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HOMEYu-Gi-Oh! Card Search > Search result

Card-Type is "Spell". Search result  Showing 2,161 to 2,190 of 2,451

Card-Type is "Spell".

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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
鉄壁の機皇兵 ▶︎ Deck 2.5 13 The Resolute Meklord Army Continuous Spell
All Attack Position "Meklord Army" monsters you control cannot be destroyed by battle, also their effects are negated.
ポイズン・ファング ▶︎ Deck 2.5 10 Poison Fangs Continuous Spell
Each time a Beast-Type monster inflicts Battle Damage to your opponent, inflict 500 damage to your opponent.
無限の手札 ▶︎ Deck 2.5 21 Infinite Cards Continuous Spell
There is no limit to the hand size for each player.
無視加護 ▶︎ Deck 2.5 8 Insect Neglect Continuous Spell
When your opponent's monster declares an attack: You can banish 1 Insect monster from your GY; negate the attack.
無念の手札 ▶︎ Deck 2.5 15 Finite Cards Continuous Spell
The hand size limit of each player becomes 3.
リサイクル ▶︎ Deck 2.5 13 Recycle Continuous Spell
During your Standby Phase, by paying 300 Life Points, select 1 non-Monster Card in your Graveyard and return it to the bottom of your Deck.
霊子エネルギー固定装置 ▶︎ Deck 2.5 10 Spiritual Energy Settle Machine Continuous Spell
As long as this card remains face-up on the field, all Spirit Monsters remain face-up on the field and do not return to their owners' hands during the End Phase even if they are Normal Summoned or flipped face-up. Discard 1 card from your hand during each of your End Phases. If you do not, destroy this card. When this card is removed from the field, all face-up Spirit Monsters return to the owners' hands.
アームド・チェンジャー ▶︎ Deck 2.5 12 Armed Changer Equip Spell
Send 1 Equip Spell Card from your hand to the Graveyard to activate this card. If the equipped monster destroys a monster by battle, the controller of this Equip Card can add 1 monster with ATK equal to or less than the equipped monster from their Graveyard to their hand.
漆黒の名馬 ▶︎ Deck 2.5 11 Legendary Ebon Steed Equip Spell
Equip only to a "Six Samurai" monster. It gains 200 ATK and DEF. If it would be destroyed, destroy this card instead.
レアゴールド・アーマー ▶︎ Deck 2.5 14 Raregold Armor Equip Spell
As long as you control the monster equipped with this card, your opponent cannot attack other monsters other than the equipped monster.
サイバーサル・サイクロン ▶︎ Deck 2.5 8 Cybersal Cyclone Quick-Play Spell
Target 1 Link Monster your opponent controls; banish 1 monster from your GY that has the same Link Rating as that monster, and if you do, destroy that monster, then, if the original Type of the monster you banished was Cyberse, you can destroy 1 face-up card in your opponent's Spell & Trap Zone.
スプール・コード ▶︎ Deck 2.5 11 Spool Code Quick-Play Spell
When an opponent's monster declares a direct attack, while you have 3 or more Cyberse monsters in your GY: Negate the attack, then, you can Special Summon up to 3 "Spool Tokens" (Cyberse/LIGHT/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon.
ポップルアップ ▶︎ Deck 2.5 17 Pop-Up Quick-Play Spell
If your opponent controls a card in their Field Zone and you do not: Activate 1 Field Spell Card from your Deck. You can only activate 1 "Pop-Up" per turn.
セイバー・ヴォールト ▶︎ Deck 2.5 13 Saber Vault Field Spell
Each face-up "X-Saber" monster on the field gains 100 ATK x its Level, and loses 100 DEF x its Level.
極超辰醒 ▶︎ Deck 2.4 12 Hypernova Burst Normal Spell
Banish, face-down, from your hand and/or face-up field, 2 monsters that cannot be Normal Summoned; draw 2 cards. You can only activate 1 "Hypernova Burst" per turn.
慈悲深き機械天使 ▶︎ Deck 2.4 15 Merciful Machine Angel Normal Spell
Tribute 1 "Cyber Angel" Ritual Monster from your hand or field; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Ritual Monsters. You can only activate 1 "Merciful Machine Angel" per turn.
成仏 ▶︎ Deck 2.4 14 Eternal Rest Normal Spell
Destroy all monsters equipped with Equip Cards.
セクステット・サモン ▶︎ Deck 2.4 9 Sextet Summon Normal Spell
Banish from your hand, GY, and/or face-up field, 6 monsters (1 each Ritual, Fusion, Synchro, Xyz, Pendulum, and Link), each with the same original Type, then Special Summon 1 monster from your Deck or Extra Deck, with the same original Type as those banished monsters. You can only activate 1 "Sextet Summon" per turn.
武神決戦 ▶︎ Deck 2.4 9 Bujintervention Normal Spell
Target 1 "Bujin" monster on the field; apply this effect to it for the rest of this turn. Each time it destroys a monster by battle whose current ATK is greater than or equal to the targeted monster's original ATK, and sends it to the Graveyard: Banish the destroyed monster, and if you do, banish all monsters from your opponent's hand, Main Deck, Extra Deck, and Graveyard with the same name that the destroyed monster had in the Graveyard.
ボンディング-H2O ▶︎ Deck 2.4 14 Bonding - H2O Normal Spell
Tribute 2 "Hydrogeddon" and 1 "Oxygeddon"; Special Summon 1 "Water Dragon" from your hand, Deck, or GY.
リンク・バック ▶︎ Deck 2.4 7 Link Back Normal Spell
Target 1 Link Monster you control in the Extra Monster Zone; move that monster you control to your Main Monster Zone it points to, then, you can send cards from the top of your Deck to the GY equal to its Link Rating. You can only activate 1 "Link Back" per turn.
エレキュア ▶︎ Deck 2.4 12 Wattcine Continuous Spell
When a Thunder-Type monster you control inflicts Battle Damage to your opponent, gain Life Points equal to the damage inflicted.
砂塵の結界 ▶︎ Deck 2.4 9 Dust Barrier Continuous Spell
Face-up Normal Monsters on the field are unaffected by your opponent's Spell Cards. This card is destroyed during your second Standby Phase after activation.
魔神王の禁断契約書 ▶︎ Deck 2.4 9 Forbidden Dark Contract with the Swamp King Continuous Spell
Once per turn: You can Special Summon 1 "D/D/D" monster from your hand in Defense Position, but its effects are negated. Once per turn: You can Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials, including a monster Special Summoned by this card with the above effect. Once per turn, during your Standby Phase: Take 2000 damage.
一角獣のホーン ▶︎ Deck 2.4 19 Horn of the Unicorn Equip Spell
The equipped monster gains 700 ATK and DEF. When this card is sent from the field to the Graveyard: Return it to the top of the Deck.
磁力の指輪 ▶︎ Deck 2.4 15 Ring of Magnetism Equip Spell
You can only equip this card to a monster on your side of the field. Decrease the ATK and DEF of a monster equipped with this card by 500 points. In addition, all the monsters on your opponent's side of the field can only attack the monster equipped with this card, if they attack.
バスターランチャー ▶︎ Deck 2.4 12 Buster Rancher Equip Spell
Only a monster with an ATK of 1000 points or less can be equipped with this card. During damage calculation, increase the ATK of the monster equipped with this card by 2500 points if the opponent's monster that battles it is in Attack Position and its ATK is 2500 or more, OR if the opponent's monster that battles it is in Defense Position and its DEF is 2500 or more.
タイムパッセージ ▶︎ Deck 2.4 11 Time Passage Quick-Play Spell
Increase the Level of 1 face-up "Fortune Lady" monster you control by 3, until the End Phase.
土俵間際 ▶︎ Deck 2.4 8 Edge of the Ring Quick-Play Spell
If your LP is lower than your opponent's: Target 1 face-up monster your opponent controls; inflict damage to your opponent equal to half of the original ATK of that monster, also, for the rest of this turn after this card resolves, your opponent takes no damage.
破邪の魔法壁 ▶︎ Deck 2.4 17 Sorcerous Spell Wall Field Spell
All monsters you control gain 300 ATK during your turn only. All monsters you control gain 300 DEF during your opponent's turn only.
Other sorts : Card Registration Date, scale blue, scale red

(73/82 pages) 2,161 - 2,190

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Keyword
Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
Rating Score
Japanese Only Cards


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