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HOME > Yu-Gi-Oh! Card Search > Search result
Include "RT" in "Card Name" or "Card Text". Search result Showing 61 to 90 of 926
Include "RT" in "Card Name" or "Card Text".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
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9.5 (57) | Artifact Sanctum | Normal Trap | ||||||||||
Special Summon 1 "Artifact" monster from your Deck. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 card on the field; destroy that target. You can only activate 1 "Artifact Sanctum" per turn. You cannot conduct your Battle Phase the turn you activate this card. | |||||||||||||
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9.4 (14) | Blazing Cartesia, the Virtuous |
Effect Monster Tuner Monster |
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- | 4 | Spellcaster | 1500 | 1500 | |||||||||
If you control "Fallen of Albaz" or it is in your GY: You can Special Summon this card from your hand. During the Main Phase (Quick Effect): You can Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, using monsters from your hand or field as material. During the End Phase, if a Fusion Monster(s) was sent to your GY this turn: You can add this card from the GY to your hand. You can only use each effect of "Blazing Cartesia, the Virtuous" once per turn. | |||||||||||||
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9.4 (11) | Achichi @Ignister | Effect Monster | ||||||||||
- | 2 | Cyberse | 800 | 800 | |||||||||
If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "@Ignister" monster from your Deck to your hand, except "Achichi @Ignister". At the start of the Damage Step, when your Cyberse monster battles: You can banish this card from your GY; destroy that monster you control. You can only use each effect of "Achichi @Ignister" once per turn. | |||||||||||||
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9.4 (15) | Mudora the Sword Oracle Limited | Effect Monster | ||||||||||
- | 4 | Fairy | 1500 | 1800 | |||||||||
You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then you can place 1 "Gravekeeper's Trap" from your Deck face-up in your Spell & Trap Zone. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Mudora the Sword Oracle" once per turn. | |||||||||||||
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9.4 (5) | Cartorhyn the Hidden Gem of the Seafront | Effect Monster | ||||||||||
- | 2 | Rock | 500 | 1600 | |||||||||
You can discard this card; you can Normal Summon 1 EARTH or WATER monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If you control an EARTH and WATER monster(s), while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Cartorhyn the Hidden Gem of the Seafront" once per turn. | |||||||||||||
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9.4 (14) | Super Express Bullet Train | Effect Monster | ||||||||||
- | 10 | Machine | 3000 | 0 | |||||||||
Cannot declare an attack unless you send 2 other cards you control to the GY. You can only use each of these effects of "Super Express Bullet Train" once per turn. ●If all monsters you control are EARTH Machines (min. 1): You can Special Summon this card from your hand. ●During the End Phase, if this card is in the GY because it was sent there this turn: You can target 1 Machine monster in your GY, except "Super Express Bullet Train"; add it to your hand. |
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9.4 (15) | Machina Citadel | Effect Monster | ||||||||||
- | 10 | Machine | 3000 | 2500 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. (Quick Effect): You can target 1 Machine monster you control; destroy that Machine monster and all monsters your opponent controls with ATK less than or equal to it. If a face-up EARTH Machine monster(s) you control, except "Machina Citadel", is destroyed by battle or card effect while this card is in your GY: You can Special Summon this card. You can only use each effect of "Machina Citadel" once per turn. | |||||||||||||
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9.4 (9) | Mannadium Riumheart | Effect Monster | ||||||||||
- | 4 | Warrior | 1500 | 2100 | |||||||||
During the Main Phase, if this card is in your hand (Quick Effect): You can target 1 "Mannadium" monster you control or 1 monster you control with 1500 ATK/2100 DEF; destroy it, and if you do, Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Mannadium" card from your Deck to your hand, except "Mannadium Riumheart". You can only use each effect of "Mannadium Riumheart" once per turn. | |||||||||||||
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9.4 (8) | Immortal Dragon |
Synchro Monster Tuner Monster Effect Monster |
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- | 6 | Zombie | 500 | 2400 | |||||||||
1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can send 1 Zombie monster from your Deck to your GY, and if you do, this card's Level becomes the difference in the original Levels of that monster and this card. When your Zombie monster is destroyed by battle, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Immortal Dragon" once per turn. |
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9.4 (16) | Psychic End Punisher |
Synchro Monster Effect Monster |
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- | 11 | Psychic | 3500 | 3500 | |||||||||
1 Tuner + 1+ non-Tuner monsters While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's. |
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9.4 (56) | Naturia Beast |
Synchro Monster Effect Monster |
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- | 5 | Beast | 2200 | 1700 | |||||||||
1 EARTH Tuner + 1+ non-Tuner EARTH monsters When a Spell Card is activated (Quick Effect): You can send the top 2 cards of your Deck to the GY; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. |
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9.4 (17) | Primathmech Alembertian |
Xyz Monster Effect Monster |
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- | 4 | Cyberse | 2000 | 0 | |||||||||
2+ Level 4 monsters You can Tribute 1 monster; Special Summon 1 Level 4 "Mathmech" monster from your hand or GY. If this card is Xyz Summoned: You can detach 2 to 4 materials from this card, then activate the appropriate effect; ●2: Add 1 "Mathmech" card from your Deck to your hand. ●3: Add 1 Level 4 monster from your Deck to your hand. ●4: Add 1 Spell/Trap from your Deck to your hand. You can only use each effect of "Primathmech Alembertian" once per turn. |
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9.4 (89) | Evilswarm Exciton Knight |
Xyz Monster Effect Monster |
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- | 4 | Fiend | 1900 | 0 | |||||||||
2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn. |
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9.4 (31) | Cold Wave Forbidden | Normal Spell | ||||||||||
This card can only be activated at the start of Main Phase 1. Until your next turn, you and your opponent cannot play or Set any Spell or Trap Cards. | |||||||||||||
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9.4 (22) | Advanced Heraldry Art | Normal Spell | ||||||||||
Target 2 "Heraldic Beast" monsters in your Graveyard; Special Summon both those targets. Immediately after this card resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only. | |||||||||||||
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9.4 (17) | Urgent Schedule | Quick-Play Spell | ||||||||||
If your opponent controls more monsters than you do: Special Summon 1 Level 4 or lower and 1 Level 5 or higher EARTH Machine monsters from your Deck in Defense Position, but negate their effects. You cannot declare attacks the turn you activate this card, except with Machine monsters. If this Set card is sent from the field to the GY: You can add 1 Level 10 Machine monster from your Deck to your hand. You can only use each effect of "Urgent Schedule" once per turn. | |||||||||||||
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9.4 (45) | The Monarchs Stormforth | Quick-Play Spell | ||||||||||
Once during this turn, if you would Tribute a monster for a Tribute Summon, you can Tribute 1 monster your opponent controls even though you do not control it. You can only activate 1 "The Monarchs Stormforth" per turn. During the turn you activate this card, you cannot Special Summon monsters from the Extra Deck. | |||||||||||||
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9.4 (13) | Magnetic Field | Field Spell | ||||||||||
If you control a Level 4 or lower EARTH Rock monster: You can target 1 Level 4 or lower "Magnet Warrior" monster in your GY; Special Summon it. You can only use this effect of "Magnetic Field" once per turn. Once per turn, at the end of the Damage Step, when an EARTH Rock monster you control battled an opponent's monster, but the opponent's monster was not destroyed by the battle: You can return that opponent's monster to the hand. | |||||||||||||
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9.3 (40) | Artifact Moralltach | Effect Monster | ||||||||||
- | 5 | Fairy | 2100 | 1400 | |||||||||
You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. If this card is Special Summoned during your opponent's turn: You can destroy 1 face-up card your opponent controls. | |||||||||||||
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9.3 (7) | Elementsaber Lapauila Mana | Effect Monster | ||||||||||
- | 6 | Warrior | 2400 | 2100 | |||||||||
You can send 2 other monsters from your hand to the GY; Special Summon this card from your hand. You can only use this effect of "Elementsaber Lapauila Mana" once per turn. Apply the following effect(s) to "Elementsaber" and "Elemental Lord" monsters you control, depending on the original Attributes of any "Elementsaber" monsters sent to the GY to activate this card's effect. ●EARTH or WIND: Cannot be destroyed by battle. ●WATER or FIRE: Cannot be destroyed by effects. ●LIGHT or DARK: Your opponent cannot target it with card effects. |
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9.3 (16) | Parlor Dragonmaid | Effect Monster | ||||||||||
- | 3 | Dragon | 500 | 1700 | |||||||||
If this card is Normal or Special Summoned: You can send 1 "Dragonmaid" card from your Deck to the GY, except "Parlor Dragonmaid". At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Parlor Dragonmaid" once per turn. | |||||||||||||
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9.3 (27) | Ninja Grandmaster Hanzo | Effect Monster | ||||||||||
- | 4 | Warrior | 1800 | 1000 | |||||||||
When this card is Normal Summoned: You can add 1 "Ninjitsu Art" card from your Deck to your hand. When this card is Flip or Special Summoned: You can add 1 "Ninja" monster from your Deck to your hand, except "Ninja Grandmaster Hanzo". | |||||||||||||
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9.3 (19) | Ruffian Railcar | Effect Monster | ||||||||||
- | 4 | Machine | 1800 | 1000 | |||||||||
Once per turn: You can inflict 500 damage to your opponent. You cannot conduct your Battle Phase the turn you activate this effect. During the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 Level 10 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Ruffian Railcar" once per turn. | |||||||||||||
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9.3 (33) | Blackwing - Blizzard the Far North |
Effect Monster Tuner Monster |
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- | 2 | Winged Beast | 1300 | 0 | |||||||||
Cannot be Special Summoned. When this card is Normal Summoned: You can target 1 Level 4 or lower "Blackwing" monster in your GY; Special Summon that target in Defense Position. | |||||||||||||
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9.3 (7) | Guiding Quem, the Virtuous |
Effect Monster Tuner Monster |
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- | 4 | Spellcaster | 1500 | 1500 | |||||||||
(This card is always treated as a "Dogmatika" and "Despia" card.) If this card is Normal or Special Summoned: You can send 1 "Fallen of Albaz" or 1 card that mentions it from your Deck to the GY. If a card(s) leaves the Extra Deck (except during the Damage Step): You can target 1 "Fallen of Albaz", or 1 monster that mentions it, in your GY, except "Guiding Quem, the Virtuous"; Special Summon it. You can only use each effect of "Guiding Quem, the Virtuous" once per turn. |
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9.3 (8) | Vanquish Soul Caesar Valius | Effect Monster | ||||||||||
- | 8 | Dragon | 3000 | 1500 | |||||||||
During the Main Phase (Quick Effect): You can target 1 non-Dragon "Vanquish Soul" monster you control; return it to the hand, and if you do, Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); ●EARTH: This face-up card is unaffected by your opponent's activated effects this turn. ●EARTH, FIRE, & DARK: Destroy 1 other card on the field. You can only use each effect of "Vanquish Soul Caesar Valius" once per turn, and cannot activate more than 1 in the same Chain. |
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9.3 (35) | Cosmic Fortress Gol'gar |
Synchro Monster Effect Monster |
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- | 5 | Reptile | 2600 | 1800 | |||||||||
"Alien Ammonite" + 1 or more non-Tuner "Alien" monsters Once per turn, you can select any number of face-up Spell or Trap Cards. Return those cards to their owners' hands, and distribute new A-Counters among monsters on the field equal to the number of cards returned. Once per turn, you can remove 2 A-Counters from anywhere on the field to destroy 1 card your opponent controls. |
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9.3 (8) | Martial Metal Marcher |
Synchro Monster Tuner Monster Effect Monster |
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- | 3 | Machine | 500 | 2200 | |||||||||
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Martial Metal Marcher" once per turn. A Synchro Monster that used this card as material is treated as a Tuner while face-up on the field. |
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9.3 (16) | Dragonpit Magician |
Pendulum Monster Normal Monster |
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- | 7 | Spellcaster | 900 | 2700 | |||||||||
Pendulum Effect Once per turn, if you have a "Magician" card in your other Pendulum Zone: You can discard 1 Pendulum Monster, then target 1 Spell/Trap Card on the field; destroy it. Card Text This gifted magician can awaken the energy stored in the deep places of the earth, known as the Pits of the Dragon. His stoic approach wins him few friends, and he often bends to the desires of his pupil. |
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9.3 (15) | Aussa the Earth Charmer, Immovable |
Link Monster Effect Monster |
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- | - | Spellcaster | 1850 | - | |||||||||
2 monsters, including an EARTH monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 EARTH monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 EARTH monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Aussa the Earth Charmer, Immovable" once per turn.
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