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Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 7.1 (8) | Painful Escape | Normal Trap | |||
Tribute 1 monster; add 1 monster with the same original Type, Attribute, and Level, but with a different original name, from your Deck or Graveyard to your hand. | ||||||
▶︎ Deck | 7.1 (7) | Ghostrick Vanish | Normal Trap | |||
Reveal 1 "Ghostrick" monster in your hand; this turn, "Ghostrick" cards you control, and face-down Defense Position monsters you control, cannot be targeted by, or be destroyed by, card effects. | ||||||
▶︎ Deck | 7.1 (14) | Ghostrick Break | Normal Trap | |||
When exactly 1 face-up "Ghostrick" monster you control (and no other cards) is destroyed by battle or an opponent's card effect and sent to your GY: Target 2 "Ghostrick" monsters in your GY with different names from the destroyed monster; Special Summon them in face-down Defense Position. | ||||||
▶︎ Deck | 7.1 (14) | Double Magical Arm Bind | Normal Trap | |||
Tribute 2 monsters, then target 2 face-up monsters your opponent controls; take control of both targets until your End Phase. | ||||||
▶︎ Deck | 7.1 (16) | Converging Wishes | Normal Trap | |||
If you have 5 or more Dragon Synchro Monsters with different names in your GY: Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), and equip it with this card, but banish it during the End Phase. That equipped monster gains ATK equal to the combined ATK of all Dragon Synchro Monsters in your GY. Each time that equipped monster destroys an opponent's monster by battle: You can banish 1 Dragon Synchro Monster from your GY; that equipped monster can attack an opponent's monster again in a row. | ||||||
▶︎ Deck | 7.1 (12) | Toon Mask | Normal Trap | |||
If you control "Toon World": Target 1 face-up monster your opponent controls; Special Summon 1 Toon Monster from your hand or Deck, whose Level is less than or equal to the Level/Rank of that monster, ignoring its Summoning conditions. | ||||||
▶︎ Deck | 7.1 (9) | Destruction Sword Flash | Normal Trap | |||
If you control a Fusion Monster that lists "Buster Blader" as Material: Banish all monsters your opponent controls. When a card or effect is activated that targets a "Buster Blader" monster(s) you control (except during the Damage Step): You can banish this card from your Graveyard; negate that effect, and if you do, destroy that card. | ||||||
▶︎ Deck | 7.1 (19) | Burst Rebirth | Normal Trap | |||
Pay 2000 Life Points, then target 1 monster in your Graveyard; Special Summon that target in face-down Defense Position. | ||||||
▶︎ Deck | 7.1 (10) | Possessed Partnerships | Normal Trap | |||
Special Summon 1 Spellcaster monster with 1500 DEF from your hand or GY in Attack Position or face-down Defense Position, then, if you control monsters with 2 or more different Attributes, you can destroy 1 face-up card on the field. You can banish this card from your GY, then target 1 "Possessed" Continuous Spell/Trap in your GY; place it face-up on your field. You can only use 1 "Possessed Partnerships" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 7.1 (14) | Training Fur Hire, Fur All Your Training Needs | Continuous Trap | |||
If a face-up monster(s) "Fur Hire" you control is destroyed by battle or an opponent's card effect: You can target 1 of those monsters; Special Summon 1 monster "Fur Hire" from your Deck, whose Level is lower than that target's original Level. You can only use this effect of "Training Fur Hire, Fur All Your Training Needs" once per turn. | ||||||
▶︎ Deck | 7.1 (12) | Salamangreat Gift | Continuous Trap | |||
You can discard 1 "Salamangreat" monster; send 1 "Salamangreat" monster from your Deck to the GY, then draw 1 card. If you control a "Salamangreat" Link Monster that was Link Summoned using a monster with its same name as material: You can discard 1 "Salamangreat" monster; draw 2 cards. You can only use 1 "Salamangreat Gift" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 7.1 (8) | Thunder Dragon Discharge | Continuous Trap | |||
The activation of your Thunder monsters' effects cannot be negated. Once per turn, if a "Thunder Dragon" monster(s) is Normal or Special Summoned to your field: You can target 1 Spell/Trap on the field; banish 1 Thunder monster from your Deck, and if you do, destroy that target. | ||||||
▶︎ Deck | 7.1 (22) | Wall of Revealing Light | Continuous Trap | |||
Activate by paying any multiple of 1000 Life Points. Monsters your opponent controls cannot attack if their ATK is less than or equal to the amount you paid. | ||||||
▶︎ Deck | 7.1 (12) | Forgotten Temple of the Deep | Continuous Trap | |||
While this card is on the field, this card's name becomes "Umi". Once per turn: You can target 1 Level 4 or lower Fish, Sea Serpent or Aqua-Type monster you control; banish that target. During your End Phase: Special Summon the monster(s) banished by this effect. | ||||||
▶︎ Deck | 7.1 (14) | Magicians' Defense | Continuous Trap | |||
While you control a Spellcaster-Type monster, any damage you take is halved. (You cannot halve the same damage twice this way.) If this card is sent from the field to the Graveyard: You can target 1 Spellcaster-Type monster in your Graveyard; Special Summon it. | ||||||
▶︎ Deck | 7.1 (17) | Yang Zing Unleashed | Continuous Trap | |||
All monsters your opponent controls must attack, if able. During either player's Main Phase or Battle Phase: You can send this face-up card from your Spell & Trap Zone to the Graveyard; immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using 1 or more "Yang Zing" monsters you control as Synchro Materials. | ||||||
▶︎ Deck | 7.1 (14) | Quantum Cat | Continuous Trap | |||
Activate this card by declaring 1 Monster Type and 1 Attribute; Special Summon this card as a Normal Monster (Level 4/ATK 0/DEF 2200) with that Type and Attribute. (This card is also still a Trap.) | ||||||
▶︎ Deck | 7.1 (8) | World Legacy's Sorrow | Counter Trap | |||
When your opponent activates a Spell/Trap Card, or monster effect, while you control a co-linked monster(s): Negate the activation, and if you do, destroy that card. You can only activate 1 "World Legacy's Sorrow" per turn. | ||||||
▶︎ Deck | 7.1 (10) | Raidraptor's Phantom Knights Claw | Counter Trap | |||
When a monster effect is activated: Detach 1 material from your DARK Xyz Monster; negate the activation, and if you do, destroy that card, then if the detached material was a "The Phantom Knights", "Raidraptor", or "Xyz Dragon" card, 1 "Raidraptor" Xyz Monster you control gains ATK equal to that destroyed monster's original ATK. You can only activate 1 "Raidraptor's Phantom Knights Claw" per turn. | ||||||
▶︎ Deck | 7 (16) | Insect Knight | Normal Monster | |||
- | 4 | Insect | 1900 | 1500 | ||
Of all Insect fighters, he is the paragon of the Indestructible Insect Invaders, which only the elite of the elite can join. We can no longer ignore their unmatched battle prowess. | ||||||
▶︎ Deck | 7 (2) | Loris, Lady of Lament | Effect Monster | |||
- | 3 | Fiend | 1500 | 500 | ||
You can target 3 or 6 of your Normal Traps that are banished and/or in your GY; place them on the bottom of your Deck in any order, then draw 1 card for every 3 cards placed. If another monster(s) is Tributed, or if a Normal Trap(s) is sent to your GY by an opponent's card effect (except during the Damage Step): You can target 1 Normal Trap in your GY; Set it. You can only use each effect of "Loris, Lady of Lament" once per turn. | ||||||
▶︎ Deck | 7 (24) | Dodger Dragon | Effect Monster | |||
- | 4 | Dragon | 1900 | 1200 | ||
This card's Normal Summon cannot be negated. After this card was Normal Summoned, your opponent cannot activate Counter Trap Cards for the rest of that turn. | ||||||
▶︎ Deck | 7 (19) | Amaterasu |
Effect Monster Spirit Monster |
|||
- | 9 | Fairy | 3000 | 3000 | ||
Cannot be Normal or Special Summoned. During either player's turn, when your opponent activates a card or effect that targets this face-down monster: You can change this card to face-up Defense Position; draw 1 card. If this card is flipped face-up: Banish all other cards on the field. Once per turn, during the End Phase, if this card was flipped face-up this turn: Return it to the hand. | ||||||
▶︎ Deck | 7 (8) | Aromage Cananga | Effect Monster | |||
- | 3 | Plant | 1400 | 1000 | ||
While your LP is higher than your opponent's, face-up monsters your opponent controls lose 500 ATK and DEF. Once per turn, if you gain LP: Target 1 Spell/Trap Card your opponent controls; return it to the hand. | ||||||
▶︎ Deck | 7 (9) | Parl, Hermit of Dark World | Effect Monster | |||
- | 1 | Fiend | 300 | 100 | ||
If this card is discarded to the GY by card effect: You can target 1 "Dark World" monster in your GY, except "Parl, Hermit of Dark World"; Special Summon it to either field, then, if this card was discarded from your hand to your GY by an opponent's card effect, you can Special Summon, to either field, 1 of your Fiend monsters that is banished, or in your hand or GY. You can only use this effect of "Parl, Hermit of Dark World" once per turn. | ||||||
▶︎ Deck | 7 (8) | Artifact Mjollnir | Effect Monster | |||
- | 5 | Fairy | 1300 | 1800 | ||
You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. If this card is Special Summoned during your opponent's turn: Target 1 "Artifact" monster in your GY; Special Summon it in Defense Position, also you cannot Special Summon monsters until the end of the next turn, except "Artifact" monsters. You can only use this effect of "Artifact Mjollnir" once per turn. | ||||||
▶︎ Deck | 7 (20) | D.D. Scout Plane | Effect Monster | |||
- | 2 | Machine | 800 | 1200 | ||
During the End Phase, if this card is currently banished, and was banished this turn: Special Summon it in face-up Attack Position. This effect can only activate once per turn. | ||||||
▶︎ Deck | 7 (9) | Water Dragon Cluster | Effect Monster | |||
- | 10 | Sea Serpent | 2800 | 2600 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Bonding" Spell/Trap. If this card is Special Summoned: You can activate this effect; Effect Monsters your opponent currently controls cannot activate their effects for the rest of this turn, also change their ATK to 0 until the end of this turn. (Quick Effect): You can Tribute this card; Special Summon 2 "Water Dragon" from your hand and/or Deck in Defense Position, ignoring their Summoning conditions. | ||||||
▶︎ Deck | 7 (6) | Infernoble Knight Astolfo | Effect Monster | |||
- | 1 | Warrior | 500 | 200 | ||
You can banish 1 FIRE Warrior monster from your hand or GY; Special Summon this card from your hand, then you can make this card's Level become the Level of that banished monster. You can banish this card from your GY; Special Summon this banished card during your second Standby Phase after this effect's activation, then you can Special Summon 1 of your FIRE Warrior monsters that is banished or in your GY. You can only use each effect of "Infernoble Knight Astolfo" once per Duel. | ||||||
▶︎ Deck | 7 (12) | Performapal Secondonkey | Effect Monster | |||
- | 4 | Beast | 1000 | 2000 | ||
When this card is Normal or Special Summoned: You can send 1 "Performapal" monster from your Deck to the Graveyard, except "Performapal Secondonkey". If you have 2 cards in your Pendulum Zones, you can add it to your hand instead. | ||||||
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