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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "banish GY Card". Search result Showing 391 to 420 of 1,235
With the effect of "banish GY Card".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 8.4 (36) | Kycoo the Ghost Destroyer | Effect Monster | ||||||||||
- | 4 | Spellcaster | 1800 | 700 | |||||||||
When this card inflicts battle damage to your opponent: You can target up to 2 monsters in their GY; banish those targets. Your opponent cannot banish cards from either GY. | |||||||||||||
▶︎ Deck | 8.4 (22) | Gem-Knight Master Diamond |
Fusion Monster Effect Monster |
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- | 9 | Rock | 2900 | 2500 | |||||||||
3 "Gem-Knight" monsters Must first be Fusion Summoned. This card gains 100 ATK for each "Gem-" monster in your Graveyard. Once per turn: You can banish 1 Level 7 or lower "Gem-Knight" Fusion Monster from your Graveyard; until the End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects. |
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▶︎ Deck | 8.4 (7) | Curse of Dragon, the Magical Knight Dragon |
Fusion Monster Effect Monster |
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- | 5 | Dragon | 2000 | 1500 | |||||||||
1 Warrior monster + 1 Level 5 or higher Dragon monster If you Fusion Summon a Level 7 Dragon Fusion Monster, you can also banish monsters from your GY as material. If this card is Fusion Summoned: You can target 1 Spell/Trap in your GY that mentions "Gaia the Dragon Champion"; add it to your hand. You can only use this effect of "Curse of Dragon, the Magical Knight Dragon" once per turn. |
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▶︎ Deck | 8.4 (38) | Nekroz of Trishula |
Ritual Monster Effect Monster |
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- | 9 | Warrior | 2700 | 2000 | |||||||||
You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using any Level 9 monsters. You can only use each of these effects of "Nekroz of Trishula" once per turn. ●When a card or effect is activated that targets a "Nekroz" monster(s) you control (Quick Effect): You can discard this card; negate the activation. ●When this card is Ritual Summoned, you can: Banish exactly 3 of your opponent's cards, 1 each from their hand, field, and GY. (The card in the hand is chosen at random.) |
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▶︎ Deck | 8.4 (10) | Flower Cardian Boardefly |
Synchro Monster Effect Monster |
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- | 6 | Warrior | 2000 | 2000 | |||||||||
1 Tuner + 2 non-Tuner monsters If a "Flower Cardian" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn: You can banish 1 "Flower Cardian" monster from your Graveyard; until the end of your opponent's next turn, your opponent cannot activate effects of cards in the Graveyard, also they cannot Special Summon monsters from the Graveyard. |
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▶︎ Deck | 8.4 (25) | Stardust Sifr Divine Dragon |
Synchro Monster Effect Monster |
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- | 12 | Dragon | 4000 | 4000 | |||||||||
1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters Must be Synchro Summoned and cannot be Special Summoned by other ways. The first time each card you control would be destroyed each turn, by battle or card effect, it is not destroyed. Once per turn, during either player's turn, when your opponent activates a monster effect: You can negate that effect, and if you do, destroy 1 card on the field. You can banish this card from your Graveyard, then target 1 Level 8 or lower "Stardust" monster in your Graveyard; Special Summon it. |
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▶︎ Deck | 8.4 (48) | Phantom Fortress Enterblathnir |
Xyz Monster Effect Monster |
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- | 9 | Machine | 2900 | 2500 | |||||||||
2 Level 9 monsters Once per turn: You can detach 1 material from this card, then activate 1 of these effects; ●Banish 1 card your opponent controls. ●Banish 1 random card from your opponent's hand. ●Banish 1 card from your opponent's GY. ●Banish the top card of your opponent's Deck, face-up. |
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▶︎ Deck | 8.4 (7) | Angello Vaalmonica |
Pendulum Monster Effect Monster |
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- | 4 | Fairy | 1200 | 2100 | |||||||||
Pendulum Effect Each time you gain LP while you control a Fiend monster Card in your other Pendulum Zone, place 1 Resonance Counter on this card. Once per turn, when an opponent's monster declares an attack, you can: Immediately after this effect resolves, Link Summon 1 "Vaalmonica" Link Monster. Card Text If this card is in your hand: You can discard 1 other card; take 1 "Dimonno Vaalmonica" from your Deck, and place this card and that card in your Pendulum Zones. During your Main Phase, if this card was Normal or Special Summoned this turn: You can banish 1 "Vaalmonica" Normal Spell/Trap from your GY; apply whichever effect on that card includes gaining LP. You can only use each effect of "Angello Vaalmonica" once per turn. |
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▶︎ Deck | 8.4 (5) | Marincess Great Bubble Reef |
Link Monster Effect Monster |
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- | - | Cyberse | 2600 | - | |||||||||
2+ WATER monsters Once per turn, during each Standby Phase: You can banish 1 WATER monster from your GY or face-up field; draw 1 card. Each time a monster(s) is banished face-up: This card gains 600 ATK for each, until the end of this turn. You can send 1 WATER monster from your hand to the GY; Special Summon 1 of your banished "Marincess" monsters. You can only use this effect of "Marincess Great Bubble Reef" once per turn.
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▶︎ Deck | 8.4 (8) | Fossil Fusion | Normal Spell | ||||||||||
Fusion Summon 1 "Fossil" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from any GYs (except for materials with a specific GY requirement listed). If you banished monsters from both GYs, neither player can target that Special Summoned monster with monster effects. If a face-up "Fossil" Fusion Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can add this card from the GY to your hand. You can only use this effect of "Fossil Fusion" once per turn. | |||||||||||||
▶︎ Deck | 8.4 (14) | Eldlixir of Black Awakening | Normal Spell | ||||||||||
Special Summon 1 Zombie monster from your hand or Deck in Defense Position, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Black Awakening" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 8.4 (22) | Sekka's Light | Normal Spell | ||||||||||
If you have no Spells/Traps in your GY: Draw 2 cards, also, for the rest of this Duel after you activate this card, you cannot activate Spell/Trap Cards or effects, except "Sekka's Light". You can banish this card from your GY; reveal 1 monster in your hand, shuffle it into the Deck, then, draw 1 card. You can only use each effect of "Sekka's Light" once per turn. | |||||||||||||
▶︎ Deck | 8.4 (5) | Vaylantz Wars - The Place of Beginning | Normal Spell | ||||||||||
Add 1 "Vaylantz" Field Spell from your Deck to your hand, then you can apply the following effect. ●Destroy 1 Pendulum Monster Card you control, and if you do, add 1 "Senet Switch" from your Deck to your hand. If this card is in your GY, except the turn it was sent there: You can banish this card; place 1 face-up "Vaylantz" Pendulum Monster from your Extra Deck in your Pendulum Zone. You can only use each effect of "Vaylantz Wars - The Place of Beginning" once per turn. |
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▶︎ Deck | 8.4 (5) | Scareclaw Defanging | Continuous Spell | ||||||||||
Your opponent cannot target "Scareclaw" Link Monsters or "Visas Starfrost" you control with card effects, also they cannot be destroyed by your opponent's card effects. Banish any monster destroyed by battle with a "Scareclaw" Link Monster or "Visas Starfrost" you control. You can banish 1 "Scareclaw" Link Monster from your field or GY, then target 1 card your opponent controls; destroy it. You can only use this effect of "Scareclaw Defanging" once per turn. | |||||||||||||
▶︎ Deck | 8.4 (7) | Duality | Quick-Play Spell | ||||||||||
Tribute 1 LIGHT or DARK monster; Special Summon 1 LIGHT or DARK monster from your hand or Extra Deck with the same original Type and Level, but a different original Attribute. During your Main Phase: You can banish this card from your GY, then target 1 LIGHT and 1 DARK monster in your GY; shuffle both into the Deck, then draw 1 card. You can only use each effect of "Duality" once per turn. | |||||||||||||
▶︎ Deck | 8.4 (9) | Phantom Knights' Rank-Up-Magic Force | Quick-Play Spell | ||||||||||
During the Main Phase: Banish 1 or more DARK monsters from your GY, then target 1 DARK Xyz Monster you control; Special Summon from your Extra Deck, 1 "The Phantom Knights", "Raidraptor", or "Xyz Dragon" Xyz Monster, whose Rank equals that of the targeted monster you control + the number of monsters banished, by using it as material, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Xyz Monsters. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only activate 1 "Phantom Knights' Rank-Up-Magic Force" per turn. | |||||||||||||
▶︎ Deck | 8.4 (7) | Ursarctic Big Dipper | Field Spell | ||||||||||
Once per turn, if your "Ursarctic" monster would Tribute a monster(s) to activate its effect, you can banish 1 Level 7 or higher "Ursarctic" monster from your GY instead. Each time a monster(s) is Special Summoned, place 1 counter on this card. Once per turn, if a monster(s) is Special Summoned and an "Ursarctic" Synchro Monster is on the field (except during the Damage Step): You can remove all counters from this card (min. 7), then target 1 monster your opponent controls; take control of it. | |||||||||||||
▶︎ Deck | 8.4 (10) | Shinobird's Calling | Ritual Spell | ||||||||||
This card is used to Ritual Summon "Shinobaroness Peacock" or "Shinobaron Peacock". You must also Tribute monsters from your hand or field and/or banish Spirit Monsters from your Graveyard, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. | |||||||||||||
▶︎ Deck | 8.4 (9) | Ojama Duo | Normal Trap | ||||||||||
Special Summon 2 "Ojama Tokens" (Beast/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. These Tokens cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 2 "Ojama" monsters with different names from your Deck. | |||||||||||||
▶︎ Deck | 8.3 (11) | Infernity Patriarch | Effect Monster | ||||||||||
- | 4 | Fiend | 1000 | 2000 | |||||||||
If this is the only card in your hand, you can Special Summon it (from your hand). You can only Special Summon "Infernity Patriarch" once per turn this way. While you have no cards in your hand, if an "Infernity" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. | |||||||||||||
▶︎ Deck | 8.3 (11) | Sacred Arch-Airknight Parshath | Effect Monster | ||||||||||
- | 9 | Fairy | 2800 | 2300 | |||||||||
If you activate a Counter Trap Card, OR if you negate the activation of a Spell/Trap Card, or monster effect (except during the Damage Step): You can banish 2 other Fairy monsters from your hand, field and/or GY; Special Summon this card from the GY (if it was there when you activated/negated) or hand (even if not). If this card attacks a Defense Position monster, inflict piercing battle damage. When this card inflicts battle damage to your opponent: You can add 1 "Parshath" card or 1 Counter Trap from your Deck to your hand. | |||||||||||||
▶︎ Deck | 8.3 (3) | Sunseed Shadow | Effect Monster | ||||||||||
- | 1 | Plant | 0 | 400 | |||||||||
If you control a Plant Normal Monster: You can Special Summon this card from your hand. You can banish this card from your GY, then target 1 linked Link-2 or lower "Sunavalon" or "Sunvine" monster you control; Special Summon 1 monster with the same name from your Extra Deck, but negate its effects, also you cannot Special Summon for the rest of this turn, except Plant monsters. You can only use each effect of "Sunseed Shadow" once per turn. | |||||||||||||
▶︎ Deck | 8.3 (16) | True King Agnimazud, the Vanisher | Effect Monster | ||||||||||
- | 9 | Wyrm | 2900 | 1900 | |||||||||
If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up field, including a FIRE monster, and if you do, Special Summon this card, and if you do that, you can banish 1 monster from your opponent's field or GY, if both the destroyed monsters were FIRE. If this card is destroyed by card effect: You can add 1 non-FIRE Wyrm monster from your GY to your hand. You can only use each effect of "True King Agnimazud, the Vanisher" once per turn. | |||||||||||||
▶︎ Deck | 8.3 (7) | Danmari @Ignister | Effect Monster | ||||||||||
- | 6 | Cyberse | 2300 | 0 | |||||||||
When an attack is declared involving your "@Ignister" monster: You can Special Summon this card from your hand, and if you do, negate that attack. While you control a Link-6 monster (Quick Effect): You can banish this card from your field or GY, then target 1 face-up card your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Danmari @Ignister" once per turn. | |||||||||||||
▶︎ Deck | 8.3 (15) | The Dark Creator | Effect Monster | ||||||||||
- | 8 | Thunder | 2300 | 3000 | |||||||||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by having 5 or more DARK monsters in your Graveyard while you control no monsters. Once per turn: You can banish 1 DARK monster from your Graveyard to target 1 DARK monster in your Graveyard; Special Summon that target. | |||||||||||||
▶︎ Deck | 8.3 (55) | Electromagnetic Turtle | Effect Monster | ||||||||||
- | 4 | Machine | 0 | 1800 | |||||||||
During your opponent's Battle Phase (Quick Effect): You can banish this card from your GY; end the Battle Phase. You can only use this effect of "Electromagnetic Turtle" once per Duel. | |||||||||||||
▶︎ Deck | 8.3 (24) | Destiny HERO - Celestial | Effect Monster | ||||||||||
- | 4 | Warrior | 1600 | 1400 | |||||||||
When this card declares an attack: You can target 1 face-up Spell your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. While you have no cards in your hand, except the turn this card was sent to the GY: You can banish this card and 1 "Destiny HERO" monster from your GY; draw 2 cards. You can only use this effect of "Destiny HERO - Celestial" once per turn. | |||||||||||||
▶︎ Deck | 8.3 (3) | Firewall Phantom | Effect Monster | ||||||||||
- | 5 | Cyberse | 2000 | 1300 | |||||||||
If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can add 1 "Cynet" Spell/Trap from your Deck to your hand, then discard 1 card. You can banish this card from your GY; during the End Phase of this turn, shuffle 1 Cyberse monster from your GY into the Deck. You can only use each effect of "Firewall Phantom" once per turn. | |||||||||||||
▶︎ Deck | 8.3 (12) | Wandering King Wildwind | Effect Monster | ||||||||||
- | 4 | Fiend | 1700 | 1300 | |||||||||
If you control a Fiend Tuner with 1500 or less ATK, you can Special Summon this card (from your hand). If Summoned this way, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 Fiend Tuner with 1500 or less ATK from your Deck to your hand. | |||||||||||||
▶︎ Deck | 8.3 (35) | High Priestess of Prophecy | Effect Monster | ||||||||||
- | 7 | Spellcaster | 2500 | 2100 | |||||||||
You can reveal 3 "Spellbook" Spells in your hand; Special Summon this card from your hand. Once per turn: You can banish 1 "Spellbook" Spell from your hand or GY, then target 1 card on the field; destroy that target. | |||||||||||||
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