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HOMEYu-Gi-Oh! Card Search > Search result

Card-Type is "Counter Trap". Search result  Showing 61 to 90 of 160

Card-Type is "Counter Trap".

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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
鋼核の輝き ▶︎ Deck 7.2 9 Iron Core Luster Counter Trap
Reveal 1 "Iron Core of Koa'ki Meiru" in your hand. Negate the activation of your opponent's Spell or Trap Card, and destroy it.
暗黒界の懲罰 ▶︎ Deck 7.1 8 Dark World Punishment Counter Trap
When a monster(s) would be Normal or Special Summoned: You can negate the Summon, and if you do, destroy that monster(s), then discard 1 Fiend monster. If a "Dark World" monster(s) you control would be destroyed by battle or an opponent's card effect, you can banish this card from your GY instead. You can only use each effect of "Dark World Punishment" once per turn.
フレムベルカウンター ▶︎ Deck 7.1 12 Flamvell Counter Counter Trap
When a Spell/Trap Card is activated: Banish 1 FIRE monster with 200 DEF from your Graveyard; negate the activation, and if you do, destroy it.
RR-ファントム・クロー ▶︎ Deck 7.1 9 Raidraptor's Phantom Knights Claw Counter Trap
When a monster effect is activated: Detach 1 material from your DARK Xyz Monster; negate the activation, and if you do, destroy that card, then if the detached material was a "The Phantom Knights", "Raidraptor", or "Xyz Dragon" card, 1 "Raidraptor" Xyz Monster you control gains ATK equal to that destroyed monster's original ATK. You can only activate 1 "Raidraptor's Phantom Knights Claw" per turn.
グレイドル・コンバット ▶︎ Deck 7 6 Graydle Combat Counter Trap
When a Spell/Trap Card, or monster effect, that targets exactly 1 "Graydle" monster you control (and no other cards) is activated: Activate 1 of these effects;
●The activated effect becomes "Destroy that monster".
●Negate the activation, and if you do, destroy that card.
星遺物に響く残叫 ▶︎ Deck 7 7 World Legacy's Sorrow Counter Trap
When your opponent activates a Spell/Trap Card, or monster effect, while you control a co-linked monster(s): Negate the activation, and if you do, destroy that card. You can only activate 1 "World Legacy's Sorrow" per turn.
セイバー・ホール ▶︎ Deck 7 11 Saber Hole Counter Trap
Activate only while you control a face-up "X-Saber" monster. Negate the Summon of a monster, and destroy it.
ドライトロン流星群 ▶︎ Deck 7 8 Drytron Meteor Shower Counter Trap
When your opponent Normal or Special Summons a monster(s), while you control a Ritual Monster: Negate the Summon, and if you do, shuffle that monster into the Deck. You can only activate 1 "Drytron Meteor Shower" per turn.
見切りの極意 ▶︎ Deck 7 20 Showdown of the Secret Sense Scroll Techniques Counter Trap
When your opponent activates a Spell/Trap Card, or monster effect, with the same name as a card in their GY: Negate the activation, and if you do, destroy that card.
直通断線 ▶︎ Deck 6.9 7 Broken Line Counter Trap
When a Spell/Trap Card, or monster effect, is activated in this card's column, while this card is Set: Negate the activation, and if you do, destroy that card.
神の忠告 ▶︎ Deck 6.8 28 Solemn Scolding Counter Trap
If this is the only Set card in your Spell & Trap Zone, when a monster would be Summoned, OR a Spell Card, Trap Card, or monster effect is activated: Pay 3000 LP; negate the Summon or activation, and if you do, destroy that card.
しっぺ返し ▶︎ Deck 6.8 18 Retort Counter Trap
When your opponent activates a Spell/Trap Card with the same name as one in your Graveyard: Negate the activation, and if you do, destroy that card. Then you can add 1 card with that name from your Graveyard to your hand.
ドラグニティ・ヴォイド ▶︎ Deck 6.8 6 Dragunity Oubliette Counter Trap
When your opponent activates a Spell/Trap Card while you control a "Dragunity" Synchro Monster: Negate the activation, and if you do, banish that card, then if you control a Level 10 "Dragunity" monster, you can have 1 "Dragunity" monster you control gain 100 ATK for each face-up card that is currently banished. You can only activate 1 "Dragunity Oubliette" per turn.
リ・バウンド ▶︎ Deck 6.6 21 Rebound Counter Trap
When your opponent activates a Spell Card, Trap Card, or monster effect that returns a card(s) from the field to the hand: Negate that effect, and if you do, send 1 card from your opponent's hand (at random) or from their side of the field to the Graveyard. When this Set card is destroyed by your opponent's card effect and sent to the Graveyard: Draw 1 card.
ブラック・バード・クローズ ▶︎ Deck 6.5 15 Blackbird Close Counter Trap
When a monster your opponent controls activates its effect: You can send 1 face-up "Blackwing" monster you control to the GY; negate the activation, and if you do, destroy it, then, you can Special Summon 1 "Black-Winged Dragon" from your Extra Deck. If you control a "Blackwing" Synchro Monster or "Black-Winged Dragon", you can activate this card from your hand.
魔導人形の夜 ▶︎ Deck 6.5 23 Madolche Nights Counter Trap
When a monster effect is activated, if you have no monsters in your GY: Negate the activation, then if you control "Madolche Puddingcess", shuffle 1 random card from your opponent's hand into the Deck.
エレキャンセル ▶︎ Deck 6.3 9 Wattcancel Counter Trap
When your opponent would Normal or Special Summon a monster: Discard 1 "Watt" monster; negate the Summon and destroy it.
ブローニング・パワー ▶︎ Deck 6.3 9 Mind Over Matter Counter Trap
When a monster would be Normal or Special Summoned, OR a Spell/Trap Card is activated: Tribute 1 Psychic-Type monster; negate the Summon or activation, and if you do, destroy that card.
マジック・ドレイン ▶︎ Deck 6.3 25 Magic Drain Counter Trap
When your opponent activates a Spell Card: They can discard 1 Spell to negate this card's effect, otherwise negate the activation of their Spell Card, and if you do, destroy it.
オーバーウェルム ▶︎ Deck 6.2 14 Overwhelm Counter Trap
Activate only while you control a face-up Level 7 or higher monster that was Tribute Summoned. Negate the activation of a Trap Card or Effect Monster's effect and destroy that card.
超戦士の盾 ▶︎ Deck 6.2 5 Super Soldier Shield Counter Trap
When a Spell/Trap Card, or monster effect, is activated that targets a monster(s) on the field, while you control a "Black Luster Soldier" monster: Negate the activation, and if you do, destroy that card. If this card is in your Graveyard: You can remove 1 Spell Counter from your side of the field; Set this card, but banish it when it leaves the field.
エクシーズ・ブロック ▶︎ Deck 6.1 23 Xyz Block Counter Trap
When your opponent activates a monster effect: Detach 1 Xyz Material from a monster you control; negate the activation, and if you do, destroy that monster.
攻撃の無力化 ▶︎ Deck 6.1 35 Negate Attack Counter Trap
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, then end the Battle Phase.
D・バリア ▶︎ Deck 6.1 10 Morphtronic Forcefield Counter Trap
Negate the activation of a Spell or Trap Card that would destroy a face-up "Morphtronic" monster you control and destroy it. Add 1 "Morphtronic" card from your Deck to your hand.
盗賊の七つ道具 ▶︎ Deck 6.1 27 Seven Tools of the Bandit Counter Trap
When a Trap Card is activated: Pay 1000 LP; negate the activation, and if you do, destroy it.
借カラクリ整備蔵 ▶︎ Deck 6 7 Karakuri Cash Shed Counter Trap
Activate only if you control a "Karakuri" monster in face-up Defense Position. Negate the activation of an opponent's Spell/Trap Card and destroy it.
デストーイ・マーチ ▶︎ Deck 6 8 Frightfur March Counter Trap
When an opponent's Spell/Trap Card, or monster effect, is activated that targets a "Frightfur" monster(s) you control: Negate the activation, and if you do, destroy that card, then you can send 1 of the targeted "Frightfur" monsters to the Graveyard, and if you do, Special Summon 1 Level 8 or higher "Frightfur" Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) During your next End Phase, banish the monster Special Summoned by this effect.
騎士皇爆誕 ▶︎ Deck 6 5 Centur-Ion True Awakening Counter Trap
When a Spell/Trap Card, or monster effect, is activated: Send 1 face-up Monster Card from your Spell & Trap Zone to the GY; negate the activation, and if you do, destroy that card. You can only activate 1 "Centur-Ion True Awakening" per turn.
ヒーローズルール2 ▶︎ Deck 6 13 Hero's Rule 2 Counter Trap
Negate the activation of an Effect Monster, Spell or Trap Card that targets a card(s) in the Graveyard, and destroy it.
ブラック・ノーブル ▶︎ Deck 6 4 Black Shadow Squall Counter Trap
When a Spell/Trap Card is activated: Remove 1 Black Feather Counter from your field; negate the activation, and if you do, destroy that card. If you control "Black-Winged Dragon": You can Set this card from your GY, but banish it when it leaves the field. You can only use 1 "Black Shadow Squall" effect per turn, and only once that turn.
Other sorts : Card Registration Date, scale blue, scale red

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Keyword
Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
Rating Score
Japanese Only Cards


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