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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Normal Spell". Search result Showing 181 to 210 of 940
Card-Type is "Normal Spell".
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Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 9 (40) | Machine Duplication | Normal Spell | |||
Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster. | ||||||
▶︎ Deck | 9 (28) | Resonator Call | Normal Spell | |||
Add 1 "Resonator" monster from your Deck to your hand. | ||||||
▶︎ Deck | 9 (21) | World Legacy Succession | Normal Spell | |||
Target 1 monster in your GY; Special Summon it to your zone a Link Monster points to. You can only activate 1 "World Legacy Succession" per turn. | ||||||
▶︎ Deck | 9 (5) | Therion Charge | Normal Spell | |||
Send 1 "Therion" card, except "Therion Charge", or 1 "Endless Engine Argyro System" from your hand or your face-up Spell & Trap Zone to the GY; draw 2 cards. You can only activate 1 "Therion Charge" per turn. | ||||||
▶︎ Deck | 9 (7) | Swordsoul Sacred Summit | Normal Spell | |||
Target 1 "Swordsoul" monster in your GY, or if you control a Synchro Monster, you can target 1 Wyrm monster instead; Special Summon it. If this card is banished: You can target 1 "Swordsoul" monster, or Wyrm monster, you control; increase or decrease its Level by 1 until the end of this turn. You can only use each effect of "Swordsoul Sacred Summit" once per turn. | ||||||
▶︎ Deck | 9 (21) | Dark Calling | Normal Spell | |||
Fusion Summon 1 Fusion Monster from your Extra Deck, that must be Special Summoned with "Dark Fusion", by banishing the Fusion Materials mentioned on it from your hand and/or GY. (This is treated as a Fusion Summon with "Dark Fusion".) | ||||||
▶︎ Deck | 9 (69) | Pot of Avarice | Normal Spell | |||
Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards. | ||||||
▶︎ Deck | 9 (68) | Upstart Goblin | Normal Spell | |||
Draw 1 card, then your opponent gains 1000 LP. | ||||||
▶︎ Deck | 9 (10) | Flower Gathering | Normal Spell | |||
Special Summon 4 "Flower Cardian" monsters with 100 ATK and different names from your Deck in Attack Position, but their effects are negated, also they cannot be Tributed for a Tribute Summon. You can only activate 1 "Flower Gathering" per turn. You cannot Normal or Special Summon other monsters during the turn you activate this card, except "Flower Cardian" monsters. | ||||||
▶︎ Deck | 9 (11) | Flower Stacking | Normal Spell | |||
Choose 3 "Flower Cardian" monsters with different names from your Deck, and place them on top of your Deck in any order. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Flower Cardian" monster in your Graveyard; add it to your hand. You can only use this effect of "Flower Stacking" once per turn. | ||||||
▶︎ Deck | 9 (47) | Power Bond | Normal Spell | |||
Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, and it gains ATK equal to its original ATK. During the End Phase of the turn this card is activated, you take damage equal to the amount of ATK gained from this effect at the time of the Summon. | ||||||
▶︎ Deck | 9 (4) | Icejade Manifestation | Normal Spell | |||
If you control a WATER monster and your opponent has a monster on their field or GY: Take 1 "Icejade" monster from your Deck, and either send it to the GY or Special Summon it. If a face-up "Icejade" monster you control leaves the field by an opponent's card, except by being destroyed (and except during the Damage Step): You can banish this card from your GY, then target 1 card your opponent controls; banish it. You can only use each effect of "Icejade Manifestation" once per turn. | ||||||
▶︎ Deck | 9 (9) | Ursarctic Departure | Normal Spell | |||
Discard 1 card; add 2 "Ursarctic" monsters from your Deck to your hand. If you would Tribute a monster(s) to activate an "Ursarctic" monster's effect, except the turn this card was sent to the GY, you can banish this card from your GY instead. You can only use each effect of "Ursarctic Departure" once per turn. | ||||||
▶︎ Deck | 9 (7) | Fusion Armament | Normal Spell | |||
Reveal 1 Fusion Monster in your Extra Deck, and Special Summon 1 of the Fusion Materials whose name is mentioned on that monster from your Extra Deck or GY, but until the end of your opponent's turn, it cannot attack and its effects (if any) are negated. You can only activate 1 "Fusion Armament" per turn. | ||||||
▶︎ Deck | 9 (48) | Lightning Storm | Normal Spell | |||
If you control no face-up cards: Activate 1 of these effects; ●Destroy all Attack Position monsters your opponent controls. ●Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn. |
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▶︎ Deck | 9 (26) | Rank-Up-Magic Argent Chaos Force | Normal Spell | |||
Target 1 Rank 5 or higher Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" or "CXyz" monster that is 1 Rank higher than that monster you control, by using that target as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) When a Rank 5 or higher Xyz Monster(s) is Special Summoned to your field while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use this effect of "Rank-Up-Magic Argent Chaos Force" once per Duel. | ||||||
▶︎ Deck | 8.9 (26) | Overload Fusion | Normal Spell | |||
Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY. | ||||||
▶︎ Deck | 8.9 (8) | Miracle Rupture | Normal Spell | |||
Send 1 Level 4 or lower Rock monster from your Deck to the GY, then, if "Fossil Fusion" is in your GY, draw 1 card. You can only activate 1 "Miracle Rupture" per turn. | ||||||
▶︎ Deck | 8.9 (7) | Cloudian Aerosol | Normal Spell | |||
Discard 1 "Cloudian" monster, then target 1 face-up monster on the field; place Fog Counters on that target equal to its Level. You can banish this card and 1 "Cloudian" monster from your GY; Special Summon 1 "Cloudian" monster from your Deck. You can only use 1 "Cloudian Aerosol" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 8.9 (12) | Gouki Finishing Move | Normal Spell | |||
Target 1 "Gouki" Link Monster you control; it gains ATK equal to its Link Rating x 1000 until the end of this turn, also if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. For the rest of this turn after this card resolves, you cannot declare attacks, except with "Gouki" monsters. You can only activate 1 "Gouki Finishing Move" per turn. | ||||||
▶︎ Deck | 8.9 (11) | Triple Tactics Thrust | Normal Spell | |||
If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn. | ||||||
▶︎ Deck | 8.9 (10) | Mathmech Equation | Normal Spell | |||
Target 1 "Mathmech" monster in your GY; Special Summon it, and if you do, it gains 1000 ATK until the end of this turn. You can only activate 1 "Mathmech Equation" per turn. | ||||||
▶︎ Deck | 8.9 (8) | Simorgh Onslaught | Normal Spell | |||
Discard 1 Winged Beast monster; add 2 "Simorgh" monsters with different Attributes from your Deck to your hand. You can banish this card from your GY; reveal 1 Winged Beast monster in your hand, and if you do, reduce the Levels of monsters in your hand with that name by 1 for the rest of this turn (even after they are Summoned). You can only activate 1 "Simorgh Onslaught" per turn. | ||||||
▶︎ Deck | 8.9 (12) | Generaider Boss Quest | Normal Spell | |||
Reveal 1 "Generaider" monster in your hand, and if you do, add up to 2 "Generaider" Spells/Traps with different names from each other from your Deck to your hand, except "Generaider Boss Quest". Then place the revealed card on the bottom of your Deck. You can only activate 1 "Generaider Boss Quest" per turn. | ||||||
▶︎ Deck | 8.9 (12) | Dimension Fusion Destruction | Normal Spell | |||
Banish from your hand, field, and/or GY, the Fusion Materials that are listed on a "Phantasm" Fusion Monster, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions. You take no battle damage from attacks involving the monster Special Summoned by this effect. If you control "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", your opponent cannot activate cards or effects in response to this card's activation. | ||||||
▶︎ Deck | 8.9 (19) | Scrapyard | Normal Spell | |||
Add 1 "Scrap" Tuner monster from your Deck to your hand. | ||||||
▶︎ Deck | 8.9 (40) | Snake Rain | Normal Spell | |||
Discard 1 card; send 4 Reptile monsters from your Deck to the GY. | ||||||
▶︎ Deck | 8.9 (29) | Book of Life | Normal Spell | |||
Target 1 Zombie monster in your GY and 1 monster in your opponent's GY; Special Summon the first target, also banish the second target. | ||||||
▶︎ Deck | 8.9 (15) | Zexal Construction | Normal Spell | |||
Reveal 1 card in your hand, and if you do, add 1 of the following cards from your Deck to your hand, then shuffle the revealed card into the Deck. ●"ZW -" monster ●"ZS -" monster ●"Zexal" Spell/Trap ●"Rank-Up-Magic" Spell ●"Rank-Down-Magic" Spell You can only activate 1 "Zexal Construction" per turn. |
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▶︎ Deck | 8.9 (49) | Trade-In | Normal Spell | |||
Discard 1 Level 8 monster; draw 2 cards. | ||||||
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