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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Field Spell". Search result Showing 241 to 270 of 284
Card-Type is "Field Spell".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 4.3 (3) | World Legacy Discovery | Field Spell | |||
All "World Chalice" monsters on the field gain 300 ATK/DEF. Once per turn, if a face-up "World Chalice" monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can target 1 "World Chalice" monster in your GY; Special Summon it in Defense Position. | ||||||
▶︎ Deck | 4.3 (14) | Rising Air Current | Field Spell | |||
Increase the ATK of all WIND monsters by 500 points and decrease their DEF by 400 points. | ||||||
▶︎ Deck | 4.2 (5) | Realm of Danger! | Field Spell | |||
Your opponent cannot target "Danger!" monsters you control with card effects during the turn they are Special Summoned. Once per turn: You can target 1 "Danger!" monster you control; while you control that face-up monster and this face-up card, that monster can attack directly, also your opponent's monsters cannot target it for attacks, but it does not prevent your opponent from attacking you directly. | ||||||
▶︎ Deck | 4.1 (16) | Umi | Field Spell | |||
All Fish, Sea Serpent, Thunder, and Aqua monsters on the field gain 200 ATK/DEF, also all Machine and Pyro monsters on the field lose 200 ATK/DEF. | ||||||
▶︎ Deck | 4.1 (16) | Chorus of Sanctuary | Field Spell | |||
Increase the DEF of all Defense Position monsters by 500 points. | ||||||
▶︎ Deck | 4 (1) | New World - Amritara | Field Spell | |||
Activate only while "Visas Starfrost" is on the field. Once per turn, if a monster(s) you control is destroyed by battle or card effect, and sent to the GY or banished: You can activate 1 of these effects; ●Special Summon 1 of those monsters in Defense Position. ●1 Tuner on the field gains ATK equal to half the original ATK of 1 of those monsters. ●Shuffle 1 of those monsters into the Deck, and if you do, draw 1 card. ●Shuffle this card into the Deck, and if you do, add 1 Field Spell from your GY to your hand. |
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▶︎ Deck | 4 (4) | Don't Slip, the Dogs of War | Field Spell | |||
When either player draws a Tuner(s) for their normal draw in their Draw Phase: They can reveal that card(s); they draw 2 cards. If your opponent draws by this effect: You lose 2000 LP, and if you do, send this card to the GY. | ||||||
▶︎ Deck | 4 (5) | Starry Knight Sky | Field Spell | |||
During your Main Phase, you can Normal Summon 1 "Starry Knight" monster, or 1 Level 7 LIGHT Dragon monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) During your turn, if a face-up Level 7 LIGHT Dragon monster you control returns to the hand: You can draw 1 card. You can only use this effect of "Starry Knight Sky" once per turn. | ||||||
▶︎ Deck | 3.9 (18) | Dueltaining | Field Spell | |||
For each player, the first time they do each of the following per turn, they draw 2 cards. ●Special Summon 5 monsters with different Levels at the same time. ●1 monster they control battles 5 times. ●Activate a card or effect as Chain Link 5 or higher. ●Roll 1 six-sided die, or toss a coin, 5 times. ●Take damage that made their LP 500 or less. |
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▶︎ Deck | 3.8 (4) | Smile Action | Field Spell | |||
When this card is activated: Each player can banish up to 5 Spells from their own GY, face-down. If a monster declares an attack: The attacked player activates this effect; ●You (the attacked player) can randomly add 1 of your cards banished by this card's effect to your hand, then you can discard it and negate that attack, but if you do not discard that added card, any battle damage you take this turn is doubled (even if this card leaves the field). |
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▶︎ Deck | 3.8 (14) | Dark City | Field Spell | |||
If a "Destiny HERO" monster attacks a monster with a higher ATK, the attacking monster gains 1000 ATK during damage calculation only. | ||||||
▶︎ Deck | 3.8 (16) | Fandora, the Flying Furtress | Field Spell | |||
During your Draw Phase, before you draw: You can give up your normal draw this turn, and if you do, add 1 monster "Fur Hire" from your Deck to your hand. If you control 5 or more monsters "Fur Hire" with different names: You can send this card from the Field Zone to the GY; destroy all cards your opponent controls, also, for the rest of this turn, your opponent takes no damage. | ||||||
▶︎ Deck | 3.6 (7) | Live☆Twin Channel | Field Spell | |||
When a monster declares an attack: You can Tribute 1 "Ki-sikil" monster or 1 "Lil-la" monster; negate that attack. During the End Phase: You can target 1 "Ki-sikil" monster or 1 "Lil-la" monster in your GY; shuffle it into the Deck, or, if you control no monsters, you can add it to your hand instead. You can only use each effect of "Live☆Twin Channel" once per turn. | ||||||
▶︎ Deck | 3.5 (15) | Naturia Forest | Field Spell | |||
If you negate the activation of a card your opponent controls, you can add 1 Level 3 or lower "Naturia" monster from your Deck to your hand. | ||||||
▶︎ Deck | 3.4 (5) | Hidden Springs of the Far East | Field Spell | |||
Once per turn, during the Main Phase 2: The turn player can activate this effect; they gain 500 LP, and until the end of this turn apply these effects. ●The Normal and Special Summons of their monsters cannot be negated. ●If they activate a Spell/Trap Card, or monster effect, that includes an effect that Special Summons a monster, that activation cannot be negated. ●Their opponent cannot target Set Spells/Traps they control with card effects, also they cannot be destroyed by their opponent's card effects. You can only activate 1 "Hidden Springs of the Far East" per turn. |
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▶︎ Deck | 3.3 (14) | Jurassic World | Field Spell | |||
All Dinosaur-Type monsters gain 300 ATK and DEF. | ||||||
▶︎ Deck | 3.3 (4) | Tilted Try | Field Spell | |||
When you draw for your normal draw in your Draw Phase: You can reveal 1 of those cards; place it on the bottom of the Deck, and if you do, draw 1 card. When you draw by a card effect: You can reveal 1 of those cards; send this card to the GY, and if you do, place that card on the bottom of the Deck, and if you do that, draw 1 card. | ||||||
▶︎ Deck | 3.1 (8) | Centrifugal Field | Field Spell | |||
When a Fusion Monster(s) is destroyed by a card effect and sent to the Graveyard: Its owner targets 1 Fusion Material Monster in their Graveyard that is listed on that Fusion Monster; that player Special Summons that target. | ||||||
▶︎ Deck | 2.9 (9) | Guardragon Shield | Field Spell | |||
You can target 1 Dragon monster you control; it gains ATK/DEF equal to the total Link Rating of the Link Monsters currently on the field x 100, until the end of the opponent's turn. You can only use this effect of "Guardragon Shield" once per turn. Once per turn, if exactly 1 Dragon monster you control would be destroyed by battle or card effect, you can send 1 Normal Monster from your hand or Deck to the GY instead. | ||||||
▶︎ Deck | 2.8 (11) | Xyz Override | Field Spell | |||
If an Xyz Monster on the field would activate its effect by detaching its own Xyz Material(s), its controller can banish 1 card from their hand face-down instead of detaching 1 of those Xyz Materials. Each player can only use this effect once per turn. | ||||||
▶︎ Deck | 2.8 (11) | Noble Knights of the Round Table | Field Spell | |||
During your End Phase: You can activate each of these effects up to once per turn, depending on the total number of "Noble Knight" cards with different names in your GY and/or you control; ●3+: Send 1 "Noble Knight" card from your Deck to the GY. ●6+: Special Summon 1 "Noble Knight" monster from your hand, then you can equip 1 "Noble Arms" Equip Spell from your hand to that monster. ●9+: Target 1 "Noble Knight" monster in your GY; add that target to your hand. ●12: Draw 1 card. |
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▶︎ Deck | 2.8 (4) | World Legacy's Nightmare | Field Spell | |||
You take no battle damage from attacks involving your co-linked monsters. Once per turn: You can activate 1 of these effects; ●Move 1 "Knightmare" monster you control to another of your Main Monster Zones. ●Switch the locations of 2 "Knightmare" monsters in your Main Monster Zones. |
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▶︎ Deck | 2.7 (19) | Sargasso the D.D. Battlefield | Field Spell | |||
Each time a monster is Xyz Summoned: The Summoning player takes 500 damage. During each player's End Phase, the turn player takes 500 damage if they control a face-up Xyz Monster. | ||||||
▶︎ Deck | 2.7 (6) | Danger! Disturbance! Disorder! | Field Spell | |||
When your "Danger!" monster is destroyed by battle with an opponent's monster: You can destroy that opponent's monster. You can banish 3 "Danger!" Spells/Traps with different names from your GY; destroy all cards on the field, also you cannot Special Summon monsters for the rest of this turn, except "Danger!" monsters. You can only use this effect of "Danger! Disturbance! Disorder!" once per turn. | ||||||
▶︎ Deck | 2.6 (10) | The Nordic Lights | Field Spell | |||
"Nordic" monsters on the field cannot be destroyed by battle. If this card on the field is destroyed: Destroy all "Nordic" monsters on the field. | ||||||
▶︎ Deck | 2.6 (14) | Realm of Light | Field Spell | |||
Each time a card(s) is sent from your Deck to the Graveyard, place 1 Shine Counter on this card. All "Lightsworn" monsters gain 100 ATK for each Shine Counter on this card. If this card would be destroyed by a card effect, remove 2 Shine Counters from this card instead. | ||||||
▶︎ Deck | 2.6 (12) | Canyon | Field Spell | |||
If a Rock-Type monster in Defense Position is attacked, double any Battle Damage to the controller of the attacking monster. | ||||||
▶︎ Deck | 2.6 (16) | Bug Matrix | Field Spell | |||
All Insect-Type monsters you control gain 300 ATK and DEF. You can target 1 Insect-Type Xyz Monster you control; attach 1 Insect-Type monster from your hand to that monster as Xyz Material. You can only use this effect of "Bug Matrix" once per turn. | ||||||
▶︎ Deck | 2.5 (13) | Saber Vault | Field Spell | |||
Each face-up "X-Saber" monster on the field gains 100 ATK x its Level, and loses 100 DEF x its Level. | ||||||
▶︎ Deck | 2.4 (17) | Sorcerous Spell Wall | Field Spell | |||
All monsters you control gain 300 ATK during your turn only. All monsters you control gain 300 DEF during your opponent's turn only. | ||||||
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