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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Normal Trap". Search result Showing 571 to 600 of 1,199
Card-Type is "Normal Trap".
Search result. You can change the search conditions at the bottom of the screen.
Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
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5.5 (2) | Marincess Circulation | Normal Trap | |||
Target 1 WATER Link Monster you control; return it to the Extra Deck, and if you do, Special Summon 1 "Marincess" Link Monster from your Extra Deck with the same Link Rating but a different name, but it cannot attack directly or be destroyed by battle this turn. (This is treated as a Link Summon.) If you control a Link-3 or higher "Marincess" monster, you can activate this card from your hand. | ||||||
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5.5 (6) | Reject Reborn | Normal Trap | |||
When an opponent's monster declares a direct attack: End the Battle Phase, then you can Special Summon 1 Tuner and 1 Synchro Monster from your Graveyard, but they have their effects negated. | ||||||
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5.5 (10) | Rikka Sheet | Normal Trap | |||
Target 1 face-up monster your opponent controls, also, you can Tribute 1 Plant monster; players cannot activate that face-up monster's effects on the field this turn, then, if you Tributed a monster when you activated this card, take control of that monster until the End Phase, and if you do, it becomes a Plant monster until the End Phase. You can only activate 1 "Rikka Sheet" per turn. | ||||||
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5.4 (11) | Nordic Relic Gungnir | Normal Trap | |||
Banish 1 "Aesir" or "Nordic" monster you control, then target 1 card on the field; destroy it, also during your 2nd End Phase after activation, return the monster you banished to activate this card to the field in face-up Attack Position. | ||||||
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5.4 (22) | Trap Hole of Spikes | Normal Trap | |||
When an opponent's monster that was Normal or Special Summoned this turn declares an attack: Destroy that attacking monster, and if you do, inflict damage to your opponent equal to half the original ATK of that monster. | ||||||
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5.4 (5) | Blast Held by Destiny | Normal Trap | |||
When an opponent's monster declares an attack: Destroy the 1 monster your opponent controls with the highest ATK (your choice, if tied), and if you do, inflict damage to your opponent equal to its original ATK, then if "Exchange of the Spirit" is not in your GY, you take damage equal to the damage they took. If this card is sent from the hand or Deck to the GY: You can target 1 Level 4 EARTH Fairy monster in your GY; add it to your hand. You can only use each effect of "Blast Held by Destiny" once per turn. | ||||||
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5.4 (5) | Shiranui Style Success | Normal Trap | |||
Special Summon 1 Zombie monster from your hand, but banish it when it leaves the field. You can banish this card from your GY, then target 1 Zombie monster you control; that Zombie monster is unaffected by card effects this turn, except its own. You can only use 1 "Shiranui Style Success" effect per turn, and only once that turn. | ||||||
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5.4 (7) | Synchro Call | Normal Trap | |||
Target 1 monster in your Graveyard; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 DARK Dragon or Fiend-Type Synchro Monster using only monsters you control as Materials, including the Summoned monster. | ||||||
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5.4 (10) | Qlipper Launch | Normal Trap | |||
Until the end of this turn, all Normal Summoned/Set "Qli" monsters currently on the field gain 300 ATK, but are unaffected by other Spell/Trap effects, also their effects are negated. | ||||||
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5.4 (8) | Draw Discharge | Normal Trap | |||
When your opponent draws a card(s) by their own card effect: Look at those cards, and if any are monsters, inflict damage to your opponent equal to their combined ATK, and if you do that, banish all cards you looked at. You can only activate 1 "Draw Discharge" per turn. | ||||||
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5.4 (14) | Dark Coffin | Normal Trap | |||
When this face-down card is destroyed and sent to the Graveyard, your opponent selects and executes 1 of the following effects: ●Discard 1 random card in their hand. ●Select 1 monster on their side of the field and destroy it. |
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5.4 (22) | Madolche Lesson | Normal Trap | |||
Target 1 "Madolche" monster in your Graveyard; shuffle that target into the Deck, and if you do, all "Madolche" monsters you currently control gain 800 ATK and DEF, then you can shuffle 1 other monster from your Graveyard into the Deck. | ||||||
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5.3 (7) | Alchemy Cycle | Normal Trap | |||
The original ATK of all face-up monsters you control becomes 0, until the End Phase. Each time a monster that had its original ATK reduced to 0 by this effect is destroyed by battle and sent to the Graveyard, draw 1 card. | ||||||
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5.3 (8) | Witchcrafter Masterpiece | Normal Trap | |||
If you control a "Witchcrafter" monster: Target 1 Spell in either GY; add 1 card with the same name from your Deck to your hand. During either player's turn, except the turn this card was sent to the GY: You can banish this card and any number of Spells from your GY; Special Summon 1 "Witchcrafter" monster from your Deck whose Level equals the number of Spells banished to activate this effect. You can only use each effect of "Witchcrafter Masterpiece" once per turn. | ||||||
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5.3 (7) | Black Cat-astrophe | Normal Trap | |||
During your opponent's Battle Phase, if you control 2 or more face-down Defense Position monsters: End the Battle Phase. You can banish this card from your GY, then target 2 face-up monsters on the field, including at least 1 "Prediction Princess" monster; change them to face-down Defense Position. | ||||||
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5.3 (3) | Subterror Behemoth Burrowing | Normal Trap | |||
You can banish 1 "Subterror" monster from your Graveyard; for the rest of this turn, face-down monsters you control cannot be destroyed by card effects, and your opponent cannot target them with card effects. If this card on the field is destroyed by a card effect: You can add 1 "Subterror" monster from your Deck to your hand. You can banish this card from your Graveyard, then target 1 "Subterror" monster you control; change it to face-down Defense Position. | ||||||
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5.3 (14) | Synchro Material | Normal Trap | |||
Target 1 face-up monster your opponent controls; you can use that monster as Synchro Material this turn, as if you controlled it. You cannot conduct your Battle Phase the turn you activate this card. | ||||||
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5.3 (17) | Skill Successor | Normal Trap | |||
Target 1 face-up monster you control; it gains 400 ATK until the end of this turn. During your turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up monster you control; that target gains 800 ATK until the end of this turn. | ||||||
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5.3 (6) | Spider Egg | Normal Trap | |||
When your opponent declares a direct attack, while you have 3 or more Insect monsters in your GY: Negate the attack, and if you do, Special Summon 3 "Spider Tokens" (Insect/EARTH/Level 1/ATK 100/DEF 100) in Attack Position. | ||||||
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5.3 (24) | Three of a Kind | Normal Trap | |||
If you control 3 or more monsters with the same name, except Tokens: Target 3 cards your opponent controls; destroy those targets. | ||||||
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5.3 (4) | Diamond Duston | Normal Trap | |||
When a card(s) on the field is destroyed by battle or card effect: Special Summon "Duston" monsters from your Deck to anywhere on the field, equal to the number of those destroyed cards. If this card is in your Graveyard: You can banish 1 "Duston" monster from your Graveyard; Special Summon this card in Defense Position as a Normal Monster (Fiend-Type/DARK/Level 1/ATK 0/DEF 1000) to your opponent's field. (This card is NOT treated as a Trap Card.) This effect can only be used once while this card is in the Graveyard. If Summoned this way, it cannot be Tributed, or be used as Material for a Fusion, Synchro, or Xyz Summon. | ||||||
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5.3 (12) | Heraldry Change | Normal Trap | |||
When an opponent's monster declares an attack: Special Summon 1 "Heraldic Beast" monster from your hand, then end the Battle Phase. | ||||||
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5.3 (7) | Rainbow Gravity | Normal Trap | |||
If you have 7 "Crystal Beast" cards with different names on your field and/or in your GY: Special Summon 1 "Ultimate Crystal" monster from your Deck or GY, ignoring its Summoning conditions. | ||||||
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5.3 (12) | Blasting Fuse | Normal Trap | |||
Activate only when all zones of this card's column are occupied. Destroy all cards in this column. | ||||||
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5.3 (15) | Penalty Game! | Normal Trap | |||
When your opponent has 4 cards in their hand: Activate 1 of these effects. ●Your opponent cannot draw during their next Draw Phase. ●Your opponent cannot activate Spell/Trap Cards this turn. |
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5.3 (28) | Hero Signal | Normal Trap | |||
When a monster you control is destroyed by battle and sent to the GY: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck. | ||||||
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5.3 (15) | Lumenize | Normal Trap | |||
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and 1 face-up LIGHT monster you control gains ATK equal to that target's ATK, until your next End Phase. | ||||||
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5.3 (18) | Black Illusion | Normal Trap | |||
Until the end of this turn, all DARK Spellcaster-Type monsters with 2000 or more ATK you currently control cannot be destroyed by battle, their effects are negated, also they are unaffected by your opponent's card effects. | ||||||
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5.3 (19) | Present Card | Normal Trap | |||
Your opponent discards their entire hand, then draws 5 cards. You can only activate 1 "Present Card" per turn. | ||||||
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5.3 (4) | Backup Team | Normal Trap | |||
Draw cards equal to the number of cards your opponent controls, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. During the End Phase, if your opponent controls more cards than you do while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Backup Team" effect per turn, and only once that turn. | ||||||
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