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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 8.8 (6) | Performapal Gentrude |
Pendulum Monster Effect Monster |
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- | 4 | Fiend | 1500 | 1000 | ||
Pendulum Effect If "Performapal Ladyange" is in your other Pendulum Zone and you control no monsters, or only Pendulum Monsters: You can add 1 "Odd-Eyes" card from your Deck to your hand. You can only use this effect of "Performapal Gentrude" once per turn. Card Text If this card is destroyed: You can place 1 "Performapal" Pendulum Monster from your Deck in your Pendulum Zone, except "Performapal Gentrude". If this card is face-up in your Extra Deck: You can discard 1 Pendulum Monster; add this card to your hand, then you can return 1 "Performapal" or "Odd-Eyes" card from your Pendulum Zone to the hand. You can only use 1 "Performapal Gentrude" effect per turn, and only once that turn. |
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▶︎ Deck | 8.8 (8) | Purrely Sleepy Memory Limited | Quick-Play Spell | |||
The next battle or effect damage you take this turn will become 0. You can also immediately apply the following effect. ●Discard 1 card, and if you do, Special Summon 1 Level 1 "Purrely" monster from your Deck. A "Purrely" Xyz Monster that has this card as material gains the following effect. ●Once per turn, during your opponent's Standby Phase: You can draw 1 card. |
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▶︎ Deck | 8.8 (9) | Empowerment | Field Spell | |||
All Dragon, Warrior, and Spellcaster-Type monsters you control gain 300 ATK and DEF. Once per turn: You can discard 1 card; Special Summon 1 "Empowered Warrior" monster from your Deck. Once per turn: You can banish a total of 4 Warrior and/or Spellcaster-Type monsters from your Graveyard; add 1 "Aether" monster from your Deck to your hand. | ||||||
▶︎ Deck | 8.8 (6) | Super Quantal Mech Ship Magnacarrier | Field Spell | |||
Discard 1 card, then target 1 "Super Quantum" monster you control; Special Summon from your Extra Deck, 1 "Super Quantal Mech Beast" Xyz Monster with the same Attribute as that monster you control by using it as material. (This is treated as an Xyz Summon.) You can send this card from the Field Zone to the GY, then target 3 "Super Quantal Mech Beast" Xyz Monsters with different names you control and/or in your GY; Special Summon 1 "Super Quantal Mech King Great Magnus" from your Extra Deck, and if you do, attach the targeted monsters and their materials to it as material. | ||||||
▶︎ Deck | 8.8 (28) | Hysteric Party | Continuous Trap | |||
Activate this card by discarding 1 card; Special Summon as many copies of "Harpie Lady" as possible from your GY. When this face-up card leaves the field, destroy those monsters. | ||||||
▶︎ Deck | 8.7 (20) | Witchcrafter Haine | Effect Monster | |||
- | 7 | Spellcaster | 2400 | 1000 | ||
Your opponent cannot target other Spellcaster monsters you control with card effects. (Quick Effect): You can discard 1 Spell, then target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Witchcrafter Haine" once per turn. | ||||||
▶︎ Deck | 8.7 (27) | Witchcrafter Madame Verre | Effect Monster | |||
- | 8 | Spellcaster | 1000 | 2800 | ||
During damage calculation, if your Spellcaster monster battles an opponent's monster (Quick Effect): You can reveal any number of Spells with different names in your hand, and if you do, your battling monster gains 1000 ATK/DEF for each card revealed, until the end of this turn. (Quick Effect): You can discard 1 Spell; negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. You can only use each effect of "Witchcrafter Madame Verre" once per turn. | ||||||
▶︎ Deck | 8.7 (18) | Rafale, Champion Fur Hire | Effect Monster | |||
- | 8 | Dragon | 2800 | 2200 | ||
If this card is Special Summoned: You can excavate the top cards of your Deck equal to the number of monsters "Fur Hire" you control with different names, except "Rafale, Champion Fur Hire", and if you do, add 1 of them to your hand, also shuffle the rest back into your Deck. When your opponent activates a monster effect (Quick Effect): You can discard 1 card "Fur Hire"; negate the activation. You can only use each effect of "Rafale, Champion Fur Hire" once per turn. | ||||||
▶︎ Deck | 8.7 (3) | Gem-Knight Quartz | Effect Monster | |||
- | 4 | Fairy | 1500 | 1500 | ||
If your opponent controls a monster: You can discard this card; Set 1 "Fusion" Continuous Spell directly from your Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Gem-Knight" monsters. If this card is used as material for a Fusion Summon, and sent to the GY or banished: You can add 1 "Gem-Knight" monster from your GY to your hand, except "Gem-Knight Quartz". You can only use each effect of "Gem-Knight Quartz" once per turn. | ||||||
▶︎ Deck | 8.7 (7) | Tri-Brigade Kerass | Effect Monster | |||
- | 2 | Beast | 1200 | 1500 | ||
You can discard 1 other Beast, Beast-Warrior, or Winged Beast monster; Special Summon this card from your hand. You can banish any number of Beast, Beast-Warrior, and/or Winged Beast Monsters in your GY; Special Summon 1 Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck, with Link Rating equal to the number banished, also you can only use Beast, Beast-Warrior, and Winged Beast Monsters as Link Material for the rest of this turn. You can only use each effect of "Tri-Brigade Kerass" once per turn. | ||||||
▶︎ Deck | 8.7 (3) | Mokey Mokey Adrift | Effect Monster | |||
- | 1 | Fairy | 300 | 100 | ||
This card's name becomes "Mokey Mokey" and is treated as a Normal Monster while face-up on the field or in the GY. You can discard this card; add 1 "Mokey Mokey" card from your Deck to your hand, except "Mokey Mokey Adrift". | ||||||
▶︎ Deck | 8.7 (6) | Materiactor Gigadra | Effect Monster | |||
- | 3 | Dragon | 1000 | 1000 | ||
You can discard 1 card; Special Summon 1 Level 3 Normal Monster from your hand or Deck, or if you discarded a Normal Monster to activate this effect, you can Special Summon 1 "Materiactor" monster instead. You can only use this effect of "Materiactor Gigadra" once per turn. You cannot Special Summon monsters from the Extra Deck, except Xyz Monsters. | ||||||
▶︎ Deck | 8.7 (7) | Danger! Thunderbird! | Effect Monster | |||
- | 8 | Winged Beast | 2800 | 2400 | ||
You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Thunderbird!", Special Summon 1 "Danger! Thunderbird!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 Set card your opponent controls; destroy it. You can only use this effect of "Danger! Thunderbird!" once per turn. | ||||||
▶︎ Deck | 8.7 (7) | Millennium-Eyes Illusionist | Effect Monster | |||
- | 2 | Spellcaster | 0 | 1400 | ||
(Quick Effect): You can discard this card, then target 1 Effect Monster your opponent controls; equip that target to an "Eyes Restrict" Fusion Monster or "Relinquished" you control, as if it were equipped by that monster's effect. If an "Eyes Restrict" Fusion Monster(s) or a "Relinquished" is Special Summoned: Add this card from your GY to your hand (this is not optional). You can only use each effect of "Millennium-Eyes Illusionist" once per turn. | ||||||
▶︎ Deck | 8.7 (26) | Lumina, Lightsworn Summoner | Effect Monster | |||
- | 3 | Spellcaster | 1000 | 1000 | ||
Once per turn: You can discard 1 card, then target 1 Level 4 or lower "Lightsworn" monster in your GY; Special Summon it. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY. | ||||||
▶︎ Deck | 8.7 (23) | Nekroz of Valkyrus |
Ritual Monster Effect Monster |
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- | 8 | Spellcaster | 2900 | 1700 | ||
You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using any Level 8 monsters. You can only use each of these effects of "Nekroz of Valkyrus" once per turn. ●When an opponent's monster declares an attack: You can banish 1 "Nekroz" card from your GY and discard this card; negate the attack, then end the Battle Phase. ●During your Main Phase: You can Tribute up to 2 monsters from your hand and/or field, and if you do, draw the same number of cards you Tributed. |
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▶︎ Deck | 8.7 (11) | Ravenous Crocodragon Archethys |
Synchro Monster Effect Monster |
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- | 9 | Fish | 1000 | 1000 | ||
1 Tuner + 1+ non-Tuner monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. ●If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. ●(Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it. |
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▶︎ Deck | 8.7 (21) | Darktellarknight Batlamyus |
Xyz Monster Effect Monster |
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- | 4 | Warrior | 2600 | 550 | ||
2 Level 4 "tellarknight" monsters All face-up monsters on the field become DARK. You can detach 1 Xyz Material from this card and discard 1 card; Special Summon from your Extra Deck, 1 LIGHT "tellarknight" Xyz Monster by using this face-up card you control as the Xyz Material, also you cannot Xyz Summon other monsters for the rest of this turn. (This is treated as an Xyz Summon. Xyz Materials attached to this card also become Xyz Materials on the Summoned monster.) This effect can be activated during either player's turn, if you have 7 or more "tellarknight" monsters with different names in your Graveyard. |
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▶︎ Deck | 8.7 (48) | Card Destruction Limited | Normal Spell | |||
Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded. | ||||||
▶︎ Deck | 8.7 (10) | Clockwork Night | Continuous Spell | |||
All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn. | ||||||
▶︎ Deck | 8.7 (43) | Mask Change II Limited | Quick-Play Spell | |||
Discard 1 card, then target 1 face-up monster you control that has a Level; send it to the GY, also, after that, if it left the field by this effect, Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Attribute, but a higher Level than, the Attribute/Level the monster had when it was on the field (its original Attribute/Level, if face-down). (This is treated as a Special Summon with "Mask Change".) You can only activate 1 "Mask Change II" per turn. | ||||||
▶︎ Deck | 8.7 (13) | PSY-Frame Circuit | Field Spell | |||
If a "PSY-Frame" monster(s) is Special Summoned to your side of the field (except during the Damage Step), you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "PSY-Frame" monsters you control. At the start of the Damage Step, if a "PSY-Frame" monster you control battles an opponent's monster: You can discard 1 "PSY-Frame" monster; your battling monster gains ATK equal to the discarded monster's ATK until the end of this turn. | ||||||
▶︎ Deck | 8.7 (7) | Metaphys Ascension | Normal Trap | |||
Discard 1 "Metaphys" card; draw 1 card, then you can banish 1 "Metaphys" monster from your Deck. If this card is banished: You can add 1 "Metaphys" card from your Deck to your hand, except "Metaphys Ascension". You can only use 1 "Metaphys Ascension" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 8.7 (9) | Gravekeeper's Trap | Continuous Trap | |||
While "Exchange of the Spirit" is in your GY, your opponent cannot activate the effects of cards in the GY, or Special Summon monsters from the GY. You can only use each of the following effects of "Gravekeeper's Trap" once per turn. During the Main Phase: You can discard 1 card; add 1 "Gravekeeper's" or EARTH Fairy monster from your Deck to your hand. During your opponent's Draw Phase, before their normal draw, if this card is already face-up on the field: Declare 1 card name; look at the card(s) drawn for their normal draw, and if it was the declared card, send it to the GY. | ||||||
▶︎ Deck | 8.6 (11) | U.A. Perfect Ace | Effect Monster | |||
- | 5 | Warrior | 1500 | 2500 | ||
You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Perfect Ace". You can only Special Summon "U.A. Perfect Ace" once per turn this way. Once per turn, during your opponent's turn, when a card or effect is activated: You can discard 1 card; negate that activation, and if you do, destroy it (this is a Quick Effect). | ||||||
▶︎ Deck | 8.6 (16) | Elemental HERO Liquid Soldier | Effect Monster | |||
- | 4 | Warrior | 1400 | 1300 | ||
When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 8.6 (13) | Doki Doki | Effect Monster | |||
- | 2 | Rock | 500 | 500 | ||
You can discard 1 Rock monster; Special Summon from your Deck, 1 Rock monster that has the same original Attribute and Level as that monster, in face-up Attack Position or face-down Defense Position. You can only use this effect of "Doki Doki" once per turn. | ||||||
▶︎ Deck | 8.6 (23) | Assault Beast | Effect Monster | |||
- | 4 | Beast-Warrior | 1900 | 1200 | ||
You can discard this card to the GY; add 1 "Assault Mode Activate" from your Deck to your hand. | ||||||
▶︎ Deck | 8.6 (20) | Fabled Kushano |
Effect Monster Tuner Monster |
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- | 3 | Fiend | 1100 | 800 | ||
If this card is in your GY: You can discard 1 "Fabled" monster to the GY, except "Fabled Kushano"; add this card to your hand. | ||||||
▶︎ Deck | 8.6 (14) | Valerifawn, Mystical Beast of the Forest |
Effect Monster Tuner Monster |
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- | 2 | Beast | 400 | 900 | ||
You can discard 1 card, then target 1 Level 2 or lower Beast monster in your GY, except "Valerifawn, Mystical Beast of the Forest"; Special Summon it in Attack Position or face-down Defense Position. You can only use this effect of "Valerifawn, Mystical Beast of the Forest" once per turn. | ||||||
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