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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "negate Trap". Search result Showing 331 to 360 of 370
With the effect of "negate Trap".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
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3.4 (11) | Terror of Trishula | Normal Trap | |||
Apply these effects, in sequence, depending on the number of "Ice Barrier" Synchro Monsters you control with different names; ●1+: Banish 1 card your opponent controls. ●2+: Banish 1 card from your opponent's GY. ●3+: Banish 1 random card from your opponent's hand. When your opponent activates a card or effect that targets an "Ice Barrier" Synchro Monster(s) you control: You can banish this card from your GY; negate that effect. You can only use each effect of "Terror of Trishula" once per turn. |
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3.4 (12) | Guard Mines | Normal Trap | |||
Activate only when a card is activated with an effect that would target and destroy 1 monster you control. Negate the effect and destroy that card. Then inflict 500 damage to your opponent. | ||||||
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3.4 (8) | Magistery Alchemist | Normal Trap | |||
Banish 4 "HERO" monsters from your GY and/or face-up field, then target 1 "HERO" monster in your GY; Special Summon it, ignoring its Summoning conditions. If you banished EARTH, WATER, FIRE, and WIND Attributes to activate this effect, the monster's original ATK becomes doubled, also negate the effects of all face-up cards your opponent currently controls. You can only activate 1 "Magistery Alchemist" per turn. | ||||||
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3.2 (13) | Terrorking Archfiend | Effect Monster | |||
- | 4 | Fiend | 2000 | 1500 | ||
Cannot be Normal or Flip Summoned unless you control an "Archfiend" monster. Once per turn, during your Standby Phase, you must pay 800 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 2 or 5, and if you do, destroy that card. Negate the effects of Effect Monsters destroyed by battle with this card (including in the GY). | ||||||
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3.2 (41) | Blue-Eyes Shining Dragon | Effect Monster | |||
- | 10 | Dragon | 3000 | 2500 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Blue-Eyes Ultimate Dragon". Gains 300 ATK for each Dragon monster in your GY. When a card or effect is activated that targets this card (Quick Effect): You can negate that effect. | ||||||
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3.2 (13) | Exterio's Fang | Counter Trap | |||
Activate only if you control a face-up "Naturia" monster and have at least 1 card in your hand. Negate the activation of an opponent's Spell/Trap Card and destroy it. Then, send 1 card from your hand to the Graveyard. | ||||||
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3.1 (15) | Super-Electromagnetic Voltech Dragon | Effect Monster | |||
- | 5 | Thunder | 2400 | 1000 | ||
If you Tribute Summon this card by Tributing 1 of the following monsters, this card gets the appropriate effect: ●Batteryman D: Negate the effect of a Spell or Trap Card that targets this 1 card. ●Batteryman C: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. ●Batteryman AA: This card gains 1000 ATK. |
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3.1 (22) | Madolche Tea Break | Counter Trap | |||
When a Spell/Trap Card is activated, if you have no monsters in your Graveyard: Negate the activation, and if you do, return it to the hand, then, if you control a face-up "Madolche Puddingcess", you can destroy 1 card your opponent controls. | ||||||
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3 (13) | Gishki Emilia |
Effect Monster Spirit Monster |
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- | 4 | Spellcaster | 1600 | 800 | ||
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Negate all Trap Card effects on the field, until the End Phase. You must control another face-up "Gishki" monster to activate and to resolve this effect. | ||||||
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3 (7) | Stall Turn | Counter Trap | |||
When a Spell/Trap Card, or monster effect, is activated that negates the Summon OR the activation of a Spell/Trap Card: Banish 3 cards from the top of your Deck, face-down; negate the activation, and if you do, shuffle that card into the Deck. | ||||||
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2.9 (9) | Shadowknight Archfiend | Effect Monster | |||
- | 4 | Fiend | 2000 | 1600 | ||
Once per turn, during your Standby Phase, you must pay 900 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 3, and if you do, destroy that card. Any battle damage this card inflicts to your opponent is halved. | ||||||
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2.9 (11) | Curse of Royal | Counter Trap | |||
Negate the activation and the effect of a Spell or Trap Card that includes the effect of destroying 1 Spell or Trap Card and destroy it. | ||||||
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2.9 (27) | Trap Jammer | Counter Trap | |||
When your opponent activates a Trap Card during the Battle Phase: Negate the activation, and if you do, destroy it. | ||||||
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2.8 (20) | Dark Scheme | Normal Trap | |||
Your opponent can discard 1 card to negate this card's effect, otherwise both players discard 2 cards, then draw 2 cards. | ||||||
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2.7 (9) | Infernalqueen Archfiend | Effect Monster | |||
- | 4 | Fiend | 900 | 1500 | ||
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die, and negate that effect if you roll a 2 or 5, and if you do, destroy that card. Once per turn, during the Standby Phase: Target 1 "Archfiend" monster on the field; it gains 1000 ATK until the end of this turn. | ||||||
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2.6 (14) | Great Dezard | Effect Monster | |||
- | 6 | Spellcaster | 1900 | 2300 | ||
When this monster destroys the following number of monsters as a result of battle, the following effects are activated in order: One: As long as this card remains face-up on the field, negate the activation and effects of all Spell and Trap Cards that target this card and destroy them. Two: You can Special Summon 1 "Fushioh Richie" from your hand or your Deck by Tributing this card during your Main Phase. |
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2.6 (14) | Carrierroid | Effect Monster | |||
- | 4 | Machine | 1000 | 800 | ||
When an opponent activates a card's effect that targets and destroys a Spell or Trap Card(s) you control, you can discard 1 card to negate its activation and destroy the card. | ||||||
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2.6 (9) | Everlasting Alloy | Quick-Play Spell | |||
If you control "Jinzo": Activate 1 of these effects; ●All Machine monsters you currently control cannot be destroyed by your opponent's card effects, until the end of this turn. ●When a card or effect is activated that targets a Machine monster(s) you control: Negate that effect. |
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2.6 (15) | Parry | Counter Trap | |||
Return 1 "Gladiator Beast" card from your hand to the Deck, and negate the activation and effect of a Trap Card, and destroy it. | ||||||
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2.5 (17) | Jinzo - Lord | Effect Monster | |||
- | 8 | Machine | 2600 | 1600 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 1 face-up "Jinzo" you control to the GY. Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field. Once per turn: You can destroy as many face-up Traps on the field as possible, and if you do, inflict 300 damage to your opponent for each card destroyed. | ||||||
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2.3 (30) | Counter Counter | Counter Trap | |||
Negate the activation of a Counter Trap Card, and destroy it. | ||||||
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2.2 (16) | Triangle Ecstasy Spark | Normal Spell | |||
Until the end of this turn, the ATK of all "Harpie Lady Sisters" currently on the field becomes 2700, your opponent cannot activate any Trap Cards, also negate all your opponent's Trap effects on the field. | ||||||
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2.2 (13) | The Dragon's Bead | Continuous Trap | |||
Discard 1 card from your hand. Negate the effect of a Trap Card that targets 1 face-up Dragon-Type monster and destroy the Trap Card. | ||||||
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2.2 (11) | Seal of Wickedness | Continuous Trap | |||
Once per turn, during your opponent's Standby Phase, select 1 face-up card on the field. The selected card's effect(s) is negated during that turn. During each of your Standby Phases, pay 500 Life Points or destroy this card. | ||||||
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2.2 (13) | United Front | Counter Trap | |||
When a Trap Card is activated while you control 2 or more face-up monsters with the same Level: Negate the activation and destroy it. | ||||||
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2.1 (11) | Maha Vailo, Light of the Heavens | Effect Monster | |||
- | 8 | Spellcaster | 1550 | 1400 | ||
This card gains the following effect(s), based on the number of Equip Cards equipped to it. ●1+: Gains 1000 ATK for each Equip Card equipped to it. ●2+: Your opponent cannot activate monster effects during the Battle Phase. ●3+: When your opponent's card or effect is activated that targets this card (Quick Effect): You can send 1 Equip Card you control to the GY; negate that effect. ●4+: Your opponent cannot activate cards or effects during the Battle Phase. ●5+: Any battle damage this card inflicts to your opponent is doubled. |
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2.1 (8) | Darkbishop Archfiend | Effect Monster | |||
- | 3 | Fiend | 300 | 1400 | ||
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets an "Archfiend" monster you control, roll a six-sided die and negate that effect if you roll a 1, 3, or 6, and if you do, destroy that card. | ||||||
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2.1 (15) | Fusion Guard | Counter Trap | |||
Activate only when an effect that inflicts damage is activated. Negate its activation and effect, and randomly send 1 Fusion Monster from your Extra Deck to the Graveyard. | ||||||
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1.9 (12) | Damage Polarizer | Counter Trap | |||
Activate only when an effect that inflicts damage is activated. Negate its activation and effect, and each player draws 1 card. | ||||||
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1.8 (12) | Gora Turtle of Illusion | Effect Monster | |||
- | 4 | Aqua | 1200 | 1400 | ||
Negate the effect of Spell and Trap Cards controlled by your opponent that target this face-up card on the field. | ||||||
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