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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Spell". Search result Showing 691 to 720 of 2,451
Card-Type is "Spell".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
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8.2 (16) | Telekinetic Power Well | Quick-Play Spell | |||
Special Summon any number of Level 2 or lower Psychic-Type monsters from your Graveyard. You take damage equal to the total Levels of those monsters x 300. | ||||||
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8.2 (6) | Tearlaments Perlegia | Field Spell | |||
Fusion Monsters and "Tearlaments" monsters you control gain 500 ATK. If an Aqua "Tearlaments" monster is sent to your GY by card effect (except during the Damage Step): You can send 1 Level 4 or lower Aqua monster from your Deck to the GY, but if you sent a non-"Tearlaments" monster to the GY, for the rest of this turn you cannot activate cards, or the effects of cards, with the same name as that sent card. You can only use this effect of "Tearlaments Perlegia" once per turn. | ||||||
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8.2 (13) | Flawless Perfection of the Tenyi | Field Spell | |||
All non-Effect Monsters on the field are unaffected by monster effects. Once per turn, if your opponent Special Summons an Effect Monster(s), while you control a face-down monster or non-Effect Monster (except during the Damage Step): You can draw 2 cards. | ||||||
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8.2 (11) | Metaphys Factor | Field Spell | |||
Each turn, 1 Level 5 or higher "Metaphys" monster you Normal Summon can be Summoned without Tributing, but banish it during the End Phase of the next turn. Your opponent cannot activate cards or effects in response to your "Metaphys" monsters' effect activations. | ||||||
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8.2 (6) | High Ritual Art | Ritual Spell | |||
This card can be used to Ritual Summon any Ritual Monster from your Deck. You must also Tribute Normal Monsters from your hand whose total Levels equal the Level of the Ritual Monster you Ritual Summon. Shuffle that Ritual Monster into the Deck during your opponent's End Phase. You can only activate 1 "High Ritual Art" per turn. | ||||||
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8.2 (10) | Dogmatikalamity | Ritual Spell | |||
This card can be used to Ritual Summon any "Dogmatika" Ritual Monster. You must also Tribute monsters from your hand or field, whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon, or send 1 monster from your Extra Deck to the GY, whose Level equals the Level of the Ritual Monster you Ritual Summon. For the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatikalamity" per turn. | ||||||
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8.1 (39) | Recurring Nightmare | Normal Spell | |||
Target 2 DARK monsters with 0 DEF in your GY; add those targets to your hand. | ||||||
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8.1 (36) | Dark World Dealings | Normal Spell | |||
Each player draws 1 card, then each player discards 1 card. | ||||||
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8.1 (14) | Ancient Chant | Normal Spell | |||
Add 1 "The Winged Dragon of Ra" from your Deck or GY to your hand, and if you do, you can Tribute Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can banish this card from your GY: If you Tribute Summon "The Winged Dragon of Ra" this turn, its original ATK/DEF become the combined original ATK/DEF of the monsters Tributed for its Summon. You can only activate 1 "Ancient Chant" per turn. | ||||||
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8.1 (16) | Gottoms' Second Call | Normal Spell | |||
If you control an "X-Saber" Synchro Monster: You can target 2 "X-Saber" monsters in your Graveyard; Special Summon both targets, ignoring their Summoning conditions, but change their ATK to 0, also destroy them during the End Phase of this turn. You can only activate 1 "Gottoms' Second Call" per turn. You cannot conduct your Battle Phase the turn you activate this card. | ||||||
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8.1 (24) | Hey, Trunade! | Normal Spell | |||
Return all Set Spells and Traps on the field to the hand. | ||||||
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8.1 (32) | Cyber Repair Plant | Normal Spell | |||
If "Cyber Dragon" is in your GY: You can activate 1 of these effects. If you have 3 or more "Cyber Dragon" in your GY at this card's activation, you can activate both effects and resolve in sequence. You can only activate 1 "Cyber Repair Plant" per turn. ●Add 1 LIGHT Machine monster from your Deck to your hand. ●Target 1 LIGHT Machine monster in your GY; shuffle that target into your Deck. |
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8.1 (16) | Bond Between Teacher and Student | Normal Spell | |||
If you control "Dark Magician": Special Summon 1 "Dark Magician Girl" from your hand, Deck, or GY, then, you can Set 1 "Dark Magic Attack", "Dark Burning Attack", "Dark Burning Magic", or "Dark Magic Twin Burst" directly from your Deck. You can only activate 1 "Bond Between Teacher and Student" per turn. | ||||||
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8.1 (7) | Simorgh Repulsion | Normal Spell | |||
Discard 1 Winged Beast monster; return all cards in your opponent's Spell & Trap Zones to the hand. You can banish this card from your GY; reveal 1 Winged Beast monster in your hand, and if you do, reduce the Levels of monsters in your hand with that name by 1 for the rest of this turn (even after they are Summoned). You can only activate 1 "Simorgh Repulsion" per turn. | ||||||
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8.1 (19) | Spellbook of the Master | Normal Spell | |||
If you control a Spellcaster-Type monster: You can reveal 1 other "Spellbook" card in your hand, then target 1 "Spellbook" Normal Spell Card in your Graveyard, except "Spellbook of the Master"; this card's effect becomes that target's effect. You can only activate 1 "Spellbook of the Master" per turn. | ||||||
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8.1 (30) | Lullaby of Obedience | Normal Spell | |||
Pay 2000 LP and declare 1 Monster Card name; your opponent looks at their Deck, reveals 1 of the declared monsters if there is any, and chooses 1 of these effects to be applied. ●The declared monster is added to the hand of the player who activated this card. ●The player who activated this card Special Summons the declared monster to their field in Attack Position, ignoring its Summoning conditions. |
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8.1 (31) | Ties of the Brethren | Normal Spell | |||
Pay 2000 LP, then target 1 Level 4 or lower monster you control; for the rest of this turn after this card resolves, you cannot Special Summon monsters, also Special Summon 2 monsters from your Deck, with the same Type, Attribute, and Level as that monster, but with different names from each other and that monster. You cannot conduct your Battle Phase the turn you activate this card. | ||||||
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8.1 (9) | Pendulum Fusion | Normal Spell | |||
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials. If you have 2 cards in your Pendulum Zones, you can also use cards in your Pendulum Zones as Fusion Material(s). You can only activate 1 "Pendulum Fusion" per turn. | ||||||
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8.1 (7) | Magistus Invocation | Normal Spell | |||
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Spellcaster monster. If Summoning a "Magistus" Fusion Monster this way, you can also use monsters in your Spell & Trap Zones that are equipped to a "Magistus" monster. You can only activate 1 "Magistus Invocation" per turn. | ||||||
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8.1 (10) | Fury of Kairyu-Shin | Normal Spell | |||
Add 1 "Torrential Tribute" from your Deck to your hand. If a WATER monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Fury of Kairyu-Shin" once per turn. | ||||||
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8.1 (16) | Heraldry Reborn | Normal Spell | |||
Target 1 "Heraldic Beast" monster in your Graveyard; Special Summon it. | ||||||
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8.1 (11) | Reptilianne Spawn | Normal Spell | |||
Banish 1 "Reptilianne" monster from your GY; Special Summon 2 "Reptilianne Tokens" (Reptile/EARTH/Level 1/ATK 0/DEF 0). | ||||||
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8.1 (8) | Piercing the Darkness | Continuous Spell | |||
If you Normal or Special Summon a non-Token Normal Monster(s) (except during the Damage Step): You can draw 1 card. When an attack is declared involving an opponent's monster and a monster you control that is a Level 5 or higher Normal Monster, or was Ritual Summoned using a Normal Monster, or was Fusion, Synchro, or Xyz Summoned using a Normal Monster as material: You can make that monster you control gain ATK equal to that opponent's monster's ATK, until the end of this turn. You can only use each effect of "Piercing the Darkness" once per turn. | ||||||
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8.1 (16) | Shien's Dojo | Continuous Spell | |||
Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. You can send this card to the GY; Special Summon 1 "Six Samurai" or "Shien" Effect Monster from your Main Deck, whose Level is less than or equal to the number of Bushido Counters on this card. | ||||||
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8.1 (31) | Toy Vendor | Continuous Spell | |||
Once per turn: You can discard 1 card; draw 1 card and show it, then if it is a "Fluffal" monster, you can Special Summon 1 monster from your hand. Otherwise, discard the card you drew. If this card is sent to the Graveyard: You can add 1 "Edge Imp Sabres" or 1 "Fluffal" monster from your Deck to your hand. | ||||||
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8.1 (21) | Mass Driver Forbidden | Continuous Spell | |||
Tribute 1 monster on your side of the field to inflict 400 points of damage to your opponent's Life Points. | ||||||
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8.1 (15) | Void Vanishment | Continuous Spell | |||
You can discard 1 card; add 1 "Void" Spell/Trap Card from your Deck to your hand, except "Void Vanishment" or "Null and Void", also you cannot Normal or Special Summon monsters for the rest of this turn, except "Infernoid" monsters. You can only use this effect of "Void Vanishment" once per turn. If an "Infernoid" monster you control battles an opponent's monster, after damage calculation: You can send this card to the Graveyard; banish those monsters. | ||||||
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8.1 (11) | U.A. Powered Jersey | Equip Spell | |||
Equip only to a "U.A." monster. It gains 1000 ATK and DEF, also if it battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. If the equipped monster destroys a monster by its attack: It can make a second attack during this Battle Phase. During your Standby Phase: Banish the equipped monster. If this card is sent to the Graveyard because the equipped monster returned to the hand: You can return this card to the hand. | ||||||
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8.1 (30) | Moon Mirror Shield | Equip Spell | |||
If the equipped monster battles your opponent's monster, during damage calculation: The equipped monster's ATK/DEF become equal to the ATK or DEF (whichever is higher) of the opponent's battling monster +100, during damage calculation only. If this face-up card is sent from the field to the GY: Pay 500 LP; place this card on either the top or bottom of your Deck. | ||||||
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8.1 (21) | Shared Ride | Quick-Play Spell | |||
For the rest of this turn, each time a card(s) is added from the Main Deck or GY to your opponent's hand, except by drawing them, you immediately draw 1 card. You can only activate 1 "Shared Ride" per turn. | ||||||
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