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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 7.4 (12) | Dragonpulse Magician |
Pendulum Monster Normal Monster |
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- | 4 | Spellcaster | 1800 | 900 | ||
Pendulum Effect Once per turn, if you have a "Magician" card in your other Pendulum Zone: You can discard 1 Pendulum Monster, then target 1 face-up monster on the field; destroy it. Card Text This boy magician has the gift of seeing the natural lines of energy that run through the earth, which his people call the Pulse of the Dragon. His exuberance and skill put him in high regard with his mentor, the "Dragonpit Magician". |
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▶︎ Deck | 7.4 (19) | Into the Void | Normal Spell | |||
If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand. | ||||||
▶︎ Deck | 7.4 (5) | Dark World Puppetry | Quick-Play Spell | |||
Target up to 3 cards in any GY(s); banish them, then discard 1 Fiend monster. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 of your banished Fiend monsters; add it to your hand. You can only activate 1 "Dark World Puppetry" per turn. | ||||||
▶︎ Deck | 7.4 (8) | World Legacy Scars | Field Spell | |||
All "Mekk-Knight" monsters on the field gain 300 ATK/DEF. Once per turn: You can discard 1 "Mekk-Knight" monster or 1 "World Legacy" card; draw 1 card. You can banish 8 "Mekk-Knight" monsters with different names from your GY and/or face-up from your field; send your opponent's entire hand and Extra Deck to the GY. | ||||||
▶︎ Deck | 7.4 (9) | Proton Blast | Continuous Trap | |||
Once per turn, if an activated card effect tosses coins, immediately after it resolves, apply the following effect(s), depending on the number of heads. ●1+: Inflict 500 damage to your opponent. ●2+: Destroy 1 card your opponent controls. ●3+: Look at your opponent's hand and discard 1 card from their hand. When an effect is activated that tosses a coin 2 or more times: You can banish this card from the GY; treat all results as heads. |
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▶︎ Deck | 7.3 (4) | Brotherhood of the Fire Fist - Ram | Effect Monster | |||
- | 3 | Beast-Warrior | 800 | 200 | ||
When this card is Normal Summoned: You can discard 1 card, then target 1 "Fire Formation" Spell/Trap you control; Set 1 "Fire Formation" Spell/Trap with a different name directly from your Deck. If this card is Special Summoned by the effect of a "Fire Fist" monster: You can Set 1 "Fire Formation" Spell/Trap directly from your Deck, with a different name from the cards in your GY. You can only use each effect of "Brotherhood of the Fire Fist - Ram" once per turn. | ||||||
▶︎ Deck | 7.3 (6) | Chaos Grepher | Effect Monster | |||
- | 4 | Warrior | 1700 | 1600 | ||
While face-up on the field, this card is also DARK-Attribute. You can discard 1 LIGHT or DARK monster; send 1 LIGHT or DARK monster with a different Attribute than the discarded monster from your Deck to the GY, but for the rest of this turn, you cannot Special Summon monsters with the same name as the one sent to the GY by this effect. You can only use this effect of "Chaos Grepher" once per turn. | ||||||
▶︎ Deck | 7.3 (40) | Kuriboh | Effect Monster | |||
- | 1 | Fiend | 300 | 200 | ||
During damage calculation, if your opponent's monster attacks (Quick Effect): You can discard this card; you take no battle damage from that battle. | ||||||
▶︎ Deck | 7.3 (10) | Kuribohrn | Effect Monster | |||
- | 1 | Fiend | 300 | 200 | ||
At the end of the Battle Phase: You can discard this card, then target 1 monster in your GY that was destroyed by battle and sent there this turn; Special Summon it. When an opponent's monster declares an attack: You can banish this card from your GY, then target any number of "Kuriboh" monsters in your GY; Special Summon them. | ||||||
▶︎ Deck | 7.3 (41) | The Tricky | Effect Monster | |||
- | 5 | Spellcaster | 2000 | 1200 | ||
You can Special Summon this card (from your hand) by discarding 1 card. | ||||||
▶︎ Deck | 7.3 (9) | Destiny HERO - Dark Angel | Effect Monster | |||
- | 1 | Warrior | 0 | 0 | ||
If you have 3 or more "Destiny HERO" monsters in your GY: You can discard this card, then target 1 "Destiny HERO" monster in your GY; Special Summon it to your opponent's field in Defense Position. When a Spell Card or effect you activate resolves, negate that effect, and if you do, or if it did not have an effect, destroy that card. During your Standby Phase: You can banish this card and 1 "Destiny HERO" monster from your GY; each player chooses 1 Normal Spell from their Deck, and places it on top of their Deck. | ||||||
▶︎ Deck | 7.3 (24) | Trance Archfiend | Effect Monster | |||
- | 4 | Fiend | 1500 | 500 | ||
Once per turn: You can discard 1 Fiend-Type monster, and if you do, this card gains 500 ATK until the end of this turn. When this card you control is destroyed and sent to your Graveyard: You can target 1 of your banished DARK monsters; add that target to your hand. | ||||||
▶︎ Deck | 7.3 (22) | Lightning, Dragon Ruler of Drafts | Effect Monster | |||
- | 3 | Dragon | 500 | 1800 | ||
You can discard this card and 1 Dragon or WIND monster; Special Summon 1 "Tempest, Dragon Ruler of Storms" from your Deck, but it cannot attack this turn. You can only use this effect of "Lightning, Dragon Ruler of Drafts" once per turn. | ||||||
▶︎ Deck | 7.3 (3) | Penguin Cleric | Effect Monster | |||
- | 3 | Aqua | 600 | 1700 | ||
If a "Penguin" monster(s) is sent from your Monster Zone to your GY by an opponent's card, even during the Damage Step: You can target 1 of them; discard this card, and if you do, Special Summon that monster in face-down Defense Position. You can only use this effect of "Penguin Cleric" once per turn. Once per turn: You can target 1 "Penguin" monster you control; it gains 600 ATK until the end of the turn, and you gain 600 LP. | ||||||
▶︎ Deck | 7.3 (3) | Rescue-ACE Fire Attacker | Effect Monster | |||
- | 6 | Machine | 2200 | 2200 | ||
If a "Rescue-ACE" monster(s) is Normal or Special Summoned to your field, except "Rescue-ACE Fire Attacker" (except during the Damage Step): You can Special Summon this card from your hand. If a card(s) is added to your opponent's hand, except by drawing it (except during the Damage Step): You can draw 2 cards, then discard 1 card. You can only use each effect of "Rescue-ACE Fire Attacker" once per turn. | ||||||
▶︎ Deck | 7.3 (9) | Dictator of D. | Effect Monster | |||
- | 4 | Spellcaster | 1200 | 1100 | ||
While you control a "Blue-Eyes" monster, you choose the attack targets for your opponent's attacks. You can only use each of the following effects of "Dictator of D." once per turn. You can send 1 "Blue-Eyes White Dragon" from your hand or Deck to the GY; Special Summon this card from your hand. You can discard 1 "Blue-Eyes White Dragon", or 1 card that mentions it, then target 1 "Blue-Eyes" monster in your GY; Special Summon it. | ||||||
▶︎ Deck | 7.3 (18) | Evigishki Soul Ogre |
Ritual Monster Effect Monster |
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- | 8 | Aqua | 2800 | 2800 | ||
You can Ritual Summon this card with any "Gishki" Ritual Spell Card. Once per turn: You can discard 1 "Gishki" monster to target 1 face-up card your opponent controls; shuffle that target into the Deck. | ||||||
▶︎ Deck | 7.3 (8) | Desert Locusts |
Synchro Monster Tuner Monster Effect Monster |
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- | 6 | Insect | 1500 | 2400 | ||
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: The turn player discards 1 card. You can only use this effect of "Desert Locusts" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. |
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▶︎ Deck | 7.3 (37) | Monster Reincarnation | Normal Spell | |||
Discard 1 card, then target 1 monster in your GY; add it to your hand. | ||||||
▶︎ Deck | 7.3 (58) | Lightning Vortex | Normal Spell | |||
Discard 1 card; destroy all face-up monsters your opponent controls. | ||||||
▶︎ Deck | 7.3 (7) | Fire Formation - Yoko | Continuous Spell | |||
When this card is activated: You can target 1 face-up card your opponent controls; discard 1 Beast-Warrior monster, and if you do, destroy that card. All Beast-Warrior Monsters you control gain 100 ATK. | ||||||
▶︎ Deck | 7.2 (18) | Burner, Dragon Ruler of Sparks | Effect Monster | |||
- | 3 | Dragon | 1000 | 200 | ||
You can discard this card AND 1 Dragon-Type or FIRE monster; Special Summon 1 "Blaster, Dragon Ruler of Infernos" from your Deck. It cannot attack this turn. You can only use the effect of "Burner, Dragon Ruler of Sparks" once per turn. | ||||||
▶︎ Deck | 7.2 (11) | Kiwi Magician Girl | Effect Monster | |||
- | 5 | Spellcaster | 1800 | 1200 | ||
During either player's turn: You can discard this card; "Magician Girl" monsters you currently control gain 300 ATK and DEF for each "Magician Girl" monster with different names on the field and in the Graveyards, until the end of this turn. Spellcaster-Type monsters you control cannot be destroyed by card effects, and your opponent cannot target them with card effects. | ||||||
▶︎ Deck | 7.2 (20) | Herald of Creation | Effect Monster | |||
- | 4 | Spellcaster | 1800 | 600 | ||
Once per turn: You can discard 1 card, then target 1 Level 7 or higher monster in your Graveyard; add that target to your hand. | ||||||
▶︎ Deck | 7.2 (21) | Zeradias, Herald of Heaven | Effect Monster | |||
- | 4 | Fairy | 2100 | 800 | ||
You can discard this card to the GY; add 1 "The Sanctuary in the Sky" from your Deck to your hand. If "The Sanctuary in the Sky" is not on the field, destroy this card. | ||||||
▶︎ Deck | 7.2 (9) | Machina Air Raider | Effect Monster | |||
- | 8 | Machine | 1500 | 2600 | ||
You can discard 1 other "Machina" monster; Special Summon this card from your hand. During your opponent's turn (Quick Effect): You can target 1 Machine monster you control; Special Summon from your Deck, 1 "Machina" monster with a different name and an equal or lower Level than that monster, and if you do, destroy that targeted monster. You can only use each effect of "Machina Air Raider" once per turn. | ||||||
▶︎ Deck | 7.2 (5) | Runick Dispelling | Quick-Play Spell | |||
Activate 1 of these effects, but skip your next Battle Phase after activation; ●If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, discard 1 random card from their hand, then banish the top 2 cards of their Deck. ●Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Dispelling" per turn. |
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▶︎ Deck | 7.2 (25) | Karma Cut | Normal Trap | |||
Discard 1 card, then target 1 face-up monster your opponent controls; banish that target, then banish all cards with the same name as that monster from your opponent's Graveyard. | ||||||
▶︎ Deck | 7.2 (13) | Booby Trap E | Normal Trap | |||
Discard 1 card; Set 1 Continuous Trap Card from your hand or Graveyard to your field. That Set card can be activated during this turn. | ||||||
▶︎ Deck | 7.2 (9) | Dark World Punishment | Counter Trap | |||
When a monster(s) would be Normal or Special Summoned: You can negate the Summon, and if you do, destroy that monster(s), then discard 1 Fiend monster. If a "Dark World" monster(s) you control would be destroyed by battle or an opponent's card effect, you can banish this card from your GY instead. You can only use each effect of "Dark World Punishment" once per turn. | ||||||
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