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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "Destroy Monster". Search result Showing 1,711 to 1,740 of 1,801
With the effect of "Destroy Monster".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 2.1 (10) | Ancient Gear Fist | Equip Spell | |||
Equip only to an "Ancient Gear" monster. At the end of the Damage Step, if the equipped monster battled a monster and is still on the field: Destroy the monster it battled. | ||||||
▶︎ Deck | 2.1 (12) | War Rock Big Blow | Normal Trap | |||
During the Main Phase, if a face-up "War Rock" monster(s) you control leaves the field by an opponent's card effect: Destroy up to 2 cards your opponent controls. You can only activate 1 "War Rock Big Blow" per turn. | ||||||
▶︎ Deck | 2.1 (18) | Elemental Burst | Normal Trap | |||
Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field. | ||||||
▶︎ Deck | 2.1 (11) | Automatic Laser | Normal Trap | |||
When your opponent Normal or Special Summons a monster(s) with 1000 or more ATK, reveal 1 "Iron Core of Koa'ki Meiru" in your hand to activate this card. Destroy that Summoned monster(s). | ||||||
▶︎ Deck | 2.1 (8) | Minefield Eruption | Normal Trap | |||
Inflict 1000 damage to your opponent for each face-up "Mine Golem" on your side of the field. After that, destroy all face-up "Mine Golem"(s) on your side of the field. | ||||||
▶︎ Deck | 2.1 (11) | Earthshaker | Normal Trap | |||
Select 2 Monster Card Attributes. Your opponent then selects 1 of the 2 Attributes and destroys all face-up monsters with that Attribute on the field. | ||||||
▶︎ Deck | 2.1 (14) | Chthonian Blast | Normal Trap | |||
When a face-up monster you control is destroyed and sent to the Graveyard: Destroy the 1 face-up monster on the field that has the lowest ATK (your choice, if tied), and if you do, inflict damage to both players equal to half of that monster's ATK. | ||||||
▶︎ Deck | 2.1 (15) | Fusion Guard | Counter Trap | |||
Activate only when an effect that inflicts damage is activated. Negate its activation and effect, and randomly send 1 Fusion Monster from your Extra Deck to the Graveyard. | ||||||
▶︎ Deck | 2 (15) | Bombardment Beetle |
Effect Monster Flip Monster |
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- | 2 | Insect | 400 | 900 | ||
FLIP: Pick up and see 1 face-down Defense Position Monster Card on your opponent's side of the field. If it is an Effect Monster, destroy it (its Flip Effect is not activated), and if the card is not, return it to its original position. | ||||||
▶︎ Deck | 2 (20) | The Unfriendly Amazon | Effect Monster | |||
- | 4 | Warrior | 2000 | 1000 | ||
Offer 1 of your monsters on the field as a Tribute (excluding this monster) during each of your Standby Phases. If you cannot, this card is destroyed. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded. | ||||||
▶︎ Deck | 2 (28) | Final Destiny | Normal Spell | |||
Discard 5 cards from your hand. Destroy all cards on the field. | ||||||
▶︎ Deck | 2 (22) | Harpie Lady Phoenix Formation | Normal Spell | |||
If you control 3 or more "Harpie Lady" and/or "Harpie Lady Sisters": Target as many monsters your opponent controls as possible, but not more than the total number of "Harpie Lady" and "Harpie Lady Sisters" you control; destroy those targets, and if you do, inflict damage to your opponent equal to the highest original ATK among those destroyed monsters (your choice, if tied). You cannot Special Summon monsters from the Main Deck or Extra Deck, nor conduct your Battle Phase, the turn you activate this card. | ||||||
▶︎ Deck | 2 (15) | Roulette Spider | Quick-Play Spell | |||
When an opponent's monster declares an attack: Roll a six-sided die and apply the result. 1: Halve your LP. 2: Make that attack a direct attack. 3: Choose 1 monster you control, change the attack target to it, and perform damage calculation. 4: Choose 1 other monster your opponent controls, change the attack target to it, and perform damage calculation. 5: Negate the attack, and if you do, inflict damage to your opponent equal to that monster's ATK. 6: Destroy that opponent's monster. |
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▶︎ Deck | 2 (13) | Cell Explosion Virus | Normal Trap | |||
Activate only when an opponent's monster with an A-Counter(s) declares an attack. Destroy all Attack Position monsters your opponent controls. | ||||||
▶︎ Deck | 2 (16) | Volcanic Eruption | Normal Trap | |||
During your End Phase, if you control "Jurassic World": Destroy all cards on the field. | ||||||
▶︎ Deck | 1.9 (16) | Allure Queen LV5 | Effect Monster | |||
- | 5 | Spellcaster | 1000 | 1000 | ||
Once per turn, during your Main Phase, if this card was Special Summoned by the effect of "Allure Queen LV3", you can select 1 Level 5 or lower monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead. During your Standby Phase, by sending this card to the Graveyard while it's equipped due to its effect, Special Summon 1 "Allure Queen LV7" from your hand or Deck. | ||||||
▶︎ Deck | 1.9 (27) | Ally of Justice Reverse Break | Effect Monster | |||
- | 4 | Machine | 1200 | 1200 | ||
If a LIGHT monster is on the field, destroy this card. At the start of the Damage Step, if this card attacks a face-down Defense Position monster: Destroy that face-down monster. | ||||||
▶︎ Deck | 1.9 (39) | Mermail Abyssbalaen | Effect Monster | |||
- | 7 | Aqua | 2500 | 2000 | ||
You can discard 4 other "Mermail" monsters to the Graveyard; Special Summon this card from your hand. When you do: Target cards your opponent controls, up to the number of "Mermail" monsters in your Graveyard (if possible); this card gains 500 ATK, and if it does, destroy those targets (if any). You can Tribute 1 other face-up Attack Position "Mermail" monster; this card gains the following effect this turn. ●At the start of the Damage Step, if this card battles a Defense Position monster: Destroy that monster. |
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▶︎ Deck | 1.9 (13) | Ojamuscle | Normal Spell | |||
(This card is always treated as a "Ojama" card.) Select 1 face-up "Ojama King". Destroy all "Ojama" monsters on the field, except the selected "Ojama King". It gains 1000 ATK for each monster destroyed this way. |
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▶︎ Deck | 1.9 (11) | After the Struggle | Normal Spell | |||
This card can only be activated during Main Phase 1. All monsters on both sides of the field that have been involved in damage calculation are destroyed during the End Step of the turn. | ||||||
▶︎ Deck | 1.9 (10) | Cybernetic Zone | Quick-Play Spell | |||
Select 1 face-up Machine-Type Fusion Monster you control and remove it from play until the End Phase of this turn. When that monster is returned to the field, double its ATK. During your next Standby Phase, destroy it. | ||||||
▶︎ Deck | 1.9 (13) | Physical Double | Normal Trap | |||
During your opponent's turn: Target 1 face-up monster your opponent controls; Special Summon 1 "Mirage Token" with the same Level, Type, Attribute, ATK, and DEF as that target. Destroy this Token during the End Phase. | ||||||
▶︎ Deck | 1.9 (16) | Blackwing - Backlash | Normal Trap | |||
When an opponent's monster declares a direct attack while you have 5 or more "Blackwing" monsters in your Graveyard: Destroy all monsters your opponent controls. | ||||||
▶︎ Deck | 1.9 (12) | Damage Polarizer | Counter Trap | |||
Activate only when an effect that inflicts damage is activated. Negate its activation and effect, and each player draws 1 card. | ||||||
▶︎ Deck | 1.8 (8) | Giant Axe Mummy | Effect Monster | |||
- | 5 | Zombie | 1700 | 2000 | ||
You can flip this card into face-down Defense Position once per turn during your Main Phase. If the ATK of a monster on your opponent's side of the field that attacks this card in face-down Defense Position is lower than the DEF of this monster, the attacking monster is destroyed. | ||||||
▶︎ Deck | 1.8 (13) | Destruction Cyclone | Effect Monster | |||
- | 7 | Reptile | 2000 | 1500 | ||
When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-WIND monsters. | ||||||
▶︎ Deck | 1.8 (8) | Vilepawn Archfiend | Effect Monster | |||
- | 2 | Fiend | 1200 | 200 | ||
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 3, and if you do, destroy that card. Your opponent's monsters cannot attack any "Archfiend" monsters you control, except "Vilepawn Archfiend". | ||||||
▶︎ Deck | 1.8 (10) | Koa'ki Ring | Normal Spell | |||
Reveal 1 "Iron Core of Koa'ki Meiru" in your hand to select 1 face-up monster on the field. Destroy that monster, and both players take 1000 damage. | ||||||
▶︎ Deck | 1.8 (26) | Acid Rain | Normal Spell | |||
Destroy all face-up Machine-Type monsters on the field. | ||||||
▶︎ Deck | 1.8 (12) | Meklord Factory | Normal Trap | |||
When a "Meklord" monster on the field is targeted for an attack: Target 1 "Meklord Army" monster in your Graveyard; add that target to your hand, then destroy the attack target. | ||||||
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