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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Monster". Type is "Zombie". Search result Showing 211 to 231 of 231
Card-Type is "Monster".
Type is "Zombie".
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Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 2 (22) | Gernia | Effect Monster | |||
- | 4 | Zombie | 1300 | 1200 | ||
Once per turn, during your next Standby Phase after this face-up card you control was destroyed by an opponent's card effect and sent to your GY: Special Summon it from your GY. | ||||||
▶︎ Deck | 2 (21) | Spirit of the Pharaoh | Effect Monster | |||
- | 6 | Zombie | 2500 | 2000 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned by "The First Sarcophagus". When this card is Special Summoned: You can target up to 4 Level 2 or lower Zombie Normal Monsters in your GY; Special Summon those targets. | ||||||
▶︎ Deck | 1.9 (19) | Armored Zombie | Normal Monster | |||
- | 3 | Zombie | 1500 | 0 | ||
This warrior blindly swings a deadly blade with devastating force. | ||||||
▶︎ Deck | 1.9 (22) | Return Zombie | Effect Monster | |||
- | 4 | Zombie | 1000 | 1600 | ||
During your Standby Phase: You can pay 500 Life Points; add this card from your Graveyard to your hand. You must have no cards in your hand to activate and to resolve this effect. | ||||||
▶︎ Deck | 1.9 (27) | Dokurorider |
Ritual Monster Normal Monster |
|||
- | 6 | Zombie | 1900 | 1850 | ||
You can Ritual Summon this card with "Revival of Dokurorider". | ||||||
▶︎ Deck | 1.8 (8) | Giant Axe Mummy | Effect Monster | |||
- | 5 | Zombie | 1700 | 2000 | ||
You can flip this card into face-down Defense Position once per turn during your Main Phase. If the ATK of a monster on your opponent's side of the field that attacks this card in face-down Defense Position is lower than the DEF of this monster, the attacking monster is destroyed. | ||||||
▶︎ Deck | 1.7 (13) | Temple of Skulls | Normal Monster | |||
- | 4 | Zombie | 900 | 1300 | ||
A mysterious temple of skulls and bones that pulls in unsuspecting enemies. | ||||||
▶︎ Deck | 1.7 (15) | Sacred Spirit of the Ice Barrier |
Effect Monster Spirit Monster |
|||
- | 4 | Zombie | 1600 | 1200 | ||
Cannot be Special Summoned. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. If you control another "Ice Barrier" monster, this card's End Phase effect instead becomes "Target 1 monster your opponent controls; return it to the hand". | ||||||
▶︎ Deck | 1.6 (12) | Chopman the Desperate Outlaw | Effect Monster | |||
- | 3 | Zombie | 1100 | 500 | ||
When this card is Flip Summoned, you can equip 1 Equip Spell Card in your Graveyard to this card. | ||||||
▶︎ Deck | 1.6 (14) | Malice Ascendant | Effect Monster | |||
- | 4 | Zombie | 700 | 1000 | ||
During your opponent's Standby Phase, send 1 card from the top of their Deck to the Graveyard for each "Malice Ascendant" in your Graveyard. | ||||||
▶︎ Deck | 1.5 (11) | Pharaonic Protector | Normal Monster | |||
- | 2 | Zombie | 900 | 0 | ||
The mummy of a soldier that has been guarding the royal family for thousands of years. Even now, its spirit does not allow anybody to trespass. | ||||||
▶︎ Deck | 1.5 (21) | Chewbone |
Effect Monster Flip Monster |
|||
- | 3 | Zombie | 300 | 300 | ||
FLIP: Special Summon 3 "Chewbone Jr. Tokens" (Zombie-Type/EARTH/Level 1/ATK 100/DEF 300) to your opponent's field in Defense Position. | ||||||
▶︎ Deck | 1.4 (14) | Pharaoh's Servant | Normal Monster | |||
- | 2 | Zombie | 900 | 0 | ||
An apparition of those said to formerly serve the Pharaoh. It has tremendous loyalty that does not waver. | ||||||
▶︎ Deck | 1.3 (16) | Corroding Shark | Normal Monster | |||
- | 3 | Zombie | 1100 | 700 | ||
A zombie shark that can deliver its lethal curse with a spell. | ||||||
▶︎ Deck | 1.2 (24) | Fire Reaper | Normal Monster | |||
- | 2 | Zombie | 700 | 500 | ||
A reaper with a flaming arrow that burns an enemy to a crisp. | ||||||
▶︎ Deck | 1.2 (24) | Blood Sucker | Effect Monster | |||
- | 4 | Zombie | 1300 | 1500 | ||
If this card inflicts battle damage to your opponent: Send the top card of their Deck to the GY. | ||||||
▶︎ Deck | 1.2 (21) | Reborn Zombie | Effect Monster | |||
- | 4 | Zombie | 1000 | 1600 | ||
While you have no cards in your hand and this card is in Attack Position, it cannot be destroyed by battle. | ||||||
▶︎ Deck | 1.1 (39) | Blue-Eyed Silver Zombie | Normal Monster | |||
- | 3 | Zombie | 900 | 700 | ||
The beams from the eyes of this creature are said to turn enemies into zombies. | ||||||
▶︎ Deck | 1.1 (14) | Dark Assailant | Normal Monster | |||
- | 4 | Zombie | 1200 | 1200 | ||
Armed with the Psycho Sword, this sinister assassin rules the bad land. | ||||||
▶︎ Deck | 1.1 (26) | Pumpking the King of Ghosts | Effect Monster | |||
- | 6 | Zombie | 1800 | 2000 | ||
If "Castle of Dark Illusions" is face-up on the field, increase the ATK and DEF of this card by 100 points. As long as this "Castle of Dark Illusions" remains face-up on the field, the ATK and DEF of this card continues to increase by 100 points during each of your Standby Phases. This effect continues until your 4th turn after the card is activated. | ||||||
▶︎ Deck | 1 (12) | Magical Ghost | Normal Monster | |||
- | 4 | Zombie | 1300 | 1400 | ||
This creature casts a spell of terror and confusion just before attacking its enemies. | ||||||
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