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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "change battle position". Search result Showing 121 to 150 of 418
With the effect of "change battle position".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 7.7 (14) | Super Quantal Mech Beast Aeroboros |
Xyz Monster Effect Monster |
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- | 4 | Machine | 2200 | 2400 | ||
2 Level 4 monsters Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up monster on the field; change it to face-down Defense Position. This effect can be activated during either player's turn, if this card has "Super Quantum Green Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material. |
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▶︎ Deck | 7.6 (9) | U.A. Blockbacker | Effect Monster | |||
- | 7 | Warrior | 1600 | 2700 | ||
You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Blockbacker". You can only Special Summon "U.A. Blockbacker" once per turn this way. Once per turn, when your opponent Special Summons a monster(s): You can change their battle positions, and if you do, negate their effects. | ||||||
▶︎ Deck | 7.6 (9) | Kozmo Goodwitch | Effect Monster | |||
- | 4 | Psychic | 1800 | 1000 | ||
During either player's turn: You can banish this card; Special Summon 1 Level 5 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Goodwitch" once per turn. Once per turn: You can pay 500 LP, then target 1 face-up monster your opponent controls; change it to face-down Defense Position. | ||||||
▶︎ Deck | 7.6 (5) | Digital Bug Cocoondenser | Effect Monster | |||
- | 3 | Insect | 0 | 2000 | ||
Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of an Insect-Type monster. Once per turn, if this card is in Attack Position: You can target 1 Level 3 Insect-Type monster in your Graveyard; change this card to Defense Position, and if you do, Special Summon that monster in Defense Position. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ●If this card attacks a Defense Position monster, your opponent's cards and effects cannot be activated until the end of the Damage Step. |
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▶︎ Deck | 7.6 (7) | Floowandereeze & Snowl | Effect Monster | |||
- | 10 | Winged Beast | 2900 | 800 | ||
Once per turn, while you control this Tribute Summoned card: You can conduct up to 3 Normal Summons/Sets this turn, not just 1. While this Tribute Summoned card is in the Monster Zone, if your monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per opponent's turn (Quick Effect): You can banish 1 card from your hand; change all Special Summoned monsters your opponent controls to face-down Defense Position. | ||||||
▶︎ Deck | 7.6 (38) | Number 52: Diamond Crab King |
Xyz Monster Effect Monster |
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- | 4 | Rock | 0 | 3000 | ||
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; change this card's DEF to 0, and if you do, change its ATK to 3000. These changes last until the end of this turn. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is attacked, change it to Attack Position at the end of the Damage Step if it has no Xyz Materials. You can only control 1 "Number 52: Diamond Crab King". |
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▶︎ Deck | 7.6 (28) | Evilswarm Nightmare |
Xyz Monster Effect Monster |
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- | 4 | Fiend | 950 | 1950 | ||
2 Level 4 DARK monsters When your opponent Special Summons a monster(s) (except during the Damage Step): You can detach 1 material from this card; change that Special Summoned monster(s) to face-down Defense Position. |
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▶︎ Deck | 7.6 (14) | Karakuri Cash Cache | Normal Spell | |||
Select 1 face-up "Karakuri" monster you control. Add 1 Level 4 or lower "Karakuri" monster from your Deck to your hand and change the battle position of the selected monster. | ||||||
▶︎ Deck | 7.6 (37) | Swords of Concealing Light | Continuous Spell | |||
Destroy this card during your 2nd Standby Phase after activation. When this card resolves, change all monsters your opponent controls to face-down Defense Position. Monsters your opponent controls cannot change their battle positions. | ||||||
▶︎ Deck | 7.6 (13) | Kaiju Capture Mission | Continuous Trap | |||
Once per turn, if there are less than 3 Kaiju Counters on this card: You can target 1 "Kaiju" monster on the field; change it to face-down Defense Position, then place 1 Kaiju Counter on this card (max. 3). If this card in your possession is destroyed by an opponent's card and sent to your GY: You can draw 2 cards. You can only use this effect of "Kaiju Capture Mission" once per turn. | ||||||
▶︎ Deck | 7.5 (6) | Ghostrick Fairy | Effect Monster | |||
- | 2 | Spellcaster | 900 | 1000 | ||
Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can target 1 "Ghostrick" card in your GY; Set that card (but banish it when it leaves the field), then, you can change face-up monsters your opponent controls to face-down Defense Position, up to the number of Set cards you control. | ||||||
▶︎ Deck | 7.5 (2) | Shell Knight | Effect Monster | |||
- | 4 | Rock | 0 | 2000 | ||
When this card is Normal Summoned: You can change this card to Defense Position, and if you do, inflict 500 damage to your opponent. If this card is destroyed by battle or sent to the GY by a card effect: You can add 1 Level 8 Rock monster from your Deck to your hand, or if "Fossil Fusion" is in your GY, you can Special Summon it instead. For the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only use this effect of "Shell Knight" once per turn. | ||||||
▶︎ Deck | 7.5 (23) | Destiny HERO - Dasher | Effect Monster | |||
- | 6 | Warrior | 2100 | 1000 | ||
Once per turn: You can Tribute 1 other monster; this card gains 1000 ATK until the end of this turn. If this card attacks, change it to Defense Position at the end of the Battle Phase. Once, while this card is in your GY, when you draw a monster during your Draw Phase: You can reveal it; Special Summon it. This card must be in the GY to activate and to resolve this effect. | ||||||
▶︎ Deck | 7.5 (6) | Digital Bug Scaradiator |
Xyz Monster Effect Monster |
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- | 3 | Insect | 1800 | 1400 | ||
2 or more Level 3 LIGHT Insect-Type monsters Once per turn, during either player's turn: You can detach 2 Xyz Materials from this card, then target 1 monster your opponent controls; change its battle position, and if you do, it has its effects negated until the end of this turn. Once per turn, when this card destroys an opponent's monster by battle and sends it to the Graveyard: You can attach that destroyed monster to this card as Xyz Material. |
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▶︎ Deck | 7.5 (2) | Symphonic Warrior DJJ |
Pendulum Monster Effect Monster |
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- | 4 | Machine | 1200 | 1200 | ||
Pendulum Effect Once per turn, during your Main Phase: You can flip 1 face-down Defense Position "Symphonic Warrior" monster you control to face-up Defense Position. If a "Symphonic Warrior" monster's effect is activated (except during the Damage Step): You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Symphonic Warrior DJJ" once per turn. Card Text If this card is Normal or Special Summoned: You can Special Summon 1 "Symphonic Warrior" monster from your Deck in face-down Defense Position, except "Symphonic Warrior DJJ", or, if "Symph Amplifire" is in your Field Zone, you can Special Summon 1 "Symphonic Warrior" monster from your Deck instead, except "Symphonic Warrior DJJ", but negate its effects. You can only use this effect of "Symphonic Warrior DJJ" once per turn. |
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▶︎ Deck | 7.5 (8) | Performapal Show Down | Normal Trap | |||
Target any number of face-up monsters your opponent controls, up to the number of face-up Spell Cards you control; change those monsters to face-down Defense Position. | ||||||
▶︎ Deck | 7.5 (4) | Karakuri Cash Inn | Normal Trap | |||
Target 1 "Karakuri" monster you control and 1 Effect Monster your opponent controls; change the battle position of your monster, and if you do, negate the effects of that opponent's monster until the end of this turn. If you control a "Karakuri" monster(s): You can banish this card from your GY, then target 1 face-up monster on the field; change that monster's battle position. You can only activate 1 "Karakuri Cash Inn" per turn. | ||||||
▶︎ Deck | 7.4 (9) | Magic Gate of Miracles | Normal Spell | |||
If you control 2 or more Spellcaster monsters: Change 1 Attack Position monster your opponent controls to Defense Position, then take control of it, and if you do, it cannot be destroyed by battle. | ||||||
▶︎ Deck | 7.4 (12) | Chaos Infinity | Normal Trap | |||
Change as many Defense Position monsters on the field as possible to face-up Attack Position, then Special Summon 1 "Meklord" monster from your Deck or GY, but its effects are negated, also it is destroyed during the End Phase. | ||||||
▶︎ Deck | 7.4 (8) | Ghostrick-Go-Round | Continuous Trap | |||
Once per turn, during the Battle Phase: You can activate 1 of these effects. ●Target 1 "Ghostrick" monster you control; change that target to face-down Defense Position, and if you do, change 1 face-down Defense Position monster your opponent controls to face-up Attack Position. ●Target 1 face-down Defense Position monster you control; change that target to face-up Attack Position, and if it is a "Ghostrick" monster, change 1 face-up monster your opponent controls to face-down Defense Position. |
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▶︎ Deck | 7.3 (6) | Digital Bug Websolder | Effect Monster | |||
- | 3 | Insect | 500 | 1500 | ||
Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of an Insect-Type monster. Once per turn: You can target 1 face-up Attack Position monster you control; change it to Defense Position, and if you do, Special Summon 1 Level 3 Insect-Type monster from your hand in Defense Position. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ●If it is Xyz Summoned: The DEF of all face-up monsters your opponent controls become 0, also change them to Defense Position. |
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▶︎ Deck | 7.3 (10) | Shiranui Samuraisaga |
Synchro Monster Effect Monster |
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- | 6 | Zombie | 2500 | 0 | ||
1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters Once per turn, during either player's turn: You can target 1 of your banished Zombie-Type monsters; shuffle it into the Deck, and if you do, change to Defense Position all monsters your opponent controls with ATK less than or equal to that monster's. If this card is banished: You can target 1 face-up monster your opponent controls; it loses 500 ATK. You can only Special Summon "Shiranui Samuraisaga(s)" once per turn. |
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▶︎ Deck | 7.3 (28) | Number 22: Zombiestein |
Xyz Monster Effect Monster |
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- | 8 | Zombie | 4500 | 1000 | ||
2 Level 8 DARK monsters Must be Xyz Summoned. Once per turn (Quick Effect): You can detach 1 material from this card and send 1 card from your hand to the GY, then target 1 face-up card your opponent controls; change this card to Defense Position, and if you do, negate that targeted card's effects, until the end of this turn. |
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▶︎ Deck | 7.3 (3) | Morphtronic Converter | Normal Spell | |||
Target 1 Machine monster you control; apply the following effect depending on its battle position. ●Attack Position: Special Summon 1 "Morphtronic" monster from your Deck with a different name than that targeted monster, then place that targeted monster on top of the Deck. ●Defense Position: Change that targeted monster to Attack Position, and if you do, Special Summon 1 Level 4 or lower Machine monster from your hand. You can only activate 1 "Morphtronic Converter" per turn. |
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▶︎ Deck | 7.3 (4) | Amaze Attraction Thrill Train | Normal Trap | |||
Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ●You: Change the equipped monster's battle position, then, your opponent chooses 1 "Attraction" Trap in your GY, and you Set it to your field. ●Your opponent: Banish the equipped monster until the End Phase. You can only use this effect of "Amaze Attraction Thrill Train" once per turn. |
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▶︎ Deck | 7.3 (12) | Ghostrick Scare | Normal Trap | |||
Target any number of face-down Defense Position monsters you control; change them to face-up Defense Position, count the number of "Ghostrick" monsters among them, and if you do, change up to that many face-up monsters your opponent controls to face-down Defense Position (min. 1). | ||||||
▶︎ Deck | 7.3 (18) | Resh Shaddoll Incarnation | Normal Trap | |||
Target 1 "Shaddoll" monster in your GY; Special Summon it in face-up or face-down Defense Position. You can banish this card and 1 "Shaddoll" card from your GY, then activate 1 of these effects; ●Change 1 face-down monster you control to face-up Defense Position. ●Change 1 face-up monster you control to face-down Defense Position. You can only use 1 "Resh Shaddoll Incarnation" effect per turn, and only once that turn. |
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▶︎ Deck | 7.3 (14) | All-Out Attacks | Continuous Trap | |||
If a monster(s) is Special Summoned while this card is face-up on the field: Change that monster to face-up Attack Position, and must attack, if able, during the turn they are Special Summoned. | ||||||
▶︎ Deck | 7.2 (9) | Subterror Behemoth Phospheroglacier |
Effect Monster Flip Monster |
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- | 8 | Aqua | 2600 | 2500 | ||
FLIP: You can send 1 card from your Deck to the Graveyard. You can only use this effect of "Subterror Behemoth Phospheroglacier" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position. |
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▶︎ Deck | 7.2 (6) | Superheavy Samurai Magnet | Effect Monster | |||
- | 4 | Machine | 900 | 1900 | ||
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Superheavy Samurai" monster from your hand, then change this card to Defense Position. Monsters your opponent controls cannot attack any monsters, except this one. | ||||||
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