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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "banish GY Card". Search result Showing 571 to 600 of 1,235
With the effect of "banish GY Card".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 7.7 (6) | Hidden Village of Ninjitsu Arts | Field Spell | |||
If a "Ninja" monster is Summoned to your field (except during the Damage Step): You can target 1 "Ninja" monster or 1 "Ninjitsu Art" card in your GY; add it to your hand, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as the added card. If a "Ninja" monster(s) or "Ninjitsu Art" card(s) you control would be destroyed by battle or an opponent's card effect, you can banish 1 "Ninja" monster from your GY instead. You can only use each effect of "Hidden Village of Ninjitsu Arts" once per turn. | ||||||
▶︎ Deck | 7.7 (14) | World Dino Wrestling | Field Spell | |||
While you control a "Dinowrestler" monster, each player can attack with only 1 monster during each Battle Phase. If your "Dinowrestler" monster attacks an opponent's monster, it gains 200 ATK during damage calculation only. If your opponent controls more monsters than you do: You can banish this card from the GY; Special Summon 1 "Dinowrestler" monster from your Deck. You can only use this effect of "World Dino Wrestling" once per turn. | ||||||
▶︎ Deck | 7.7 (9) | Good & Evil in the Burning Abyss | Ritual Spell | |||
This card is used to Ritual Summon "Malacoda, Netherlord of the Burning Abyss". You must also Tribute monsters from your hand or field whose total Levels equal 6 or more. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard and send 1 "Burning Abyss" monster from your hand to the Graveyard; add 1 "Burning Abyss" card from your Deck to your hand. You can only use this effect of "Good & Evil in the Burning Abyss" once per turn. | ||||||
▶︎ Deck | 7.7 (9) | Dawn of the Herald | Ritual Spell | |||
This card is used to Ritual Summon "Herald of Perfection". You must also Tribute monsters from your hand or field whose total Levels equal exactly 6. When "Herald of Perfection" is Ritual Summoned by this card's effect: You can banish this card from your Graveyard, then target 1 of the monsters in your Graveyard that was Tributed for that Ritual Summon; return that target to your hand. | ||||||
▶︎ Deck | 7.7 (14) | Ultimate Crystal Magic | Normal Trap | |||
When your "Crystal Beast" monster is destroyed by battle: You can send 7 "Crystal Beast" cards with different names from your hand, Deck, and/or face-up field to the GY; Special Summon 1 "Ultimate Crystal" Fusion Monster from your Extra Deck. (This is treated as a Fusion Summon.) If a face-up "Ultimate Crystal" monster you control leaves the field because of an opponent's card effect: You can banish this card from your GY; place any number of "Crystal Beast" monsters from your GY, face-up in your Spell & Trap Zone as Continuous Spells. | ||||||
▶︎ Deck | 7.7 (6) | Dinomorphia Alert | Normal Trap | |||
Pay half your LP; Special Summon up to 2 "Dinomorphia" monsters from your GY whose total Levels equal 8 or less, but you cannot declare an attack with them this turn, also you cannot Special Summon for the rest of this turn, except "Dinomorphia" monsters. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Alert" per turn. | ||||||
▶︎ Deck | 7.7 (9) | U.A. Penalty Box | Continuous Trap | |||
At the start of the Damage Step, if your "U.A." monster battles an opponent's monster: You can banish that opponent's monster until your opponent's 2nd End Phase. You can only use this effect of "U.A. Penalty Box" once per turn. You can banish this card from your Graveyard; add 1 "U.A." Spell Card from your Deck to your hand. | ||||||
▶︎ Deck | 7.7 (6) | Dinomorphia Sonic | Counter Trap | |||
When your opponent activates a Spell/Trap Card, while you control a "Dinomorphia" monster: Pay half your LP; negate the activation, and if you do, destroy that card, then, destroy 1 "Dinomorphia" monster you control. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Sonic" per turn. | ||||||
▶︎ Deck | 7.6 (5) | Armed Dragon LV10 White | Effect Monster | |||
- | 10 | Dragon | 3000 | 2000 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. You can banish "Armed Dragon" monsters from your field and/or GY whose total Levels equal 10; Special Summon this card from your hand, then you can add 1 "White Veil" from your Deck to your hand. You can only use this effect of "Armed Dragon LV10 White" once per turn. You take no effect damage. At the start of the Damage Step, if this card attacks: You can destroy 1 card on the field. | ||||||
▶︎ Deck | 7.6 (14) | Infernoid Harmadik | Effect Monster | |||
- | 3 | Fiend | 1600 | 0 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 monster on the field; destroy it. This card cannot attack the turn you activate this effect. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect). | ||||||
▶︎ Deck | 7.6 (8) | Silent Sea Nettle | Effect Monster | |||
- | 4 | Aqua | 800 | 1300 | ||
If you control a WATER monster: You can Special Summon this card from your hand. You cannot Special Summon monsters, except WATER monsters, the turn you activate this effect. You can banish this card from your GY, then target up to 3 WATER monsters in your GY; shuffle them into the Deck. You can only use each effect of "Silent Sea Nettle" once per turn. | ||||||
▶︎ Deck | 7.6 (20) | Superheavy Samurai Soulbreaker Armor Forbidden | Effect Monster | |||
- | 1 | Machine | 0 | 500 | ||
You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It loses 1000 DEF, also it cannot be destroyed by battle. If this card is in your Graveyard: You can banish all "Superheavy Samurai Soulbreaker Armors" from your Graveyard, then target 1 "Superheavy Samurai" monster on the field whose current DEF is lower than its original DEF; inflict damage to your opponent equal to the difference between its current and original DEF. | ||||||
▶︎ Deck | 7.6 (16) | The Phantom Knights of Ragged Gloves | Effect Monster | |||
- | 3 | Warrior | 1000 | 500 | ||
A DARK Xyz Monster that was Summoned using this card on the field as material gains this effect. ●If it is Xyz Summoned: It gains 1000 ATK. You can banish this card from your GY; send 1 "Phantom Knights" card from your Deck to the GY. You can only use each effect of "The Phantom Knights of Ragged Gloves" once per turn. |
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▶︎ Deck | 7.6 (14) | Predaplant Drosophyllum Hydra | Effect Monster | |||
- | 5 | Plant | 800 | 2300 | ||
You can Special Summon this card (from your hand or GY) by Tributing 1 monster on either player's field with a Predator Counter. You can only Special Summon "Predaplant Drosophyllum Hydra" once per turn this way. If this card is on the field or in your GY (Quick Effect): You can banish 1 other "Predaplant" monster from your GY, then target 1 face-up monster on the field; it loses 500 ATK. You can only use this effect of "Predaplant Drosophyllum Hydra" once per turn. | ||||||
▶︎ Deck | 7.6 (29) | Machina Megaform | Effect Monster | |||
- | 8 | Machine | 2600 | 1500 | ||
You can Tribute this card; Special Summon 1 "Machina" monster from your hand or Deck, except "Machina Megaform". If a face-up "Machina Fortress" you control is sent to your GY while this card is in your GY (except during the Damage Step): You can banish that "Machina Fortress" from the GY; Special Summon this card. You can only use 1 "Machina Megaform" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 7.6 (8) | Mixeroid | Effect Monster | |||
- | 4 | Machine | 0 | 2200 | ||
You can Tribute 1 Machine monster; Special Summon 1 non-WIND "roid" monster from your Deck. You can pay half your LP and banish any number of Machine monsters from your GY, including this card; Special Summon from your Extra Deck, 1 "roid" Fusion Monster with the same Level as the number of those banished monsters, ignoring its Summoning conditions, but destroy it during the End Phase. You can only use each effect of "Mixeroid" once per turn. | ||||||
▶︎ Deck | 7.6 (14) | Lekunga | Effect Monster | |||
- | 4 | Plant | 1700 | 500 | ||
You can banish 2 WATER monsters from your Graveyard; Special Summon 1 "Lekunga Token" (Plant-Type/WATER/Level 2/ATK 700/DEF 700) in Attack Position. | ||||||
▶︎ Deck | 7.6 (24) | Amulet Dragon |
Fusion Monster Effect Monster |
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- | 8 | Dragon | 2900 | 2500 | ||
"Dark Magician" + 1 Dragon monster Must be Fusion Summoned with the above Fusion Materials or with "The Eye of Timaeus". If this card is Special Summoned: Target any number of Spells in any GY(s) (min. 1); banish those targets, and if you do, this card gains 100 ATK for each card banished by this effect. If this card is destroyed: You can target 1 Spellcaster monster in your GY; Special Summon that target. |
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▶︎ Deck | 7.6 (13) | Wind Pegasus @Ignister |
Synchro Monster Effect Monster |
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- | 7 | Cyberse | 2300 | 1500 | ||
1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "@Ignister" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of "Wind Pegasus @Ignister" once per turn. |
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▶︎ Deck | 7.6 (25) | T.G. Blade Blaster |
Synchro Monster Effect Monster |
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- | 10 | Machine | 3300 | 2200 | ||
1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters During either player's turn, when your opponent activates a Spell/Trap Card that targets this face-up card: You can send 1 card from your hand to the Graveyard; negate the effect. Once per turn, during your opponent's turn: You can banish 1 "T.G." monster from your Graveyard; banish this face-up card on the field (this is a Quick Effect). During the next Standby Phase after this card was banished by this effect: Special Summon this card. |
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▶︎ Deck | 7.6 (13) | Malefic Selector | Normal Spell | |||
Banish 2 "Malefic" cards from your GY; add 2 "Malefic" cards from your Deck to your hand, except "Malefic Selector", with different names from each other and from the banished cards. You can only activate 1 "Malefic Selector" per turn. | ||||||
▶︎ Deck | 7.6 (13) | Rank-Up-Magic Raid Force | Normal Spell | |||
Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 "Raidraptor" monster that is 1 Rank higher than that target, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.) You can banish this card from your Graveyard and 1 "Raidraptor" card from your hand, then target 1 "Rank-Up-Magic" Spell Card in your Graveyard, except "Rank-Up-Magic Raid Force"; add it to your hand. | ||||||
▶︎ Deck | 7.6 (13) | Spellbook of Life | Equip Spell | |||
Banish 1 Spellcaster-Type monster from your Graveyard and reveal 1 other "Spellbook" Spell Card in your hand to target 1 Spellcaster-Type monster in your Graveyard; Special Summon that target in face-up Attack Position and equip it with this card. The equipped monster's Level is increased by the Level of the monster that was banished for this card's activation. You can only activate 1 "Spellbook of Life" per turn. | ||||||
▶︎ Deck | 7.6 (21) | Battle Tuned | Quick-Play Spell | |||
Remove from play 1 Tuner monster from your Graveyard. Target face-up monster you control gains ATK equal to the removed monster's ATK. | ||||||
▶︎ Deck | 7.6 (11) | Sky Striker Mecha - Shark Cannon | Quick-Play Spell | |||
If you control no monsters in your Main Monster Zone: Target 1 monster in your opponent's GY; banish that monster, or, if you have 3 or more Spells in your GY, you can Special Summon that monster to your field instead, but it cannot attack. | ||||||
▶︎ Deck | 7.6 (5) | Dual Avatar Ascendance | Normal Trap | |||
Target 1 "Dual Avatar" monster you control; destroy it, and if you do, Special Summon 1 "Dual Avatar" monster from your Deck or Extra Deck, whose original Level is 1 higher or 1 lower than that monster had on the field. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Dual Avatar" monster in your GY; add it to your hand. You can only use each effect of "Dual Avatar Ascendance" once per turn. | ||||||
▶︎ Deck | 7.5 (8) | Chaos Daedalus | Effect Monster | |||
- | 7 | Sea Serpent | 2600 | 1500 | ||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. While a Field Spell is face-up on the field, your opponent cannot target LIGHT or DARK monsters you control with card effects. You can target cards on the field, up to the number of face-up Field Spells on the field; banish them. You can only use this effect of "Chaos Daedalus" once per turn. | ||||||
▶︎ Deck | 7.5 (2) | Gizmek Inaba, the Hopping Hare of Hakuto | Effect Monster | |||
- | 1 | Machine | 50 | 50 | ||
When this card is Normal Summoned: You can Special Summon 1 Machine monster whose ATK equals its own DEF from your hand in Defense Position. You can banish this card from your GY, then target 1 Machine monster you control whose ATK equals its own DEF; this turn, you cannot declare attacks, except with that monster, also its ATK/DEF become the combined original ATK of all Machine monsters you currently control whose ATK equals their own DEF. You can only use this effect of "Gizmek Inaba, the Hopping Hare of Hakuto" once per turn. | ||||||
▶︎ Deck | 7.5 (6) | Crystron Prasiortle | Effect Monster | |||
- | 2 | Machine | 500 | 2000 | ||
You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also, destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; Special Summon 1 "Crystron" monster from your hand. You can only use 1 "Crystron Prasiortle" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 7.5 (6) | Tellus the Little Angel | Effect Monster | |||
- | 3 | Fairy | 500 | 500 | ||
If this card is sent from the Monster Zone to the GY: You can Special Summon 1 "Tellus Wing Token" (Fairy/LIGHT/Level 1/ATK 0/DEF 0). While you control a "Tellus Wing Token": You can banish this card from your GY and 1 Spell from your hand; Special Summon 2 "Tellus Wing Tokens", also you cannot Special Summon for the rest of this turn, except from your hand. You can only use each effect of "Tellus the Little Angel" once per turn. | ||||||
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