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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Continuous Spell". Search result Showing 331 to 360 of 431
Card-Type is "Continuous Spell".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 4.1 (18) | Don Thousand's Throne | Continuous Spell | |||
During each of your opponent's End Phases: Gain Life Points equal to the number of times you took battle damage this turn x 500. When a "Number" monster you control is targeted for an attack, except "Number C" monsters: You can send this card to the Graveyard; negate the attack, then Special Summon, from your Extra Deck, 1 "Number C" monster with the same number in its name as that "Number" monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) You can only control 1 "Don Thousand's Throne". | ||||||
▶︎ Deck | 4 (10) | Seven Cities of the Golden Land | Continuous Spell | |||
During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using only Zombie monsters from your hand or field as Fusion Material. If a Zombie monster(s) is Special Summoned by card effect (except during the Damage Step): You can target 1 Set card in a Spell & Trap Zone; that Set card cannot be activated this turn (even if this card leaves the field). You can only use each effect of "Seven Cities of the Golden Land" once per turn. | ||||||
▶︎ Deck | 4 (15) | Galaxy Wave | Continuous Spell | |||
Each time you Xyz Summon: Inflict 500 damage to your opponent. | ||||||
▶︎ Deck | 3.9 (10) | Advance Zone | Continuous Spell | |||
Once per turn, during the End Phase of any turn in which you Tribute Summoned a monster(s): You can apply these effects, in sequence, based on the number of monsters you Tributed for Tribute Summons this turn. ●1 or more: Destroy 1 Set card your opponent controls. ●2 or more: Draw 1 card. ●3 or more: Add 1 monster from your Graveyard to your hand. |
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▶︎ Deck | 3.9 (11) | Jam Breeding Machine | Continuous Spell | |||
During each of your Standby Phases: Special Summon 1 "Slime Token" (Aqua-Type/WATER/Level 1/ATK 500/DEF 500) in Attack Position. You cannot Summon any monsters, except "Slime Tokens" (but you can Set). | ||||||
▶︎ Deck | 3.9 (21) | Field Barrier | Continuous Spell | |||
Field Spells on the field cannot be destroyed. Neither player can activate a new Field Spell Card. You can only control 1 "Field Barrier". | ||||||
▶︎ Deck | 3.8 (12) | Cracking | Continuous Spell | |||
Once per turn, when a monster(s) is sent from the field to the Graveyard by a card effect: Inflict 800 damage to the owner of the monster(s). | ||||||
▶︎ Deck | 3.8 (17) | Dangerous Machine Type-6 | Continuous Spell | |||
During each of your Standby Phases: Roll a six-sided die and apply the result. ●1: Discard 1 card. ●2: Your opponent discards 1 card. ●3: Draw 1 card. ●4: Your opponent draws 1 card. ●5: Destroy 1 monster your opponent controls. ●6: Destroy this card. |
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▶︎ Deck | 3.8 (13) | Phantom Knights' Spear | Continuous Spell | |||
Each time your opponent activates a card or effect that targets a "The Phantom Knights" monster(s) you control, inflict 500 damage to your opponent immediately after it resolves. If a DARK monster you control would be destroyed by battle or an opponent's card effect, you can banish this card from your GY instead. | ||||||
▶︎ Deck | 3.8 (13) | Attack the Moon! | Continuous Spell | |||
Once per turn, when the battle position of a Rock monster you control is changed: You can target 1 Spell/Trap your opponent controls; destroy that target. | ||||||
▶︎ Deck | 3.8 (4) | Yaminabe Party | Continuous Spell | |||
At the start of your Battle Phase: You can target 1 face-up monster you control; this turn, your opponent chooses the attack target(s) for that monster, also if that monster you control battles an opponent's monster, it gains ATK equal to its original ATK during damage calculation only. You can only use this effect of "Yaminabe Party" once per turn. | ||||||
▶︎ Deck | 3.6 (8) | "A" Cell Incubator | Continuous Spell | |||
Each time an A-Counter(s) is removed from play by a card effect, place 1 A-Counter on this card. When this card is destroyed, distribute the A-Counters on this card among face-up monsters. | ||||||
▶︎ Deck | 3.6 (8) | Zero Extra Link | Continuous Spell | |||
Activate this card by targeting 1 Link Monster you control that is co-linked to a Link Monster in the Extra Monster Zone. The targeted monster gains 800 ATK for each Link Monster on the field. If a Link Monster is Link Summoned using the targeted monster as material: That Link Monster gains the same ATK increase that the targeted monster had, until the end of this turn (even if this card leaves the field). After damage calculation, if the targeted monster attacked: Destroy this card. | ||||||
▶︎ Deck | 3.6 (8) | Child's Play | Continuous Spell | |||
Each time your opponent Summons a monster(s), gain 300 LP. Your monsters cannot be destroyed by battle while you have 10,000 or more LP. | ||||||
▶︎ Deck | 3.6 (5) | Double Exposure | Continuous Spell | |||
You can target 2 Level 6 or lower monsters with the same name on the field; their Levels are doubled. At the start of the Battle Phase: You can target 1 "Cipher" monster you control; choose 1 other face-up monster on the field, and its name becomes that "Cipher" monster's, until the End Phase. You can only use each effect of "Double Exposure" once per turn. | ||||||
▶︎ Deck | 3.6 (9) | Branch! | Continuous Spell | |||
When a Fusion Monster(s) on the field is destroyed by battle or card effect and sent to the Graveyard: You can target 1 of the Fusion Materials in your Graveyard that was used for its Fusion Summon; Special Summon it. | ||||||
▶︎ Deck | 3.6 (26) | The A. Forces | Continuous Spell | |||
All Warrior-Type monsters you control gain 200 ATK for each Warrior or Spellcaster-Type monster you control. | ||||||
▶︎ Deck | 3.5 (8) | Morale Boost | Continuous Spell | |||
Each time a player equips an Equip Spell Card, increase the Life Points of the controller of that Equip Spell Card by 1000 points. Each time an Equip Spell Card is removed from the field, the controller of that Equip Spell Card takes 1000 points of damage. | ||||||
▶︎ Deck | 3.5 (4) | F.A. Winners | Continuous Spell | |||
If you control a "F.A." monster, this card cannot be destroyed by your opponent's card effects. When your "F.A." monster whose Level is at least 5 higher than its original Level battles an opponent's monster and inflicts battle damage to them: You can banish 1 card from your hand, field, or GY. You can only activate this effect of "F.A. Winners" once per turn. If 3 of your "F.A." Field Spells with different names are currently banished, and were all banished by the effect of "F.A. Winners", you win the Duel. | ||||||
▶︎ Deck | 3.4 (10) | Cosmos Channelling | Continuous Spell | |||
You can send 1 monster you control that is owned by your opponent to the GY; Special Summon 1 Machine monster from your hand or GY. When your opponent draws for their normal draw in their Draw Phase while you control "Jinzo": You can declare 1 card type (Monster, Spell, or Trap); your opponent reveals the card they drew, and if it is the declared card type, send this card to the GY, and if you do, draw 1 card. You can only use each effect of "Cosmos Channelling" once per turn. | ||||||
▶︎ Deck | 3.4 (8) | The Weather Sunny Canvas | Continuous Spell | |||
"The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. ●You can banish this card, then target 1 monster you control (Quick Effect); Tribute that target, and if you do, Special Summon 1 "The Weather" monster from your hand or GY, but not with the same name the Tributed monster had on the field. You can only control 1 "The Weather Sunny Canvas". |
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▶︎ Deck | 3.4 (10) | Machine Assembly Line | Continuous Spell | |||
All Machine monsters on the field gain 200 ATK. Each time a face-up Machine monster(s) on the field is destroyed by battle or card effect, place 2 Junk Counters on this card. You can send this card to the GY, then target 1 Machine monster in your GY whose Level is less than or equal to the number of Junk Counters that were on this card; Special Summon that target. | ||||||
▶︎ Deck | 3.3 (9) | Spring of Rebirth | Continuous Spell | |||
Increase your Life Points by 500 points every time monsters return from the field to the owner's hand. | ||||||
▶︎ Deck | 3.3 (8) | Cocoon Rebirth | Continuous Spell | |||
You can Tribute 1 face-up "Chrysalis" monster you control to Special Summon 1 "Neo-Spacian" monster written in the card text of that card from either player's Graveyard. | ||||||
▶︎ Deck | 3.3 (15) | Zerozerock | Continuous Spell | |||
Your opponent cannot target face-up Attack Position monsters with 0 ATK for attacks. | ||||||
▶︎ Deck | 3.3 (3) | Heritage of the Light | Continuous Spell | |||
If a monster is Ritual, Fusion, Synchro, or Xyz Summoned, while a monster with the same card type (Ritual, Fusion, Synchro, or Xyz) is on the field: You can draw 1 card. You can only use this effect of "Heritage of the Light" once per turn. | ||||||
▶︎ Deck | 3.3 (12) | Dragon Mastery | Continuous Spell | |||
Each monster you control that is equipped with a "Dragunity" monster(s) gains 500 ATK. Once per turn, you can select 1 face-up monster you control, and equip it with 1 Dragon-Type "Dragunity" monster from your hand. | ||||||
▶︎ Deck | 3.2 (19) | Toll | Continuous Spell | |||
Each player must pay 500 Life Points to declare an attack. | ||||||
▶︎ Deck | 3.2 (6) | Two-Man Cell Battle | Continuous Spell | |||
During each player's End Phase, the turn player can Special Summon 1 Level 4 Normal Monster from their hand. | ||||||
▶︎ Deck | 3.1 (8) | Corridor of Agony | Continuous Spell | |||
Monsters that were Special Summoned from the Main Deck cannot activate their effects, their effects are negated, and they cannot declare an attack, as long as they remain face-up on the field. | ||||||
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