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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Field Spell". Search result Showing 31 to 60 of 284
Card-Type is "Field Spell".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 9.6 (17) | Generaider Boss Stage | Field Spell | |||
Once per turn, if a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Generaider" monster from your Deck in Defense Position. If you Special Summon a "Generaider" monster(s) during your opponent's turn (except during the Damage Step): You can Special Summon as many "Generaider Tokens" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) as possible in Attack Position, but destroy them during the End Phase (even if this card leaves the field). You can only use this effect of "Generaider Boss Stage" once per turn. | ||||||
▶︎ Deck | 9.6 (10) | Drytron Fafnir | Field Spell | |||
When this card is activated: You can add 1 "Drytron" Spell/Trap from your Deck to your hand, except "Drytron Fafnir". The activation and the activated effects of Ritual Spell Cards cannot be negated. Once per turn, if a monster is Normal or Special Summoned face-up while you control a "Drytron" monster (except during the Damage Step): You can reduce that monster's Level by 1 per 1000 of its current ATK (min. Level 1) for the rest of this turn. You can only activate 1 "Drytron Fafnir" per turn. | ||||||
▶︎ Deck | 9.6 (11) | Nouvelles Restaurant "At Table" | Field Spell | |||
When this card is activated: You can add 1 "Recipe" card from your Deck or GY to your hand. Once per turn: You can place 1 Ritual Monster from your hand on the bottom of the Deck; draw 1 card. Once per turn, during your End Phase: You can target 2 cards in your GY, including a "Recipe" card; place them on the bottom of your Deck in any order, then draw 1 card. You can only activate 1 "Nouvelles Restaurant "At Table"" per turn. | ||||||
▶︎ Deck | 9.6 (5) | Magikey World | Field Spell | |||
When this card is activated: You can add 1 "Magikey" monster from your Deck to your hand. The first time each non-Token Normal Monster you control would be destroyed by battle or card effect each turn, it is not destroyed. During your Main Phase: You can add 1 "Magikey Maftea" from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Magikey World" once per turn. You can only activate 1 "Magikey World" per turn. | ||||||
▶︎ Deck | 9.5 (19) | Fallen Paradise | Field Spell | |||
Your opponent cannot target "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms", or "Armityle the Chaos Phantasm" in your Monster Zones with card effects, also those monsters cannot be destroyed by your opponent's card effects while you control them. If you control "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms" or "Armityle the Chaos Phantasm" in your Monster Zone: You can draw 2 cards. You can only use this effect of "Fallen Paradise" once per turn. | ||||||
▶︎ Deck | 9.5 (2) | Solfachord Harmonia | Field Spell | |||
You can activate 1 of these effects; ●Add 1 face-up "Solfachord" Pendulum Monster from your Extra Deck to your hand. ●Increase the Pendulum Scale of 1 "Solfachord" card in your Pendulum Zone by its Level this turn. ●If you control "Solfachord" Pendulum Monster Cards with at least 3 different even Pendulum Scales or at least 3 different odd Pendulum Scales, destroy 1 card your opponent controls. You can only use each effect of "Solfachord Harmonia" once per turn. |
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▶︎ Deck | 9.5 (10) | Palace of the Elemental Lords | Field Spell | |||
All monsters you control gain ATK/DEF equal to the number of different Attributes in your GY x 200. Once per turn: You can add 1 "Elementsaber" monster from your Deck to your hand, but skip the Battle Phase of your next turn (even if this card leaves the field). Once per turn, if an "Elementsaber" monster in your hand or field would send a card(s) from the hand to the GY to activate an effect, you can send that many "Elementsaber" monster(s) from your Deck to the GY, instead. | ||||||
▶︎ Deck | 9.4 (33) | The Gates of Dark World | Field Spell | |||
All Fiend monsters gain 300 ATK/DEF. Once per turn: You can banish 1 Fiend monster from your GY; discard 1 Fiend monster, then draw 1 card. | ||||||
▶︎ Deck | 9.4 (29) | Lair of Darkness | Field Spell | |||
All face-up monsters on the field become DARK. Once per turn, if you would Tribute a monster you control to activate a card effect, you can Tribute 1 DARK monster your opponent controls, even though you do not control it. Once per turn, during the End Phase: Special Summon as many "Torment Tokens" (Fiend/DARK/Level 3/ATK 1000/DEF 1000) as possible to the turn player's field in Defense Position, up to the number of monsters Tributed this turn while this card was face-up. | ||||||
▶︎ Deck | 9.4 (8) | Pacifis, the Phantasm City | Field Spell | |||
(This card's name is always treated as "Umi".) You cannot Normal or Special Summon Effect Monsters the turn you activate either of this card's effects (even if this card leaves the field). Once per turn, if you Normal or Special Summon exactly 1 Normal Monster (and no other cards): Add 1 "Phantasm Spiral" card from your Deck to your hand. If your opponent activates a card or effect (except during the Damage Step), and you control no Tokens: You can Special Summon 1 "Phantasm Spiral Token" (Wyrm-Type/WATER/Level 8/ATK 2000/DEF 2000). |
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▶︎ Deck | 9.4 (8) | Primitive Planet Reichphobia | Field Spell | |||
When this card is activated: You can add 1 "Scareclaw" monster or "Visas Starfrost" from your Deck to your hand. Monsters your opponent controls lose 100 ATK/DEF for each Defense Position monster on the field. If 3 or more Defense Position monsters are on the field: You can target 1 card your opponent controls; destroy it. You can only use this effect of "Primitive Planet Reichphobia" once per turn. You can only activate 1 "Primitive Planet Reichphobia" per turn. | ||||||
▶︎ Deck | 9.4 (18) | Ritual Sanctuary | Field Spell | |||
You can discard 1 Spell; add 1 LIGHT Ritual Monster or 1 Ritual Spell from your Deck to your hand. You can shuffle any number of Spells from your GY into the Deck, then target 1 LIGHT Fairy monster in your GY whose Level equals the number of cards you shuffled into the Deck; Special Summon it. You can only use each effect of "Ritual Sanctuary" once per turn. | ||||||
▶︎ Deck | 9.4 (32) | Revolving Switchyard | Field Spell | |||
If a Level 10 EARTH Machine monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can activate this effect; your opponent takes no battle damage for the rest of this turn (even if this card leaves the field), also you Special Summon 1 Level 4 EARTH Machine monster with 1800 or more ATK from your Deck, and if you do, it becomes Level 10. You can send 1 card from your hand to the GY; add 1 Level 10 EARTH Machine monster from your Deck to your hand. You can only use 1 "Revolving Switchyard" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 9.4 (13) | Magnetic Field | Field Spell | |||
If you control a Level 4 or lower EARTH Rock monster: You can target 1 Level 4 or lower "Magnet Warrior" monster in your GY; Special Summon it. You can only use this effect of "Magnetic Field" once per turn. Once per turn, at the end of the Damage Step, when an EARTH Rock monster you control battled an opponent's monster, but the opponent's monster was not destroyed by the battle: You can return that opponent's monster to the hand. | ||||||
▶︎ Deck | 9.4 (55) | Dragon Ravine | Field Spell | |||
Once per turn: You can discard 1 card, then activate 1 of these effects; ●Add 1 Level 4 or lower "Dragunity" monster from your Deck to your hand. ●Send 1 Dragon monster from your Deck to the GY. |
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▶︎ Deck | 9.3 (8) | Ignister A.I.Land | Field Spell | |||
If you control no monsters in your Main Monster Zone: You can Special Summon 1 Level 4 or lower "@Ignister" monster from your hand, but for the rest of this turn, you cannot Special Summon monsters with the same original Attribute by the effect of "Ignister A.I.Land", also you cannot Special Summon monsters, except Cyberse monsters (even if this card leaves the field). If this card is in your GY: You can banish 1 "@Ignister" monster from your GY; Set this card. You can only use this effect of "Ignister A.I.Land" once per turn. | ||||||
▶︎ Deck | 9.3 (15) | Orcustrated Babel | Field Spell | |||
You can activate the effects of "Orcust" monsters in your GY, or of Link Monsters you control with "Orcust" in their original names, as Quick Effects. During your Main Phase, if this card is in your GY, except the turn it was sent to the GY: You can send 1 card from your hand to the GY; add this card to your hand. | ||||||
▶︎ Deck | 9.3 (8) | Giant Ballpark | Field Spell | |||
During damage calculation, if a player would take battle damage: You can make neither player take any battle damage from that battle, and if you do, send 1 Level 4 or lower Insect monster from your Deck to the GY, then, if you sent a Normal Monster this way, you can Special Summon any number of monsters with the same name as that monster, from your hand, Deck, and/or GY. If a monster(s) you control is sent to the GY by an opponent's card effect (except during the Damage Step): You can Special Summon 1 Insect Normal Monster from your GY. You can only use each effect of "Giant Ballpark" once per turn. | ||||||
▶︎ Deck | 9.3 (8) | World Legacy in Shadow | Field Spell | |||
All "Krawler" monsters on the field gain 300 ATK/DEF. Once per turn: You can Special Summon 1 Level 2 or lower Insect monster from your hand in face-up or face-down Defense Position. When your Flip monster is destroyed by battle with an opponent's monster: You can send that opponent's monster to the GY. | ||||||
▶︎ Deck | 9.3 (15) | Oracle of Zefra | Field Spell | |||
When this card is activated: Add 1 "Zefra" monster from your Deck to your hand. When you Ritual Summon using a "Zefra" monster, or Special Summon using a "Zefra" monster as material, you can activate these effects depending on the monster Summoned, once per turn per effect: ●Ritual: Shuffle 1 monster on the field into the Deck. ●Fusion: Special Summon 1 monster from your hand. ●Synchro: Choose 1 monster from your Deck and place it on top of your Deck. ●Xyz: Draw 1 card, then discard 1 card. You can only activate 1 "Oracle of Zefra" per turn. |
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▶︎ Deck | 9.3 (3) | Vernusylph in Full Bloom | Field Spell | |||
All monsters you control gain 1000 ATK while you control 5 or more EARTH monsters. You can only use each of the following effects of "Vernusylph in Full Bloom" once per turn. You can banish 1 "Vernusylph and the Flower Buds" from your hand or GY; Special Summon 1 "Vera the Vernusylph Goddess" from your Deck. If a "Vernusylph" monster(s) is Special Summoned from your GY (except during the Damage Step): You can target 1 monster on the field or in either GY; return it to the hand. | ||||||
▶︎ Deck | 9.3 (45) | Mystic Mine Forbidden | Field Spell | |||
If your opponent controls more monsters than you do, your opponent cannot activate monster effects or declare an attack. If you control more monsters than your opponent does, you cannot activate monster effects or declare an attack. Once per turn, during the End Phase, if both players control the same number of monsters: Destroy this card. | ||||||
▶︎ Deck | 9.3 (10) | Majesty's Pegasus | Field Spell | |||
All "Majespecter" monsters on the field gain 300 ATK and DEF. You can Tribute 1 WIND Spellcaster-Type monster; Special Summon 1 Level 4 or lower "Majespecter" monster from your Deck. You can only use this effect of "Majesty's Pegasus" once per turn. | ||||||
▶︎ Deck | 9.2 (18) | War Rock Mountain | Field Spell | |||
When this card is activated: You can add 1 "War Rock" monster from your Deck to your hand. At the start of the Battle Phase, if you control no monsters, or all monsters you control are Warrior monsters: You can Special Summon 1 "War Rock" monster from your hand with a different name than the cards you control. If your Warrior monster would be destroyed by battle, you can send this card to the GY instead. You can only activate 1 "War Rock Mountain" per turn. | ||||||
▶︎ Deck | 9.2 (15) | Scrap Factory | Field Spell | |||
All "Scrap" monsters gain 200 ATK and DEF. When a face-up "Scrap" monster(s) on the field is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon 1 "Scrap" monster from your Deck. You can only use this effect of "Scrap Factory" once per turn. | ||||||
▶︎ Deck | 9.2 (33) | Madolche Chateau | Field Spell | |||
When this card is activated: Shuffle all "Madolche" monsters in your GY into the Deck. All "Madolche" monsters on the field gain 500 ATK/DEF. If a monster(s) in your GY would be returned to the Deck by the effect of a "Madolche" monster, you can add it to your hand instead. | ||||||
▶︎ Deck | 9.1 (10) | Catalyst Field | Field Spell | |||
Each turn, 1 Level 5 or higher Gemini Monster you Normal Summon can be Summoned without Tributing. During your Main Phase, you can Normal Summon 1 Gemini Monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 1 card your opponent controls; banish 1 Gemini Monster you control, that is treated as an Effect Monster and has gained its effects, until your opponent's End Phase, and if you do, destroy that card. | ||||||
▶︎ Deck | 9.1 (44) | Chicken Game | Field Spell | |||
The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ●Draw 1 card. ●Destroy this card. ●Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation. |
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▶︎ Deck | 9.1 (14) | Boot Sector Launch | Field Spell | |||
All "Rokket" monsters on the field gain 300 ATK/DEF. You can activate 1 of these effects; ●Special Summon up to 2 "Rokket" monsters with different names from your hand in Defense Position. ●If your opponent controls more monsters than you do: Special Summon "Rokket" monsters with different names from your GY in Defense Position, up to the difference. You can only use this effect of "Boot Sector Launch" once per turn. |
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▶︎ Deck | 9 (53) | Zombie World | Field Spell | |||
All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters. | ||||||
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