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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "take damage". Search result Showing 61 to 90 of 142
With the effect of "take damage".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
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6.3 (9) | Samsara Lotus | Effect Monster | |||
- | 1 | Plant | 0 | 0 | ||
During your End Phase, if you control no Spell or Trap Cards, you can Special Summon this card from your Graveyard in face-up Attack Position. This card's controller takes 1000 damage during each of their Standby Phases. | ||||||
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6.3 (34) | Time Wizard | Effect Monster | |||
- | 2 | Spellcaster | 500 | 400 | ||
Once per turn: You can toss a coin and call it. If you call it right, destroy all monsters your opponent controls. If you call it wrong, destroy as many monsters you control as possible, and if you do, take damage equal to half the total ATK those destroyed monsters had while face-up on the field. | ||||||
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6.3 (8) | Bad Luck Blast | Normal Trap | |||
Target 1 face-up monster your opponent controls; take damage equal to half its ATK, then inflict damage to your opponent, equal to the damage you took. If this card you control is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent. You can only activate 1 "Bad Luck Blast" per turn. | ||||||
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6.2 (22) | Volcanic Queen | Effect Monster | |||
- | 6 | Pyro | 2500 | 1200 | ||
This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand to your opponent's side of the field by Tributing 1 monster your opponent controls. If you Special Summon this card, you cannot Normal Summon or Set this turn. Once per turn, you can send 1 other card you control to the Graveyard to inflict 1000 damage to your opponent. During your End Phase, either Tribute 1 other monster or take 1000 damage. | ||||||
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6.2 (9) | Angel of Blue Tears | Normal Spell | |||
Target 1 face-up monster on the field; its controller's opponent takes damage equal to the number of cards in their hand x 200, then negate that target's effects until the end of this turn. If effect damage is inflicted (except during the Damage Step): You can banish this card from your GY; Set 1 Normal Trap directly from your hand or Deck. If Set from the hand, it can be activated this turn. You can only use 1 "Angel of Blue Tears" effect per turn, and only once that turn. | ||||||
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6 (11) | Superheavy Samurai Soulbang Cannon | Effect Monster | |||
- | 3 | Machine | 1000 | 1000 | ||
You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1000 DEF. During either player's Battle Phase, when your opponent activates a card effect while you control a Defense Position "Superheavy Samurai" monster: You can banish this card from your Graveyard; negate the activation, and if you do, destroy it, then destroy as many monsters on the field as possible (min.1), and if you do, both players take 1000 damage. | ||||||
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6 (12) | Psychokinesis | Normal Spell | |||
If you control a Psychic-Type monster: Target 1 card on the field; destroy it, and if you do, take 1000 damage. | ||||||
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5.9 (15) | Pyrotech Mech - Shiryu | Effect Monster | |||
- | 8 | Pyro | 2900 | 1800 | ||
You can Tribute Summon this card with 1 Tribute. If Summoned this way, during each End Phase: You take 1000 damage. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. | ||||||
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5.9 (17) | Photon Alexandra Queen |
Xyz Monster Effect Monster |
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- | 4 | Warrior | 2400 | 1200 | ||
2 Level 4 "Butterspy" monsters You can detach 1 Xyz Material from this card; return all monsters on the field to the hand, then inflict 300 damage to each player for each card returned to their hand. |
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5.8 (21) | Gimmick Puppet Shadow Feeler | Effect Monster | |||
- | 8 | Machine | 1000 | 1000 | ||
Cannot be destroyed by battle. When you take battle damage from an opponent's direct attack while this card is in your Graveyard: You can Special Summon this card from your Graveyard in face-up Attack Position, and if you do, take 1000 damage. You can only use this effect of "Gimmick Puppet Shadow Feeler" once per turn. If this card is an Xyz Material and would be sent to the Graveyard, banish it instead. | ||||||
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5.8 (11) | Dark Contract with the Yamimakai | Continuous Spell | |||
Once per turn, during your Standby Phase: Take 1000 damage. You can only use 1 of the following effects of "Dark Contract with the Yamimakai" per turn, and only once that turn. ●During your Main Phase: You can target 1 "D/D" Pendulum Monster in your Graveyard; place it in your Pendulum Zone. ●During your Main Phase: You can place 1 face-up "D/D" Pendulum Monster from your Extra Deck in your Pendulum Zone. |
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5.8 (12) | Crop Circles | Normal Trap | |||
Send any number of monsters from your side of the field to the Graveyard to activate this card. Select from your Deck 1 "Alien" monster whose Level is equal to the total Levels of the sent monsters, and Special Summon it. If you fail to find a monster to Special Summon, you take 2000 damage. | ||||||
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5.7 (9) | Self-Destruct Ant |
Effect Monster Flip Monster |
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- | 3 | Insect | 1500 | 1000 | ||
FLIP: Each player takes 1000 damage. If this card is destroyed by battle or card effect and sent to the GY: Inflict 1000 damage to your opponent. You can only use each effect of "Self-Destruct Ant" once per turn. |
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5.7 (11) | The Big Saturn | Effect Monster | |||
- | 8 | Machine | 2800 | 2200 | ||
Cannot be Special Summoned from the hand or Deck. Once per turn: You can discard 1 card and pay 1000 Life Points; this card gains 1000 ATK until the End Phase. When this card in your possession is destroyed by your opponent's card effect and sent to your Graveyard: Both players take damage equal to this card's ATK in the Graveyard. | ||||||
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5.7 (14) | Mist Archfiend | Effect Monster | |||
- | 5 | Fiend | 2400 | 0 | ||
You can Normal Summon this card without Tributing. Once per turn, during the End Phase, if this card was Summoned this way: Destroy this card, and if you do, take 1000 damage. | ||||||
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5.6 (13) | Gillagillancer | Effect Monster | |||
- | 6 | Warrior | 2200 | 800 | ||
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). During each End Phase: You take 500 damage. This card must be face-up on the field to activate and to resolve this effect. | ||||||
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5.6 (5) | Loop of Destruction | Continuous Trap | |||
This card's name becomes "Ring of Destruction" while on the field. Once per turn, if a monster(s) on the field is destroyed by a card effect (except during the Damage Step): You can target 1 monster on the field; destroy it, and if you do, each player takes 500 damage. | ||||||
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5.4 (5) | Blast Held by Destiny | Normal Trap | |||
When an opponent's monster declares an attack: Destroy the 1 monster your opponent controls with the highest ATK (your choice, if tied), and if you do, inflict damage to your opponent equal to its original ATK, then if "Exchange of the Spirit" is not in your GY, you take damage equal to the damage they took. If this card is sent from the hand or Deck to the GY: You can target 1 Level 4 EARTH Fairy monster in your GY; add it to your hand. You can only use each effect of "Blast Held by Destiny" once per turn. | ||||||
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5.3 (10) | Dark Contract with the Entities | Continuous Spell | |||
When a "D/D/D" monster of the below card type is Special Summoned from the Extra Deck to your field: You can activate the appropriate effect once per turn; ●Fusion: Gain 1000 LP. ●Synchro: Your opponent cannot target that Special Summoned monster with card effects. ●Xyz: Banish 1 card from the field or the Graveyard. ●Pendulum: Draw 1 card, then discard 1 card. Once per turn, during your Standby Phase: Take 2000 damage. |
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5.2 (12) | Aegis of Gaia | Continuous Trap | |||
Gain 3000 LP. If this face-up card leaves the field, the controller of this card takes 3000 damage. | ||||||
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5 (7) | Soul Binding Gate | Field Spell | |||
To activate this card you must control no monsters, and a Set Spell/Trap(s) you control must have been destroyed by card effect this turn. During the Main Phase, if exactly 1 monster with less ATK than your LP is Summoned and you have "Z-ONE" in your GY: Destroy that monster, and if you do, take 800 damage, then inflict 800 damage to your opponent. | ||||||
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4.9 (16) | Granadora | Effect Monster | |||
- | 4 | Reptile | 1900 | 700 | ||
When this monster is Normal Summoned, Flip Summoned or Special Summoned, increase your Life Points by 1000 points. When this card is destroyed and sent to the Graveyard, you take 2000 points of damage. | ||||||
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4.9 (8) | Psychic Tuning | Continuous Trap | |||
Select 1 Psychic-Type monster in your Graveyard and Special Summon it in Attack Position. It is treated as a Tuner monster. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card. When this card is sent to the Graveyard, take damage equal to that monster's Level x 400. | ||||||
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4.8 (8) | Armored Axon Kicker | Effect Monster | |||
- | 6 | Psychic | 2200 | 1800 | ||
If you control a face-up Psychic-Type monster, you can Normal Summon this card without Tributing. If this card destroys an opponent's monster by battle, you take damage equal to half the destroyed monster's ATK. Then, you can Special Summon 1 monster from your Graveyard with ATK less than or equal to the damage you took. | ||||||
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4.8 (15) | White Veil | Equip Spell | |||
While the equipped monster battles, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. When an attack is declared involving the equipped monster: Face-up Spell/Trap Cards your opponent controls have their effects negated until the end of the Damage Step (even if this card leaves the field). When the equipped monster destroys an opponent's monster by battle: You can destroy all Spell and Trap Cards your opponent controls. When this face-up card in a player's Spell & Trap Zone leaves the field, that player takes 3000 damage. | ||||||
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4.8 (17) | Clear World | Field Spell | |||
During each of your End Phases, pay 500 Life Points or destroy this card. Each player receives effects, depending on the monster Attributes they control. ●LIGHT: Play with your hand revealed at all times. ●DARK: If you control 2 or more monsters, you cannot declare an attack. ●EARTH: During your Standby Phase: Target 1 face-up Defense Position monster you control; destroy that target. ●WATER: During your End Phase: Discard 1 card. ●FIRE: During your End Phase: Take 1000 damage. ●WIND: You must pay 500 Life Points to activate a Spell Card. |
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4.8 (12) | Tower of Babel | Continuous Trap | |||
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. If the 4th Spell Counter is placed on this card: Destroy this card, and if you do, the player who activated the Spell Card at that time takes 3000 damage. | ||||||
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4.7 (13) | Red-Eyes Burn | Normal Trap | |||
If a face-up "Red-Eyes" monster(s) you control is destroyed by battle or card effect: Target 1 of those monsters; both players take damage equal to its original ATK. You can only activate 1 "Red-Eyes Burn" per turn. | ||||||
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4.6 (7) | Performage Flame Eater | Effect Monster | |||
- | 4 | Spellcaster | 1200 | 1600 | ||
During either player's turn, when a card or effect is activated that would inflict damage to you: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except "Performage" monsters, also Special Summon this card from your hand, and if you do, make that effect damage to you 0. If Summoned this way, banish it when it leaves the field. If this card is Normal or Special Summoned: Each player takes 500 damage. | ||||||
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4.6 (11) | Destruction Ring | Normal Trap | |||
Destroy 1 face-up monster on your side of the field to inflict 1000 points of damage to both players' Life Points. | ||||||
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