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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 9 (62) | Solemn Warning | Counter Trap | |||
When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it. | ||||||
▶︎ Deck | 8.9 (14) | Kozmo Tincan | Effect Monster | |||
- | 1 | Psychic | 0 | 0 | ||
(Quick Effect): You can banish this card; Special Summon 1 Level 2 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Tincan" once per turn. Once per turn, during the End Phase: You can pay 500 LP; reveal 3 "Kozmo" cards with different names from your Deck, your opponent randomly picks 1 for you to add to your hand, and you send the rest to the GY. | ||||||
▶︎ Deck | 8.9 (8) | Vampire Familiar | Effect Monster | |||
- | 1 | Zombie | 500 | 0 | ||
If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" monster from your Deck to your hand, except "Vampire Familiar". If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Familiar" once per turn. | ||||||
▶︎ Deck | 8.9 (9) | Heroic Champion - Claivesolish |
Xyz Monster Effect Monster |
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- | 4 | Warrior | 2500 | 2000 | ||
2 Level 4 Warrior monsters Your opponent cannot target monsters for attacks, except this one. You can only use each of the following effects of "Heroic Champion - Claivesolish" once per turn. You can pay LP so that you only have 500 left; at the start of the Battle Phase this turn, double the ATK of 1 monster you control. When an attack is declared involving your opponent's monster: You can detach 1 material from this card, then target 1 face-up monster your opponent controls; this card gains ATK equal to that monster's ATK until the end of this turn. |
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▶︎ Deck | 8.9 (38) | A Hero Lives | Normal Spell | |||
If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck. | ||||||
▶︎ Deck | 8.8 (9) | Ukiyoe-P.U.N.K. Sharakusai |
Effect Monster Tuner Monster |
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- | 3 | Psychic | 1200 | 600 | ||
You can pay 600 LP; Fusion Summon 1 "P.U.N.K." Fusion Monster from your Extra Deck, using monsters from your hand or field as material. During your opponent's turn (Quick Effect): You can pay 600 LP; immediately after this effect resolves, Synchro Summon 1 "P.U.N.K." Synchro Monster using monsters you control as material. You can only use each effect of "Ukiyoe-P.U.N.K. Sharakusai" once per turn. | ||||||
▶︎ Deck | 8.8 (17) | Kozmo Farmgirl | Effect Monster | |||
- | 3 | Psychic | 1500 | 1000 | ||
During either player's turn: You can banish this card; Special Summon 1 Level 4 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Farmgirl" once per turn. When this card inflicts battle damage to your opponent: You can pay 500 LP; add 1 "Kozmo" card from your Deck to your hand. | ||||||
▶︎ Deck | 8.8 (23) | Destrudo the Lost Dragon's Frisson |
Effect Monster Tuner Monster |
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- | 7 | Dragon | 1000 | 3000 | ||
If this card is in your hand or GY: You can pay half your LP, then target 1 Level 6 or lower monster you control; Special Summon this card, and if you do, this card's Level is reduced by the Level of the targeted monster, also place this card on the bottom of the Deck if it leaves the field. You can only use this effect of "Destrudo the Lost Dragon's Frisson" once per turn. | ||||||
▶︎ Deck | 8.8 (39) | Final Countdown | Normal Spell | |||
Pay 2000 Life Points. After 20 turns have passed after you activate this card (counting the turn you activate this card as the 1st turn), you win the Duel. | ||||||
▶︎ Deck | 8.8 (9) | Wing Requital | Normal Spell | |||
If all monsters you control are Winged Beast Monsters and you control at least 2 monsters with different original names: Pay 600 LP; draw 2 cards. You can only activate 1 "Wing Requital" per turn. | ||||||
▶︎ Deck | 8.8 (4) | Numbers Last Hope | Normal Spell | |||
(This card is always treated as a "Galaxy-Eyes" card.) Pay half your LP, then target 2 monsters in your GY; Special Summon both, but negate their effects, then, immediately after this effect resolves, Xyz Summon 1 "Number" Xyz Monster using only those 2 monsters, also for the rest of this turn after this card resolves, you can only Special Summon one more time from the Extra Deck. You can only activate 1 "Numbers Last Hope" per turn. |
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▶︎ Deck | 8.7 (11) | Vampire Fraulein | Effect Monster | |||
- | 5 | Zombie | 600 | 2000 | ||
When a monster declares an attack: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Vampire Fraulein" once per turn. Once per battle, if your Zombie monster battles an opponent's monster, during that damage calculation (Quick Effect): You can pay LP in multiples of 100 (max. 3000); your battling monster gains that much ATK/DEF during that damage calculation only. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field. | ||||||
▶︎ Deck | 8.7 (15) | Chaos Emperor, the Dragon of Armageddon |
Pendulum Monster Effect Monster |
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- | 8 | Dragon | 3000 | 2500 | ||
Pendulum Effect You can pay 1000 LP, then target 1 of your banished Dragon monsters; destroy this card, and if you do, add that monster to your hand. You can only use this effect of "Chaos Emperor, the Dragon of Armageddon" once per turn. Card Text Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Extra Deck) by banishing 1 LIGHT and 1 DARK monster from your GY. You can only Special Summon "Chaos Emperor, the Dragon of Armageddon" once per turn this way. Once per turn: You can pay half your LP; send as many cards you control as possible to the GY, except from the Extra Monster Zone, and if you do, send cards your opponent controls to the GY, up to the number of your cards sent to the GY, then, inflict 300 damage to your opponent for each card sent to their GY by this card's effect. If this face-up Special Summoned card leaves the field, return it to the bottom of the Deck. |
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▶︎ Deck | 8.7 (10) | Galaxy Trance | Normal Spell | |||
Pay 2000 LP, then target 1 "Photon" monster in your GY; Special Summon both it and 1 "Galaxy" monster from your Deck, with the same Level, both in Defense Position, and if you do, each monster's ATK become 2000, also their effects are negated. You can only activate 1 "Galaxy Trance" per turn. You cannot Normal or Special Summon monsters during the turn you activate this card, except "Photon" and "Galaxy" monsters. | ||||||
▶︎ Deck | 8.7 (16) | Ready Fusion | Normal Spell | |||
Pay 1000 LP; Special Summon 1 Level 6 or lower non-Effect Fusion Monster from your Extra Deck, but it cannot attack, also destroy it during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Ready Fusion" per turn. | ||||||
▶︎ Deck | 8.6 (20) | Fluffal Owl | Effect Monster | |||
- | 2 | Fairy | 1000 | 1000 | ||
When this card is Normal or Special Summoned from the hand: You can add 1 "Polymerization" from your Deck to your hand. You can pay 500 LP; Fusion Summon 1 "Frightfur" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. You can only use 1 "Fluffal Owl" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 8.6 (7) | Vampire Red Baron | Effect Monster | |||
- | 6 | Zombie | 2400 | 1000 | ||
Once per turn: You can pay 1000 LP, then target 1 monster your opponent controls and 1 other "Vampire" monster you control; switch control of those monsters. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field. | ||||||
▶︎ Deck | 8.6 (19) | Masquerade the Blazing Dragon |
Fusion Monster Effect Monster |
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- | 8 | Fiend | 2500 | 2000 | ||
1 "Despia" monster + 1 LIGHT or DARK monster While you control this Fusion Summoned card, your opponent must pay 600 LP to activate cards or effects. If your opponent controls a Ritual, Fusion, Synchro, Xyz, or Link Monster, while this card is in your GY (Quick Effect): You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Masquerade the Blazing Dragon" once per turn. |
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▶︎ Deck | 8.6 (33) | Gishki Zielgigas |
Ritual Monster Effect Monster |
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- | 10 | Aqua | 3200 | 0 | ||
You can Ritual Summon this card with any "Gishki" Ritual Spell Card. Once per turn: You can pay 1000 Life Points; draw 1 card, and if you do, reveal it, then, if it was a "Gishki" monster, shuffle 1 card from the field into the Deck. | ||||||
▶︎ Deck | 8.5 (31) | Malefic Truth Dragon | Effect Monster | |||
- | 12 | Dragon | 5000 | 5000 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. If a "Malefic" monster you control, except "Malefic Truth Dragon", is destroyed by battle or by card effect: You can pay half your Life Points; Special Summon this card from your hand or Graveyard. There can only be 1 "Malefic" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. If this card destroys an opponent's monster by battle: Destroy all face-up monsters your opponent controls. | ||||||
▶︎ Deck | 8.4 (36) | The Agent of Creation - Venus | Effect Monster | |||
- | 3 | Fairy | 1600 | 0 | ||
You can pay 500 LP; Special Summon 1 "Mystical Shine Ball" from your hand or Deck. | ||||||
▶︎ Deck | 8.4 (30) | The Winged Dragon of Ra - Immortal Phoenix | Effect Monster | |||
- | 10 | Divine-Beast | 4000 | 4000 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. If "The Winged Dragon of Ra" is sent from the field to your GY while this card is in your GY: Special Summon this card. Cards and effects cannot be activated in response to this effect's activation. This card is unaffected by other cards' effects. You can pay 1000 LP; send 1 monster on the field to the GY. Once per turn, during the End Phase: Send this card to the GY, and if you do, Special Summon 1 "The Winged Dragon of Ra - Sphere Mode" from your hand, Deck, or GY, ignoring its Summoning conditions. | ||||||
▶︎ Deck | 8.4 (22) | Dark Magic Veil | Normal Spell | |||
Pay 1000 LP; Special Summon 1 DARK Spellcaster-Type monster from your hand or Graveyard. | ||||||
▶︎ Deck | 8.4 (29) | Messenger of Peace | Continuous Spell | |||
Monsters with 1500 or more ATK cannot declare an attack. Once per turn, during your Standby Phase, pay 100 LP or destroy this card. | ||||||
▶︎ Deck | 8.4 (7) | Vampire's Domain | Continuous Spell | |||
Once per turn: You can pay 500 LP; during your Main Phase this turn, you can Normal Summon 1 "Vampire" monster in addition to your Normal Summon/Set. (Even if this card leaves the field. You can only gain this effect once per turn.) Each time your "Vampire" monster inflicts battle damage to your opponent: Gain the same amount of LP. | ||||||
▶︎ Deck | 8.4 (17) | Salamangreat Sanctuary | Field Spell | |||
If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. You can only use each effect of "Salamangreat Sanctuary" once per turn. | ||||||
▶︎ Deck | 8.4 (7) | Exosister Vadis | Normal Trap | |||
Pay 800 LP; choose 1 "Exosister" monster from your Deck, then take 1 other "Exosister" monster from your Deck that is mentioned on that monster, and Special Summon both, but shuffle them into the Deck during the End Phase, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except "Exosister" monsters. You can only activate 1 "Exosister Vadis" per turn. | ||||||
▶︎ Deck | 8.4 (18) | Rebirth of Parshath | Counter Trap | |||
When a Spell/Trap Card, or monster effect, is activated: Reveal 1 Counter Trap in your hand, then discard 1 card and pay 1000 LP; negate the activation, and if you do, shuffle that card into the Deck. Then, you can Special Summon 1 "Parshath" monster from your Deck or Extra Deck. | ||||||
▶︎ Deck | 8.3 (3) | Guard Mantis | Effect Monster | |||
- | 4 | Insect | 1000 | 2400 | ||
You can pay 1000 LP; Special Summon this card from your hand in Defense Position, but while it is face-up in the Monster Zone, you cannot Special Summon monsters, except Insect monsters. During your opponent's turn (Quick Effect): You can target 1 Insect monster you control; change its battle position. You can only use each effect of "Guard Mantis" once per turn. | ||||||
▶︎ Deck | 8.3 (25) | Sky Scourge Norleras | Effect Monster | |||
- | 8 | Fiend | 2400 | 1500 | ||
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 LIGHT Fairy-Type monster and 3 DARK Fiend-Type monsters in your Graveyard. You can pay 1000 Life Points to send all cards on the field and in both players' hands to the Graveyard, then you draw 1 card. | ||||||
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Update Information - NEW -
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