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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "cannot Special Summon". Search result Showing 31 to 60 of 672
With the effect of "cannot Special Summon".
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| Rating Score | Card Name | Card-Type | |||||||||||
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| Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck
|
9.9 (7) | Abyss Actors' Dress Rehearsal | Normal Spell | ||||||||||
| At the start of your Main Phase 1: Add 1 "Abyss Actor" card and 1 "Abyss Script" Spell from your Deck to your hand. For the rest of this turn after this card resolves, you cannot Pendulum Summon monsters, except "Abyss Actor" monsters. | |||||||||||||
▶︎ Deck
|
9.9 (38) | Branded Fusion Limited | Normal Spell | ||||||||||
| Fusion Summon 1 Fusion Monster that mentions "Fallen of Albaz" as material from your Extra Deck, using 2 monsters from your hand, Deck, or field as Fusion Material. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Branded Fusion" per turn. | |||||||||||||
▶︎ Deck
|
9.9 (27) | Cynet Codec | Continuous Spell | ||||||||||
| If a "Code Talker" monster(s) is Special Summoned from the Extra Deck to your field (except during the Damage Step): You can target 1 of those monsters; add 1 Cyberse monster with the same Attribute from your Deck to your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters (even if this card leaves the field). You cannot add other monsters with that same Attribute to your hand by the effect of "Cynet Codec" this turn, and you can only activate the effect of "Cynet Codec" once per Chain. | |||||||||||||
▶︎ Deck
|
9.8 (17) | Windwitch - Glass Bell |
Effect Monster Tuner Monster |
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| - | 4 | Spellcaster | 1500 | 1500 | |||||||||
| If this card is Normal or Special Summoned: You can add 1 "Windwitch" monster from your Deck to your hand, except "Windwitch - Glass Bell", also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Windwitch - Glass Bell" once per turn. | |||||||||||||
▶︎ Deck
|
9.8 (12) | Soul Resonator |
Effect Monster Tuner Monster |
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| - | 3 | Fiend | 500 | 200 | |||||||||
| If this card is Normal or Special Summoned: You can add 1 Level 4 or lower Fiend monster from your Deck to your hand, except "Soul Resonator", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Synchro Monsters. If a card(s) you control would be destroyed by card effect, while you control "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can banish this card from your GY instead. You can only use each effect of "Soul Resonator" once per turn. | |||||||||||||
▶︎ Deck
|
9.8 (15) | Tenyi Spirit - Ashuna | Effect Monster | ||||||||||
| - | 7 | Wyrm | 1600 | 2600 | |||||||||
| If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY; Special Summon 1 "Tenyi" monster from your Deck, except "Tenyi Spirit - Ashuna", also you cannot Special Summon monsters for the rest of this turn, except Wyrm monsters. You can only use each effect of "Tenyi Spirit - Ashuna" once per turn. | |||||||||||||
▶︎ Deck
|
9.8 (4) | Noh-P.U.N.K. Deer Note | Effect Monster | ||||||||||
| - | 5 | Warrior | 2100 | 1800 | |||||||||
| You can reveal 1 other "P.U.N.K." monster in your hand; Special Summon either the revealed monster or this card, and send the other to the GY. If this card is sent from the field to your GY: You can target 1 "P.U.N.K." monster in your GY, except a Level 5 monster; Special Summon it, but you cannot Special Summon "Noh-P.U.N.K. Deer Note" for the rest of this turn. You can only use each effect of "Noh-P.U.N.K. Deer Note" once per turn. | |||||||||||||
▶︎ Deck
|
9.8 (20) | Blackwing - Simoon the Poison Wind | Effect Monster | ||||||||||
| - | 6 | Winged Beast | 1600 | 2000 | |||||||||
| If you control no monsters and have this card in your hand: You can banish 1 other "Blackwing" monster from your hand; place 1 "Black Whirlwind" from your Deck face-up in your Spell & Trap Zone, then, either send this card to the GY, or immediately after this effect resolves, Normal Summon it without Tributing. You cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK monsters. You can only use this effect of "Blackwing - Simoon the Poison Wind" once per turn. During the End Phase, send the "Black Whirlwind" placed by this effect to the GY, and if you do, take 1000 damage. | |||||||||||||
▶︎ Deck
|
9.8 (6) | Whitebeard, the Plunder Patroll Helm |
Effect Monster Tuner Monster |
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| - | 4 | Fiend | 1500 | 1000 | |||||||||
| During your opponent's turn (Quick Effect): You can Special Summon 1 "Plunder Patroll" monster from your Extra Deck with the same Attribute as a monster your opponent controls or is in their GY, and if you do, equip this card you control to it. If this card is sent from the hand or Monster Zone to the GY: You can activate this effect; Special Summon 1 "Plunder Patroll" monster from your Deck, except "Whitebeard, the Plunder Patroll Helm", also you cannot Special Summon monsters for the rest of this turn, except "Plunder Patroll" monsters. You can only use each effect of "Whitebeard, the Plunder Patroll Helm" once per turn. | |||||||||||||
▶︎ Deck
|
9.8 (10) | Machina Unclaspare | Effect Monster | ||||||||||
| - | 4 | Machine | 1800 | 800 | |||||||||
| If this card is added to your hand, except by drawing it: You can Special Summon it, also you cannot Special Summon for the rest of this turn, except Machine monsters. If this card is Normal or Special Summoned: You can send 1 "Machina" monster from your Deck to the GY, except "Machina Unclaspare". You can only use each effect of "Machina Unclaspare" once per turn. | |||||||||||||
▶︎ Deck
|
9.8 (9) | Rikka Petal | Effect Monster | ||||||||||
| - | 1 | Plant | 0 | 0 | |||||||||
| During your Main Phase: You can take 1 "Rikka" monster from your Deck, except "Rikka Petal", and either add it to your hand or send it to the GY, also you cannot Special Summon for the rest of this turn, except Plant monsters. During your opponent's End Phase, while this card is in your GY, if you control no monsters or all monsters you control are Plant monsters: You can Special Summon this card. You can only use each effect of "Rikka Petal" once per turn. | |||||||||||||
▶︎ Deck
|
9.8 (53) | Performapal Skullcrobat Joker |
Pendulum Monster Effect Monster |
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| - | 4 | Spellcaster | 1800 | 100 | |||||||||
|
Pendulum Effect You cannot Pendulum Summon monsters, except "Performapal" monsters, "Magician" Pendulum Monsters, and "Odd-Eyes" monsters. This effect cannot be negated. Card Text When this card is Normal Summoned: You can add 1 "Performapal" monster, "Magician" Pendulum Monster, or "Odd-Eyes" monster from your Deck to your hand, except "Performapal Skullcrobat Joker". |
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▶︎ Deck
|
9.8 (13) | Superheavy Samurai Prodigy Wakaushi |
Pendulum Monster Effect Monster Tuner Monster |
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| - | 4 | Machine | 1000 | 1500 | |||||||||
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Pendulum Effect If you have no Spells/Traps in your GY: You can place 1 "Superheavy Samurai" Pendulum Monster from your Deck, except "Superheavy Samurai Prodigy Wakaushi", in your other Pendulum Zone, then Special Summon this card. You can only use this effect of "Superheavy Samurai Prodigy Wakaushi" once per turn. Card Text If you have no Spells/Traps in your GY: You can discard 1 monster; Special Summon 1 "Superheavy Samurai" monster from your hand or Deck in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. If this card is used as Synchro Material and added to your Extra Deck face-up: You can place this card in your Pendulum Zone. You can only use each effect of "Superheavy Samurai Prodigy Wakaushi" once per turn. |
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▶︎ Deck
|
9.8 (26) | Odd-Eyes Revolution Dragon |
Pendulum Monster Effect Monster |
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| - | 12 | Dragon | ? | ? | |||||||||
|
Pendulum Effect You cannot Pendulum Summon monsters, except Dragon monsters. This effect cannot be negated. You can target 1 Dragon Fusion, Synchro, or Xyz Monster in your GY; destroy this card, and if you do, Special Summon that target. Card Text Cannot be Normal Summoned/Set. Must be Pendulum Summoned (from your hand), or be Special Summoned (from your hand) by Tributing 3 Dragon monsters (1 Fusion, 1 Synchro, and 1 Xyz). You can discard this card and pay 500 LP: Add 1 Level 8 or lower Dragon Pendulum Monster from your Deck to your hand. Gains ATK/DEF equal to half of your opponent's LP. Once per turn: You can pay half your LP; shuffle all other cards from the field and the GYs into the Deck. |
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▶︎ Deck
|
9.8 (15) | Guardragon Agarpain Forbidden |
Link Monster Effect Monster |
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| - | - | Dragon | 1500 | - | |||||||||
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2 Dragon monsters You cannot Special Summon monsters, except Dragon monsters. During your Main Phase: You can Special Summon 1 Dragon monster from your Extra Deck, to an Extra Monster Zone or Main Monster Zone you can Summon to, that 2 or more Link Monsters point to. You can only use this effect of "Guardragon Agarpain" once per turn. You can only Special Summon "Guardragon Agarpain(s)" once per turn.
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▶︎ Deck
|
9.8 (20) | Splash Mage |
Link Monster Effect Monster |
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| - | - | Cyberse | 1100 | - | |||||||||
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2 Cyberse monsters You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use this effect of "Splash Mage" once per turn.
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▶︎ Deck
|
9.8 (22) | Transcode Talker |
Link Monster Effect Monster |
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| - | - | Cyberse | 2300 | - | |||||||||
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2+ Effect Monsters While this card is co-linked, it and its co-linked monsters gain 500 ATK, also your opponent cannot target any of them with card effects. You can target 1 Link-3 or lower Cyberse Link Monster in your GY, except "Transcode Talker"; Special Summon it to your zone this card points to. You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. You can only use this effect of "Transcode Talker" once per turn.
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▶︎ Deck
|
9.8 (5) | Marincess Coral Triangle |
Link Monster Effect Monster |
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| - | - | Cyberse | 1500 | - | |||||||||
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2+ "Marincess" monsters You can send 1 WATER monster from your hand to your GY; add 1 "Marincess" Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon WATER Link Monsters from your GY whose combined Link Ratings equal exactly 3. You can only use each effect of "Marincess Coral Triangle" once per turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except WATER monsters.
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▶︎ Deck
|
9.8 (25) | Union Carrier Forbidden |
Link Monster Effect Monster |
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| - | - | Machine | 1000 | - | |||||||||
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2 monsters with the same Type or Attribute Cannot be used as Link Material the turn it is Link Summoned. You can target 1 face-up monster you control; equip 1 monster to it from your hand or Deck with its same original Type or Attribute. The equipped monster gains 1000 ATK. If you equipped it from the Deck, you cannot Special Summon monsters with that Equip Card's name for the rest of this turn. You can only use this effect of "Union Carrier" once per turn.
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▶︎ Deck
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9.8 (14) | Kashtiratheosis | Normal Spell | ||||||||||
| Target 1 "Kashtira" monster you control; Special Summon 1 "Kashtira" monster with a different Attribute from your Deck in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Xyz Monsters. If this card is banished: You can target 1 of your banished "Kashtira" cards, except "Kashtiratheosis"; add it to your hand. You can only use each effect of "Kashtiratheosis" once per turn. | |||||||||||||
▶︎ Deck
|
9.8 (15) | Thunder Dragon Fusion | Normal Spell | ||||||||||
| Fusion Summon 1 Thunder Fusion Monster from your Extra Deck, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field, in your GY, and/or your face-up banished cards. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 Thunder monster from your Deck to your hand. You can only use each effect of "Thunder Dragon Fusion" once per turn. | |||||||||||||
▶︎ Deck
|
9.8 (4) | Synchro Overtake | Normal Spell | ||||||||||
| Reveal 1 Synchro Monster in your Extra Deck, choose 1 of the Synchro Materials mentioned on it, and add to your hand or Special Summon that monster, from your Deck or GY, also you cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Synchro Monsters. You can only activate 1 "Synchro Overtake" per turn. | |||||||||||||
▶︎ Deck
|
9.8 (13) | Numeron Calling | Normal Spell | ||||||||||
| If "Numeron Network" is in your Field Zone and you control no monsters: Special Summon up to 4 "Numeron Gate" Xyz Monsters with different names from your Extra Deck, but banish them during the End Phase, also you can only Normal or Special Summon once for the rest of this turn. | |||||||||||||
▶︎ Deck
|
9.8 (5) | Dream Tower of Princess Nemleria | Continuous Spell | ||||||||||
| You can banish 2 face-down cards from your Extra Deck, face-down; add 2 Level 10 Beast monsters with different names from your Deck to your hand. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Pendulum Monsters. You can only use this effect of "Dream Tower of Princess Nemleria" once per turn. If a "Nemleria" monster(s) you control would be destroyed by battle or an opponent's card effect, while you have "Dreaming Nemleria" face-up in your Extra Deck, you can banish 1 face-down card from your Extra Deck face-down, instead. | |||||||||||||
▶︎ Deck
|
9.8 (11) | Branded Opening | Quick-Play Spell | ||||||||||
| Discard 1 card, then take 1 "Despia" monster from your Deck, and either add it to your hand or Special Summon it in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. If a Fusion Monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Branded Opening" once per turn. | |||||||||||||
▶︎ Deck
|
9.8 (33) | Union Hangar | Field Spell | ||||||||||
| When this card is activated: You can add 1 LIGHT Machine Union Monster from your Deck to your hand. Once per turn, if a LIGHT Machine Union Monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; equip 1 appropriate LIGHT Machine Union Monster, with a different name, from your Deck to that monster, but the Union Monster you equipped cannot be Special Summoned this turn. You can only activate 1 "Union Hangar" per turn. | |||||||||||||
▶︎ Deck
|
9.8 (13) | Eldlixir of Scarlet Sanguine | Normal Trap | ||||||||||
| Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck
|
9.8 (20) | Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga | Normal Trap | ||||||||||
| Tribute 1 "Mayakashi" or "Shiranui" Synchro or Link Monster; neither player can Special Summon monsters from the hand, Deck, or Extra Deck for the rest of this turn. You can banish this card from your GY, then target 1 of your banished Zombie monsters; return it to the GY. You can only use 1 "Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck
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9.8 (15) | True King's Return | Continuous Trap | ||||||||||
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If this card is sent from the Spell & Trap Zone to the GY: You can target 1 monster on the field; destroy it. You cannot activate the following effects of "True King's Return" in the same Chain. ●You can target 1 "True Draco" or "True King" monster in your GY; Special Summon it in Defense Position, also for the rest of this turn, you cannot Special Summon. ●During your opponent's Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. You can only use each effect of "True King's Return" once per turn. |
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▶︎ Deck
|
9.8 (19) | Orcust Crescendo | Counter Trap | ||||||||||
| When a Spell/Trap Card, or monster effect, is activated while you control an "Orcust" Link Monster: Negate the activation, and if you do, banish that card. You can banish this card from your GY; add to your hand 1 of your DARK Machine monsters that is banished or in your Deck. You cannot Special Summon monsters the turn you activate this effect, except DARK Machine monsters. You can only use 1 "Orcust Crescendo" effect per turn, and only once that turn. | |||||||||||||
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TERMINAL WORLD 3
BURST PROTOCOL
THE CHRONICLES DECK A White Story
WORLD PREMIERE PACK 2025
LIMITED PACK GX Osiris Red
Structure Deck Power of Fellows
LIMITED PACK WORLD CHAMPIONSHIP 2025
The Phantom Revengers
DOOM OF DIMENSIONS
TACTICAL-TRY PACK - Black Magic, HERO, Mikanko -
TACTICAL-TRY DECK Exorcist Angel Exorcist
TACTICAL-TRY DECK Super Armored Troop R-ACE
Yu-Gi-Oh OCG Structures Vol.10
DUELIST ADVANCE
Yu-Gi-Oh OCG STORIES Volume 5
DARK
LIGHT
EARTH
WATER
FIRE
WIND
DIVINE










































