap Zone; while this card is face-up on the field, its target(s) cannot be activated.
デコイロイド ▶︎ Deck 2 11 Decoyroid Effect Monster
- 2 Machine 300 500
While this card is face-up on your side of the field, your opponent cannot select a face-up monster as an attack target except "Decoyroid".
パトロイド ▶︎ Deck 2 16 Patroid Effect Monster
- 4 Machine 1200 1200
Once per turn, during your Main Phase, you can look at 1 face-down card your opponent controls, then return it to its original position.
ハイドロ・ジェネクス ▶︎ Deck 2 20 Hydro Genex Synchro Monster
Effect Monster
- 6 Machine 2300 1800
"Genex Controller" + 1 or more non-Tuner WATER monsters
When this card destroys an opponent's monster by battle and sends it to the Graveyard, gain Life Points equal to the ATK of the destroyed monster.
メガソニック・アイ ▶︎ Deck 1.9 17 Megasonic Eye Normal Monster
- 5 Machine 1500 1800
Made of mysterious metal, this monster is a doomsday machine from the edge of the universe.
レアメタル・ソルジャー ▶︎ Deck 1.9 13 Roboyarou Normal Monster
- 3 Machine 900 450
A warrior fully covered with metal. It upgrades by fusing with "Robolady".
A・O・J リバース・ブレイク ▶︎ Deck 1.9 27 Ally of Justice Reverse Break Effect Monster
- 4 Machine 1200 1200
If a LIGHT monster is on the field, destroy this card. At the start of the Damage Step, if this card attacks a face-down Defense Position monster: Destroy that face-down monster.
ニードル・ガンナー ▶︎ Deck 1.9 18 Needle Soldier Effect Monster
- 1 Machine 100 100
If this card is used as a Synchro Material Monster for a Synchro Monster, during battle between that Synchro Monster and a Defense Position monster whose DEF is lower than the ATK of that Synchro Monster, inflict the difference as Battle Damage to your opponent.
ジオ・ジェネクス ▶︎ Deck 1.9 22 Geo Genex Synchro Monster
Effect Monster
- 6 Machine 1800 2800
"Genex Controller" + 1 or more non-Tuner EARTH monsters
Once per turn, if you control a face-up Level 4 or lower "Genex" monster(s), you can switch the original ATK and DEF of this card until the End Phase, for as long as you control a face-up Level 4 or lower "Genex" monster(s).
ゲート・キーパー ▶︎ Deck 1.8 21 Gatekeeper Normal Monster
- 5 Machine 1500 1800
An indestructible mechanoid created for the sole purpose of guarding the gateways.
サイバー・ジラフ ▶︎ Deck 1.8 13 Cyber Kirin Effect Monster
- 3 Machine 300 800
You can Tribute this card to make any effect damage you take this turn 0.
ダーク・カタパルター ▶︎ Deck 1.8 18 Dark Catapulter Effect Monster
- 4 Machine 1000 1500
During your Standby Phase, if this card is in Defense Position, put 1 counter on this card. You can remove from play a number of card(s) in your Graveyard equal to the number of counters on this card to destroy that many Spell or Trap Card(s) on the field. Then remove all counter(s) from this card.
瞬着ボマー ▶︎ Deck 1.7 13 Adhesive Explosive Effect Monster
- 3 Machine 1000 1000
Before damage calculation, if this card was attacked by an opponent's monster and was in face-down Defense Position at the start of the Damage Step: Equip this card to the attacking monster. Then, during your opponent's next Standby Phase, destroy the monster this card is equipped to.
対壊獣用決戦兵器スーパーメカドゴラン ▶︎ Deck 1.7 30 Super Anti-Kaiju War Machine Mecha-Dogoran Effect Monster
- 8 Machine ? 2000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while your opponent controls a "Kaiju" monster. You can only control 1 "Kaiju" monster. Once per turn: You can remove 2 Kaiju Counters from anywhere on the field; equip 1 "Kaiju" monster from your hand or Graveyard to this card. This card gains ATK equal to the combined original ATK of the "Kaiju" monsters equipped to it by this effect.
ヒール・ウェーバー ▶︎ Deck 1.7 27 Healing Wave Generator Effect Monster
- 4 Machine 800 1600
Once per turn, you can select another face-up monster you control to gain Life Points equal to that monster's Level x 100.
Other sorts : Card Registration Date, scale blue, scale red

(30/31 pages) 871 - 900

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Keyword
Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
Rating Score
Japanese Only Cards


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