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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "pay LP". Search result Showing 241 to 270 of 336
With the effect of "pay LP".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
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5 (6) | Pandaborg | Effect Monster | |||
- | 4 | Psychic | 1700 | 1400 | ||
When this card is destroyed by battle and sent to the Graveyard, you can pay 800 Life Points to Special Summon 1 Level 4 Psychic-Type monster from your Deck. | ||||||
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5 (6) | Vylon Stella |
Effect Monster Tuner Monster |
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- | 3 | Fairy | 1400 | 200 | ||
If this card is sent from the Monster Card Zone to the Graveyard: You can pay 500 Life Points, then target 1 face-up monster you control; equip this card to that target. At the end of the Damage Step, if the equipped monster battled an opponent's monster: Destroy that opponent's monster. | ||||||
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5 (6) | Vampire Grimson | Effect Monster | |||
- | 5 | Zombie | 2000 | 1400 | ||
If a monster(s) you control would be destroyed by battle or an opponent's card effect, you can pay 1000 LP for each monster that would be destroyed, instead (you must protect all your monsters that would be destroyed, if you use this effect). At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field. | ||||||
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5 (15) | Vanity's Call | Counter Trap | |||
Activate only as Chain Link 4 or higher. Pay half your Life Points. Negate the activation and effects of all other cards in the same Chain, and destroy them. | ||||||
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4.9 (8) | Andro Sphinx | Effect Monster | |||
- | 10 | Beast | 3000 | 2500 | ||
You can pay 500 Life Points to Special Summon this card when "Pyramid of Light" is on the field. This card cannot attack during the turn that it is Normal Summoned or Special Summoned. This card cannot be Special Summoned from the Graveyard. If this card destroys a Defense Position monster as a result of battle, inflict damage to your opponent's Life Points equal to half of the ATK of the destroyed monster. | ||||||
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4.9 (16) | Diffusion Wave-Motion | Normal Spell | |||
(This card is not treated as a "Fusion" card.) If your opponent controls a monster: Pay 1000 LP, then target 1 Level 7 or higher Spellcaster monster you control; this turn, it must attack all monsters your opponent controls once each, also other monsters you control cannot attack. The effects of monsters destroyed by these attacks cannot activate and are negated. |
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4.8 (28) | Blue-Eyes Toon Dragon | Effect Monster | |||
- | 8 | Dragon | 3000 | 2500 | ||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 2 monsters, while you control "Toon World". Cannot attack the turn it is Special Summoned. You must pay 500 LP to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon Monster, in which case this card must target a Toon Monster for its attacks. | ||||||
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4.8 (17) | Monster Eye | Effect Monster | |||
- | 1 | Fiend | 250 | 350 | ||
You can pay 1000 Life Points; add 1 "Polymerization" from your Graveyard to your hand. | ||||||
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4.8 (16) | Ryu Senshi |
Fusion Monster Effect Monster |
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- | 6 | Warrior | 2000 | 1200 | ||
"Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it. |
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4.8 (16) | Summoning Curse | Continuous Spell | |||
If a monster(s) is Special Summoned: The current controller of that monster(s) banishes 1 card from their hand. Once per turn, during your End Phase, pay 500 LP or destroy this card. | ||||||
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4.8 (17) | Clear World | Field Spell | |||
During each of your End Phases, pay 500 Life Points or destroy this card. Each player receives effects, depending on the monster Attributes they control. ●LIGHT: Play with your hand revealed at all times. ●DARK: If you control 2 or more monsters, you cannot declare an attack. ●EARTH: During your Standby Phase: Target 1 face-up Defense Position monster you control; destroy that target. ●WATER: During your End Phase: Discard 1 card. ●FIRE: During your End Phase: Take 1000 damage. ●WIND: You must pay 500 Life Points to activate a Spell Card. |
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4.8 (22) | Gishki Photomirror | Ritual Spell | |||
This card can be used to Ritual Summon any "Gishki" Ritual Monster. You must also pay Life Points equal to the Level of the Ritual Summoned monster x 500 (when this card resolves). | ||||||
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4.8 (10) | Extinction on Schedule | Normal Trap | |||
During the Main Phase: Pay 2000 LP; make both players send all cards they control to the Graveyard at the end of the 3rd Battle Phase after this card's activation. | ||||||
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4.7 (18) | Gear Golem the Moving Fortress | Effect Monster | |||
- | 4 | Machine | 800 | 2200 | ||
Once per turn, during your Main Phase 1: You can pay 800 Life Points; this card can attack your opponent directly this turn. | ||||||
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4.6 (7) | Dinomorphia Stealthbergia |
Fusion Monster Effect Monster |
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- | 6 | Dinosaur | 0 | 2500 | ||
2 "Dinomorphia" monsters with different names While your LP are 2000 or less, you do not pay LP to activate Trap Cards or "Dinomorphia" monster effects. You can only use each of the following effects of "Dinomorphia Stealthbergia" once per turn. When your opponent activates a monster effect (Quick Effect): You can inflict damage to your opponent equal to that monster's original ATK. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY. |
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4.5 (32) | Mushroom Man #2 | Effect Monster | |||
- | 3 | Warrior | 1250 | 800 | ||
A player controlling this monster loses 300 Life Points during each of his/her Standby Phases when this card is face-up on the field. Control of this card is shifted to your opponent by paying 500 Life Points at your own End Phase. | ||||||
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4.5 (4) | Zexal Alliance | Normal Trap | |||
If a face-up Xyz Monster(s) you control is destroyed by battle or an opponent's card effect: Pay LP so that you only have 10 left; Special Summon 1 "Utopia" monster from your GY, and if you do, take 1 card from your Deck and place it on top of your Deck. That Special Summoned monster's ATK becomes doubled, also it cannot be destroyed by battle, except by battle with a "Number" monster, nor by card effects. | ||||||
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4.5 (13) | Soul Rope | Normal Trap | |||
When a monster you control is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): Pay 1000 LP; Special Summon 1 Level 4 monster from your Deck. | ||||||
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4.5 (23) | Chaos Trap Hole | Counter Trap | |||
When a LIGHT or DARK monster(s) would be Summoned: Pay 2000 LP; negate the Summon of the LIGHT and DARK monster(s), and if you do, banish it. | ||||||
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4.4 (15) | Gemini Summoner | Effect Monster | |||
- | 4 | Spellcaster | 1500 | 0 | ||
Once per turn, during your opponent's End Phase: You can pay 500 LP; Normal Summon/Set 1 Gemini Monster from your hand or Normal Summon 1 face-up Gemini Monster you control. The first time this card would be destroyed by battle each turn, it is not destroyed. | ||||||
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4.4 (12) | Counselor Lily |
Effect Monster Tuner Monster |
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- | 3 | Fairy | 400 | 1500 | ||
When this card is sent to the Graveyard for a Synchro Summon, you can pay 500 Life Points to have that Synchro Monster gain 1000 ATK until the End Phase. | ||||||
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4.4 (9) | Mind Protector | Effect Monster | |||
- | 3 | Psychic | 0 | 2200 | ||
This card's controller must pay 500 Life Points during each of their Standby Phases. If they cannot, destroy this card. Monsters with 2000 or less ATK cannot declare an attack, except for Psychic-Type monsters. | ||||||
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4.4 (14) | Summon Dice | Normal Spell | |||
Pay 1000 LP; roll a six-sided die and apply the result. ●1 or 2: Immediately after this effect resolves, you can Normal Summon 1 monster. ●3 or 4: You can Special Summon 1 monster from your GY. ●5 or 6: You can Special Summon 1 Level 5 or higher monster from your hand. You can only activate 1 "Summon Dice" per turn. |
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4.4 (5) | Dinomorphia Reversion | Counter Trap | |||
If you control a "Dinomorphia" Fusion Monster: Pay half your LP and banish 1 Counter Trap from your GY; this effect becomes that Counter Trap's effect when that card is activated. During damage calculation while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Reversion" per turn. | ||||||
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4.3 (19) | Jirai Gumo | Effect Monster | |||
- | 4 | Insect | 2200 | 100 | ||
When this card declares an attack: Toss a coin and call it. If you call it wrong, lose half your LP. | ||||||
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4.3 (9) | Sphinx Teleia | Effect Monster | |||
- | 10 | Beast | 2500 | 3000 | ||
You can pay 500 Life Points to Special Summon this card when "Pyramid of Light" is on the field. This card cannot attack during the turn that it is Normal Summoned or Special Summoned. This card cannot be Special Summoned from the Graveyard. If this card destroys a Defense Position monster as a result of battle, inflict damage to your opponent's Life Points equal to half of the DEF of the destroyed monster. | ||||||
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4.3 (26) | Dark Elf | Effect Monster | |||
- | 4 | Spellcaster | 2000 | 800 | ||
This card requires a cost of 1000 of your own Life Points to attack. | ||||||
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4.3 (27) | Dark Magic Curtain | Normal Spell | |||
Pay half your LP; Special Summon 1 "Dark Magician" from your Deck. You cannot Summon other monsters the turn you activate this card (but you can Normal Set). | ||||||
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4.3 (8) | Soul Strike | Normal Trap | |||
If your LP is 4000 or less, when an attack is declared involving a monster you control and an opponent's monster: Pay half your LP, then target 1 face-up monster you control; it gains ATK equal to the deficit between your current LP and 4000 until the end of your opponent's turn. You can only activate 1 "Soul Strike" per turn. | ||||||
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4.3 (12) | Weed Out | Normal Trap | |||
Pay 500 Life Points. Destroy all face-up Attack Position Level 3 monsters. | ||||||
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