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HOME > Yu-Gi-Oh! Card Search > Search result
Type is "Machine". Search result Showing 361 to 390 of 925
Type is "Machine".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 7.6 (33) | Number 15: Gimmick Puppet Giant Grinder |
Xyz Monster Effect Monster |
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- | 8 | Machine | 1500 | 2500 | |||||||||
2 Level 8 monsters Up to twice per turn, during your Main Phase 1: You can detach 1 material from this card, then target 1 Special Summoned monster your opponent controls; destroy it, then if it was an Xyz Monster, inflict damage to your opponent equal to its original ATK. |
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▶︎ Deck | 7.6 (7) | Dinomist Plesios |
Pendulum Monster Effect Monster |
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- | 4 | Machine | 1700 | 1400 | |||||||||
Pendulum Effect Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card. Card Text All face-up monsters your opponent controls lose 100 ATK and DEF for each "Dinomist" card you control. |
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▶︎ Deck | 7.6 (11) | Longirsu, the Orcust Orchestrator |
Link Monster Effect Monster |
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- | - | Machine | 2500 | - | |||||||||
2+ Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by card effects. You can target 2 of your banished Machine monsters; shuffle them into the Deck, then you can send 1 linked monster your opponent controls to the GY. This card cannot attack the turn you activate this effect. You can only use this effect of "Longirsu, the Orcust Orchestrator" once per turn.
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▶︎ Deck | 7.5 (31) | Unknown Synchron |
Effect Monster Tuner Monster |
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- | 1 | Machine | 0 | 0 | |||||||||
If only your opponent controls a monster, you can Special Summon this card (from your hand). You can only Special Summon "Unknown Synchron" once per Duel this way. | |||||||||||||
▶︎ Deck | 7.5 (2) | Gizmek Inaba, the Hopping Hare of Hakuto | Effect Monster | ||||||||||
- | 1 | Machine | 50 | 50 | |||||||||
When this card is Normal Summoned: You can Special Summon 1 Machine monster whose ATK equals its own DEF from your hand in Defense Position. You can banish this card from your GY, then target 1 Machine monster you control whose ATK equals its own DEF; this turn, you cannot declare attacks, except with that monster, also its ATK/DEF become the combined original ATK of all Machine monsters you currently control whose ATK equals their own DEF. You can only use this effect of "Gizmek Inaba, the Hopping Hare of Hakuto" once per turn. | |||||||||||||
▶︎ Deck | 7.5 (22) | Gimmick Puppet Scissor Arms | Effect Monster | ||||||||||
- | 4 | Machine | 1200 | 600 | |||||||||
When this card is Normal Summoned: You can send 1 "Gimmick Puppet" monster from your Deck to the Graveyard. | |||||||||||||
▶︎ Deck | 7.5 (6) | Crystron Prasiortle | Effect Monster | ||||||||||
- | 2 | Machine | 500 | 2000 | |||||||||
You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also, destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; Special Summon 1 "Crystron" monster from your hand. You can only use 1 "Crystron Prasiortle" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 7.5 (13) | Mecha Phantom Beast Coltwing | Effect Monster | ||||||||||
- | 4 | Machine | 1600 | 1500 | |||||||||
If this card is Special Summoned: Special Summon 2 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0). You must control another "Mecha Phantom Beast" monster to activate and to resolve this effect. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 2 Tokens, then target 1 card your opponent controls; destroy that target, and if you do, banish it. | |||||||||||||
▶︎ Deck | 7.5 (6) | Springans Branga | Effect Monster | ||||||||||
- | 8 | Machine | 500 | 2500 | |||||||||
If this card is in your hand, field, or GY: You can target 1 "Springans" Xyz Monster you control; attach this card to it as material. You can banish this card and 1 "Springans" monster with a different name from your GY; add 1 "Springans" card from your Deck to your hand. You can only use each effect of "Springans Branga" once per turn. | |||||||||||||
▶︎ Deck | 7.5 (4) | S-Force Dog Tag | Effect Monster | ||||||||||
- | 5 | Machine | 1600 | 2100 | |||||||||
During your Main Phase, your opponent cannot activate the effects of monsters in the same column as one of your "S-Force" monsters. If your opponent Normal or Special Summons a monster(s) while you control an "S-Force" monster (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "S-Force Dog Tag" once per turn. | |||||||||||||
▶︎ Deck | 7.5 (26) | Solar Wind Jammer | Effect Monster | ||||||||||
- | 5 | Machine | 800 | 2400 | |||||||||
If you control no monsters, you can Special Summon this card (from your hand), but its original ATK and DEF become halved. During each of your Standby Phases: Increase the Level of this card by 1. There can only be 1 "Solar Wind Jammer" on the field. | |||||||||||||
▶︎ Deck | 7.5 (11) | Superheavy Samurai Trumpeter |
Effect Monster Tuner Monster |
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- | 2 | Machine | 300 | 600 | |||||||||
If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. If this card is Tributed for the Tribute Summon of a "Superheavy Samurai" monster and sent to the Graveyard, and you have no Spell/Trap Cards in your Graveyard: You can Special Summon this card. | |||||||||||||
▶︎ Deck | 7.5 (14) | Superheavy Samurai Ogre Shutendoji |
Synchro Monster Effect Monster |
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- | 6 | Machine | 500 | 2500 | |||||||||
1 Machine-Type Tuner + 1 or more non-Tuner "Superheavy Samurai" monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. When this card is Synchro Summoned, while you have no Spell/Trap Cards in your Graveyard: You can destroy all Spell and Trap Cards your opponent controls. |
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▶︎ Deck | 7.5 (10) | Number 4: Numeron Gate Catvari |
Xyz Monster Effect Monster |
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- | 1 | Machine | 1000 | 100 | |||||||||
3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn. |
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▶︎ Deck | 7.5 (2) | Symphonic Warrior DJJ |
Pendulum Monster Effect Monster |
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- | 4 | Machine | 1200 | 1200 | |||||||||
Pendulum Effect Once per turn, during your Main Phase: You can flip 1 face-down Defense Position "Symphonic Warrior" monster you control to face-up Defense Position. If a "Symphonic Warrior" monster's effect is activated (except during the Damage Step): You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Symphonic Warrior DJJ" once per turn. Card Text If this card is Normal or Special Summoned: You can Special Summon 1 "Symphonic Warrior" monster from your Deck in face-down Defense Position, except "Symphonic Warrior DJJ", or, if "Symph Amplifire" is in your Field Zone, you can Special Summon 1 "Symphonic Warrior" monster from your Deck instead, except "Symphonic Warrior DJJ", but negate its effects. You can only use this effect of "Symphonic Warrior DJJ" once per turn. |
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▶︎ Deck | 7.5 (11) | Dinomist Rex |
Pendulum Monster Effect Monster |
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- | 5 | Machine | 2400 | 2200 | |||||||||
Pendulum Effect Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card. Card Text If this card attacks, at the end of the Damage Step: You can Tribute 1 other "Dinomist" monster, then activate 1 of these effects; ●This card can attack an opponent's monster again in a row, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. ●Shuffle 1 card from your opponent's hand (at random) or their side of the field into the Deck, then this card gains 100 ATK. |
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▶︎ Deck | 7.4 (17) | Gimmick Puppet Terror Baby | Effect Monster | ||||||||||
- | 4 | Machine | 500 | 0 | |||||||||
When this card is Normal Summoned: You can target 1 "Gimmick Puppet" monster in your GY, except "Gimmick Puppet Terror Baby"; Special Summon it in Defense Position. You can banish this card from your GY; your opponent cannot activate cards or effects in response to the activation of your "Gimmick Puppet" monster effects this turn. | |||||||||||||
▶︎ Deck | 7.4 (26) | Gimmick Puppet Magnet Doll | Effect Monster | ||||||||||
- | 8 | Machine | 1000 | 1000 | |||||||||
If your opponent controls a monster, and all monsters you control are face-up "Gimmick Puppet" monsters (min. 1), you can Special Summon this card (from your hand). | |||||||||||||
▶︎ Deck | 7.4 (7) | Kozmo Dark Eclipser | Effect Monster | ||||||||||
- | 9 | Machine | 3000 | 2600 | |||||||||
Cannot be targeted by an opponent's card effects. During either player's turn, when a Trap Card is activated: You can banish 1 "Kozmo" monster from your Graveyard; negate the activation, and if you do, destroy that card. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; add 1 Level 8 or lower "Kozmo" monster from your Deck to your hand. | |||||||||||||
▶︎ Deck | 7.4 (12) | Symphonic Warrior Basses |
Effect Monster Tuner Monster |
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- | 1 | Machine | 600 | 400 | |||||||||
Once per turn, you can select 1 face-up "Symphonic Warrior" monster on the field. Increase its Level by the number of cards in your hand; this increase lasts until the End Phase. You can remove from play this card from your Graveyard to select 1 face-up "Symphonic Warrior" monster you control, and increase its Level by the number of cards in your hand; this increase lasts until the End Phase. | |||||||||||||
▶︎ Deck | 7.4 (8) | Vic Viper T301 | Effect Monster | ||||||||||
- | 4 | Machine | 1200 | 800 | |||||||||
When an attack is declared involving your face-up monster and an opponent's monster: You can Special Summon this card from your hand or GY, but banish it when it leaves the field. You can only use this effect of "Vic Viper T301" once per turn. Other LIGHT Machine monsters you control gain 1200 ATK. | |||||||||||||
▶︎ Deck | 7.4 (5) | F.A. Whip Crosser | Effect Monster | ||||||||||
- | 4 | Machine | 0 | 1000 | |||||||||
Gains ATK equal to its Level x 300. Your opponent must pay 300 LP to activate the effect of a monster whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If this card is Level 7 or higher, your opponent cannot discard or send cards from their hand to the GY to activate a card effect. | |||||||||||||
▶︎ Deck | 7.4 (17) | Deskbot 002 | Effect Monster | ||||||||||
- | 2 | Machine | 500 | 500 | |||||||||
If this card is Special Summoned: You can add 1 "Deskbot" card from your Deck to your hand. All Machine-Type monsters you control gain 500 ATK and DEF, except this card. | |||||||||||||
▶︎ Deck | 7.4 (8) | Superheavy Samurai Commander Shanawo |
Synchro Monster Pendulum Monster Effect Monster |
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- | 8 | Machine | 2000 | 2500 | |||||||||
Pendulum Effect When an opponent's monster declares an attack: You can Special Summon this card, then if you have no Spells/Traps in your GY, change that opponent's monster's ATK to 0, also negate its effects. You can only use this effect of "Superheavy Samurai Commander Shanawo" once per turn. Card Text 1 Tuner + 1+ non-Tuner monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn, during the Battle Phase, if you control this Synchro Summoned card (Quick Effect): You can Special Summon 1 "Superheavy Samurai" monster Card from your GY or face-up Spell & Trap Zone, then you can place this card in your Pendulum Zone. |
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▶︎ Deck | 7.4 (9) | Number 3: Numeron Gate Trini |
Xyz Monster Effect Monster |
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- | 1 | Machine | 1000 | 100 | |||||||||
3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn. |
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▶︎ Deck | 7.4 (9) | Number 2: Numeron Gate Dve |
Xyz Monster Effect Monster |
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- | 1 | Machine | 1000 | 100 | |||||||||
3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn. |
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▶︎ Deck | 7.4 (9) | Deskbot 008 |
Pendulum Monster Effect Monster |
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- | 8 | Machine | 500 | 500 | |||||||||
Pendulum Effect You cannot Pendulum Summon monsters, except "Deskbot" monsters. This effect cannot be negated. Card Text This card gains 500 ATK for each "Deskbot" card in your Graveyard. Your opponent cannot target face-up "Deskbot" cards with card effects, except this one. This card can make up to 2 attacks on monsters during each Battle Phase. |
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▶︎ Deck | 7.4 (8) | Deskbot 007 |
Pendulum Monster Effect Monster |
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- | 7 | Machine | 500 | 500 | |||||||||
Pendulum Effect You cannot Pendulum Summon monsters, except "Deskbot" monsters. This effect cannot be negated. Card Text This card gains 500 ATK for each "Deskbot" card in your Graveyard. Monsters your opponent controls cannot target face-up "Deskbot" monsters for attacks, except this one. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. |
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▶︎ Deck | 7.4 (10) | Deskbot 005 |
Pendulum Monster Effect Monster |
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- | 5 | Machine | 500 | 500 | |||||||||
Pendulum Effect You cannot Pendulum Summon monsters, except "Deskbot" monsters. This effect cannot be negated. Card Text If this card is Normal or Special Summoned: You can target 1 Spell/Trap Card on the field; destroy it. This card gains 500 ATK for each face-up "Deskbot" monster in your Extra Deck. If this card in the Pendulum Zone is destroyed: You can target 1 "Deskbot" monster in your Graveyard; Special Summon it. You can only use this effect of "Deskbot 005" once per turn. |
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▶︎ Deck | 7.4 (5) | Vaylantz Dominator Duke |
Pendulum Monster Effect Monster |
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- | 8 | Machine | 2000 | 2000 | |||||||||
Pendulum Effect If "Vaylantz World - Konig Wissen" is in a Field Zone or if you control a FIRE "Vaylantz" monster: You can Special Summon this card to your Main Monster Zone in its same column. You can only use this effect of "Vaylantz Dominator Duke" once per turn. Card Text You can target 1 Set card in the Spell & Trap Zone; that Set card cannot be activated this turn (even if this card leaves the field). If this card in the Monster Zone moves to another Monster Zone: You can target 1 face-up monster in your opponent's Main Monster Zone; take control of that face-up monster, but it cannot declare an attack nor activate its effects, also it is treated as a "Vaylantz" monster. You can only use each effect of "Vaylantz Dominator Duke" once per turn. |
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