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HOME > Yu-Gi-Oh! Card Search > Search result
Include "Knight" in "Card Name" or "Card Text". Search result Showing 61 to 90 of 391
Include "Knight" in "Card Name" or "Card Text".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 9 (22) | Knightmare Phoenix |
Link Monster Effect Monster |
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- | - | Fiend | 1900 | - | |||||||||
2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.
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▶︎ Deck | 9 (27) | Gem-Knight Fusion | Normal Spell | ||||||||||
Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If this card is in your Graveyard: You can banish 1 "Gem-Knight" monster from your Graveyard; add this card to your hand. | |||||||||||||
▶︎ Deck | 9 (10) | World Legacy's Memory | Quick-Play Spell | ||||||||||
Special Summon 1 "Mekk-Knight" monster from your hand or Deck in Defense Position, but return it to the hand during the End Phase. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except "Mekk-Knight" monsters. You can only activate 1 "World Legacy's Memory" per turn. | |||||||||||||
▶︎ Deck | 8.9 (10) | Gem-Knight Lady Brilliant Diamond |
Fusion Monster Effect Monster |
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- | 10 | Rock | 3400 | 2000 | |||||||||
3 "Gem-Knight" monsters Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon "Gem-Knight Lady Brilliant Diamond(s)" once per turn. Once per turn: You can send 1 face-up "Gem-Knight" monster you control to the Graveyard, and if you do, Special Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, ignoring its Summoning conditions. |
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▶︎ Deck | 8.9 (29) | Dark Magician the Dragon Knight |
Fusion Monster Effect Monster |
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- | 8 | Dragon | 3000 | 2500 | |||||||||
"Dark Magician" + 1 Dragon monster This card's name becomes "Dark Magician" while on the field or in the GY. Your opponent cannot target Spells/Traps you control with card effects, also they cannot be destroyed by your opponent's card effects. |
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▶︎ Deck | 8.9 (13) | Dragunity Knight - Romulus |
Link Monster Effect Monster |
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- | - | Dragon | 1200 | - | |||||||||
2 Dragon and/or Winged Beast Monsters, except Tokens If this card is Link Summoned: You can add 1 "Dragunity" Spell/Trap or 1 "Dragon Ravine" from your Deck to your hand. If a Dragon monster(s) is Special Summoned from the Extra Deck to a zone this card points to (except during the Damage Step): You can Special Summon 1 Dragon or Winged Beast monster from your hand in Defense Position, but for the rest of this turn, its effects (if any) are negated and it cannot be used as Link Material. You can only use each effect of "Dragunity Knight - Romulus" once per turn.
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▶︎ Deck | 8.9 (19) | The Phantom Knights' Rank-Up-Magic Launch | Quick-Play Spell | ||||||||||
During the Main Phase: Target 1 DARK Xyz Monster you control with no material; Special Summon from your Extra Deck, 1 DARK Xyz Monster that is 1 Rank higher than that monster you control, by using it as material, and if you do, attach this card to it as additional material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) During your Main Phase: You can banish this card from your GY, then target 1 DARK Xyz Monster you control; attach 1 "The Phantom Knights" monster from your hand to that monster as material. | |||||||||||||
▶︎ Deck | 8.9 (11) | Galloping Gaia | Field Spell | ||||||||||
Your opponent cannot activate cards or effects during the Battle Phase while "Gaia the Dragon Champion" is in your Monster Zone. You can activate 1 of the following effects. ●You can reveal 1 "Gaia The Fierce Knight" monster in your hand; add 1 Level 5 Dragon monster from your Deck to your hand. ●You can reveal 1 Level 5 Dragon monster in your hand; add 1 "Gaia The Fierce Knight" monster from your Deck to your hand. You can only use this effect of "Galloping Gaia" once per turn. |
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▶︎ Deck | 8.9 (31) | Stellarnova Alpha | Counter Trap | ||||||||||
When a Spell/Trap Card, or monster effect, is activated: Send 1 face-up "tellarknight" monster you control to the Graveyard; negate the activation, and if you do, destroy that card, then draw 1 card. | |||||||||||||
▶︎ Deck | 8.8 (9) | Knightmare Incarnation Idlee | Effect Monster | ||||||||||
- | 9 | Fairy | 2100 | 2100 | |||||||||
Level 9 monsters you control cannot be destroyed by card effects. You can only use each of the following effects of "Knightmare Incarnation Idlee" once per turn. ●If the total Link Rating of the monsters on the field is 8 or more (Quick Effect): You can Special Summon this card from your hand. ●If this card is Special Summoned, while your opponent controls more Link Monsters than you do: You can send all Link Monsters on the field to the GY. |
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▶︎ Deck | 8.8 (20) | Satellarknight Vega | Effect Monster | ||||||||||
- | 4 | Warrior | 1200 | 1600 | |||||||||
If this card is Summoned: You can Special Summon 1 "tellarknight" monster from your hand, except "Satellarknight Vega". You can only use this effect of "Satellarknight Vega" once per turn. | |||||||||||||
▶︎ Deck | 8.8 (16) | Noble Knight Gawayn | Effect Monster | ||||||||||
- | 4 | Warrior | 1900 | 500 | |||||||||
If you control a LIGHT Normal Monster, you can Special Summon this card (from your hand) in face-up Defense Position. | |||||||||||||
▶︎ Deck | 8.8 (14) | Mekk-Knight Blue Sky | Effect Monster | ||||||||||
- | 5 | Psychic | 2000 | 2500 | |||||||||
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Blue Sky" once per turn this way. If this card is Normal or Special Summoned from the hand: You can add "Mekk-Knight" monsters with different names, except "Mekk-Knight Blue Sky", from your Deck to your hand, equal to the number of your opponent's cards in this card's column. You can only use this effect of "Mekk-Knight Blue Sky" once per turn. | |||||||||||||
▶︎ Deck | 8.8 (23) | XX-Saber Boggart Knight | Effect Monster | ||||||||||
- | 4 | Beast-Warrior | 1900 | 1000 | |||||||||
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "X-Saber" monster from your hand. Cannot be used as a Synchro Material, except for the Synchro Summon of an "X-Saber" Synchro Monster. | |||||||||||||
▶︎ Deck | 8.8 (16) | Merlin | Effect Monster | ||||||||||
- | 3 | Spellcaster | 1400 | 500 | |||||||||
You can only use each effect of "Merlin" once per turn. ●You can Tribute this card; Special Summon 1 "Noble Knight" monster from your Deck. You cannot Special Summon monsters the turn you activate this effect, except "Noble Knight" monsters. ●(Quick Effect): You can banish this card from your GY; immediately after this effect resolves, Synchro Summon 1 "Noble Knight" Synchro Monster using monsters you control. ●(Quick Effect): You can banish this card from your GY; immediately after this effect resolves, Xyz Summon 1 "Noble Knight" Xyz Monster using monsters you control. |
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▶︎ Deck | 8.8 (19) | Darktellarknight Batlamyus |
Xyz Monster Effect Monster |
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- | 4 | Warrior | 2600 | 550 | |||||||||
2 Level 4 "tellarknight" monsters All face-up monsters on the field become DARK. You can detach 1 Xyz Material from this card and discard 1 card; Special Summon from your Extra Deck, 1 LIGHT "tellarknight" Xyz Monster by using this face-up card you control as the Xyz Material, also you cannot Xyz Summon other monsters for the rest of this turn. (This is treated as an Xyz Summon. Xyz Materials attached to this card also become Xyz Materials on the Summoned monster.) This effect can be activated during either player's turn, if you have 7 or more "tellarknight" monsters with different names in your Graveyard. |
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▶︎ Deck | 8.7 (6) | Infernoble Knight Oliver |
Effect Monster Tuner Monster |
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- | 4 | Warrior | 1000 | 1500 | |||||||||
While this card is an Equip Card, your opponent cannot target the equipped monster with card effects. You can only use each of the following effects of "Infernoble Knight Oliver" once per turn. You can send 1 FIRE Warrior monster or 1 Equip Spell from your hand or face-up field to the GY; Special Summon this card from your hand as a Level 1 monster. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control. | |||||||||||||
▶︎ Deck | 8.7 (12) | Noble Knight Borz | Effect Monster | ||||||||||
- | 4 | Warrior | 1700 | 900 | |||||||||
This card is treated as a Normal Monster while face-up on the field. While equipped with a "Noble Arms" Equip Spell Card, this card becomes an Effect Monster with these effects. ●This card becomes DARK and its Level is increased by 1. During your Main Phase: You can reveal 3 "Noble Arms" cards from your Deck, have your opponent randomly add 1 of them to your hand, and send the rest to the Graveyard. You can only use this effect of "Noble Knight Borz" once per turn. |
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▶︎ Deck | 8.7 (3) | Brilliant Rose | Effect Monster | ||||||||||
- | 2 | Rock | 500 | 500 | |||||||||
(This card is always treated as a "Gem-Knight" card.) You can discard 1 "Gem-Knight" or "Melodious" card; Special Summon this card from your hand. You can only use this effect of "Brilliant Rose" once per turn. Once per turn: You can send 1 "Gem-Knight" or "Melodious" monster from your Extra Deck to the GY; until the End Phase, this card's name/Type/Attribute become the same as the original name/Type/Attribute of the monster sent to the GY to activate this effect. |
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▶︎ Deck | 8.7 (10) | Gaia the Magical Knight of Dragons |
Fusion Monster Effect Monster |
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- | 7 | Dragon | 2600 | 2100 | |||||||||
1 "Gaia The Fierce Knight" monster + 1 Level 5 Dragon monster This card's name becomes "Gaia the Dragon Champion" while on the field. You can only use each of the following effects of "Gaia the Magical Knight of Dragons" once per turn. During the Main Phase (Quick Effect): You can target 1 other card on the field; this card loses exactly 2600 ATK, and if it does, destroy that card. When this card destroys an opponent's monster by battle: You can make this card gain 2600 ATK. |
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▶︎ Deck | 8.7 (11) | Gateway to Chaos | Field Spell | ||||||||||
When this card is activated: Add 1 "Black Luster Soldier" Ritual Monster or 1 "Gaia The Fierce Knight" monster from your Deck to your hand. Each time a Monster Card(s) is sent from the hand or field to the GY, place 1 Spell Counter on this card for each of those cards (max. 6). Once per turn: You can remove 3 Spell Counters from this card; add 1 Ritual Spell from your Deck to your hand. You can only activate 1 "Gateway to Chaos" per turn. | |||||||||||||
▶︎ Deck | 8.6 (22) | Gem-Armadillo | Effect Monster | ||||||||||
- | 4 | Rock | 1700 | 500 | |||||||||
When this card is Normal Summoned: You can add 1 "Gem-Knight" monster from your Deck to your hand. | |||||||||||||
▶︎ Deck | 8.6 (5) | Noble Knight's Shield-Bearer | Effect Monster | ||||||||||
- | 4 | Warrior | 800 | 1300 | |||||||||
If this card is Normal or Special Summoned: You can banish 1 LIGHT monster from your GY; draw 1 card. You can banish this card from your hand or field; add 1 Level 6 or lower WIND Beast monster from your Deck to your hand. You can only use 1 "Noble Knight's Shield-Bearer" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 8.6 (13) | The Phantom Knights of Ancient Cloak | Effect Monster | ||||||||||
- | 3 | Warrior | 800 | 1000 | |||||||||
If this card is in Attack Position: You can target 1 DARK monster on the field; change this card to Defense Position, and if you do, that monster gains 800 ATK/DEF until the end of your opponent's turn. You can banish this card from your GY; add 1 "The Phantom Knights" card from your Deck to your hand, except "The Phantom Knights of Ancient Cloak". You can only use each effect of "The Phantom Knights of Ancient Cloak" once per turn. | |||||||||||||
▶︎ Deck | 8.6 (17) | Phantom Knights' Fog Blade | Continuous Trap | ||||||||||
Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, that face-up monster cannot attack, also monsters cannot target that face-up monster for attacks. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Fog Blade" once per turn. | |||||||||||||
▶︎ Deck | 8.5 (11) | Mekk-Knight Indigo Eclipse | Effect Monster | ||||||||||
- | 8 | Psychic | 2400 | 2400 | |||||||||
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Indigo Eclipse" once per turn this way. Once per turn (Quick Effect): You can target 1 "Mekk-Knight" monster you control; move that target to another of your Main Monster Zones. | |||||||||||||
▶︎ Deck | 8.5 (2) | Noble Knight's Spearholder | Effect Monster | ||||||||||
- | 2 | Warrior | 800 | 400 | |||||||||
If this card is Normal or Special Summoned: You can target 1 Level 8 or lower monster you control; its name becomes "Fleur Synchron", also it is treated as a Tuner, until the End Phase. You can Tribute this card; add 1 Equip Spell from your Deck to your hand. You can only use each effect of "Noble Knight's Spearholder" once per turn. | |||||||||||||
▶︎ Deck | 8.5 (21) | Noble Knight Medraut | Effect Monster | ||||||||||
- | 4 | Warrior | 1700 | 1000 | |||||||||
This card is treated as a Normal Monster while face-up on the field. While equipped with a "Noble Arms" Equip Spell, this card becomes an Effect Monster with this effect. ●This card becomes DARK and its Level is increased by 1. Once per turn, if you control no other monsters: You can Special Summon 1 "Noble Knight" monster from your Deck in Defense Position, except "Noble Knight Medraut", and if you do, destroy 1 Equip Spell you control. |
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▶︎ Deck | 8.5 (2) | Horse of the Floral Knights | Effect Monster | ||||||||||
- | 3 | Beast | 400 | 800 | |||||||||
If this card is Normal or Special Summoned: You can add 1 LIGHT "Noble Knight" monster from your Deck to your hand. You can only use this effect of "Horse of the Floral Knights" once per turn. Once per turn, during your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using this card you control and other monsters from your hand or field as Fusion Material. | |||||||||||||
▶︎ Deck | 8.5 (22) | Gem-Knight Lady Lapis Lazuli |
Fusion Monster Effect Monster |
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- | 5 | Rock | 2400 | 1000 | |||||||||
"Gem-Knight Lapis" + 1 "Gem-Knight" monster Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon "Gem-Knight Lady Lapis Lazuli(s)" once per turn. Once per turn: You can send 1 "Gem-Knight" monster from your Main Deck or Extra Deck to the Graveyard, and if you do, inflict 500 damage to your opponent for each Special Summoned monster on the field. |
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