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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Spell". Search result Showing 481 to 510 of 2,451
Card-Type is "Spell".
Search result. You can change the search conditions at the bottom of the screen.
Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
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8.8 (6) | Stonehenge | Equip Spell | |||
Target 1 monster with 0 ATK in your GY; Special Summon it in Attack Position, and if you do, equip it with this card. When this card, equipped by this effect, leaves the field, destroy that monster. You can only activate 1 "Stonehenge" per turn. | ||||||
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8.8 (20) | Falling Down | Equip Spell | |||
Activate this card by targeting an opponent's monster; equip this card to it. Take control of it. Destroy this card unless you control an "Archfiend" card. During each of your opponent's Standby Phases: You take 800 damage. | ||||||
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8.8 (10) | Spright Smashers | Quick-Play Spell | |||
Banish 1 "Springans", "Therion" or "Spright" card from your hand or GY, then activate 1 of these effects; ●Special Summon 1 "Springans" monster from your Deck. ●Special Summon 1 "Therion" monster from your GY. ●Banish 1 Level/Rank/Link 2 monster you control and 1 card your opponent controls. You can only activate 1 "Spright Smashers" per turn. |
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8.8 (22) | Super Hippo Carnival | Quick-Play Spell | |||
Special Summon 1 "Performapal Hip Hippo" from your hand, Deck, or Graveyard, then you can Special Summon as many "Hippo Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) as possible, but they cannot be Tributed, and monsters your opponent controls cannot target monsters for attacks for the rest of this turn, except "Hippo Tokens". You cannot Special Summon monsters from the Extra Deck while a "Hippo Token" is in a Monster Zone. | ||||||
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8.8 (6) | Heavenly Dragon Circle | Quick-Play Spell | |||
Tribute 1 Wyrm monster; add 1 Wyrm monster from your Deck to your hand, or if you Tributed a non-Effect Monster to activate this card, you can Special Summon it instead, but negate its effects. During your Main Phase, if you control a face-up non-Effect Monster: You can banish this card from your GY; add 1 "Tenyi" card from your Deck to your hand. You can only use 1 "Heavenly Dragon Circle" effect per turn, and only once that turn. | ||||||
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8.8 (8) | Purrely Sleepy Memory Semi-Limited | Quick-Play Spell | |||
The next battle or effect damage you take this turn will become 0. You can also immediately apply the following effect. ●Discard 1 card, and if you do, Special Summon 1 Level 1 "Purrely" monster from your Deck. A "Purrely" Xyz Monster that has this card as material gains the following effect. ●Once per turn, during your opponent's Standby Phase: You can draw 1 card. |
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8.8 (10) | The Breaking Ruin God | Quick-Play Spell | |||
The activation of this card, or its effects, cannot be negated, nor can its effects be negated. Special Summon 1 "Obelisk the Tormentor" from your hand or GY, and if you do, it is unaffected by your opponent's card effects this turn. If you Tribute 2 or more monsters you control at the same time to activate your card or effect, while you control "Obelisk the Tormentor": You can banish this card from your GY; banish all monsters in your opponent's GY, and if you do, inflict 500 damage to your opponent for each. You can only use each effect of "The Breaking Ruin God" once per turn. | ||||||
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8.8 (12) | Gateway to Chaos | Field Spell | |||
When this card is activated: Add 1 "Black Luster Soldier" Ritual Monster or 1 "Gaia The Fierce Knight" monster from your Deck to your hand. Each time a Monster Card(s) is sent from the hand or field to the GY, place 1 Spell Counter on this card for each of those cards (max. 6). Once per turn: You can remove 3 Spell Counters from this card; add 1 Ritual Spell from your Deck to your hand. You can only activate 1 "Gateway to Chaos" per turn. | ||||||
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8.8 (12) | Galloping Gaia | Field Spell | |||
Your opponent cannot activate cards or effects during the Battle Phase while "Gaia the Dragon Champion" is in your Monster Zone. You can activate 1 of the following effects. ●You can reveal 1 "Gaia The Fierce Knight" monster in your hand; add 1 Level 5 Dragon monster from your Deck to your hand. ●You can reveal 1 Level 5 Dragon monster in your hand; add 1 "Gaia The Fierce Knight" monster from your Deck to your hand. You can only use this effect of "Galloping Gaia" once per turn. |
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8.8 (9) | Abyss Playhouse - Fantastic Theater | Field Spell | |||
You can reveal 1 "Abyss Actor" Pendulum Monster and 1 "Abyss Script" Spell in your hand; add 1 "Abyss Script" Spell from your Deck to your hand, with a different name than that revealed Spell. While you control a Pendulum Summoned "Abyss Actor" Pendulum Monster, any monster effect activated by your opponent becomes "Destroy 1 Set Spell/Trap your opponent controls". You can only use each effect of "Abyss Playhouse - Fantastic Theater" once per turn. | ||||||
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8.8 (10) | Lost World | Field Spell | |||
All monsters on the field lose 500 ATK/DEF, except Dinosaur monsters. Once per turn, if a Dinosaur monster is Normal or Special Summoned (except during the Damage Step): You can Special Summon 1 "Jurraegg Token" (Dinosaur/EARTH/Level 1/ATK 0/DEF 0) to your opponent's field in Defense Position. While your opponent controls a Token, they cannot target monsters on the field with card effects, except Tokens. Once per turn, if a Normal Monster(s) on the field would be destroyed by battle or card effect, you can destroy that many Dinosaur monsters in your hand and/or Deck instead. | ||||||
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8.8 (11) | Super Soldier Synthesis | Ritual Spell | |||
This card can be used to Ritual Summon any "Black Luster Soldier" Ritual Monster from your hand or Graveyard. You must also send 1 LIGHT and 1 DARK monster (1 from your hand and 1 from your Deck) to the Graveyard, whose total Levels exactly equal 8. You can only activate 1 "Super Soldier Synthesis" per turn. | ||||||
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8.8 (8) | Revendread Evolution | Ritual Spell | |||
This card can be used to Ritual Summon any "Vendread" Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or send 1 "Vendread" monster from your Deck to the GY, whose total Levels equal the Level of the Ritual Monster you Ritual Summon. The Ritual Summoned monster is destroyed during the End Phase of the next turn. You can only activate 1 "Revendread Evolution" per turn. | ||||||
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8.7 (30) | Onslaught of the Fire Kings | Normal Spell | |||
If your opponent controls a monster and you control no monsters: Special Summon 1 FIRE Beast, Beast-Warrior, or Winged Beast-Type monster from your Deck. Its effects are negated and it is destroyed during the End Phase. You can only activate 1 "Onslaught of the Fire Kings" per turn. | ||||||
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8.7 (22) | Onomatopaira | Normal Spell | |||
You can only activate 1 "Onomatopaira" per turn. Send 1 card from your hand to the GY; add up to 2 of these monsters from your Deck to your hand (you cannot add 2 from the same category). ●1 "Zubaba" monster ●1 "Gagaga" monster ●1 "Gogogo" monster ●1 "Dododo" monster |
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8.7 (133) | Pot of Duality | Normal Spell | |||
Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card. | ||||||
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8.7 (7) | Deep Sea Aria | Normal Spell | |||
Banish 1 WATER monster from your GY; add 1 Level 4 or lower Sea Serpent monster from your Deck to your hand. You can only activate 1 "Deep Sea Aria" per turn. | ||||||
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8.7 (13) | Speedroid Scratch | Normal Spell | |||
Send 1 "Speedroid" card from your hand to the GY; add 1 "Speedroid" monster from your Deck to your hand. You can only activate 1 "Speedroid Scratch" per turn. | ||||||
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8.7 (3) | Realm Resonance | Normal Spell | |||
Activate 1 of these effects; ●Special Summon 1 monster with 1500 ATK/2100 DEF from your GY. ●Shuffle into the Deck, 1 of your "Visas Starfrost" and 4 of your monsters with 1500 ATK/2100 DEF, that are banished, in your GY, and/or face-up on your field, and if you do, Special Summon 1 "Visas" Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) You can only activate 1 "Realm Resonance" per turn. |
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8.7 (26) | Dark Eruption | Normal Spell | |||
Target 1 DARK monster with 1500 or less ATK in your GY; add that target to your hand. | ||||||
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8.7 (49) | Card Destruction Limited | Normal Spell | |||
Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded. | ||||||
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8.7 (6) | Virtual World City - Kauwloon | Normal Spell | |||
Place 1 "Virtual World Gate" card from your Deck face-up in your Spell & Trap Zone, then you can apply any of the following effect(s) in sequence, based on the number of "Virtual World Gate" cards you control. ●2+: All "Virtual World" monsters you control gain 200 ATK this turn. ●3+: Send the top 3 cards of your Deck to the GY. ●4: Special Summon up to 4 "Virtual World" monsters with different names from your Extra Deck. You can only activate 1 "Virtual World City - Kauwloon" per turn. |
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8.7 (29) | Medallion of the Ice Barrier | Normal Spell | |||
Add 1 "Ice Barrier" monster from your Deck to your hand. | ||||||
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8.7 (16) | Cubic Wave | Normal Spell | |||
Target 1 "Cubic" monster you control and 1 face-up monster your opponent controls; the ATK of that monster you control becomes double its current ATK, and if it does, the ATK of that monster your opponent controls become half its current ATK. You can banish this card and any number of "Cubic" monsters from your Graveyard, then target face-up monsters your opponent controls equal to the number of those banished "Cubic" monsters; place 1 Cubic Counter on each of them. (Monsters with a Cubic Counter cannot attack, also negate their effects.) | ||||||
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8.7 (9) | White Mirror | Normal Spell | |||
Target 1 Level 4 or lower Fish monster in your GY; Special Summon it, then you can add 1 monster from your Deck to your hand with the same original name as that Special Summoned monster. You can only activate "White Mirror" once per turn. | ||||||
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8.7 (16) | Ready Fusion | Normal Spell | |||
Pay 1000 LP; Special Summon 1 Level 6 or lower non-Effect Fusion Monster from your Extra Deck, but it cannot attack, also destroy it during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Ready Fusion" per turn. | ||||||
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8.7 (10) | Clockwork Night | Continuous Spell | |||
All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn. | ||||||
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8.7 (7) | Disciples of the True Dracophoenix | Continuous Spell | |||
You can target 3 "True Draco" and/or "True King" cards in your GY; shuffle them into the Deck, then draw 1 card. During your Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. If this card is sent from the Spell & Trap Zone to the GY: You can target 1 Spell/Trap on the field; destroy it. You can only use each effect of "Disciples of the True Dracophoenix" once per turn. | ||||||
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8.7 (13) | Future Glow | Continuous Spell | |||
Activate this card by banishing 1 Psychic-Type monster from your Graveyard, and note its Level; all Psychic-Type monsters you control gain ATK equal to that Level x 200. | ||||||
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8.7 (10) | Burning Bamboo Sword | Continuous Spell | |||
If you activate a "Bamboo Sword" card while this card is already face-up in your Spell & Trap Zone: You can skip your opponent's next Main Phase 1. | ||||||
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