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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "cannot Special Summon(this card)". Search result Showing 451 to 480 of 528
With the effect of "cannot Special Summon(this card)".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 3.5 (10) | Darkness Destroyer | Effect Monster | |||
- | 7 | Fiend | 2300 | 1800 | ||
Cannot be Special Summoned. This card can attack twice during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. | ||||||
▶︎ Deck | 3.5 (18) | Destiny HERO - Double Dude | Effect Monster | |||
- | 6 | Warrior | 1000 | 1000 | ||
Cannot be Special Summoned. This card can attack twice during each Battle Phase. During your Standby Phase, if this card was destroyed since your last Standby Phase: You can Special Summon 2 "Double Dude Tokens" (Warrior-Type/DARK/Level 4/ATK 1000/DEF 1000). This card must be in your Graveyard to activate and to resolve this effect. | ||||||
▶︎ Deck | 3.5 (8) | Ape Magician | Effect Monster | |||
- | 3 | Beast | 800 | 1200 | ||
Cannot be Special Summoned. Once per turn, if this card is in face-up Attack Position: You can send 1 monster from your hand to the Graveyard to target 1 face-up Defense Position monster your opponent controls; take control of it until the End Phase. It cannot change its battle position this turn. | ||||||
▶︎ Deck | 3.4 (13) | Minoan Centaur | Effect Monster | |||
- | 6 | Beast-Warrior | 1800 | 1000 | ||
This card cannot be Special Summoned. You can Tribute this card to Special Summon 2 Level 4 Beast-Warrior-Type Normal Monsters from your Deck. | ||||||
▶︎ Deck | 3.3 (13) | Inaba White Rabbit |
Effect Monster Spirit Monster |
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- | 3 | Beast | 700 | 500 | ||
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. This monster attacks your opponent's Life Points directly. | ||||||
▶︎ Deck | 3.3 (32) | Meklord Astro Mekanikle | Effect Monster | |||
- | 12 | Machine | 4000 | 4000 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 "Meklord" monsters from your hand to the GY. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. Once per turn, during your Standby Phase: You can send 1 of these equipped monsters you control to the GY; inflict damage to your opponent equal to that monster's original ATK. You cannot conduct your Battle Phase the turn you activate this effect. | ||||||
▶︎ Deck | 3.3 (16) | Toon Summoned Skull |
Effect Monster Toon Monster |
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- | 6 | Fiend | 2500 | 1200 | ||
(This card is always treated as an "Archfiend" card.) Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 monster, while you control "Toon World". Cannot attack the turn it is Special Summoned. You must pay 500 LP to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon Monster, in which case this card must target a Toon Monster for its attacks. |
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▶︎ Deck | 3.3 (23) | Elemental HERO Thunder Giant |
Fusion Monster Effect Monster |
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- | 6 | Warrior | 2400 | 1500 | ||
"Elemental HERO Sparkman" + "Elemental HERO Clayman" Must be Fusion Summoned. Once per turn: You can discard 1 card, then target 1 monster on the field with original ATK less than the ATK of this card; destroy that target. |
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▶︎ Deck | 3.3 (33) | Elemental HERO Terra Firma |
Fusion Monster Effect Monster |
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- | 8 | Warrior | 2500 | 2000 | ||
"Elemental HERO Ocean" + "Elemental HERO Woodsman" Must be Fusion Summoned and cannot be Special Summoned by other ways. You can Tribute 1 face-up "Elemental HERO" monster; this card gains ATK equal to the Tributed monster's ATK, until the End Phase. |
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▶︎ Deck | 3.3 (41) | Frightfur Chimera |
Fusion Monster Effect Monster |
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- | 8 | Fiend | 2800 | 2000 | ||
3 "Frightfur" monsters Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your field, but its ATK is halved. You can only use this effect of "Frightfur Chimera" once per turn. This card gains 300 ATK for each monster you control that is owned by your opponent. |
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▶︎ Deck | 3.3 (16) | Nekroz of Sophia |
Ritual Monster Effect Monster |
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- | 11 | Spellcaster | 3600 | 3400 | ||
You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned from your hand by using 3 monsters you control with different Types, and cannot be Special Summoned by other ways. During either player's Main Phase 1: You can discard this card and 1 "Nekroz" Spell Card; your opponent cannot Special Summon monsters from the Extra Deck during this phase. When this card is Ritual Summoned: You can banish all other cards on the field and in the Graveyards. You cannot Normal Summon/Set or Special Summon other monsters the turn you activate this effect. | ||||||
▶︎ Deck | 3.2 (17) | D.D. Jet Iron | Effect Monster | |||
- | 10 | Machine | 4000 | 0 | ||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 1 "D.D. Esper Star Sparrow", "Beast-Warrior Puma", "Phoenix Beast Gairuda", and "Ironhammer the Giant" from your hand and/or face-up from your side of the field to the Graveyard. You can Tribute this card to target 1 "D.D. Esper Star Sparrow", "Beast-Warrior Puma", "Phoenix Beast Gairuda" and "Ironhammer the Giant" in your Graveyard; Special Summon those targets. | ||||||
▶︎ Deck | 3.2 (13) | Otohime |
Effect Monster Spirit Monster |
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- | 3 | Spellcaster | 0 | 100 | ||
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can target 1 face-up monster your opponent controls; change that target's battle position. | ||||||
▶︎ Deck | 3.2 (13) | Exodia, the Legendary Defender | Effect Monster | |||
- | 10 | Spellcaster | ? | ? | ||
Cannot be Special Summoned. You can Tribute 5 monsters to Tribute Summon (but not Set) this card. This card's ATK/DEF become the combined original ATK/DEF of the Tributed monsters. If this card Summoned this way destroys a DARK Fiend monster owned by your opponent, you win the Duel at the end of the Damage Step. | ||||||
▶︎ Deck | 3.2 (29) | Rocket Arrow Express | Effect Monster | |||
- | 10 | Machine | 5000 | 0 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling no cards, and cannot be Special Summoned by other ways. You cannot conduct your Battle Phase the turn you Special Summon this card. You cannot activate cards or effects, or Set any cards. During each of your Standby Phases, destroy this card unless you send your entire hand to the Graveyard (min.1). | ||||||
▶︎ Deck | 3.2 (40) | Blue-Eyes Shining Dragon | Effect Monster | |||
- | 10 | Dragon | 3000 | 2500 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Blue-Eyes Ultimate Dragon". Gains 300 ATK for each Dragon monster in your GY. When a card or effect is activated that targets this card (Quick Effect): You can negate that effect. | ||||||
▶︎ Deck | 3.2 (12) | Gishki Emilia |
Effect Monster Spirit Monster |
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- | 4 | Spellcaster | 1600 | 800 | ||
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Negate all Trap Card effects on the field, until the End Phase. You must control another face-up "Gishki" monster to activate and to resolve this effect. | ||||||
▶︎ Deck | 3.2 (15) | Gladiator Beast Gaiodiaz |
Fusion Monster Effect Monster |
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- | 7 | Dinosaur | 2600 | 1500 | ||
"Gladiator Beast Spartacus" + 1 "Gladiator Beast" monster This card can only be Special Summoned from your Extra Deck, by returning the above cards you control to the Deck. (You do not use "Polymerization".) When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the DEF of the destroyed monster. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Extra Deck to Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Spartacus". |
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▶︎ Deck | 3.1 (15) | Gladiator Beast Alexander | Effect Monster | |||
- | 6 | Beast | 2400 | 600 | ||
This card cannot be Special Summoned except by the effect of "Gladiator Beast Dimacari". If this card was Special Summoned, it is unaffected by the effects of Spell Cards. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Alexander". | ||||||
▶︎ Deck | 3.1 (10) | Desert Twister | Effect Monster | |||
- | 6 | Fiend | 2300 | 2000 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 WIND and 1 EARTH monsters from your GY. Once per turn: You can discard 1 card, then target 1 Spell/Trap on the field; destroy it. | ||||||
▶︎ Deck | 3.1 (14) | Evil HERO Infernal Sniper |
Fusion Monster Effect Monster |
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- | 6 | Fiend | 2000 | 2500 | ||
"Elemental HERO Clayman" + "Elemental HERO Burstinatrix" Must be Special Summoned with "Dark Fusion". Cannot be destroyed by Spell effects. Once per turn, during your Standby Phase: Inflict 1000 damage to your opponent. This card must be in face-up Defense Position to activate and to resolve this effect. |
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▶︎ Deck | 3 (26) | The Wicked Eraser | Effect Monster | |||
- | 10 | Fiend | ? | ? | ||
Cannot be Special Summoned. Must be Normal Summoned/Set by Tributing 3 monsters. This card's ATK/DEF are equal to the number of cards your opponent controls x 1000. During your Main Phase: You can destroy this card. If this card is destroyed and sent to the GY: Destroy all cards on the field. | ||||||
▶︎ Deck | 3 (25) | Vampire Genesis | Effect Monster | |||
- | 8 | Zombie | 3000 | 2100 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Vampire Lord" you control. Once per turn: You can discard 1 Zombie monster to the GY, then target 1 Zombie monster in your GY with a Level less than the discarded Zombie monster's; Special Summon that target. | ||||||
▶︎ Deck | 3 (27) | Ally of Justice Field Marshal |
Synchro Monster Effect Monster |
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- | 9 | Machine | 2900 | 2600 | ||
1 Tuner + 2+ non-Tuner monsters Must be Synchro Summoned. If this attacking card destroys a face-down Defense Position monster by battle and sends it to the GY: Draw 1 card. |
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▶︎ Deck | 2.9 (16) | Majiosheldon | Effect Monster | |||
- | 3 | Warrior | 800 | 2000 | ||
Cannot be Special Summoned, except by its own effect. If this card is Tributed for a Tribute Summon, during your next Standby Phase: You can Special Summon this card from your Graveyard. You cannot Special Summon monsters from the Extra Deck during the turn you activate this effect. | ||||||
▶︎ Deck | 2.9 (9) | Overlay Sentinel | Effect Monster | |||
- | 4 | Warrior | 2000 | 0 | ||
Cannot be Special Summoned. When this card is Normal Summoned: Change this card to Defense Position. If you control a face-up Xyz Monster that has Xyz Material: You can banish this card from your Graveyard, then target 1 monster your opponent controls; it loses 500 ATK for each Xyz Material attached to a monster you control. | ||||||
▶︎ Deck | 2.9 (8) | Bonze Alone | Effect Monster | |||
- | 1 | Fairy | 100 | 100 | ||
Cannot be Normal or Special Summoned if you control a monster. You can Special Summon this card (from your hand) in Attack Position. If another monster(s) is Summoned to your field while you control this monster: Destroy this card. | ||||||
▶︎ Deck | 2.9 (13) | Maharaghi |
Effect Monster Spirit Monster |
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- | 4 | Rock | 1200 | 1700 | ||
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card is Normal Summoned or flipped face-up, look at 1 card on the top of your Deck during your next Draw Phase (before you draw), and return the card to the top or the bottom of your Deck. | ||||||
▶︎ Deck | 2.9 (14) | Elemental HERO Glow Neos |
Fusion Monster Effect Monster |
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- | 7 | Warrior | 2500 | 2000 | ||
"Elemental HERO Neos" + "Neo-Spacian Glow Moss" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) During the End Phase: Shuffle this card into the Extra Deck. Once per turn, during your Main Phase 1: You can target 1 face-up card your opponent controls; destroy that target, then apply the effect based on its type. ●Monster: This card cannot attack this turn. ●Spell: This card can attack your opponent directly this turn. ●Trap: Change this card to Defense Position. |
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▶︎ Deck | 2.8 (43) | Perfectly Ultimate Great Moth | Effect Monster | |||
- | 8 | Insect | 3500 | 3000 | ||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Petit Moth" on your 6th turn or later after it was equipped with "Cocoon of Evolution". | ||||||
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