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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Continuous Trap". Search result Showing 61 to 90 of 494
Card-Type is "Continuous Trap".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 8.5 (11) | Angel Statue - Azurune | Continuous Trap | |||
Special Summon this card as an Effect Monster (Fairy/LIGHT/Level 4/ATK 1800/DEF 1800). (This card is also still a Trap.) Once per turn, when your opponent would Special Summon a monster(s) while this card is in your Monster Zone: You can send to the GY, 1 Continuous Trap in your Monster Zone that was Special Summoned from the Spell & Trap Zone; negate the Summon, and if you do, destroy that monster(s). When this card in the Monster Zone is destroyed by battle: You can destroy the monster that destroyed this card. | ||||||
▶︎ Deck | 8.5 (13) | Ghostrick Night | Continuous Trap | |||
While a "Ghostrick" monster is on the field, your opponent cannot Flip Summon. When this card in your possession is destroyed by your opponent's card and sent to your Graveyard: Your opponent cannot declare attacks for the rest of this turn. | ||||||
▶︎ Deck | 8.5 (11) | World Legacy's Secret | Continuous Trap | |||
When this card is activated: You can target 1 Level 5 or higher monster in your GY; Special Summon it. When this card leaves the field, destroy that monster. Negate any opponent's monster effect that activates in the same column as a "Mekk-Knight" monster you control. | ||||||
▶︎ Deck | 8.5 (15) | Gemini Ablation | Continuous Trap | |||
During the Main Phase: You can discard 1 card, then activate 1 of these effects; ●Special Summon 1 Gemini Monster from your Deck as an Effect Monster that gains its effects. ●Tribute 1 Gemini Monster, and if you do, Special Summon 1 FIRE Warrior monster from your hand or Deck. Then, if you Tributed a Gemini Monster that was treated as an Effect Monster and had gained its effects, you can also destroy 1 card on the field. You can only use this effect of "Gemini Ablation" once per turn. |
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▶︎ Deck | 8.5 (4) | Mementotlan Cranium Burst | Continuous Trap | |||
While you control a "Memento" monster, your opponent's monsters that can attack must attack the "Memento" monster you control with the highest ATK (their choice, if tied). When your opponent activates a monster effect on the field (except during the Damage Step): You can target 1 "Mementoal Tecuhtlica - Combined Creation" you control; it loses exactly 1000 ATK/DEF, and if it does, negate that activated effect. You can only activate this effect of "Mementotlan Cranium Burst" once per Chain. | ||||||
▶︎ Deck | 8.5 (2) | Etude of the Branded | Continuous Trap | |||
During either player's turn, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using monsters you control as material, including a Dragon monster. You can only use this effect of "Etude of the Branded" once per turn. While you control a "Bystial" monster, banish any monsters that would be sent to your opponent's GY as Tributes for their Ritual Summon, or as material for their Fusion, Synchro, or Link Summon. | ||||||
▶︎ Deck | 8.4 (33) | Eternal Soul | Continuous Trap | |||
Every "Dark Magician" in your Monster Zone is unaffected by your opponent's card effects. If this face-up card leaves the field: Destroy all monsters you control. You can only use the following effect of "Eternal Soul" once per turn. You can activate 1 of these effects; ●Special Summon 1 "Dark Magician" from your hand or GY. ●Add 1 "Dark Magic Attack" or "Thousand Knives" from your Deck to your hand. |
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▶︎ Deck | 8.4 (28) | Rivalry of Warlords Limited | Continuous Trap | |||
Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY. | ||||||
▶︎ Deck | 8.4 (10) | Pendulum Switch | Continuous Trap | |||
You can target 1 card in your Pendulum Zone; Special Summon it. You can target 1 Pendulum Monster in your Monster Zone; place that Pendulum Monster in your Pendulum Zone. You can only use 1 "Pendulum Switch" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 8.4 (5) | Starry Knight Arrival | Continuous Trap | |||
During the Main Phase: You can activate 1 of these effects; ●Target 1 Level 7 LIGHT Dragon monster you control; return it to the hand. ●Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can only use this effect of "Starry Knight Arrival" once per turn. |
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▶︎ Deck | 8.4 (29) | Metal Reflect Slime | Continuous Trap | |||
Special Summon this card in Defense Position as an Effect Monster (Aqua/WATER/Level 10/ATK 0/DEF 3000). (This card is also still a Trap.) If Summoned this way, this card cannot attack. | ||||||
▶︎ Deck | 8.4 (14) | Rebirth Judgment | Continuous Trap | |||
Once per turn: You can declare 1 Monster Type; monsters in the GYs become that Type for the rest of this turn (even if this card leaves the field). | ||||||
▶︎ Deck | 8.3 (12) | Amazoness Onslaught | Continuous Trap | |||
Once per turn, during the Battle Phase: You can Special Summon 1 "Amazoness" monster from your hand, and if you do, it gains 500 ATK until the end of this turn (even if this card leaves the field). After damage calculation, if your "Amazoness" monster battled an opponent's monster while this card is already face-up in your Spell & Trap Zone: You can banish that opponent's monster. If this card on the field is destroyed and sent to the GY: You can target 1 "Amazoness" monster in your GY; Special Summon it. | ||||||
▶︎ Deck | 8.3 (18) | Humid Winds | Continuous Trap | |||
You can pay 1000 LP; add 1 "Aroma" monster from your Deck to your hand. If your LP is lower than your opponent's: You can gain 500 LP. You can only use each effect of "Humid Winds" once per turn. | ||||||
▶︎ Deck | 8.3 (42) | Powerful Rebirth | Continuous Trap | |||
Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon that target. Increase its Level by 1 and ATK and DEF by 100. When that monster is destroyed, destroy this card. | ||||||
▶︎ Deck | 8.3 (12) | Empty Machine | Continuous Trap | |||
The first time this face-up card on the field would be destroyed by an opponent's card effect, it is not destroyed. Once per turn, you can activate 1 of these effects. ●Discard 1 Level 10 monster; draw 1 card. ●If this is the only card in your Spell & Trap Zone: Target 1 "Timelord" monster in your GY; shuffle it into the Deck, then, you can Set 1 "Infinite Machine" directly from your hand or Deck. |
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▶︎ Deck | 8.3 (23) | Zoma the Spirit | Continuous Trap | |||
Special Summon this card in Defense Position as an Effect Monster (Zombie/DARK/Level 4/ATK 1800/DEF 500). (This card is also still a Trap.) If this card Summoned this way is destroyed by battle: Inflict damage to your opponent equal to the ATK of the monster that destroyed it. | ||||||
▶︎ Deck | 8.3 (24) | Soul Drain | Continuous Trap | |||
Activate by paying 1000 LP. Monsters that are banished, as well as monsters in the GY, cannot activate their effects. | ||||||
▶︎ Deck | 8.3 (24) | Naturia Sacred Tree | Continuous Trap | |||
If this card is sent to the GY: Add 1 "Naturia" card from your Deck to your hand, except "Naturia Sacred Tree". You can only use 1 of the following effects of "Naturia Sacred Tree" per turn, and only once that turn. ●You can Tribute 1 EARTH Insect monster; Special Summon 1 Level 4 or lower EARTH Plant monster from your Deck. ●You can Tribute 1 EARTH Plant monster; Special Summon 1 Level 4 or lower EARTH Insect monster from your Deck. |
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▶︎ Deck | 8.3 (14) | Crystal Conclave | Continuous Trap | |||
Once per turn, if a face-up "Crystal Beast" monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Crystal Beast" monster from your Deck. You can send this face-up card from the field to the GY, then target 1 "Crystal Beast" card you control and 1 card on the field; return them to the hand. You cannot activate these effects in the same Chain. | ||||||
▶︎ Deck | 8.3 (16) | Dark Contract with the Witch | Continuous Trap | |||
You can send 1 "D/D" or "Dark Contract" card from your hand to the Graveyard, then target 1 card on the field; destroy it. You can only use this effect of "Dark Contract with the Witch" once per turn. All Fiend-Type monsters you control gain 1000 ATK during your opponent's turn only. Once per turn, during your Standby Phase: Take 1000 damage. | ||||||
▶︎ Deck | 8.2 (19) | And the Band Played On | Continuous Trap | |||
Neither player can Special Summon monsters with the same Level as those they control. Neither player can Special Summon monsters with the same Rank as those they control. | ||||||
▶︎ Deck | 8.2 (10) | Sea Stealth Attack | Continuous Trap | |||
When this card is activated: You can activate 1 "Umi" from your hand or GY. While "Umi" is on the field, this face-up card gains these effects. ●Once per turn: You can banish 1 WATER monster you control until the End Phase; this turn, face-up Spells/Traps you control cannot be destroyed by your opponent's card effects (even if this card leaves the field). ●At the start of the Damage Step, if your WATER monster whose original Level is 5 or higher battles an opponent's monster: Destroy that opponent's monster. |
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▶︎ Deck | 8.2 (6) | Double Hooking | Continuous Trap | |||
Activate by discarding 1 card, then target up to 2 monsters in your GY; Special Summon them. When any of those monsters leaves the field, destroy this card. When this card leaves the field, destroy those monster(s). You can only activate 1 "Double Hooking" per turn. | ||||||
▶︎ Deck | 8.2 (9) | Apophis the Swamp Deity | Continuous Trap | |||
During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 6/ATK 2000/DEF 2200) (this card is also still a Trap), then, you can negate the effects of face-up cards your opponent controls, up to the number of other Continuous Traps you control, until the end of this turn. | ||||||
▶︎ Deck | 8.1 (20) | Dark Smog | Continuous Trap | |||
Once per turn: You can target 1 monster in your opponent's GY; discard 1 Fiend monster, and if you do, banish that target. | ||||||
▶︎ Deck | 8.1 (28) | Mask of Restrict | Continuous Trap | |||
Neither player can Tribute cards. | ||||||
▶︎ Deck | 8.1 (52) | Royal Decree | Continuous Trap | |||
Negate all other Trap effects on the field. | ||||||
▶︎ Deck | 8.1 (11) | Huaquero of the Golden Land | Continuous Trap | |||
Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 8.1 (16) | Remove Brainwashing | Continuous Trap | |||
The control of all monsters on the field returns to the owners. | ||||||
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