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HOME > Yu-Gi-Oh! Card Search > Search result
Search result Showing 5,221 to 5,250 of 12,274
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
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7.1 (16) | Converging Wishes | Normal Trap | |||
If you have 5 or more Dragon Synchro Monsters with different names in your GY: Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), and equip it with this card, but banish it during the End Phase. That equipped monster gains ATK equal to the combined ATK of all Dragon Synchro Monsters in your GY. Each time that equipped monster destroys an opponent's monster by battle: You can banish 1 Dragon Synchro Monster from your GY; that equipped monster can attack an opponent's monster again in a row. | ||||||
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7.1 (9) | Destruction Sword Flash | Normal Trap | |||
If you control a Fusion Monster that lists "Buster Blader" as Material: Banish all monsters your opponent controls. When a card or effect is activated that targets a "Buster Blader" monster(s) you control (except during the Damage Step): You can banish this card from your Graveyard; negate that effect, and if you do, destroy that card. | ||||||
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7.1 (19) | Burst Rebirth | Normal Trap | |||
Pay 2000 Life Points, then target 1 monster in your Graveyard; Special Summon that target in face-down Defense Position. | ||||||
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7.1 (10) | Possessed Partnerships | Normal Trap | |||
Special Summon 1 Spellcaster monster with 1500 DEF from your hand or GY in Attack Position or face-down Defense Position, then, if you control monsters with 2 or more different Attributes, you can destroy 1 face-up card on the field. You can banish this card from your GY, then target 1 "Possessed" Continuous Spell/Trap in your GY; place it face-up on your field. You can only use 1 "Possessed Partnerships" effect per turn, and only once that turn. | ||||||
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7.1 (15) | Phantom Knights' Wing | Normal Trap | |||
Target 1 face-up monster on the field; it gains 500 ATK, also the first time that target would be destroyed by battle or card effect this turn, it is not destroyed. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Wing" once per turn. | ||||||
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7.1 (14) | Training Fur Hire, Fur All Your Training Needs | Continuous Trap | |||
If a face-up monster(s) "Fur Hire" you control is destroyed by battle or an opponent's card effect: You can target 1 of those monsters; Special Summon 1 monster "Fur Hire" from your Deck, whose Level is lower than that target's original Level. You can only use this effect of "Training Fur Hire, Fur All Your Training Needs" once per turn. | ||||||
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7.1 (19) | Cyber Network | Continuous Trap | |||
Destroy this card during your 3rd Standby Phase after activation. Once per turn, if "Cyber Dragon" is on the field: You can banish 1 LIGHT Machine monster from your Deck. If this card is sent from the field to the GY: Special Summon as many of your banished LIGHT Machine monsters as possible, and if you do, destroy all Spells and Traps you control. Monsters that were Special Summoned by this effect cannot activate their effects. You cannot conduct your Battle Phase the turn you activate this effect. | ||||||
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7.1 (8) | Thunder Dragon Discharge | Continuous Trap | |||
The activation of your Thunder monsters' effects cannot be negated. Once per turn, if a "Thunder Dragon" monster(s) is Normal or Special Summoned to your field: You can target 1 Spell/Trap on the field; banish 1 Thunder monster from your Deck, and if you do, destroy that target. | ||||||
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7.1 (22) | Wall of Revealing Light | Continuous Trap | |||
Activate by paying any multiple of 1000 Life Points. Monsters your opponent controls cannot attack if their ATK is less than or equal to the amount you paid. | ||||||
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7.1 (14) | Predaplanet | Continuous Trap | |||
If a monster with a Predator Counter leaves the field while this card is face-up on the field: Add 1 "Predap" card from your Deck to your hand. You can only use this effect of "Predaplanet" once per turn. You can banish this card from your Graveyard; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. Only "Predaplant" monsters can be used as Fusion Materials for a Fusion Summon using this effect. | ||||||
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7.1 (12) | Forgotten Temple of the Deep | Continuous Trap | |||
While this card is on the field, this card's name becomes "Umi". Once per turn: You can target 1 Level 4 or lower Fish, Sea Serpent or Aqua-Type monster you control; banish that target. During your End Phase: Special Summon the monster(s) banished by this effect. | ||||||
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7.1 (14) | Magicians' Defense | Continuous Trap | |||
While you control a Spellcaster-Type monster, any damage you take is halved. (You cannot halve the same damage twice this way.) If this card is sent from the field to the Graveyard: You can target 1 Spellcaster-Type monster in your Graveyard; Special Summon it. | ||||||
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7.1 (17) | Yang Zing Unleashed | Continuous Trap | |||
All monsters your opponent controls must attack, if able. During either player's Main Phase or Battle Phase: You can send this face-up card from your Spell & Trap Zone to the Graveyard; immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using 1 or more "Yang Zing" monsters you control as Synchro Materials. | ||||||
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7.1 (14) | Quantum Cat | Continuous Trap | |||
Activate this card by declaring 1 Monster Type and 1 Attribute; Special Summon this card as a Normal Monster (Level 4/ATK 0/DEF 2200) with that Type and Attribute. (This card is also still a Trap.) | ||||||
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7.1 (8) | World Legacy's Sorrow | Counter Trap | |||
When your opponent activates a Spell/Trap Card, or monster effect, while you control a co-linked monster(s): Negate the activation, and if you do, destroy that card. You can only activate 1 "World Legacy's Sorrow" per turn. | ||||||
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7 (24) | Dodger Dragon | Effect Monster | |||
- | 4 | Dragon | 1900 | 1200 | ||
This card's Normal Summon cannot be negated. After this card was Normal Summoned, your opponent cannot activate Counter Trap Cards for the rest of that turn. | ||||||
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7 (19) | Amaterasu |
Effect Monster Spirit Monster |
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- | 9 | Fairy | 3000 | 3000 | ||
Cannot be Normal or Special Summoned. During either player's turn, when your opponent activates a card or effect that targets this face-down monster: You can change this card to face-up Defense Position; draw 1 card. If this card is flipped face-up: Banish all other cards on the field. Once per turn, during the End Phase, if this card was flipped face-up this turn: Return it to the hand. | ||||||
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7 (9) | Parl, Hermit of Dark World | Effect Monster | |||
- | 1 | Fiend | 300 | 100 | ||
If this card is discarded to the GY by card effect: You can target 1 "Dark World" monster in your GY, except "Parl, Hermit of Dark World"; Special Summon it to either field, then, if this card was discarded from your hand to your GY by an opponent's card effect, you can Special Summon, to either field, 1 of your Fiend monsters that is banished, or in your hand or GY. You can only use this effect of "Parl, Hermit of Dark World" once per turn. | ||||||
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7 (20) | D.D. Scout Plane | Effect Monster | |||
- | 2 | Machine | 800 | 1200 | ||
During the End Phase, if this card is currently banished, and was banished this turn: Special Summon it in face-up Attack Position. This effect can only activate once per turn. | ||||||
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7 (9) | Water Dragon Cluster | Effect Monster | |||
- | 10 | Sea Serpent | 2800 | 2600 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Bonding" Spell/Trap. If this card is Special Summoned: You can activate this effect; Effect Monsters your opponent currently controls cannot activate their effects for the rest of this turn, also change their ATK to 0 until the end of this turn. (Quick Effect): You can Tribute this card; Special Summon 2 "Water Dragon" from your hand and/or Deck in Defense Position, ignoring their Summoning conditions. | ||||||
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7 (6) | Infernoble Knight Astolfo | Effect Monster | |||
- | 1 | Warrior | 500 | 200 | ||
You can banish 1 FIRE Warrior monster from your hand or GY; Special Summon this card from your hand, then you can make this card's Level become the Level of that banished monster. You can banish this card from your GY; Special Summon this banished card during your second Standby Phase after this effect's activation, then you can Special Summon 1 of your FIRE Warrior monsters that is banished or in your GY. You can only use each effect of "Infernoble Knight Astolfo" once per Duel. | ||||||
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7 (12) | Performapal Secondonkey | Effect Monster | |||
- | 4 | Beast | 1000 | 2000 | ||
When this card is Normal or Special Summoned: You can send 1 "Performapal" monster from your Deck to the Graveyard, except "Performapal Secondonkey". If you have 2 cards in your Pendulum Zones, you can add it to your hand instead. | ||||||
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7 (26) | Royal Magical Library | Effect Monster | |||
- | 4 | Spellcaster | 0 | 2000 | ||
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can remove 3 Spell Counters from this card; draw 1 card. | ||||||
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7 (17) | Ojama Blue | Effect Monster | |||
- | 2 | Beast | 0 | 1000 | ||
When this card is destroyed by battle and sent to the GY: You can add 2 "Ojama" cards from your Deck to your hand. | ||||||
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7 (11) | Gusto Gulldo |
Effect Monster Tuner Monster |
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- | 3 | Winged Beast | 500 | 500 | ||
When this card is sent from the field to the Graveyard: You can Special Summon 1 Level 2 or lower "Gusto" monster from your Deck. | ||||||
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7 (7) | Gizmek Makami, the Ferocious Fanged Fortress | Effect Monster | |||
- | 6 | Machine | 2150 | 2150 | ||
While 6 or more of your cards are banished, you can Normal Summon this card without Tributing. You can only use each of the following effects of "Gizmek Makami, the Ferocious Fanged Fortress" once per turn. If this card is Normal or Special Summoned: You can discard 1 monster; add 1 monster whose ATK equals its own DEF from your Deck to your hand, except "Gizmek Makami, the Ferocious Fanged Fortress". If this card in the Monster Zone is destroyed: You can shuffle 6 of your banished cards into the Deck. | ||||||
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7 (24) | Trifortressops | Effect Monster | |||
- | 6 | Machine | 1600 | 2800 | ||
During either player's turn, if your opponent Summoned 3 or more monsters this turn: You can Special Summon this card from your hand. If Summoned this way, it is unaffected by other cards' effects, but loses 500 DEF during each player's Standby Phase. | ||||||
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7 (8) | B.E.S. Blaster Cannon Core | Effect Monster | |||
- | 9 | Machine | 2500 | 3000 | ||
If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "B.E.S. Blaster Cannon Core" once per turn this way. If this card is Normal or Special Summoned: Place 3 counters on this card. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: Remove 1 counter from this card. If you cannot, destroy it. | ||||||
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7 (11) | B.E.S. Big Core MK-2 | Effect Monster | |||
- | 6 | Machine | 2400 | 1100 | ||
If you control no monsters, you can Normal Summon this card without Tributing.When this card is Special Summoned, place 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it. | ||||||
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7 (5) | Queen Butterfly Danaus | Effect Monster | |||
- | 8 | Insect | 2800 | 1900 | ||
If you control this Normal Summoned/Set card (Quick Effect): You can target up to 3 Level 4 or lower Insect monsters in your GY; change this card's ATK to 0, and if you do, Special Summon those monsters, but their effects are negated. You can only use this effect of "Queen Butterfly Danaus" once per turn. | ||||||
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