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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Normal Spell". Search result Showing 391 to 420 of 940
Card-Type is "Normal Spell".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 7.5 (11) | The Fang of Critias | Normal Spell | |||
(This card is also always treated as "Legendary Dragon Critias".) Send 1 Trap from your hand or field to the GY, that is listed on a Fusion Monster that can only be Special Summoned with "The Fang of Critias" (if that card is Set, reveal it), then Special Summon that Fusion Monster from your Extra Deck. You can only activate 1 "The Fang of Critias" per turn. |
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▶︎ Deck | 7.5 (14) | Golden Bamboo Sword | Normal Spell | |||
If you control a "Bamboo Sword" Equip Spell: Draw 2 cards. | ||||||
▶︎ Deck | 7.5 (8) | Gouki Face Turn | Normal Spell | |||
Target 1 "Gouki" card you control and 1 "Gouki" monster in your GY; destroy that card on the field, and if you do, Special Summon that other monster from the GY. You can only activate 1 "Gouki Face Turn" per turn. | ||||||
▶︎ Deck | 7.5 (10) | Last Chapter of the Noble Knights | Normal Spell | |||
If your opponent controls a monster and you control no monsters: You can target 1 "Noble Arms" Equip Spell Card and 1 appropriate "Noble Knight" monster in your Graveyard; Special Summon that monster, and if you do, equip that Equip Spell Card to that appropriate monster. You can only activate 1 "Last Chapter of the Noble Knights" per turn. | ||||||
▶︎ Deck | 7.5 (4) | Morphtronic Converter | Normal Spell | |||
Target 1 Machine monster you control; apply the following effect depending on its battle position. ●Attack Position: Special Summon 1 "Morphtronic" monster from your Deck with a different name than that targeted monster, then place that targeted monster on top of the Deck. ●Defense Position: Change that targeted monster to Attack Position, and if you do, Special Summon 1 Level 4 or lower Machine monster from your hand. You can only activate 1 "Morphtronic Converter" per turn. |
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▶︎ Deck | 7.5 (17) | Sinful Spoils of Subversion - Snake-Eye | Normal Spell | |||
Target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only activate 1 "Sinful Spoils of Subversion - Snake-Eye" per turn. | ||||||
▶︎ Deck | 7.5 (8) | Burning Draw | Normal Spell | |||
(This card is always treated as a "Salamangreat" card.) If your opponent controls more cards than you do: Target 1 Link Monster your opponent controls; draw cards equal to its Link Rating. You can only activate 1 "Burning Draw" per turn. You cannot Normal or Special Summon monsters the turn you activate this card, except FIRE monsters. |
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▶︎ Deck | 7.5 (6) | Riryoku Guardian | Normal Spell | |||
If your LP are lower than your opponent's: Target 1 monster you control with "Gate Guardian" in its original name; halve your opponent's LP, then that monster gains ATK equal to your opponent's LP. You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use each effect of "Riryoku Guardian" once per turn. | ||||||
▶︎ Deck | 7.5 (18) | Insect Imitation | Normal Spell | |||
Tribute 1 monster; Special Summon 1 Insect monster from your Deck whose Level is 1 higher than the Tributed monster had on the field. | ||||||
▶︎ Deck | 7.5 (17) | Tribute Burial | Normal Spell | |||
Once during this turn, you can Tribute Summon a monster that requires 2 Tributes by banishing 1 monster from each GY instead, also you cannot Special Summon monsters for the rest of this turn. | ||||||
▶︎ Deck | 7.5 (4) | Abyss Script - Fantasy Magic | Normal Spell | |||
Target 1 "Abyss Actor" monster you control; this turn, every monster that battles it, but is not destroyed, returns to the hand at the end of the Damage Step. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can target 1 card your opponent controls; place it on top of the Deck. | ||||||
▶︎ Deck | 7.5 (19) | Dark Factory of Mass Production | Normal Spell | |||
Target 2 Normal Monsters in your GY; add them to your hand. | ||||||
▶︎ Deck | 7.4 (14) | Spellbook of Eternity | Normal Spell | |||
Target 1 of your banished "Spellbook" Spell Cards, except "Spellbook of Eternity"; add that target to your hand. You can only activate 1 "Spellbook of Eternity" per turn. | ||||||
▶︎ Deck | 7.4 (9) | Summoning Swarm |
Normal Spell Effect Monster |
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Target Level 4 or lower "Battlewasp" monsters in your GY, up to the number of monsters your opponent controls; Special Summon them. You can only activate 1 "Summoning Swarm" per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Insect monsters. | ||||||
▶︎ Deck | 7.4 (5) | Infernity Paranoia | Normal Spell | |||
Tribute 1 DARK monster; Special Summon 1 "Infernity" monster from your Deck or GY with the same Level but a different name, but negate its effects. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Infernity" monster in your GY; add it to your hand. You can only activate 1 "Infernity Paranoia" per turn. | ||||||
▶︎ Deck | 7.4 (19) | Ojama Delta Hurricane!! | Normal Spell | |||
If you control "Ojama Green", "Ojama Yellow", and "Ojama Black": Destroy all cards your opponent controls. | ||||||
▶︎ Deck | 7.4 (11) | Card of Fate | Normal Spell | |||
Each player chooses 1 card from their Deck, then each player combines it with 4 additional random cards chosen from their Deck by their opponent, then randomly selects 1 of those 5 cards to reveal and add to their hand. Shuffle the rest back into the Decks. You can only activate 1 "Card of Fate" per turn. | ||||||
▶︎ Deck | 7.4 (9) | Magic Gate of Miracles | Normal Spell | |||
If you control 2 or more Spellcaster monsters: Change 1 Attack Position monster your opponent controls to Defense Position, then take control of it, and if you do, it cannot be destroyed by battle. | ||||||
▶︎ Deck | 7.4 (8) | Glorious Numbers | Normal Spell | |||
If you control no monsters: Target 1 "Number" Xyz Monster in your GY; Special Summon it, then draw 1 card. You can banish this card from your GY, then target 1 "Number" Xyz Monster you control; attach 1 card from your hand to it as material. You can only use each effect of "Glorious Numbers" once per turn. | ||||||
▶︎ Deck | 7.4 (5) | Beta Evolution Pill - Ultranscendance | Normal Spell | |||
Tribute 2 monsters from your hand and/or field, including a Dinosaur monster; Special Summon 1 Level 5 or higher Dinosaur monster from your Deck or Extra Deck, with an equal or higher ATK than the total ATK of those Tributed monsters, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Dragon, Dinosaur, Sea Serpent, or Wyrm monsters. You can only activate 1 "Beta Evolution Pill - Ultranscendance" per turn. | ||||||
▶︎ Deck | 7.4 (10) | Frightfur Repair | Normal Spell | |||
Target 1 "Frightfur" Fusion Monster in your GY; return it to the Extra Deck, then you can Special Summon 1 "Fluffal" or "Edge Imp" monster from your GY. You can banish this card from your GY; Special Summon 1 "Fluffal" or "Edge Imp" monster from your hand. You can only use 1 "Frightfur Repair" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 7.4 (11) | Tokusano Shinkyojin | Normal Spell | |||
Send monster(s) from your hand and/or face-up field to the GY whose total Levels equal 10; draw 2 cards. | ||||||
▶︎ Deck | 7.4 (5) | Barian's Chaos Draw | Normal Spell | |||
To activate this card, you must draw it for your normal draw in your Draw Phase, reveal it, and keep it revealed until Main Phase 1. During that Main Phase: You can activate 1 of these effects; ●Send 1 "Seventh" Normal Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated. ●Special Summon up to 2 monsters from your Deck, but negate their effects, then immediately after this effect resolves, Xyz Summon 1 "Number" monster using materials you control, including both those monsters. |
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▶︎ Deck | 7.4 (14) | Legacy of a HERO | Normal Spell | |||
Return 2 Fusion Monsters from your Graveyard to the Extra Deck that list a "HERO" monster as Material; draw 3 cards. You can only activate 1 "Legacy of a HERO" per turn. | ||||||
▶︎ Deck | 7.4 (19) | Into the Void | Normal Spell | |||
If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand. | ||||||
▶︎ Deck | 7.3 (31) | Advance Draw | Normal Spell | |||
Tribute 1 face-up Level 8 or higher monster you control; draw 2 cards. | ||||||
▶︎ Deck | 7.3 (30) | The Beginning of the End | Normal Spell | |||
If you have 7 or more DARK monsters in your GY: Banish 5 DARK monsters from your GY; draw 3 cards. | ||||||
▶︎ Deck | 7.3 (6) | Appliancer Test | Normal Spell | |||
Target 1 "Appliancer" Link Monster you control; Special Summon as many Link-1 "Appliancer" monsters from your GY as possible to your zones that monster points to, but banish them during the End Phase. You can only activate 1 "Appliancer Test" per turn. | ||||||
▶︎ Deck | 7.3 (37) | Monster Reincarnation | Normal Spell | |||
Discard 1 card, then target 1 monster in your GY; add it to your hand. | ||||||
▶︎ Deck | 7.3 (18) | Creeping Darkness | Normal Spell | |||
Banish 2 DARK monsters from your GY; add 1 Level 4 DARK monster from your Deck to your hand. | ||||||
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