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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Spell". Search result Showing 2,161 to 2,190 of 2,451
Card-Type is "Spell".
Search result. You can change the search conditions at the bottom of the screen.
Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
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2.5 (13) | The Resolute Meklord Army | Continuous Spell | |||
All Attack Position "Meklord Army" monsters you control cannot be destroyed by battle, also their effects are negated. | ||||||
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2.5 (10) | Poison Fangs | Continuous Spell | |||
Each time a Beast-Type monster inflicts Battle Damage to your opponent, inflict 500 damage to your opponent. | ||||||
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2.5 (21) | Infinite Cards | Continuous Spell | |||
There is no limit to the hand size for each player. | ||||||
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2.5 (8) | Insect Neglect | Continuous Spell | |||
When your opponent's monster declares an attack: You can banish 1 Insect monster from your GY; negate the attack. | ||||||
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2.5 (15) | Finite Cards | Continuous Spell | |||
The hand size limit of each player becomes 3. | ||||||
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2.5 (13) | Recycle | Continuous Spell | |||
During your Standby Phase, by paying 300 Life Points, select 1 non-Monster Card in your Graveyard and return it to the bottom of your Deck. | ||||||
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2.5 (10) | Spiritual Energy Settle Machine | Continuous Spell | |||
As long as this card remains face-up on the field, all Spirit Monsters remain face-up on the field and do not return to their owners' hands during the End Phase even if they are Normal Summoned or flipped face-up. Discard 1 card from your hand during each of your End Phases. If you do not, destroy this card. When this card is removed from the field, all face-up Spirit Monsters return to the owners' hands. | ||||||
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2.5 (12) | Armed Changer | Equip Spell | |||
Send 1 Equip Spell Card from your hand to the Graveyard to activate this card. If the equipped monster destroys a monster by battle, the controller of this Equip Card can add 1 monster with ATK equal to or less than the equipped monster from their Graveyard to their hand. | ||||||
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2.5 (11) | Legendary Ebon Steed | Equip Spell | |||
Equip only to a "Six Samurai" monster. It gains 200 ATK and DEF. If it would be destroyed, destroy this card instead. | ||||||
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2.5 (14) | Raregold Armor | Equip Spell | |||
As long as you control the monster equipped with this card, your opponent cannot attack other monsters other than the equipped monster. | ||||||
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2.5 (8) | Cybersal Cyclone | Quick-Play Spell | |||
Target 1 Link Monster your opponent controls; banish 1 monster from your GY that has the same Link Rating as that monster, and if you do, destroy that monster, then, if the original Type of the monster you banished was Cyberse, you can destroy 1 face-up card in your opponent's Spell & Trap Zone. | ||||||
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2.5 (11) | Spool Code | Quick-Play Spell | |||
When an opponent's monster declares a direct attack, while you have 3 or more Cyberse monsters in your GY: Negate the attack, then, you can Special Summon up to 3 "Spool Tokens" (Cyberse/LIGHT/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon. | ||||||
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2.5 (17) | Pop-Up | Quick-Play Spell | |||
If your opponent controls a card in their Field Zone and you do not: Activate 1 Field Spell Card from your Deck. You can only activate 1 "Pop-Up" per turn. | ||||||
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2.5 (13) | Saber Vault | Field Spell | |||
Each face-up "X-Saber" monster on the field gains 100 ATK x its Level, and loses 100 DEF x its Level. | ||||||
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2.4 (12) | Hypernova Burst | Normal Spell | |||
Banish, face-down, from your hand and/or face-up field, 2 monsters that cannot be Normal Summoned; draw 2 cards. You can only activate 1 "Hypernova Burst" per turn. | ||||||
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2.4 (15) | Merciful Machine Angel | Normal Spell | |||
Tribute 1 "Cyber Angel" Ritual Monster from your hand or field; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Ritual Monsters. You can only activate 1 "Merciful Machine Angel" per turn. | ||||||
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2.4 (14) | Eternal Rest | Normal Spell | |||
Destroy all monsters equipped with Equip Cards. | ||||||
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2.4 (9) | Sextet Summon | Normal Spell | |||
Banish from your hand, GY, and/or face-up field, 6 monsters (1 each Ritual, Fusion, Synchro, Xyz, Pendulum, and Link), each with the same original Type, then Special Summon 1 monster from your Deck or Extra Deck, with the same original Type as those banished monsters. You can only activate 1 "Sextet Summon" per turn. | ||||||
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2.4 (9) | Bujintervention | Normal Spell | |||
Target 1 "Bujin" monster on the field; apply this effect to it for the rest of this turn. Each time it destroys a monster by battle whose current ATK is greater than or equal to the targeted monster's original ATK, and sends it to the Graveyard: Banish the destroyed monster, and if you do, banish all monsters from your opponent's hand, Main Deck, Extra Deck, and Graveyard with the same name that the destroyed monster had in the Graveyard. | ||||||
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2.4 (14) | Bonding - H2O | Normal Spell | |||
Tribute 2 "Hydrogeddon" and 1 "Oxygeddon"; Special Summon 1 "Water Dragon" from your hand, Deck, or GY. | ||||||
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2.4 (7) | Link Back | Normal Spell | |||
Target 1 Link Monster you control in the Extra Monster Zone; move that monster you control to your Main Monster Zone it points to, then, you can send cards from the top of your Deck to the GY equal to its Link Rating. You can only activate 1 "Link Back" per turn. | ||||||
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2.4 (12) | Wattcine | Continuous Spell | |||
When a Thunder-Type monster you control inflicts Battle Damage to your opponent, gain Life Points equal to the damage inflicted. | ||||||
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2.4 (9) | Dust Barrier | Continuous Spell | |||
Face-up Normal Monsters on the field are unaffected by your opponent's Spell Cards. This card is destroyed during your second Standby Phase after activation. | ||||||
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2.4 (9) | Forbidden Dark Contract with the Swamp King | Continuous Spell | |||
Once per turn: You can Special Summon 1 "D/D/D" monster from your hand in Defense Position, but its effects are negated. Once per turn: You can Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials, including a monster Special Summoned by this card with the above effect. Once per turn, during your Standby Phase: Take 2000 damage. | ||||||
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2.4 (19) | Horn of the Unicorn | Equip Spell | |||
The equipped monster gains 700 ATK and DEF. When this card is sent from the field to the Graveyard: Return it to the top of the Deck. | ||||||
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2.4 (15) | Ring of Magnetism | Equip Spell | |||
You can only equip this card to a monster on your side of the field. Decrease the ATK and DEF of a monster equipped with this card by 500 points. In addition, all the monsters on your opponent's side of the field can only attack the monster equipped with this card, if they attack. | ||||||
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2.4 (12) | Buster Rancher | Equip Spell | |||
Only a monster with an ATK of 1000 points or less can be equipped with this card. During damage calculation, increase the ATK of the monster equipped with this card by 2500 points if the opponent's monster that battles it is in Attack Position and its ATK is 2500 or more, OR if the opponent's monster that battles it is in Defense Position and its DEF is 2500 or more. | ||||||
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2.4 (11) | Time Passage | Quick-Play Spell | |||
Increase the Level of 1 face-up "Fortune Lady" monster you control by 3, until the End Phase. | ||||||
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2.4 (8) | Edge of the Ring | Quick-Play Spell | |||
If your LP is lower than your opponent's: Target 1 face-up monster your opponent controls; inflict damage to your opponent equal to half of the original ATK of that monster, also, for the rest of this turn after this card resolves, your opponent takes no damage. | ||||||
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2.4 (17) | Sorcerous Spell Wall | Field Spell | |||
All monsters you control gain 300 ATK during your turn only. All monsters you control gain 300 DEF during your opponent's turn only. | ||||||
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