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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "change ATK". Search result Showing 331 to 360 of 468
With the effect of "change ATK".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
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5.5 (23) | Performapal Five-Rainbow Magician |
Pendulum Monster Effect Monster |
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- | 1 | Spellcaster | 100 | 100 | |||||||||
Pendulum Effect You cannot Pendulum Summon, except from the Extra Deck. This effect cannot be negated. Each player applies 1 of these effects based on the number of Set cards in their Spell & Trap Zones.●0: All monsters they control cannot attack or activate their effects.●4 or more: The ATK of all monsters they control become double their original ATK. Card Text If either player Sets a Spell/Trap on your field while this card is in your GY (except during the Damage Step): You can place this card in your Pendulum Zone. |
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5.5 (11) | Photon Booster | Normal Spell | ||||||||||
Target 1 Level 4 or lower LIGHT monster on the field, except a Token; the ATK of all monsters currently on the field with its name become 2000, until the end of this turn. | |||||||||||||
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5.5 (22) | Message in a Bottle | Normal Spell | ||||||||||
Target 3 monsters with different Levels in your Graveyard; Special Summon all 3 of them. Their ATK's become 0, also their effects are negated. If you do not Xyz Summon this turn after Summoning those 3 monsters, you lose 4000 Life Points during the End Phase. You cannot Special Summon any other monsters, except by Xyz Summon, during the turn you activate this card. | |||||||||||||
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5.4 (9) | Goblin King | Effect Monster | ||||||||||
- | 1 | Fiend | 0 | 0 | |||||||||
While you control another Fiend monster, monsters cannot attack this card. This card's ATK/DEF become the number of other Fiend monsters on the field x 1000. | |||||||||||||
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5.4 (16) | Winged Kuriboh LV9 | Effect Monster | ||||||||||
- | 9 | Fairy | ? | ? | |||||||||
Activate only as Chain Link 3 or higher (Quick Effect): You can Special Summon this card from your hand. Spell Cards that have been activated are banished instead of being sent to the GY. The ATK/DEF of this card are each equal to the number of Spells in your opponent's GY x 500. You can only control 1 "Winged Kuriboh LV9". | |||||||||||||
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5.4 (8) | Mist Condor | Effect Monster | ||||||||||
- | 4 | Winged Beast | 1400 | 400 | |||||||||
You can Special Summon this card from your hand by returning 1 face-up "Mist Valley" monster you control to the hand. If you do, this card's ATK becomes 1700. | |||||||||||||
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5.4 (13) | Cyber Blader |
Fusion Monster Effect Monster |
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- | 7 | Warrior | 2100 | 800 | |||||||||
"Etoile Cyber" + "Blade Skater" A Fusion Summon of this card can only be done with the above Fusion Materials. This card gains the following effect, based on the number of monsters your opponent controls. ●1: Cannot be destroyed by battle. ●2: This card's ATK is doubled. ●3: Your opponent's activated card effects are negated. |
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5.3 (12) | Kasha | Effect Monster | ||||||||||
- | 8 | Zombie | ? | 1000 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling 2 or more Zombie monsters. If this card is Special Summoned: Shuffle as many other monsters on the field as possible into the Deck, and if you do, this card's ATK becomes 1000 x the number of face-up monsters shuffled into the Deck this way, whose original Type was Zombie. | |||||||||||||
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5.3 (23) | Helios - The Primordial Sun | Effect Monster | ||||||||||
- | 4 | Pyro | ? | ? | |||||||||
This card's ATK/DEF become the number of banished monsters x 100. | |||||||||||||
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5.3 (3) | Victorica, Angel of Bravery | Effect Monster | ||||||||||
- | 4 | Fairy | 1400 | 800 | |||||||||
If this card is Special Summoned: You can Special Summon 1 Level 5 or higher LIGHT monster from your hand, but you lose LP equal to its original ATK, also its ATK becomes doubled until the end of this turn. If this card in the Monster Zone is destroyed: You can banish 1 other Fairy monster from your GY; add 1 Fairy monster with the same Level as that monster from your Deck to your hand. You can only use each effect of "Victorica, Angel of Bravery" once per turn. | |||||||||||||
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5.3 (12) | Red Warg | Effect Monster | ||||||||||
- | 6 | Fiend | 1400 | 2200 | |||||||||
When you Normal Summon a "Resonator" monster: You can Special Summon this card from your hand, but its ATK becomes halved. | |||||||||||||
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5.3 (15) | UFOroid Fighter |
Fusion Monster Effect Monster |
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- | 10 | Machine | ? | ? | |||||||||
"UFOroid" + 1 Warrior-Type monster A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. The original ATK and DEF of this card become equal to the combined original ATK of the 2 Fusion Material Monsters you used for the Fusion Summon of this card. |
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5.3 (7) | Superheavy Samurai Stealth Ninja |
Synchro Monster Effect Monster |
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- | 7 | Machine | 1200 | 2800 | |||||||||
1 Machine-Type Tuner + 1 or more non-Tuner Machine-Type monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spell/Trap Cards in your Graveyard: You can halve this card's original DEF until the end of this turn, and if you do, this card can attack your opponent directly this turn. Once per turn, during the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: You can Special Summon this card. |
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5.3 (7) | Alchemy Cycle | Normal Trap | ||||||||||
The original ATK of all face-up monsters you control becomes 0, until the End Phase. Each time a monster that had its original ATK reduced to 0 by this effect is destroyed by battle and sent to the Graveyard, draw 1 card. | |||||||||||||
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5.3 (12) | Fiery Fervor | Normal Trap | ||||||||||
Target 1 face-up monster you control; equip this card to that target. If your opponent controls a monster with ATK higher than that same monster's original ATK, the ATK of the equipped monster becomes double the equipped monster's original ATK, during the Damage Step only. | |||||||||||||
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5.3 (3) | Frightfur Jar | Continuous Trap | ||||||||||
This card's name becomes "Toy Vendor" while on the field or in the GY. Once per turn: You can discard 1 card; draw 1 card and show it, then if it is an "Edge Imp" monster, you can destroy 1 card on the field, otherwise place 1 card from your hand on the top or bottom of the Deck. If this card is sent to the GY: You can target 1 face-up monster your opponent controls; halve its ATK until the end of this turn. | |||||||||||||
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5.2 (13) | Shocktopus | Effect Monster | ||||||||||
- | 4 | Fish | 1600 | 800 | |||||||||
When this card is destroyed by battle with an opponent's monster and sent to the Graveyard: You can equip this card to that opponent's monster. That monster's ATK becomes 0, also it cannot change its battle position. | |||||||||||||
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5.1 (26) | Number 73: Abyss Splash |
Xyz Monster Effect Monster |
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- | 5 | Warrior | 2400 | 1400 | |||||||||
2 Level 5 WATER monsters Once per turn (Quick Effect): You can detach 1 material from this card; double this card's ATK until the end of your opponent's turn, also, any battle damage it inflicts to your opponent this turn is halved. |
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5.1 (43) | Number 7: Lucky Straight |
Xyz Monster Effect Monster |
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- | 7 | Fairy | 700 | 700 | |||||||||
3 Level 7 monsters You can detach 1 Xyz Material from this card; roll a six-sided die twice and this card's ATK becomes the larger number rolled x 700 until your opponent's next End Phase, then if the total roll was exactly 7, apply 1 of these effects. ●Send all other cards on the field to the Graveyard. ●Special Summon 1 monster from your hand or from either Graveyard. ●Draw 3 cards, then discard 2 cards. |
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5.1 (10) | Binary Sorceress |
Link Monster Effect Monster |
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- | - | Cyberse | 1600 | - | |||||||||
2 monsters, except Tokens This card gains these effects based on the number of monsters co-linked to this card. ●1+: When a monster co-linked to this card battles your opponent's monster and inflicts battle damage to them: You can gain that much LP. ●2: Once per turn (Quick Effect): You can target 2 face-up monsters you control; until the end of this turn, halve the ATK of 1 monster, and if you do, add that lost ATK to the other monster.
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5 (10) | Hedge Guard | Effect Monster | ||||||||||
- | 3 | Plant | 0 | 2100 | |||||||||
During damage calculation, in either player's turn, when a monster you control attacks or is attacked: You can send this card from your hand to the Graveyard; halve the ATK of that monster you control until the end of this turn, but that monster cannot be destroyed by this battle. | |||||||||||||
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5 (6) | Sea Koala | Effect Monster | ||||||||||
- | 2 | Beast | 100 | 1600 | |||||||||
Once per turn: You can target 1 monster your opponent controls; change its ATK to 0 until the end of this turn. You must control a Beast-Type monster (other than this card) to activate and to resolve this effect. | |||||||||||||
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5 (5) | Charming Resort Staff | Effect Monster | ||||||||||
- | 3 | Fairy | 300 | 200 | |||||||||
When an attack is declared involving a "SPYRAL Super Agent" you control and an opponent's face-up monster: You can change the ATK of the opponent's monster to 0. If this card is destroyed by battle or card effect: You can Special Summon 1 "SPYRAL Super Agent" from your Deck. If a "SPYRAL Super Agent" you control is destroyed by battle or sent to the Graveyard while this card is in your Graveyard: You can banish this card from your Graveyard; return 1 "SPYRAL Super Agent" from your Graveyard to your hand. | |||||||||||||
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5 (22) | Phantom Dragonray Bronto |
Effect Monster Gemini Monster |
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- | 4 | Fish | 1500 | 1000 | |||||||||
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ●The original ATK of this card becomes 2300. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect. |
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5 (23) | Worm Zero |
Fusion Monster Effect Monster |
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- | 10 | Reptile | ? | 0 | |||||||||
2 or more Reptile-Type "Worm" monsters For each Fusion Material Monster with a different name used to Fusion Summon this card, it gains 500 ATK, and also gains these effects: ●2+: Once per turn, you can select 1 Reptile-Type monster in your Graveyard, and Special Summon it in face-down Defense Position. ●4+: You can remove from play 1 Reptile-Type monster from your Graveyard to send 1 monster on the field to the Graveyard. ●6+: Once per turn, you can draw 1 card. |
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5 (10) | Nordic Relic Brisingamen | Normal Trap | ||||||||||
Target 1 face-up monster you control and 1 face-up monster your opponent controls; the ATK of the first target becomes equal to the original ATK of the second target, until the end of this turn. | |||||||||||||
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5 (7) | Universal Adapter | Normal Trap | ||||||||||
Target 1 face-up monster your opponent controls; the ATK of all other monsters currently on the field become equal to that monster's current ATK, until the end of this turn. | |||||||||||||
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4.9 (8) | Salamangreat Parro | Effect Monster | ||||||||||
- | 5 | Cyberse | 2000 | 1000 | |||||||||
When an opponent's monster declares an attack: You can Special Summon this card from your hand, in Attack Position. If this card is Special Summoned: You can target 1 "Salamangreat" monster in your GY; this card's ATK becomes that target's. You can Tribute this card; gain 2000 LP. You can only use this effect of "Salamangreat Parro" once per turn. | |||||||||||||
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4.9 (13) | Ice Princess Zereort |
Xyz Monster Effect Monster |
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- | 5 | Winged Beast | 2500 | 2100 | |||||||||
2 Level 5 Winged Beast-Type Monsters You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; its ATK becomes 0. |
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4.8 (18) | Water Dragon | Effect Monster | ||||||||||
- | 8 | Sea Serpent | 2800 | 2600 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned with "Bonding - H2O". The ATK of FIRE monsters and Pyro monsters on the field becomes 0. When this card is destroyed and sent to the GY: You can target 2 "Hydrogeddon" and 1 "Oxygeddon" in your GY; Special Summon them. | |||||||||||||
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