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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Effect Monster". Search result Showing 811 to 840 of 7,339
Card-Type is "Effect Monster".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 9.3 (26) | Knightmare Unicorn |
Link Monster Effect Monster |
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- | - | Fiend | 2200 | - | |||||||||
2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.
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▶︎ Deck | 9.3 (15) | Duelittle Chimera |
Link Monster Effect Monster |
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- | - | Beast | 1400 | - | |||||||||
2 FIRE monsters All FIRE monsters on the field gain 500 ATK/DEF, also all WATER monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 FIRE monster in your GY; add it to your hand. You can only use this effect of "Duelittle Chimera" once per turn.
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▶︎ Deck | 9.3 (13) | Mistar Boy |
Link Monster Effect Monster |
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- | - | Aqua | 1400 | - | |||||||||
2 WATER monsters All WATER monsters on the field gain 500 ATK and DEF, also all FIRE monsters on the field lose 400 ATK and DEF. If this card is destroyed by battle or card effect: You can target 1 WATER monster in your GY; add it to your hand. You can only use this effect of "Mistar Boy" once per turn.
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▶︎ Deck | 9.3 (11) | Marincess Sea Angel |
Link Monster Effect Monster |
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- | - | Cyberse | 1000 | - | |||||||||
1 Level 4 or lower "Marincess" monster If this card is Link Summoned: You can add 1 "Marincess" Spell from your Deck to your hand. You can only Link Summon "Marincess Sea Angel" once per turn.
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▶︎ Deck | 9.3 (7) | Mekk-Knight of the Morning Star |
Link Monster Effect Monster |
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- | - | Machine | 2000 | - | |||||||||
2 monsters, including a "Mekk-Knight" monster If this card is Link Summoned: You can discard 1 "Mekk-Knight" monster or 1 "World Legacy" card; add 1 "World Legacy" card from your Deck to your hand. You can only use this effect of "Mekk-Knight of the Morning Star" once per turn. If your "Mekk-Knight" monster battles a monster in a different column than it, your monster cannot be destroyed by that battle, also you take no battle damage from that battle.
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▶︎ Deck | 9.2 (6) | Amazoness War Chief | Effect Monster | ||||||||||
- | 5 | Warrior | 1900 | 0 | |||||||||
If you control no monsters, or only "Amazoness" monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can Set 1 "Amazoness" Spell/Trap or 1 "Polymerization" directly from your Deck, also you can only attack with "Amazoness" monsters for the rest of this turn. You can only use each effect of "Amazoness War Chief" once per turn. | |||||||||||||
▶︎ Deck | 9.2 (11) | Amazoness Baby Tiger | Effect Monster | ||||||||||
- | 2 | Beast | 500 | 500 | |||||||||
This card's name becomes "Amazoness Tiger" while on the field or in the GY. If an "Amazoness" monster is Normal or Special Summoned to your field while this card is in your hand or GY: You can Special Summon this card. You can only use this effect of "Amazoness Baby Tiger" once per turn. Gains 100 ATK for each "Amazoness" card in your GY. | |||||||||||||
▶︎ Deck | 9.2 (17) | Aromage Jasmine | Effect Monster | ||||||||||
- | 2 | Plant | 100 | 1900 | |||||||||
During your Main Phase, while your LP are higher than your opponent's, you can Normal Summon 1 Plant monster in addition to your Normal Summon/Set, except "Aromage Jasmine". (You can only gain this effect once per turn.) Once per turn, if you gain LP: Draw 1 card. | |||||||||||||
▶︎ Deck | 9.2 (26) | Crimson Nova the Dark Cubic Lord | Effect Monster | ||||||||||
- | 10 | Fiend | 3000 | 0 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by revealing 3 other "Cubic" cards in your hand with different names, and cannot be Special Summoned by other ways. Unaffected by other monsters' activated effects, whose original ATK is 3000 or less. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack during this Battle Phase. During your End Phase: Each player takes 3000 damage. You can only use this effect of "Crimson Nova the Dark Cubic Lord" once per turn. | |||||||||||||
▶︎ Deck | 9.2 (20) | Arkbrave Dragon | Effect Monster | ||||||||||
- | 7 | Dragon | 2400 | 2000 | |||||||||
If this card is Special Summoned from the GY: You can banish as many face-up Spells/Traps your opponent controls as possible, and if you do, this card gains 200 ATK/DEF for each card banished. Once per turn, during the Standby Phase, if this card is in the GY because it was sent there last turn: You can target 1 Level 7 or 8 Dragon monster in your GY, except "Arkbrave Dragon"; Special Summon it. | |||||||||||||
▶︎ Deck | 9.2 (41) | Artifact Moralltach | Effect Monster | ||||||||||
- | 5 | Fairy | 2100 | 1400 | |||||||||
You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. If this card is Special Summoned during your opponent's turn: You can destroy 1 face-up card your opponent controls. | |||||||||||||
▶︎ Deck | 9.2 (9) | Armored Bitron | Effect Monster | ||||||||||
- | 2 | Cyberse | 500 | 0 | |||||||||
You can Tribute this card: Special Summon 1 Cyberse monster from your Deck, except "Armored Bitron", but negate its effects, also you cannot Special Summon for the rest of this turn, except Cyberse monsters. If a Link-3 or higher Link Monster you control is destroyed by battle or an opponent's card effect, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Armored Bitron" once per turn. | |||||||||||||
▶︎ Deck | 9.2 (33) | Genex Ally Birdman |
Effect Monster Tuner Monster |
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- | 3 | Machine | 1400 | 400 | |||||||||
You can return 1 face-up monster you control to the hand; Special Summon this card from your hand, but banish it when it leaves the field, also it gains 500 ATK if the returned monster was WIND on the field. | |||||||||||||
▶︎ Deck | 9.2 (17) | Evil HERO Sinister Necrom | Effect Monster | ||||||||||
- | 5 | Fiend | 1600 | 1800 | |||||||||
You can banish this card from your GY; Special Summon 1 "Evil HERO" monster from your hand or Deck, except "Evil HERO Sinister Necrom". You can only use this effect of "Evil HERO Sinister Necrom" once per turn. | |||||||||||||
▶︎ Deck | 9.2 (136) | Effect Veiler |
Effect Monster Tuner Monster |
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- | 1 | Spellcaster | 0 | 0 | |||||||||
During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn. | |||||||||||||
▶︎ Deck | 9.2 (9) | Elementsaber Aina | Effect Monster | ||||||||||
- | 2 | Warrior | 900 | 1800 | |||||||||
Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY, then target 1 "Elementsaber" monster (except "Elementsaber Aina") or "Elemental Lord" monster (that has been properly Summoned) in your GY; Special Summon it, ignoring its Summoning conditions. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn. | |||||||||||||
▶︎ Deck | 9.2 (5) | Elementsaber Molehu | Effect Monster | ||||||||||
- | 4 | Warrior | 1900 | 0 | |||||||||
Once per turn (Quick Effect): You can send 1 "Elementsaber" monster from your hand to the GY, then target 1 face-up monster on the field; change it to face-down Defense Position. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn. | |||||||||||||
▶︎ Deck | 9.2 (55) | Fire King High Avatar Garunix | Effect Monster | ||||||||||
- | 8 | Winged Beast | 2700 | 1700 | |||||||||
During the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: Special Summon this card from the Graveyard. When you do: Destroy all other monsters on the field. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Fire King" monster from your Deck, except "Fire King High Avatar Garunix". | |||||||||||||
▶︎ Deck | 9.2 (6) | Chronomaly Tuspa Rocket | Effect Monster | ||||||||||
- | 4 | Rock | 1000 | 1000 | |||||||||
If this card is Normal or Special Summoned: You can send 1 "Chronomaly" monster from your Deck or Extra Deck to the GY, then target 1 face-up monster on the field; it loses ATK equal to the Level/Rank of the monster sent to the GY x 200. A "Number" Xyz Monster that was Summoned using this card on the field as material gains this effect. ●This card can make up to 2 attacks on monsters during each Battle Phase. You can only use each effect of "Chronomaly Tuspa Rocket" once per turn. |
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▶︎ Deck | 9.2 (48) | Gameciel, the Sea Turtle Kaiju | Effect Monster | ||||||||||
- | 8 | Aqua | 2200 | 3000 | |||||||||
You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card. | |||||||||||||
▶︎ Deck | 9.2 (34) | Jizukiru, the Star Destroying Kaiju | Effect Monster | ||||||||||
- | 10 | Machine | 3300 | 2600 | |||||||||
You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field. | |||||||||||||
▶︎ Deck | 9.2 (6) | Karakuri Gama mdl 4624 "Shirokunishi" |
Effect Monster Tuner Monster |
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- | 1 | Machine | 200 | 1000 | |||||||||
This card must attack, if able. If this card is targeted for an attack: Change the battle position of this card. (Quick Effect): You can banish this card from your GY, then target 1 "Karakuri" monster you control; change its battle position. You can only use this effect of "Karakuri Gama mdl 4624 "Shirokunishi"" once per turn. | |||||||||||||
▶︎ Deck | 9.2 (30) | Pilica, Descendant of Gusto | Effect Monster | ||||||||||
- | 3 | Psychic | 1000 | 1500 | |||||||||
When this card is Normal or Special Summoned: You can target 1 WIND Tuner monster in your Graveyard; Special Summon that target in face-up Defense Position. Its effects are negated. If you activated this effect, you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Pilica, Descendant of Gusto" once per turn. | |||||||||||||
▶︎ Deck | 9.2 (6) | Filo, Messenger Fur Hire | Effect Monster | ||||||||||
- | 1 | Winged Beast | 0 | 0 | |||||||||
During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Filo, Messenger Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 monster "Fur Hire" in your GY; Special Summon it in Defense Position, but place it on the bottom of the Deck if it leaves the field. You can only use each effect of "Filo, Messenger Fur Hire" once per turn. | |||||||||||||
▶︎ Deck | 9.2 (42) | Crane Crane | Effect Monster | ||||||||||
- | 3 | Winged Beast | 300 | 900 | |||||||||
When this card is Normal Summoned: You can target 1 Level 3 monster in your GY; Special Summon that target, but it has its effects negated. You can only use this effect of "Crane Crane" once per turn. | |||||||||||||
▶︎ Deck | 9.2 (17) | Clock Wyvern | Effect Monster | ||||||||||
- | 4 | Cyberse | 1800 | 1000 | |||||||||
If this card is Normal or Special Summoned: You can halve this card's ATK, and if you do, Special Summon 1 "Clock Token" (Cyberse/WIND/Level 1/ATK 0/DEF 0). You can only use this effect of "Clock Wyvern" once per turn. | |||||||||||||
▶︎ Deck | 9.2 (26) | Gladiator Beast Bestiari | Effect Monster | ||||||||||
- | 4 | Winged Beast | 1500 | 800 | |||||||||
If this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 Spell/Trap Card on the field; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Bestiari". | |||||||||||||
▶︎ Deck | 9.2 (35) | Mecha Phantom Beast O-Lion |
Effect Monster Tuner Monster |
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- | 2 | Machine | 600 | 1000 | |||||||||
While you control a Token, this card cannot be destroyed by battle or card effects. If this card is sent to the GY: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine/WIND/Level 3/ATK 0/DEF 0). You can only use this effect of "Mecha Phantom Beast O-Lion" once per turn. You can banish this card from your GY; immediately after this effect resolves, Normal Summon 1 "Mecha Phantom Beast" monster from your hand. | |||||||||||||
▶︎ Deck | 9.2 (32) | Goblin Zombie | Effect Monster | ||||||||||
- | 4 | Zombie | 1100 | 1050 | |||||||||
If this card inflicts battle damage to your opponent: Send the top card of their Deck to the GY. If this card is sent from the field to the GY: Add 1 Zombie monster with 1200 or less DEF from your Deck to your hand. | |||||||||||||
▶︎ Deck | 9.2 (14) | Psychic Wheeleder |
Effect Monster Tuner Monster |
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- | 3 | Psychic | 600 | 0 | |||||||||
If you control a Level 3 monster other than "Psychic Wheeleder", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Psychic Wheeleder" once per turn this way. If this card is sent to the GY as Synchro Material: You can target 1 monster on the field with less ATK than the Synchro Monster that used this card as material; destroy it. You can only use this effect of "Psychic Wheeleder" once per turn. | |||||||||||||
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