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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Normal Spell". Search result Showing 751 to 780 of 940
Card-Type is "Normal Spell".
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Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 3.9 (19) | Rank-Up-Magic Admiration of the Thousands | Normal Spell | |||
Target 1 or more Xyz Monsters in each GY, all of the same Rank; Special Summon from your Extra Deck, 1 "Number C" or "CXyz" monster that is 1 Rank higher than those monsters, and attach those monsters to it as material. You cannot Special Summon other monsters during the turn you activate this card. You can only activate 1 "Rank-Up-Magic Admiration of the Thousands" per turn. | ||||||
▶︎ Deck | 3.8 (17) | Fairy of the Spring | Normal Spell | |||
Target 1 Equip Spell Card in your Graveyard; add that target to your hand. That Equip Spell Card cannot be activated this turn. | ||||||
▶︎ Deck | 3.8 (22) | Stamping Destruction | Normal Spell | |||
If you control a Dragon monster: Target 1 Spell/Trap on the field; destroy that target, and if you do, inflict 500 damage to its controller. | ||||||
▶︎ Deck | 3.8 (16) | Magical Blast | Normal Spell | |||
Inflict 200 damage to your opponent for each Spellcaster monster you control. During your Draw Phase, if this card is in your GY, before you draw: You can give up your normal draw this turn, and if you do, add this card to your hand. | ||||||
▶︎ Deck | 3.8 (17) | Unicorn Beacon | Normal Spell | |||
Select 1 removed from play Level 5 or lower Beast-Type or Winged Beast-Type monster. Remove from play 1 card in your hand and Special Summon the selected monster in Attack Position. | ||||||
▶︎ Deck | 3.8 (10) | Chain Summon | Normal Spell | |||
If you control 2 or more face-up Xyz Monsters: Target the one with the lowest Rank (your choice, if tied); Special Summon 1 Xyz Monster from your Extra Deck, whose Rank is lower than that Xyz Monster, but the Special Summoned monster cannot attack directly, also return it to the Extra Deck during the End Phase. | ||||||
▶︎ Deck | 3.7 (20) | Special Hurricane | Normal Spell | |||
Discard 1 card from your hand. Destroy all Special Summoned monsters on the field. | ||||||
▶︎ Deck | 3.7 (12) | Double Spell | Normal Spell | |||
Discard 1 Spell, then target 1 Spell in your opponent's GY; place that target in the appropriate Zone on your field, and as this card's effect resolution, follow its card text as if you had used it yourself. | ||||||
▶︎ Deck | 3.7 (22) | Symbol of Friendship | Normal Spell | |||
To activate this card, you must draw it for your normal draw in your Draw Phase while your opponent controls 3 or more monsters and you control no cards, reveal it, and keep it revealed until the Main Phase 1. During your Main Phase 1 that same turn: You can activate this card from your hand; reveal 1 card from your Deck, and add it to your hand. | ||||||
▶︎ Deck | 3.7 (10) | Soul of Fire | Normal Spell | |||
Your opponent draws 1 card. Select 1 Pyro-Type monster from your Deck and remove it from play. Inflict damage to your opponent equal to half the ATK of the removed monster. If you activate this card, you cannot declare an attack this turn. | ||||||
▶︎ Deck | 3.7 (16) | Level Modulation | Normal Spell | |||
Your opponent draws 2 cards. Special Summon 1 "LV" monster from your Graveyard, ignoring the Summoning conditions. The monster that was Special Summoned by this effect cannot attack, nor activate or apply its effect this turn. | ||||||
▶︎ Deck | 3.7 (7) | Creature Seizure | Normal Spell | |||
Each player gives their opponent control of 1 of their monsters (controller's choice). You must choose a face-up Normal Monster. | ||||||
▶︎ Deck | 3.6 (11) | Water of Life | Normal Spell | |||
If you control no monsters: Target 1 monster in your GY; Special Summon that target in Attack Position, also, for the rest of this turn after this card resolves, you cannot activate monster effects, except the effects of that Special Summoned monster on the field. You can only activate 1 "Water of Life" per turn. | ||||||
▶︎ Deck | 3.6 (16) | Chaos Greed | Normal Spell | |||
You can only activate this card if 4 or more of your cards are currently removed from play and there are no cards in your Graveyard. Draw 2 cards from your Deck. | ||||||
▶︎ Deck | 3.6 (9) | Psi-Impulse | Normal Spell | |||
Tribute 1 Psychic-Type monster. Return all cards in your opponent's hand to the Deck. Then, they draw 3 cards. | ||||||
▶︎ Deck | 3.6 (25) | Different Dimension Capsule | Normal Spell | |||
Banish 1 card from your Deck face-down. After this card's activation, it remains on the field. Destroy this card during your 2nd Standby Phase after activating this card, and if you do, add the banished card to the hand. | ||||||
▶︎ Deck | 3.6 (5) | Wonder Clover | Normal Spell | |||
Select 1 face-up monster you control and send 1 Level 4 Plant-Type monster from your hand to the Graveyard. During this turn, the selected monster can attack twice, but other monsters you control cannot declare an attack. | ||||||
▶︎ Deck | 3.5 (14) | Amazoness Spellcaster | Normal Spell | |||
Target 1 "Amazoness" monster you control and 1 face-up monster your opponent controls; switch the original ATK of those targets until the end of this turn. | ||||||
▶︎ Deck | 3.5 (22) | Overpowering Eye | Normal Spell | |||
Target 1 Zombie monster you control with 2000 or less ATK; it can attack directly this turn. | ||||||
▶︎ Deck | 3.5 (15) | Mega Ton Magical Cannon | Normal Spell | |||
Remove 10 Spell Counters on your side of the field. Destroy all cards on your opponent's side of the field. | ||||||
▶︎ Deck | 3.5 (17) | Rain of Mercy | Normal Spell | |||
Increase the Life Points of both players by 1000 points. | ||||||
▶︎ Deck | 3.4 (25) | Earthquake | Normal Spell | |||
Change all face-up monsters on the field to Defense Position. | ||||||
▶︎ Deck | 3.4 (17) | Xyz Energy | Normal Spell | |||
Detach 1 Xyz Material you control to target 1 face-up monster your opponent controls; destroy that target. | ||||||
▶︎ Deck | 3.4 (16) | Constellar Twinkle | Normal Spell | |||
Target 1 "Constellar" monster you control; increase its Level by 1 or 2. If this card is in the Graveyard: You can banish 1 "Constellar" monster from your Graveyard; add this card from the Graveyard to your hand. You can only use this effect of "Constellar Twinkle" once per turn. | ||||||
▶︎ Deck | 3.4 (21) | The Flute of Summoning Dragon | Normal Spell | |||
Special Summon up to 2 Dragon monsters from your hand. "Lord of D." must be on the field to activate and to resolve this effect. | ||||||
▶︎ Deck | 3.4 (25) | The Cheerful Coffin | Normal Spell | |||
Discard up to 3 Monster Cards from your hand to the Graveyard. | ||||||
▶︎ Deck | 3.3 (13) | Supremacy Berry | Normal Spell | |||
If your Life Points were lower than your opponent's when this card was activated, gain 2000 Life Points. If your Life Points were higher than your opponent's, you take 1000 damage. | ||||||
▶︎ Deck | 3.3 (16) | Warrior Elimination | Normal Spell | |||
Destroy all Warrior monsters on the field. | ||||||
▶︎ Deck | 3.3 (10) | Peeking Goblin | Normal Spell | |||
Your opponent reveals the top 3 cards of their Deck. Choose one to place on the bottom of the Deck and place the other two on top of the Deck in any order. | ||||||
▶︎ Deck | 3.3 (12) | Variety Comes Out | Normal Spell | |||
Return 1 face-up Synchro Monster you control to the Extra Deck to select and Special Summon a Tuner monster(s) from your Graveyard, whose total Levels equal the Level of the that Synchro Monster. You cannot Synchro Summon the turn you activate this card. | ||||||
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