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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "activate Spell/Trap Cards from your hand". Search result Showing 31 to 41 of 41
With the effect of "activate Spell/Trap Cards from your hand".
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Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 6.5 (15) | Blackbird Close | Counter Trap | |||
When a monster your opponent controls activates its effect: You can send 1 face-up "Blackwing" monster you control to the GY; negate the activation, and if you do, destroy it, then, you can Special Summon 1 "Black-Winged Dragon" from your Extra Deck. If you control a "Blackwing" Synchro Monster or "Black-Winged Dragon", you can activate this card from your hand. | ||||||
▶︎ Deck | 6.2 (9) | Magical Musketeer Wild | Effect Monster | |||
- | 4 | Fiend | 1700 | 900 | ||
During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can target 3 "Magical Musket" cards in your GY; shuffle all 3 into the Deck, then draw 1 card. You can only use this effect of "Magical Musketeer Wild" once per turn. | ||||||
▶︎ Deck | 5.8 (8) | Tachyon Spiral Galaxy | Normal Trap | |||
Target 1 Dragon "Galaxy" monster you control; until the end of this turn, it cannot be destroyed by battle, also it is unaffected by other card effects, except its own. You can only activate 1 "Tachyon Spiral Galaxy" per turn. If you control a "Galaxy-Eyes Tachyon Dragon" monster, you can activate this card from your hand. | ||||||
▶︎ Deck | 5.6 (5) | Necrovalley Temple | Continuous Trap | |||
While a "Gravekeeper's" monster(s) and "Necrovalley" are both on the field, monsters your opponent controls lose 500 ATK/DEF. Once per turn, during the Main Phase, if you control no card in your Field Zone: You can activate 1 "Necrovalley" directly from your hand or GY. If this card in your possession is destroyed by an opponent's effect and sent to your GY: You can Set 1 "Necrovalley" Spell/Trap directly from your Deck, except "Necrovalley Temple". | ||||||
▶︎ Deck | 5.5 (2) | Marincess Circulation | Normal Trap | |||
Target 1 WATER Link Monster you control; return it to the Extra Deck, and if you do, Special Summon 1 "Marincess" Link Monster from your Extra Deck with the same Link Rating but a different name, but it cannot attack directly or be destroyed by battle this turn. (This is treated as a Link Summon.) If you control a Link-3 or higher "Marincess" monster, you can activate this card from your hand. | ||||||
▶︎ Deck | 5 (2) | F.A. Overheat | Normal Trap | |||
If only your opponent controls a monster: Special Summon 1 "F.A." monster from your hand, and if you do, increase its Level by 3 until the end of this turn. If this card is in the GY and you control no cards in your Field Zone: You can banish this card from the GY; activate 1 "F.A." Field Spell directly from your hand or GY. You can only use this effect of "F.A. Overheat" once per turn. | ||||||
▶︎ Deck | 3.6 (25) | Condemned Maiden | Effect Monster | |||
- | 4 | Fairy | 100 | 2000 | ||
During your opponent's turn, you can activate 1 Quick-Play Spell Card from your hand. You can only use this effect of "Condemned Maiden" once per Duel. | ||||||
▶︎ Deck | 3.3 (4) | Marincess Cascade | Normal Trap | |||
Banish any number of "Marincess" Link Monsters you control (until your next Standby Phase), then target 1 face-up monster on the field; it gains ATK equal to the total Link Rating of the monsters banished to activate this card x 300, until the end of this turn. If you control a Link-3 or higher "Marincess" monster, you can activate this card from your hand. | ||||||
▶︎ Deck | 3.2 (19) | Bubble Illusion | Quick-Play Spell | |||
You can only activate this card while there is a face-up "Elemental Hero Bubbleman" on your side of the field. During this turn, you can activate 1 Trap Card from your hand. | ||||||
▶︎ Deck | 3 (4) | Marincess Current | Normal Trap | |||
When a "Marincess" Link Monster you control destroys an opponent's monster by battle: Inflict damage to your opponent equal to the Link Rating of that monster you control x 400, then, if you destroyed an opponent's Link Monster by that battle while you controlled a Link-2 or higher "Marincess" monster, inflict damage to your opponent equal to that destroyed monster's Link Rating x 500. You can only activate 1 "Marincess Current" per turn. If you control a Link-3 or higher "Marincess" monster, you can activate this card from your hand. | ||||||
▶︎ Deck | 2.4 (18) | Jetroid | Effect Monster | |||
- | 4 | Machine | 1200 | 1800 | ||
At the time this card is selected as an attack target by an opponent's monster, you can activate Trap Card(s) from your hand. | ||||||
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