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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "returns banished cards to the field". Search result Showing 1 to 28 of 28
With the effect of "returns banished cards to the field".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 9.1 (14) | Cynet Backdoor | Quick-Play Spell | |||
Target 1 Cyberse monster you control; banish it, and if you do, add 1 Cyberse monster from your Deck to your hand, whose ATK is lower than that monster's original ATK. During your next Standby Phase, return that monster banished by this effect to the field, and it can attack directly that turn. You can only activate 1 "Cynet Backdoor" per turn. | ||||||
▶︎ Deck | 8.6 (10) | Shooting Majestic Star Dragon |
Synchro Monster Effect Monster |
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- | 11 | Dragon | 4000 | 3300 | ||
"Majestic Dragon" + 1+ non-Tuner monsters, including a Dragon Synchro Monster Must first be Synchro Summoned. Once per turn: You can negate the effects of 1 Effect Monster your opponent controls. This card gains 1 additional attack each Battle Phase for every monster in your GY that is "Stardust Dragon" or is a Synchro Monster with "Stardust Dragon" in its text. Once per turn, when your opponent activates a card or effect (Quick Effect): You can banish this card (until the End Phase), and if you do, negate the activation, and if you do that, banish that card. |
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▶︎ Deck | 8.5 (70) | Galaxy-Eyes Photon Dragon | Effect Monster | |||
- | 8 | Dragon | 3000 | 2500 | ||
You can Special Summon this card (from your hand) by Tributing 2 monsters with 2000 or more ATK. During the Battle Step, if this card battles an opponent's monster (Quick Effect): You can target that opponent's monster; banish both this card from the field and that target. Return those banished monsters to the field at the end of the Battle Phase, and if you banished an Xyz Monster, this card gains 500 ATK for each material it had when it was banished. | ||||||
▶︎ Deck | 8.3 (7) | Hapi, Guidance of Horus | Effect Monster | |||
- | 8 | Beast-Warrior | 2400 | 1600 | ||
If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Hapi, Guidance of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can target 2 cards that are banished and/or in the GYs; either add both to the hand or shuffle both into the Deck. You can only use this effect of "Hapi, Guidance of Horus" once per turn. | ||||||
▶︎ Deck | 8.2 (29) | Evilswarm Thunderbird | Effect Monster | |||
- | 4 | Thunder | 1650 | 1050 | ||
During either player's turn, when a card or effect is activated (except during the Damage Step): You can banish this card you control. During the next Standby Phase, return this card banished by this effect to the field, and if you do, it gains 300 ATK. You can only use this effect of "Evilswarm Thunderbird" once per turn. | ||||||
▶︎ Deck | 8.1 (13) | Wind-Up Rabbit | Effect Monster | |||
- | 3 | Beast-Warrior | 1400 | 600 | ||
(Quick Effect): You can target 1 "Wind-Up" monster you control; banish it until your next Standby Phase. This effect can be used only once while this card is face-up on the field. | ||||||
▶︎ Deck | 8.1 (10) | Mana Dragon Zirnitron | Effect Monster | |||
- | 6 | Dragon | 2200 | 1200 | ||
If a Spell/Trap you control leaves the field because of an opponent's effect, and is now in the GY or banished (except during the Damage Step): You can Special Summon this card from your GY (if it was there when that Spell/Trap left) or hand (even if not), then you can Set 1 Spell/Trap that is banished or in your GY to your Spell & Trap Zone. You can only use this effect of "Mana Dragon Zirnitron" once per turn. If Summoned this way, banish this card when it leaves the field. | ||||||
▶︎ Deck | 8.1 (14) | Future Visions | Field Spell | |||
Each time a monster is Normal Summoned: Target that monster; banish it. During the next Standby Phase of the player who controlled that monster: Return it to the field in face-up Attack Position. | ||||||
▶︎ Deck | 8 (9) | Different Dimension Gate | Continuous Spell | |||
Activate this card by targeting 1 monster on each field; banish those targets. When this card is destroyed and sent to the GY: Return those banished monsters to the field in the same battle positions they were in. | ||||||
▶︎ Deck | 7 (17) | Junk Archer |
Synchro Monster Effect Monster |
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- | 7 | Warrior | 2300 | 2000 | ||
"Junk Synchron" + 1 or more non-Tuner monsters Once per turn: You can target 1 monster your opponent controls; banish it. During the End Phase of this turn, return it to your opponent's side of the field, in the same battle position. |
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▶︎ Deck | 6.8 (4) | Onibimaru Soul Sweeper |
Xyz Monster Effect Monster |
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- | 2 | Fiend | 1900 | 1600 | ||
2+ Level 2 monsters You can detach 1 material from this card, then target 1 monster your opponent controls; banish it until your opponent's End Phase. If this card in its owner's control is destroyed by an opponent's card: You can target banished monsters, up to the number of materials this card had; shuffle them into the Deck. You can only use each effect of "Onibimaru Soul Sweeper" once per turn. |
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▶︎ Deck | 6.7 (24) | Interdimensional Matter Transporter | Normal Trap | |||
Target 1 face-up monster you control; banish that target until the End Phase. | ||||||
▶︎ Deck | 6.2 (10) | Time Escaper | Effect Monster | |||
- | 2 | Psychic | 500 | 100 | ||
During either player's turn: You can discard this card, then target 1 Psychic-Type monster you control; banish it until your next Standby Phase. | ||||||
▶︎ Deck | 6 (25) | D.D. Sprite |
Effect Monster Tuner Monster |
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- | 1 | Fairy | 0 | 100 | ||
You can Special Summon this card (from your hand) by banishing 1 face-up monster you control. If you Summon this way, during your next Standby Phase: Return the banished monster to the field. | ||||||
▶︎ Deck | 6 (11) | Airorca | Effect Monster | |||
- | 3 | Sea Serpent | 1400 | 300 | ||
Once per turn: You can banish 1 Fish, Sea Serpent, or Aqua-Type monster from your hand, then target 1 face-up card your opponent controls; destroy that target, then banish this card until your next Standby Phase. | ||||||
▶︎ Deck | 5.6 (14) | Paradox Fusion | Counter Trap | |||
When a monster(s) would be Special Summoned, OR a Spell/Trap Card is activated: Banish 1 face-up Fusion Monster you control; negate the Special Summon or activation, and if you do, destroy that card, also during your 2nd End Phase, return the banished Fusion Monster to your field in face-up Attack Position. | ||||||
▶︎ Deck | 5.4 (15) | Vivid Knight | Effect Monster | |||
- | 4 | Beast-Warrior | 1700 | 800 | ||
During either player's turn (except during the Damage Step), when your opponent targets exactly 1 LIGHT Beast-Warrior-Type monster you control (and no other cards) for an attack, or with a card effect: Banish that monster you control until your next Standby Phase, and if you do, Special Summon this card from your hand. | ||||||
▶︎ Deck | 5.4 (11) | Nordic Relic Gungnir | Normal Trap | |||
Banish 1 "Aesir" or "Nordic" monster you control, then target 1 card on the field; destroy it, also during your 2nd End Phase after activation, return the monster you banished to activate this card to the field in face-up Attack Position. | ||||||
▶︎ Deck | 5.1 (10) | Skystarray | Effect Monster | |||
- | 3 | Sea Serpent | 600 | 300 | ||
This card can attack your opponent directly. At the end of the Battle Phase, if this card attacked directly: Banish this card until your next Standby Phase. | ||||||
▶︎ Deck | 5.1 (11) | Space-Time Police | Effect Monster | |||
- | 5 | Psychic | 2300 | 1500 | ||
When this card is Special Summoned: Target 1 face-up card your opponent controls; banish that target. When this card leaves the field: Set the card that was banished by this effect to your opponent's side of the field. | ||||||
▶︎ Deck | 5.1 (8) | Flyfang | Effect Monster | |||
- | 3 | Fish | 1600 | 300 | ||
If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. At the end of the Battle Phase, if this card inflicted Battle Damage to your opponent: Banish this card until your next Standby Phase. | ||||||
▶︎ Deck | 4.6 (8) | Ninjitsu Art of Shadow Sealing | Continuous Trap | |||
Tribute 1 "Ninja" monster to target 1 monster your opponent controls; banish that target. While that card is banished, its Monster Card Zone cannot be used. When this face-up card leaves the field: Return the card banished by this effect to the same Monster Card Zone, in the same battle position. | ||||||
▶︎ Deck | 4.2 (13) | Dimensionhole | Normal Spell | |||
Select 1 monster on your side of the field and remove it from play until your next Standby Phase. While the monster is removed from play, the Monster Card Zone of the selected monster cannot be used. | ||||||
▶︎ Deck | 3.9 (15) | Battlin' Boxer Rib Gardna | Effect Monster | |||
- | 3 | Warrior | 100 | 1400 | ||
During either player's turn: You can banish this card from your hand or Graveyard, then target 1 "Battlin' Boxer" monster you control; banish it until your next Standby Phase. | ||||||
▶︎ Deck | 3.6 (20) | Destiny HERO - Doom Lord | Effect Monster | |||
- | 3 | Warrior | 600 | 800 | ||
Once per turn: You can target 1 monster your opponent controls; banish that target. You cannot declare an attack the turn you activate this effect. You must control this face-up Attack Position card to activate and to resolve this effect. The banished monster returns to the opponent's field during your 2nd Standby Phase after activation. | ||||||
▶︎ Deck | 2.8 (12) | Rallis the Star Bird | Effect Monster | |||
- | 3 | Winged Beast | 800 | 800 | ||
This card gains ATK equal to the Level of the monster that it battles x 200 during the Damage Step only. If this card attacks, it is removed from play at the end of the Damage Step and returned to your side of the field in face-up Attack Position at the beginning of your next turn's Battle Phase. | ||||||
▶︎ Deck | 2.3 (10) | Past Image | Normal Trap | |||
If you control a face-up Psychic-Type monster: Target 1 monster your opponent controls; banish it. During the next Standby Phase, it returns to the opponent's side of the field in the same Battle Position. | ||||||
▶︎ Deck | 1.5 (12) | Synchro Soldier | Effect Monster | |||
- | 1 | Machine | 0 | 0 | ||
Once per turn, during your Main Phase 1, you can select 1 face-up Synchro Monster you control. Remove that face-up Synchro Monster you control from play and inflict 600 damage to your opponent. If you use this effect, during your next Standby Phase the removed from play monster returns to the field. | ||||||
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