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HOMEYu-Gi-Oh! Card Search > Search result

With the effect of "Destroy Monster". Search result  Showing 1,711 to 1,740 of 1,801

With the effect of "Destroy Monster".

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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
古代の機械掌 ▶︎ Deck 2.1 10 Ancient Gear Fist Equip Spell
Equip only to an "Ancient Gear" monster. At the end of the Damage Step, if the equipped monster battled a monster and is still on the field: Destroy the monster it battled.
ウォークライ・ビッグブロウ ▶︎ Deck 2.1 12 War Rock Big Blow Normal Trap
During the Main Phase, if a face-up "War Rock" monster(s) you control leaves the field by an opponent's card effect: Destroy up to 2 cards your opponent controls. You can only activate 1 "War Rock Big Blow" per turn.
エレメンタルバースト ▶︎ Deck 2.1 18 Elemental Burst Normal Trap
Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field.
オートマチック・レーザー ▶︎ Deck 2.1 11 Automatic Laser Normal Trap
When your opponent Normal or Special Summons a monster(s) with 1000 or more ATK, reveal 1 "Iron Core of Koa'ki Meiru" in your hand to activate this card. Destroy that Summoned monster(s).
岩盤爆破 ▶︎ Deck 2.1 8 Minefield Eruption Normal Trap
Inflict 1000 damage to your opponent for each face-up "Mine Golem" on your side of the field. After that, destroy all face-up "Mine Golem"(s) on your side of the field.
地殻変動 ▶︎ Deck 2.1 11 Earthshaker Normal Trap
Select 2 Monster Card Attributes. Your opponent then selects 1 of the 2 Attributes and destroys all face-up monsters with that Attribute on the field.
ヘル・ブラスト ▶︎ Deck 2.1 14 Chthonian Blast Normal Trap
When a face-up monster you control is destroyed and sent to the Graveyard: Destroy the 1 face-up monster on the field that has the lowest ATK (your choice, if tied), and if you do, inflict damage to both players equal to half of that monster's ATK.
フュージョン・ガード ▶︎ Deck 2.1 15 Fusion Guard Counter Trap
Activate only when an effect that inflicts damage is activated. Negate its activation and effect, and randomly send 1 Fusion Monster from your Extra Deck to the Graveyard.
爆弾かめ虫 ▶︎ Deck 2 15 Bombardment Beetle Effect Monster
Flip Monster
- 2 Insect 400 900
FLIP: Pick up and see 1 face-down Defense Position Monster Card on your opponent's side of the field. If it is an Effect Monster, destroy it (its Flip Effect is not activated), and if the card is not, return it to its original position.
味方殺しの女騎士 ▶︎ Deck 2 20 The Unfriendly Amazon Effect Monster
- 4 Warrior 2000 1000
Offer 1 of your monsters on the field as a Tribute (excluding this monster) during each of your Standby Phases. If you cannot, this card is destroyed. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded.
最終戦争 ▶︎ Deck 2 28 Final Destiny Normal Spell
Discard 5 cards from your hand. Destroy all cards on the field.
ハーピィ・レディ -鳳凰の陣- ▶︎ Deck 2 22 Harpie Lady Phoenix Formation Normal Spell
If you control 3 or more "Harpie Lady" and/or "Harpie Lady Sisters": Target as many monsters your opponent controls as possible, but not more than the total number of "Harpie Lady" and "Harpie Lady Sisters" you control; destroy those targets, and if you do, inflict damage to your opponent equal to the highest original ATK among those destroyed monsters (your choice, if tied). You cannot Special Summon monsters from the Main Deck or Extra Deck, nor conduct your Battle Phase, the turn you activate this card.
ルーレット・スパイダー ▶︎ Deck 2 15 Roulette Spider Quick-Play Spell
When an opponent's monster declares an attack: Roll a six-sided die and apply the result.
1: Halve your LP.
2: Make that attack a direct attack.
3: Choose 1 monster you control, change the attack target to it, and perform damage calculation.
4: Choose 1 other monster your opponent controls, change the attack target to it, and perform damage calculation.
5: Negate the attack, and if you do, inflict damage to your opponent equal to that monster's ATK.
6: Destroy that opponent's monster.
細胞爆破ウイルス ▶︎ Deck 2 13 Cell Explosion Virus Normal Trap
Activate only when an opponent's monster with an A-Counter(s) declares an attack. Destroy all Attack Position monsters your opponent controls.
大噴火 ▶︎ Deck 2 16 Volcanic Eruption Normal Trap
During your End Phase, if you control "Jurassic World": Destroy all cards on the field.
魅惑の女王 LV5 ▶︎ Deck 1.9 16 Allure Queen LV5 Effect Monster
- 5 Spellcaster 1000 1000
Once per turn, during your Main Phase, if this card was Special Summoned by the effect of "Allure Queen LV3", you can select 1 Level 5 or lower monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead. During your Standby Phase, by sending this card to the Graveyard while it's equipped due to its effect, Special Summon 1 "Allure Queen LV7" from your hand or Deck.
A・O・J リバース・ブレイク ▶︎ Deck 1.9 27 Ally of Justice Reverse Break Effect Monster
- 4 Machine 1200 1200
If a LIGHT monster is on the field, destroy this card. At the start of the Damage Step, if this card attacks a face-down Defense Position monster: Destroy that face-down monster.
水精鱗-サルフアビス ▶︎ Deck 1.9 39 Mermail Abyssbalaen Effect Monster
- 7 Aqua 2500 2000
You can discard 4 other "Mermail" monsters to the Graveyard; Special Summon this card from your hand. When you do: Target cards your opponent controls, up to the number of "Mermail" monsters in your Graveyard (if possible); this card gains 500 ATK, and if it does, destroy those targets (if any). You can Tribute 1 other face-up Attack Position "Mermail" monster; this card gains the following effect this turn.
●At the start of the Damage Step, if this card battles a Defense Position monster: Destroy that monster.
おジャマッスル ▶︎ Deck 1.9 13 Ojamuscle Normal Spell
(This card is always treated as a "Ojama" card.)
Select 1 face-up "Ojama King". Destroy all "Ojama" monsters on the field, except the selected "Ojama King". It gains 1000 ATK for each monster destroyed this way.
ジェノサイド・ウォー ▶︎ Deck 1.9 11 After the Struggle Normal Spell
This card can only be activated during Main Phase 1. All monsters on both sides of the field that have been involved in damage calculation are destroyed during the End Step of the turn.
サイバネティック・ゾーン ▶︎ Deck 1.9 10 Cybernetic Zone Quick-Play Spell
Select 1 face-up Machine-Type Fusion Monster you control and remove it from play until the End Phase of this turn. When that monster is returned to the field, double its ATK. During your next Standby Phase, destroy it.
物理分身 ▶︎ Deck 1.9 13 Physical Double Normal Trap
During your opponent's turn: Target 1 face-up monster your opponent controls; Special Summon 1 "Mirage Token" with the same Level, Type, Attribute, ATK, and DEF as that target. Destroy this Token during the End Phase.
BF-バックフラッシュ ▶︎ Deck 1.9 16 Blackwing - Backlash Normal Trap
When an opponent's monster declares a direct attack while you have 5 or more "Blackwing" monsters in your Graveyard: Destroy all monsters your opponent controls.
ダメージ・ポラリライザー ▶︎ Deck 1.9 12 Damage Polarizer Counter Trap
Activate only when an effect that inflicts damage is activated. Negate its activation and effect, and each player draws 1 card.
ジャイアントマミー ▶︎ Deck 1.8 8 Giant Axe Mummy Effect Monster
- 5 Zombie 1700 2000
You can flip this card into face-down Defense Position once per turn during your Main Phase. If the ATK of a monster on your opponent's side of the field that attacks this card in face-down Defense Position is lower than the DEF of this monster, the attacking monster is destroyed.
デスサイクロン ▶︎ Deck 1.8 13 Destruction Cyclone Effect Monster
- 7 Reptile 2000 1500
When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-WIND monsters.
ヘルポーンデーモン ▶︎ Deck 1.8 8 Vilepawn Archfiend Effect Monster
- 2 Fiend 1200 200
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 3, and if you do, destroy that card. Your opponent's monsters cannot attack any "Archfiend" monsters you control, except "Vilepawn Archfiend".
コアキリング ▶︎ Deck 1.8 10 Koa'ki Ring Normal Spell
Reveal 1 "Iron Core of Koa'ki Meiru" in your hand to select 1 face-up monster on the field. Destroy that monster, and both players take 1000 damage.
酸の嵐 ▶︎ Deck 1.8 26 Acid Rain Normal Spell
Destroy all face-up Machine-Type monsters on the field.
機皇廠 ▶︎ Deck 1.8 12 Meklord Factory Normal Trap
When a "Meklord" monster on the field is targeted for an attack: Target 1 "Meklord Army" monster in your Graveyard; add that target to your hand, then destroy the attack target.
Other sorts : Card Registration Date, scale blue, scale red

(58/61 pages) 1,711 - 1,740

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Keyword
Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
Rating Score
Japanese Only Cards


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