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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "cannot Special Summon". Search result Showing 361 to 390 of 672
With the effect of "cannot Special Summon".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 7.8 (19) | A Wild Monster Appears! | Normal Spell | ||||||||||
If only your opponent controls a monster: Special Summon from your hand, 1 monster with an original Level of 10 or lower that cannot be Normal Summoned/Set, ignoring its Summoning conditions. It is unaffected by the effects of your cards, except for its own effects and this card's, also shuffle it into the Deck during your opponent's next End Phase. For the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters, and your opponent takes no damage. | |||||||||||||
▶︎ Deck | 7.8 (23) | Gozen Match Semi-Limited | Continuous Trap | ||||||||||
Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY. | |||||||||||||
▶︎ Deck | 7.7 (9) | Ice Knight | Effect Monster | ||||||||||
- | 4 | Aqua | 1300 | 1200 | |||||||||
Gains 400 ATK for each Aqua monster you control. Once per turn: You can activate this effect; you can Normal Summon 1 WATER monster during your Main Phase this turn, in addition to your Normal Summon/Set (you can only gain this effect once per turn), also you cannot Normal or Special Summon monsters for the rest of this turn, except WATER monsters. | |||||||||||||
▶︎ Deck | 7.7 (3) | Infernoble Knight Ricciardetto |
Effect Monster Tuner Monster |
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- | 1 | Warrior | 500 | 0 | |||||||||
You can banish this card from your hand or GY; Special Summon 1 Level 4 or lower FIRE Warrior monster from your hand as a Tuner. If this card is Normal or Special Summoned: You can target 1 Level 4 or lower FIRE Warrior monster in your GY, except "Infernoble Knight Ricciardetto"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Warrior monsters. You can only use 1 "Infernoble Knight Ricciardetto" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 7.7 (11) | Shiranui Squire | Effect Monster | ||||||||||
- | 4 | Zombie | 1500 | 0 | |||||||||
When this card is Normal Summoned, you can: Special Summon 1 "Shiranui Spectralsword" monster from your hand or Deck, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. If this card is banished: You can draw 1 card, then discard 1 card. You can only use each effect of "Shiranui Squire" once per turn. | |||||||||||||
▶︎ Deck | 7.7 (10) | Brotherhood of the Fire Fist - Lion Emperor |
Xyz Monster Effect Monster |
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- | 3 | Beast-Warrior | 2200 | 200 | |||||||||
2 Level 3 FIRE monsters Once per turn: You can detach 1 material from this card, then target 1 FIRE monster in your GY; add that target to your hand, also you cannot Normal or Special Summon that monster, or a monster with the same name, for the rest of this turn. |
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▶︎ Deck | 7.7 (6) | Amorphage Greed |
Pendulum Monster Effect Monster |
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- | 4 | Dragon | 0 | 1950 | |||||||||
Pendulum Effect While you control an "Amorphage" monster, neither player can activate Trap Cards or their effects, except for "Amorphage" cards. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card. Card Text If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters. |
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▶︎ Deck | 7.7 (10) | Lunalight Wolf |
Pendulum Monster Effect Monster |
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- | 6 | Beast-Warrior | 2000 | 1800 | |||||||||
Pendulum Effect You cannot Pendulum Summon monsters, except "Lunalight" monsters. This effect cannot be negated. Once per turn: You can Fusion Summon 1 "Lunalight" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or Graveyard. Card Text If a "Lunalight" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. |
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▶︎ Deck | 7.7 (13) | Darkness Metal, the Dragon of Dark Steel |
Link Monster Effect Monster |
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- | - | Dragon | 2800 | - | |||||||||
2+ Effect Monsters with the same Type and Attribute You can target 1 of your monsters that is banished or in your GY; Special Summon it to your zone this card points to, in Defense Position, but its effects are negated, also you cannot Special Summon Link Monsters for the rest of this turn, and the Summoned monster is placed on the bottom of the Deck when it leaves the field. You can only use this effect of "Darkness Metal, the Dragon of Dark Steel" once per turn.
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▶︎ Deck | 7.7 (6) | Dinomorphia Alert | Normal Trap | ||||||||||
Pay half your LP; Special Summon up to 2 "Dinomorphia" monsters from your GY whose total Levels equal 8 or less, but you cannot declare an attack with them this turn, also you cannot Special Summon for the rest of this turn, except "Dinomorphia" monsters. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Alert" per turn. | |||||||||||||
▶︎ Deck | 7.6 (8) | Silent Sea Nettle | Effect Monster | ||||||||||
- | 4 | Aqua | 800 | 1300 | |||||||||
If you control a WATER monster: You can Special Summon this card from your hand. You cannot Special Summon monsters, except WATER monsters, the turn you activate this effect. You can banish this card from your GY, then target up to 3 WATER monsters in your GY; shuffle them into the Deck. You can only use each effect of "Silent Sea Nettle" once per turn. | |||||||||||||
▶︎ Deck | 7.6 (40) | Jowgen the Spiritualist | Effect Monster | ||||||||||
- | 3 | Spellcaster | 200 | 1300 | |||||||||
You can discard 1 random card from your hand to the GY; destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters. | |||||||||||||
▶︎ Deck | 7.6 (11) | Dragunity Senatus | Effect Monster | ||||||||||
- | 4 | Winged Beast | 1800 | 600 | |||||||||
You can discard 1 "Dragunity" card; equip 1 Dragon "Dragunity" Tuner from your Deck to this card, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Dragon monsters. You can only use this effect of "Dragunity Senatus" once per turn. If a "Dragunity" card(s) you control would be destroyed by battle or card effect, you can destroy 1 "Dragunity" card equipped to this card, instead. | |||||||||||||
▶︎ Deck | 7.6 (12) | Hazy Flame Hydra | Effect Monster | ||||||||||
- | 6 | Dinosaur | 2300 | 200 | |||||||||
Your opponent cannot target this card with card effects. You cannot Special Summon monsters, except FIRE monsters. An Xyz Monster that was Summoned using this card as an Xyz Material gains this effect. ●When it is Xyz Summoned: You can target 1 "Hazy Flame" monster in your Graveyard; attach that target to this card as an Xyz Material. |
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▶︎ Deck | 7.6 (11) | The Dark - Hex-Sealed Fusion | Effect Monster | ||||||||||
- | 3 | Rock | 1000 | 1600 | |||||||||
You can substitute this card for any 1 Fusion Material Monster, but the other Fusion Material Monster(s) must be correct. You can Tribute Fusion Material Monsters on the field, including this face-up card; Special Summon 1 corresponding DARK Fusion Monster from your Extra Deck. | |||||||||||||
▶︎ Deck | 7.6 (14) | Mithra the Thunder Vassal | Effect Monster | ||||||||||
- | 2 | Thunder | 800 | 1000 | |||||||||
If this card is in your hand: You can activate this effect; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, also Special Summon this card, and if you do, Special Summon 1 "Vassal Token" (Thunder-Type/LIGHT/Level 1/ATK 800/DEF 1000) to your opponent's field in Defense Position. If this card is Tributed for a Tribute Summon: You can activate this effect; you can Tribute Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set this turn. (You can only gain this effect once per turn.) You can only use each effect of "Mithra the Thunder Vassal" once per turn. | |||||||||||||
▶︎ Deck | 7.6 (12) | Rasetsu |
Effect Monster Spirit Monster |
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- | 4 | Fairy | 1500 | 1900 | |||||||||
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can reveal 1 Spirit Monster from your hand, except "Rasetsu", then target 1 face-up Attack Position monster your opponent controls; return that target to the hand. You cannot Special Summon during the turn you activate this effect. | |||||||||||||
▶︎ Deck | 7.6 (13) | Lantern Shark | Effect Monster | ||||||||||
- | 4 | Fish | 1500 | 900 | |||||||||
If this card is Normal or Special Summoned: You can activate this effect; Special Summon 1 Level 3, 4, or 5 WATER monster from your hand in Defense Position, except "Lantern Shark", also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Lantern Shark" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster. | |||||||||||||
▶︎ Deck | 7.6 (11) | Brotherhood of the Fire Fist - Horse Prince |
Synchro Monster Effect Monster |
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- | 6 | Beast-Warrior | 2200 | 2200 | |||||||||
1 FIRE Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can Special Summon 1 Level 3 FIRE monster from your Deck. After you Synchro Summon this card, you cannot Special Summon Level 5 or higher monsters for the rest of the turn. |
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▶︎ Deck | 7.6 (9) | Adamancipator Friends | Normal Spell | ||||||||||
Excavate the top cards of your Deck equal to the number of Rock monsters you control +5, and if you do, you can add to your hand 1 excavated Rock monster with a Level equal to or lower than the number of the excavated cards, also place the remaining cards on the bottom of your Deck in any order. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Rock monsters. | |||||||||||||
▶︎ Deck | 7.6 (22) | Heat Wave | Normal Spell | ||||||||||
At the start of your Main Phase 1: Neither player can Normal or Special Summon Effect Monsters, until your next Draw Phase. | |||||||||||||
▶︎ Deck | 7.6 (9) | Yosenju Oroshi Channeling | Normal Spell | ||||||||||
If you control no monsters: Activate 1 of the following effects; also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except "Yosenju" monsters. ●Add 1 Level 5 or higher "Yosenju" monster from your Deck to your hand. ●Place 1 "Yosenju Shinchu L" and 1 "Yosenju Shinchu R" from your Deck in your Pendulum Zones, but destroy them during your opponent's next End Phase. |
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▶︎ Deck | 7.6 (11) | Vylon Element | Continuous Spell | ||||||||||
When any face-up "Vylon" Equip Card(s) you control are destroyed (except during the Damage Step): You can Special Summon an equal or lower number of "Vylon" Tuner monsters from your Deck. They cannot be used as Synchro Material Monsters, except for the Synchro Summon of a "Vylon" Synchro Monster. | |||||||||||||
▶︎ Deck | 7.6 (11) | Augmented Heraldry | Field Spell | ||||||||||
Psychic-Type Xyz Monsters on the field cannot be targeted by Spell/Trap effects. Once per turn: You can discard 1 "Heraldic Beast" monster; add 1 "Heraldry" Spell/Trap Card from your Deck to your hand, except "Augmented Heraldry". You cannot Normal or Special Summon monsters during the turn you activate this effect, except Psychic-Type Xyz Monsters and "Heraldic Beast" monsters (even if this card leaves the field). | |||||||||||||
▶︎ Deck | 7.6 (21) | Puppet Parade | Normal Trap | ||||||||||
If your opponent controls more monsters than you do: Special Summon "Gimmick Puppet" monsters with different names from your Deck, up to the difference, then, if your opponent's LP are at least 2000 higher than yours, you can Set 1 "Rank-Up-Magic" Normal Spell directly from your Deck. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except "Gimmick Puppet" monsters. You can only activate 1 "Puppet Parade" per turn. | |||||||||||||
▶︎ Deck | 7.6 (20) | Soul Transition | Normal Trap | ||||||||||
If you control no Special Summoned monsters: Tribute 1 face-up Level 4 Normal Summoned/Set monster; draw 2 cards. You can only activate 1 "Soul Transition" per turn. You cannot Special Summon monsters the turn you activate this card. | |||||||||||||
▶︎ Deck | 7.6 (9) | NEXT | Normal Trap | ||||||||||
Special Summon any number of monsters with different names from your hand and/or GY, in Defense Position, that are all "Neo-Spacian" monsters or "Elemental HERO Neos", but negate their effects, and as long as you control any of those Special Summoned monsters face-up, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. You can only activate 1 "NEXT" per turn. If you control no cards, you can activate this card from your hand. | |||||||||||||
▶︎ Deck | 7.6 (10) | Dragon's Bind | Continuous Trap | ||||||||||
Activate this card by targeting 1 Dragon-Type monster you control with 2500 or less ATK and DEF; neither player can Special Summon monsters with ATK less than or equal to the original ATK of that monster. When that monster leaves the field, destroy this card. | |||||||||||||
▶︎ Deck | 7.5 (6) | Crystron Prasiortle | Effect Monster | ||||||||||
- | 2 | Machine | 500 | 2000 | |||||||||
You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also, destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; Special Summon 1 "Crystron" monster from your hand. You can only use 1 "Crystron Prasiortle" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 7.5 (6) | Tellus the Little Angel | Effect Monster | ||||||||||
- | 3 | Fairy | 500 | 500 | |||||||||
If this card is sent from the Monster Zone to the GY: You can Special Summon 1 "Tellus Wing Token" (Fairy/LIGHT/Level 1/ATK 0/DEF 0). While you control a "Tellus Wing Token": You can banish this card from your GY and 1 Spell from your hand; Special Summon 2 "Tellus Wing Tokens", also you cannot Special Summon for the rest of this turn, except from your hand. You can only use each effect of "Tellus the Little Angel" once per turn. | |||||||||||||
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