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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Normal Trap". Search result Showing 301 to 330 of 1,199
Card-Type is "Normal Trap".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
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7.3 (4) | Icy Breeze Refrain | Normal Trap | |||
Activate 1 of the following effects. ●Target 1 "Windwitch" monster in your GY; Special Summon it in Defense Position. ●When your opponent activates a card or effect in response to your "Windwitch" monster's effect activation: Negate that opponent's effect. You can only activate 1 "Icy Breeze Refrain" per turn. |
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7.3 (19) | The Phantom Knights of Shade Brigandine | Normal Trap | |||
Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 4/ATK 0/DEF 300). (This card is NOT treated as a Trap.) If you have no Traps in your GY, you can activate this card the turn it was Set. You can only activate 1 "The Phantom Knights of Shade Brigandine" per turn. | ||||||
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7.3 (11) | Fish Depth Charge | Normal Trap | |||
Tribute 1 Fish-Type monster to target 1 card on the field; destroy that target, and if you do, draw 1 card. | ||||||
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7.3 (3) | Mannadium Breakheart | Normal Trap | |||
Target 1 Tuner or 1 Synchro Monster in your GY; Special Summon it, then if you Special Summoned a LIGHT monster, you can destroy 1 monster your opponent controls with ATK less than or equal to the Special Summoned monster's. If "Visas Starfrost", or a monster with 1500 ATK/2100 DEF, you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Mannadium Breakheart" once per turn. | ||||||
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7.3 (3) | Breath of Resurrection | Normal Trap | |||
If you control an "Adventurer Token": Special Summon up to 2 monsters from your hand and/or GY with different names (but banish them when they leave the field), then you can equip 1 Equip Spell that mentions "Adventurer Token" from your hand or GY to 1 monster you control. You can only activate 1 "Breath of Resurrection" per turn. | ||||||
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7.3 (4) | Small Scuffle | Normal Trap | |||
Choose 2 unused Main Monster Zones in the same column; Special Summon 1 Level 2 or lower monster from your hand or Deck in face-up Attack Position or face-down Defense Position in your chosen Main Monster Zone, then your opponent can do the same from their hand or Deck to theirs. You can only activate 1 "Small Scuffle" per turn. | ||||||
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7.3 (18) | Resh Shaddoll Incarnation | Normal Trap | |||
Target 1 "Shaddoll" monster in your GY; Special Summon it in face-up or face-down Defense Position. You can banish this card and 1 "Shaddoll" card from your GY, then activate 1 of these effects; ●Change 1 face-down monster you control to face-up Defense Position. ●Change 1 face-up monster you control to face-down Defense Position. You can only use 1 "Resh Shaddoll Incarnation" effect per turn, and only once that turn. |
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7.2 (12) | Grinning Grave Virus | Normal Trap | |||
Tribute 1 DARK monster with 3000 or less ATK; your opponent destroys 1 card (of their choice) in their hand or Deck for every 500 ATK that monster had on the field. If you Tributed a monster with 2000 or more ATK to activate this card, look at all cards your opponent draws until the end of their 3rd turn after this card's activation, and destroy all monsters among them. Cards destroyed and sent to the GY by this card's effects cannot activate their own effects that same turn. | ||||||
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7.2 (18) | Curse of Anubis | Normal Trap | |||
Change all Effect Monsters on the field to Defense Position. Until the end of this turn, the original DEF of those monsters becomes 0, also their battle positions cannot be changed. | ||||||
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7.2 (19) | Rock Bombardment | Normal Trap | |||
Send 1 Rock monster from your Deck to the GY; inflict 500 damage to your opponent. | ||||||
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7.2 (26) | Karma Cut | Normal Trap | |||
Discard 1 card, then target 1 face-up monster your opponent controls; banish that target, then banish all cards with the same name as that monster from your opponent's Graveyard. | ||||||
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7.2 (9) | Eternal Galaxy | Normal Trap | |||
If you control a "Photon" or "Galaxy" monster: Target 1 Xyz Monster you control; Special Summon from your Extra Deck, 1 "Photon" or "Galaxy" Xyz Monster that is 4 Ranks higher than that target, by using that target as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only activate 1 "Eternal Galaxy" per turn. | ||||||
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7.2 (5) | Urgent Ritual Art | Normal Trap | |||
If you control no Ritual Monsters: Banish 1 Ritual Spell from your hand or GY; this card's effect becomes that card's effect that Ritual Summons a monster when the card is activated. | ||||||
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7.2 (22) | Horn of the Phantom Beast | Normal Trap | |||
Target 1 Beast or Beast-Warrior monster you control; equip this card to that target. It gains 800 ATK. If the equipped monster destroys your opponent's monster by battle and sends it to the GY: Draw 1 card. | ||||||
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7.2 (39) | Treacherous Trap Hole | Normal Trap | |||
If you have no Traps in your GY: Target 2 monsters on the field; destroy those targets. | ||||||
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7.2 (17) | Diamond Dust | Normal Trap | |||
Destroy as many WATER monsters on the field as possible, then inflict 500 damage to your opponent for each WATER monster destroyed and sent to the Graveyard by this effect. | ||||||
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7.2 (19) | Titanocider | Normal Trap | |||
Target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; change its ATK to 0, and if you do, negate its effects. If your opponent Special Summons a monster(s) from the Extra Deck while this card is in your GY, except the turn this card was sent to the GY: You can Set this card. You can only use each effect of "Titanocider" once per turn. | ||||||
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7.2 (13) | D2 Shield | Normal Trap | |||
Select 1 face-up Defense Position monster you control. Its DEF becomes double its original DEF. | ||||||
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7.2 (14) | Phantom Knights' Wing | Normal Trap | |||
Target 1 face-up monster on the field; it gains 500 ATK, also the first time that target would be destroyed by battle or card effect this turn, it is not destroyed. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Wing" once per turn. | ||||||
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7.2 (13) | Booby Trap E | Normal Trap | |||
Discard 1 card; Set 1 Continuous Trap Card from your hand or Graveyard to your field. That Set card can be activated during this turn. | ||||||
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7.2 (6) | Limit Code | Normal Trap | |||
If you have any Cyberse Link Monsters in your GY: Place 1 counter on this card for each of those monsters, and if you do, Special Summon 1 "Code Talker" monster from your Extra Deck, and equip it with this card. When this card leaves the field, destroy the equipped monster. Once per turn, during your End Phase: Remove 1 counter from this card. If you cannot, destroy it. You can only activate "Limit Code" once per Duel. | ||||||
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7.2 (19) | Raidraptor - Readiness | Normal Trap | |||
This turn, "Raidraptor" monsters you control cannot be destroyed by battle. If you have a "Raidraptor" monster in your Graveyard: You can banish this card from your Graveyard; you take no damage this turn. | ||||||
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7.1 (15) | Infernity Inferno | Normal Trap | |||
Discard up to 2 cards, and send the same number of "Infernity" cards from your Deck to the Graveyard. | ||||||
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7.1 (24) | Xyz Universe | Normal Trap | |||
Target 2 face-up Xyz Monsters on the field; send both monsters to the GY, then Special Summon 1 Xyz Monster from your Extra Deck, except a "Number" monster, whose Rank is equal to, or 1 less than, the combined original Ranks of those 2 Xyz Monsters, and if you do, attach this card to it as material, also, for the rest of this turn after this card resolves, your opponent takes no damage. | ||||||
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7.1 (9) | Painful Escape | Normal Trap | |||
Tribute 1 monster; add 1 monster with the same original Type, Attribute, and Level, but with a different original name, from your Deck or Graveyard to your hand. | ||||||
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7.1 (7) | Ghostrick Vanish | Normal Trap | |||
Reveal 1 "Ghostrick" monster in your hand; this turn, "Ghostrick" cards you control, and face-down Defense Position monsters you control, cannot be targeted by, or be destroyed by, card effects. | ||||||
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7.1 (14) | Ghostrick Break | Normal Trap | |||
When exactly 1 face-up "Ghostrick" monster you control (and no other cards) is destroyed by battle or an opponent's card effect and sent to your GY: Target 2 "Ghostrick" monsters in your GY with different names from the destroyed monster; Special Summon them in face-down Defense Position. | ||||||
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7.1 (14) | Double Magical Arm Bind | Normal Trap | |||
Tribute 2 monsters, then target 2 face-up monsters your opponent controls; take control of both targets until your End Phase. | ||||||
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7.1 (16) | Converging Wishes | Normal Trap | |||
If you have 5 or more Dragon Synchro Monsters with different names in your GY: Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), and equip it with this card, but banish it during the End Phase. That equipped monster gains ATK equal to the combined ATK of all Dragon Synchro Monsters in your GY. Each time that equipped monster destroys an opponent's monster by battle: You can banish 1 Dragon Synchro Monster from your GY; that equipped monster can attack an opponent's monster again in a row. | ||||||
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7.1 (12) | Toon Mask | Normal Trap | |||
If you control "Toon World": Target 1 face-up monster your opponent controls; Special Summon 1 Toon Monster from your hand or Deck, whose Level is less than or equal to the Level/Rank of that monster, ignoring its Summoning conditions. | ||||||
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