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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "gain ATK". Search result Showing 151 to 180 of 1,498
With the effect of "gain ATK".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 9 (10) | Garunix Eternity, Hyang of the Fire Kings |
Xyz Monster Effect Monster |
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- | 8 | Pyro | 3000 | 2000 | |||||||||
2+ Level 8 monsters If this card is Xyz Summoned: You can destroy all other monsters on the field. You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it, and if you do, this card gains 500 ATK. If this card is destroyed while it has material: You can Special Summon "Fire King" monsters from your GY, up to the number of materials this card had. You can only use each effect of "Garunix Eternity, Hyang of the Fire Kings" once per turn. |
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▶︎ Deck | 9 (83) | Number 86: Heroic Champion - Rhongomyniad Forbidden |
Xyz Monster Effect Monster |
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- | 4 | Warrior | 1500 | 1500 | |||||||||
2 or more (max. 5) Level 4 Warrior monsters Once per turn, during your opponent's End Phase: Detach 1 material from this card. This card gains effects based on the number of materials attached to it. ●1+: Cannot be destroyed by battle. ●2+: Gains 1500 ATK/DEF. ●3+: Unaffected by other cards' effects. ●4+: Your opponent cannot Normal or Special Summon monsters. ●5: Once per turn: You can destroy all cards your opponent controls. |
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▶︎ Deck | 9 (32) | Qliphort Disk |
Pendulum Monster Effect Monster |
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- | 7 | Machine | 2800 | 1000 | |||||||||
Pendulum Effect You cannot Special Summon monsters, except "Qli" monsters. This effect cannot be negated. All "Qli" monsters you control gain 300 ATK. Card Text You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, or is Special Summoned, its Level becomes 4 and its original ATK becomes 1800. If this card is Normal Summoned/Set, it is unaffected by activated effects from any monster whose original Level/Rank is lower than this card's current Level. When this card is Tribute Summoned by Tributing a "Qli" monster(s): You can Special Summon 2 "Qli" monsters from your Deck, but destroy them during the End Phase. |
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▶︎ Deck | 9 (10) | Crusadia Equimax |
Link Monster Effect Monster |
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- | - | Cyberse | 2000 | - | |||||||||
2+ Effect Monsters, including a Link Monster Gains ATK equal to the combined original ATK of all monsters this card points to. Monsters this card points to cannot attack. Once per turn (Quick Effect): You can Tribute 1 "Crusadia" or "World Legacy" monster this card points to, then target 1 face-up card your opponent controls; negate its effects until the end of this turn.
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▶︎ Deck | 9 (14) | Hip Hoshiningen |
Link Monster Effect Monster |
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- | - | Fairy | 1400 | - | |||||||||
2 LIGHT monsters All LIGHT monsters on the field gain 500 ATK/DEF, also all DARK monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 LIGHT monster in your GY; add it to your hand. You can only use this effect of "Hip Hoshiningen" once per turn.
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▶︎ Deck | 9 (6) | Karakuri Gama Oil | Equip Spell | ||||||||||
Activate this card by targeting 1 "Karakuri" monster in your GY; Special Summon it and equip it with this card. Once per turn, if the battle position of a face-up "Karakuri" monster(s) you control is changed: The equipped monster gains 500 ATK/DEF (even if this card is no longer equipped). You can only activate 1 "Karakuri Gama Oil" per turn. | |||||||||||||
▶︎ Deck | 9 (3) | Evil Eye of Gorgoneio | Equip Spell | ||||||||||
Equip only to an "Evil Eye" monster. You can only activate 1 "Evil Eye of Gorgoneio" per turn. This card's name becomes "Evil Eye of Selene" while in the Spell & Trap Zone. While your LP are lower than your opponent's, the equipped monster gains ATK equal to the difference. You can banish this card from your GY and discard 1 "Evil Eye" card; add 1 "Evil Eye" Spell/Trap from your Deck to your hand, except "Evil Eye of Gorgoneio". You can only use this effect of "Evil Eye of Gorgoneio" once per turn. | |||||||||||||
▶︎ Deck | 9 (20) | Butterfly Dagger - Elma Forbidden | Equip Spell | ||||||||||
The equipped monster gains 300 ATK. When this card is destroyed and sent to the Graveyard while equipped: You can return this card to the hand. | |||||||||||||
▶︎ Deck | 9 (9) | U.A. Stadium | Field Spell | ||||||||||
If a "U.A." monster is Normal Summoned to your side of the field: You can add 1 "U.A." monster from your Deck to your hand. Once per turn, if a "U.A." monster(s) is Special Summoned to your side of the field: All monsters you currently control gain 500 ATK (even if this card leaves the field). | |||||||||||||
▶︎ Deck | 9 (9) | Elborz, the Sacred Lands of Simorgh | Field Spell | ||||||||||
All WIND Winged Beast Monsters on the field gain 300 ATK/DEF. You can only use each of the following effects of "Elborz, the Sacred Lands of Simorgh" once per turn. ●You can reveal 1 Level 5 or higher WIND Winged Beast monster in your hand; this turn, you can Normal Summon Winged Beast Monsters for 1 less Tribute (even if this card leaves the field). ●If you control a WIND Winged Beast monster, you can: Immediately after this effect resolves, Normal Summon 1 Winged Beast monster. |
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▶︎ Deck | 9 (6) | Divine Temple of the Snake-Eye | Field Spell | ||||||||||
When this card is activated: You can place 1 "Snake-Eye" monster from your hand, Deck, or GY face-up in its owner's Spell & Trap Zone as a Continuous Spell. Level 1 FIRE monsters you control gain 1100 ATK. Once per turn, if your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can target 1 Monster Card on the field treated as a Continuous Spell; Special Summon it to your field. You can only activate 1 "Divine Temple of the Snake-Eye" per turn. | |||||||||||||
▶︎ Deck | 9 (5) | Rescue-ACE HQ | Field Spell | ||||||||||
While your opponent controls a monster, all "Rescue-ACE" monsters you control gain 500 ATK/DEF. During your Main Phase, you can Normal Summon 1 "Rescue-ACE" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 4 of your "Rescue-ACE" cards that are banished and/or in your GY; shuffle them into the Deck, then draw 1 card. | |||||||||||||
▶︎ Deck | 8.9 (25) | Legendary Six Samurai - Kageki | Effect Monster | ||||||||||
- | 3 | Warrior | 200 | 2000 | |||||||||
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Six Samurai" monster from your hand. While you control a "Six Samurai" monster with a different name, this card gains 1500 ATK. | |||||||||||||
▶︎ Deck | 8.9 (47) | Destiny HERO - Plasma | Effect Monster | ||||||||||
- | 8 | Warrior | 1900 | 600 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect. | |||||||||||||
▶︎ Deck | 8.9 (20) | Fortune Lady Water | Effect Monster | ||||||||||
- | 4 | Spellcaster | ? | ? | |||||||||
This card's ATK/DEF become its Level x 300. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12). If this card is Special Summoned while you control a "Fortune Lady" monster except "Fortune Lady Water": Draw 2 cards. | |||||||||||||
▶︎ Deck | 8.9 (26) | Draco Berserker of the Tenyi |
Synchro Monster Effect Monster |
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- | 8 | Wyrm | 3000 | 0 | |||||||||
1 Tuner + 1+ non-Tuner monsters When your opponent activates a monster's effect (Quick Effect): You can banish it. If this attacking card destroys an Effect Monster by battle and sends it to the GY: This card gains ATK equal to the destroyed monster's original ATK, also it can make a second attack on a monster during this Battle Phase. You can only use each effect of "Draco Berserker of the Tenyi" once per turn. |
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▶︎ Deck | 8.9 (43) | Number C69: Heraldry Crest of Horror |
Xyz Monster Effect Monster |
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- | 5 | Psychic | 4000 | 1800 | |||||||||
4 Level 5 monsters When an opponent's monster declares an attack: You can destroy all cards your opponent controls. If this card has "Number 69: Heraldry Crest" as an Xyz Material, it gains this effect. ●Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up Xyz Monster your opponent controls; this card gains ATK equal to that face-up monster's original ATK, and if it gains ATK this way, this card's name becomes that monster's, and it gains that monster's original effect. These effects last until the End Phase. |
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▶︎ Deck | 8.9 (75) | Gagaga Cowboy |
Xyz Monster Effect Monster |
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- | 4 | Warrior | 1500 | 2400 | |||||||||
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's current battle position. ●Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK, also the opponent's monster loses 500 ATK, during the Damage Step only. ●Defense Position: Inflict 800 damage to your opponent. |
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▶︎ Deck | 8.9 (17) | Supreme King Dragon Dark Rebellion |
Xyz Monster Effect Monster |
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- | 4 | Dragon | 2500 | 2000 | |||||||||
2 Level 4 DARK Pendulum Monsters Once per turn, before damage calculation, if this card battles an opponent's monster: You can detach 1 material from this card; until the end of this turn, change the ATK of that face-up opponent's monster to 0, and if you do, this card gains ATK equal to the original ATK of that opponent's monster. During the Battle Phase (Quick Effect): You can return this card to the Extra Deck; Special Summon up to 2 face-up "Supreme King Dragon" and/or "Supreme King Gate" Pendulum Monsters from your Extra Deck in Defense Position. |
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▶︎ Deck | 8.9 (9) | Heroic Champion - Claivesolish |
Xyz Monster Effect Monster |
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- | 4 | Warrior | 2500 | 2000 | |||||||||
2 Level 4 Warrior monsters Your opponent cannot target monsters for attacks, except this one. You can only use each of the following effects of "Heroic Champion - Claivesolish" once per turn. You can pay LP so that you only have 500 left; at the start of the Battle Phase this turn, double the ATK of 1 monster you control. When an attack is declared involving your opponent's monster: You can detach 1 material from this card, then target 1 face-up monster your opponent controls; this card gains ATK equal to that monster's ATK until the end of this turn. |
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▶︎ Deck | 8.9 (22) | Cross-Sheep |
Link Monster Effect Monster |
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- | - | Beast | 700 | - | |||||||||
2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ●Ritual: Draw 2 cards, then discard 2 cards. ●Fusion: Special Summon 1 Level 4 or lower monster from your GY. ●Synchro: All monsters you control gain 700 ATK. ●Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.
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▶︎ Deck | 8.9 (13) | Subterror Behemoth Fiendess |
Link Monster Effect Monster |
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- | - | Wyrm | 2000 | - | |||||||||
2 Flip monsters Gains ATK equal to the combined original Levels of the "Subterror" monsters used for its Link Summon x 100. During your Main Phase: You can send 1 Flip monster from your Deck to the GY, and if you do, Special Summon 1 monster from your hand in face-down Defense Position to your zone this card points to. You can only use this effect of "Subterror Behemoth Fiendess" once per turn. Once per turn, if a monster this card points to is flipped face-up: Add 1 Flip monster from your Deck or GY to your hand.
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▶︎ Deck | 8.9 (12) | Gouki Finishing Move | Normal Spell | ||||||||||
Target 1 "Gouki" Link Monster you control; it gains ATK equal to its Link Rating x 1000 until the end of this turn, also if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. For the rest of this turn after this card resolves, you cannot declare attacks, except with "Gouki" monsters. You can only activate 1 "Gouki Finishing Move" per turn. | |||||||||||||
▶︎ Deck | 8.9 (10) | Mathmech Equation | Normal Spell | ||||||||||
Target 1 "Mathmech" monster in your GY; Special Summon it, and if you do, it gains 1000 ATK until the end of this turn. You can only activate 1 "Mathmech Equation" per turn. | |||||||||||||
▶︎ Deck | 8.9 (17) | Dragunity Divine Lance | Equip Spell | ||||||||||
Equip only to a "Dragunity" monster. It gains ATK equal to its Level x 100, also it is unaffected by Trap effects. During your Main Phase: You can equip 1 Dragon-Type "Dragunity" Tuner monster from your Deck to the monster equipped with this card. You can only use this effect of "Dragunity Divine Lance" once per turn. | |||||||||||||
▶︎ Deck | 8.8 (38) | Card Trooper | Effect Monster | ||||||||||
- | 3 | Machine | 400 | 400 | |||||||||
Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; this card gains 500 ATK for each card sent to the GY this way, until the end of this turn. If this card you control is destroyed and sent to your GY: Draw 1 card. | |||||||||||||
▶︎ Deck | 8.8 (19) | Raphion, the Timelord | Effect Monster | ||||||||||
- | 10 | Fairy | 0 | 0 | |||||||||
Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Inflict damage to your opponent equal to the ATK of 1 monster your opponent controls that battled this card this turn. Once per turn, during your Standby Phase: Shuffle this card into the Deck. | |||||||||||||
▶︎ Deck | 8.8 (28) | Silent Magician | Effect Monster | ||||||||||
- | 4 | Spellcaster | 1000 | 1000 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 Spellcaster-Type monster, and cannot be Special Summoned by other ways. This card gains 500 ATK for each card in your hand. Once per turn, during either player's turn, when a Spell Card is activated: You can negate the activation. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Silent Magician" monster from your hand or Deck, except "Silent Magician", ignoring its Summoning conditions. | |||||||||||||
▶︎ Deck | 8.8 (5) | Wake Up Your Elemental HERO |
Fusion Monster Effect Monster |
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- | 10 | Warrior | 2500 | 2100 | |||||||||
1 "Elemental HERO" Fusion Monster + 1+ Warrior monsters Must be Fusion Summoned. Gains 300 ATK for each material used for its Summon. This card can make a number of attacks on monsters each Battle Phase, up to the number of Fusion Monsters used as material for its Summon. After damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. If this Fusion Summoned card is destroyed: Special Summon 1 Warrior monster from your hand or Deck. |
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▶︎ Deck | 8.8 (49) | Chimeratech Fortress Dragon |
Fusion Monster Effect Monster |
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- | 8 | Machine | 0 | 0 | |||||||||
"Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. The original ATK of this card becomes 1000 x the number of materials used for its Special Summon. |
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