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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Effect Monster". Search result Showing 721 to 750 of 7,339
Card-Type is "Effect Monster".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 9.3 (8) | Tellarknight Altairan | Effect Monster | |||
- | 4 | Warrior | 1700 | 1300 | ||
(This card is always treated as a "Constellar" card.) If this card is Summoned: You can target cards on the field, up to the number of LIGHT and DARK Xyz Monsters you control; destroy them. If a "tellarknight" or "Constellar" monster(s) is Special Summoned to your field, except "Tellarknight Altairan" (except during the Damage Step): You can Special Summon this card from your GY, also you cannot declare attacks for the rest of this turn, except with Xyz Monsters. You can only use each effect of "Tellarknight Altairan" once per turn. |
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▶︎ Deck | 9.3 (10) | Dramaturge of Despia | Effect Monster | |||
- | 8 | Fairy | 3000 | 1500 | ||
If a Fusion, Synchro, Xyz, or Link Monster is Special Summoned (except during the Damage Step): You can target 1 Effect Monster on the field; negate its effects until the end of this turn. If this card in your hand or field is used as Fusion Material, and sent to the GY or banished: You can Special Summon this card. You can only use each effect of "Dramaturge of Despia" once per turn. | ||||||
▶︎ Deck | 9.3 (12) | Toon Dark Magician |
Effect Monster Toon Monster |
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- | 7 | Spellcaster | 2500 | 2100 | ||
Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon Monsters, this card can attack your opponent directly. Once per turn: You can discard 1 "Toon" card, then activate 1 of these effects; ●Special Summon 1 Toon Monster from your Deck, except "Toon Dark Magician", ignoring its Summoning conditions. ●Add 1 "Toon" Spell/Trap from your Deck to your hand. |
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▶︎ Deck | 9.3 (10) | Sauge de Fleur | Effect Monster | |||
- | 8 | Spellcaster | 2900 | 0 | ||
You can target 1 monster you control and 1 card on the field; Special Summon this card from your hand, and if you do, destroy them. If this card is sent from the field to your GY: You can target 1 other monster in your GY; shuffle it into the Deck, then add 1 Level 1 Plant monster from your Deck or GY to your hand. You can only use each effect of "Sauge de Fleur" once per turn. | ||||||
▶︎ Deck | 9.3 (65) | Traptrix Myrmeleo | Effect Monster | |||
- | 4 | Insect | 1600 | 1200 | ||
Unaffected by the effects of "Hole" Normal Traps. When this card is Normal Summoned: You can add 1 "Hole" Normal Trap from your Deck to your hand. If this card is Special Summoned: Target 1 Spell/Trap your opponent controls; destroy that target. | ||||||
▶︎ Deck | 9.3 (13) | Trickstar Corobane | Effect Monster | |||
- | 5 | Fairy | 2000 | 1000 | ||
If you control no monsters, or all monsters you control are "Trickstar" monsters: You can Special Summon this card from your hand. During the Damage Step, when your "Trickstar" monster battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; that monster you control gains ATK equal to its original ATK until the end of this turn. You can only use 1 "Trickstar Corobane" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 9.3 (6) | Drytron Zeta Aldhibah | Effect Monster | |||
- | 1 | Machine | 2000 | 0 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Drytron" card. You can Tribute 1 other "Drytron" monster, or 1 Ritual Monster, from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can add 1 Ritual Spell from your Deck to your hand. You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this effect. You can only use this effect of "Drytron Zeta Aldhibah" once per turn. | ||||||
▶︎ Deck | 9.3 (16) | Parlor Dragonmaid | Effect Monster | |||
- | 3 | Dragon | 500 | 1700 | ||
If this card is Normal or Special Summoned: You can send 1 "Dragonmaid" card from your Deck to the GY, except "Parlor Dragonmaid". At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Parlor Dragonmaid" once per turn. | ||||||
▶︎ Deck | 9.3 (27) | Ninja Grandmaster Hanzo | Effect Monster | |||
- | 4 | Warrior | 1800 | 1000 | ||
When this card is Normal Summoned: You can add 1 "Ninjitsu Art" card from your Deck to your hand. When this card is Flip or Special Summoned: You can add 1 "Ninja" monster from your Deck to your hand, except "Ninja Grandmaster Hanzo". | ||||||
▶︎ Deck | 9.3 (8) | Unchained Twins - Aruha | Effect Monster | |||
- | 3 | Fiend | 1500 | 1500 | ||
You can target 1 card you control; you cannot Special Summon monsters for the rest of this turn, except Fiend monsters, also destroy the targeted card, and if you do, Special Summon this card from your hand. If this card on the field is destroyed by card effect, except "Unchained Twins - Aruha", or by battle: You can Special Summon 1 "Unchained" monster from your hand or Deck, except "Unchained Twins - Aruha". You can only use each effect of "Unchained Twins - Aruha" once per turn. | ||||||
▶︎ Deck | 9.3 (30) | Harpie Channeler | Effect Monster | |||
- | 4 | Winged Beast | 1400 | 1300 | ||
You can discard 1 "Harpie" card; Special Summon 1 "Harpie" monster from your Deck in Defense Position, except "Harpie Channeler". You can only use this effect of "Harpie Channeler" once per turn. While you control a Dragon monster, this card's Level becomes 7. This card's name becomes "Harpie Lady" while on the field or in the GY. | ||||||
▶︎ Deck | 9.3 (8) | Harpie Perfumer | Effect Monster | |||
- | 4 | Winged Beast | 1400 | 1300 | ||
This card's name becomes "Harpie Lady" while on the field or in the GY. If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Harpie Lady Sisters" in its text. If you controlled a Level 5 or higher "Harpie" monster when you activated this effect, you can also add a second such card, with a different name from the first. You can only use this effect of "Harpie Perfumer" once per turn. | ||||||
▶︎ Deck | 9.3 (10) | Cir, Malebranche of the Burning Abyss | Effect Monster | |||
- | 3 | Fiend | 1600 | 1200 | ||
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Cir, Malebranche of the Burning Abyss" per turn, and only once that turn. ●If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ●If this card is sent to the Graveyard: You can target 1 "Burning Abyss" monster in your Graveyard, except "Cir, Malebranche of the Burning Abyss"; Special Summon it. |
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▶︎ Deck | 9.3 (7) | Despian Tragedy | Effect Monster | |||
- | 1 | Fairy | 400 | 400 | ||
If this card is sent to the GY, or banished, by a card effect: You can add 1 "Despia" monster from your Deck to your hand, except "Despian Tragedy". You can banish this card from your GY, then target 1 "Branded" Spell/Trap in your GY; Set it to your field. You can only use 1 "Despian Tragedy" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 9.3 (4) | Icejade Kosmochlor | Effect Monster | |||
- | 10 | Aqua | 1500 | 3000 | ||
If a face-up card is in a Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Icejade Kosmochlor" once per turn this way. While "Icejade Cenote Enion Cradle" is on the field, monsters your opponent controls can only activate their effects the turn they are Summoned. If your "Icejade" monster battles an opponent's monster, that opponent's monster loses 1000 ATK during that damage calculation only. | ||||||
▶︎ Deck | 9.3 (14) | Speaker for the Ice Barriers | Effect Monster | |||
- | 4 | Spellcaster | 1000 | 1800 | ||
While you control another "Ice Barrier" monster, Defense Position monsters your opponent controls cannot change their battle positions. You can only use each of the following effects of "Speaker for the Ice Barriers" once per turn. If you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If you control an "Ice Barrier" monster: You can banish this card from your GY; Special Summon 1 "Ice Barrier Token" (Aqua/WATER/Level 1/ATK 0/DEF 0). | ||||||
▶︎ Deck | 9.3 (38) | Heroic Challenger - Thousand Blades | Effect Monster | |||
- | 4 | Warrior | 1300 | 1100 | ||
Once per turn, if this card is in Attack Position: You can discard 1 "Heroic" card; Special Summon 1 "Heroic" monster from your Deck, and if you do, change this card to Defense Position, also you cannot Special Summon monsters for the rest of this turn, except "Heroic" monsters. When you take damage while this card is in your GY: You can Special Summon this card in Attack Position. You can only use this effect of "Heroic Challenger - Thousand Blades" once per turn. | ||||||
▶︎ Deck | 9.3 (7) | Heroic Challenger - Morning Star | Effect Monster | |||
- | 4 | Warrior | 1500 | 1300 | ||
If you control 2 or more Warrior monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Heroic" Spell/Trap from your Deck to your hand. If this card is in your GY and your LP are 500 or less: You can Special Summon this card, but negate its effects. You can only use each effect of "Heroic Challenger - Morning Star" once per turn. | ||||||
▶︎ Deck | 9.3 (8) | Beetrooper Sting Lancer | Effect Monster | |||
- | 7 | Insect | 2400 | 1800 | ||
During the Main Phase (Quick Effect): You can target 1 Insect monster in your GY and 1 monster in your opponent's GY; Special Summon this card from your hand, and if you do, place the targeted monsters on the bottoms of the Decks. If this card is Normal or Special Summoned: You can add 1 "Beetrooper" Spell/Trap from your Deck to your hand. You can only use each effect of "Beetrooper Sting Lancer" once per turn. | ||||||
▶︎ Deck | 9.3 (10) | Pikari @Ignister | Effect Monster | |||
- | 4 | Cyberse | 1200 | 600 | ||
If this card is Normal or Special Summoned: You can add 1 "A.I." Spell/Trap from your Deck to your hand. You can target 1 "@Ignister" monster you control; its Level becomes 4 until the end of this turn. You can only use each effect of "Pikari @Ignister" once per turn. | ||||||
▶︎ Deck | 9.3 (39) | Fiber Jar Forbidden |
Effect Monster Flip Monster |
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- | 3 | Plant | 500 | 500 | ||
FLIP: Each player shuffles all cards from their hand, field, and Graveyard into the Deck, then draws 5 cards. | ||||||
▶︎ Deck | 9.3 (28) | Phantom of Chaos | Effect Monster | |||
- | 4 | Fiend | 0 | 0 | ||
Your opponent takes no battle damage from attacks involving this card. Once per turn: You can target 1 Effect Monster in your GY; banish that target, and if you do, until the End Phase, this card's name and original ATK become that monster's name and original ATK, and replace this effect with that monster's original effects. | ||||||
▶︎ Deck | 9.3 (54) | Fossil Dyna Pachycephalo | Effect Monster | |||
- | 4 | Rock | 1200 | 1300 | ||
If this card is flipped face-up: Destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters. | ||||||
▶︎ Deck | 9.3 (38) | Blackwing - Gofu the Vague Shadow Forbidden |
Effect Monster Tuner Monster |
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- | 5 | Winged Beast | 0 | 0 | ||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control no monsters. When this card is Special Summoned from the hand: You can Special Summon 2 "Vague Shadow Tokens" (Winged Beast-Type/DARK/Level 1/ATK 0/DEF 0), but they cannot be Tributed or be used as Synchro Material. You can banish this card and 1 or more face-up non-Tuners you control, then target 1 "Blackwing" Synchro Monster in your Graveyard whose Level equals the total Levels the banished monsters had on the field; Special Summon it, and if you do, it is treated as a Tuner. | ||||||
▶︎ Deck | 9.3 (34) | Blackwing - Blizzard the Far North |
Effect Monster Tuner Monster |
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- | 2 | Winged Beast | 1300 | 0 | ||
Cannot be Special Summoned. When this card is Normal Summoned: You can target 1 Level 4 or lower "Blackwing" monster in your GY; Special Summon that target in Defense Position. | ||||||
▶︎ Deck | 9.3 (43) | Blackwing - Bora the Spear | Effect Monster | |||
- | 4 | Winged Beast | 1700 | 800 | ||
If you control a "Blackwing" monster other than "Blackwing - Bora the Spear", you can Special Summon this card (from your hand). If this card attacks a Defense Position monster, inflict piercing battle damage. | ||||||
▶︎ Deck | 9.3 (87) | Tour Guide From the Underworld | Effect Monster | |||
- | 3 | Fiend | 1000 | 600 | ||
When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend monster from your hand or Deck, but negate its effects, also it cannot be used as Synchro Material. | ||||||
▶︎ Deck | 9.3 (33) | Madolche Hootcake | Effect Monster | |||
- | 3 | Beast | 1500 | 1100 | ||
If this card in your possession is destroyed by your opponent's card and sent to your GY: Shuffle this card into the Deck. You can target 1 monster in your GY; banish it, and if you do, Special Summon 1 "Madolche" monster from your Deck, except "Madolche Hootcake". You can only use this effect of "Madolche Hootcake" once per turn. | ||||||
▶︎ Deck | 9.3 (7) | Guiding Quem, the Virtuous |
Effect Monster Tuner Monster |
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- | 4 | Spellcaster | 1500 | 1500 | ||
(This card is always treated as a "Dogmatika" and "Despia" card.) If this card is Normal or Special Summoned: You can send 1 "Fallen of Albaz" or 1 card that mentions it from your Deck to the GY. If a card(s) leaves the Extra Deck (except during the Damage Step): You can target 1 "Fallen of Albaz", or 1 monster that mentions it, in your GY, except "Guiding Quem, the Virtuous"; Special Summon it. You can only use each effect of "Guiding Quem, the Virtuous" once per turn. |
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▶︎ Deck | 9.3 (4) | Mitsu the Insect Ninja | Effect Monster | |||
- | 2 | Insect | 200 | 2100 | ||
If you control a "Ninja" card or a face-down Defense Position monster: You can Special Summon this card from your hand. When your opponent activates a monster effect (Quick Effect): You can target 1 face-down Defense Position monster you control; change it to face-up Defense Position, and if you do, change this card to face-down Defense Position, then, if the targeted monster was a "Ninja" monster, except "Mitsu the Insect Ninja", negate that opponent's activated effect. You can only use each effect of "Mitsu the Insect Ninja" once per turn. | ||||||
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