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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "Destroy Monster". Search result Showing 1,321 to 1,350 of 1,801
With the effect of "Destroy Monster".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 5 (14) | Ninja Grandmaster Sasuke | Effect Monster | ||||||||||
- | 4 | Warrior | 1800 | 1000 | |||||||||
At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster. | |||||||||||||
▶︎ Deck | 5 (3) | Crow Tengu | Effect Monster | ||||||||||
- | 4 | Zombie | 1400 | 1200 | |||||||||
If this card in your possession is destroyed by an opponent's card effect and sent to your GY, or if this card is Special Summoned from the GY: You can target 1 Attack Position monster your opponent controls; destroy it. You can only use this effect of "Crow Tengu" once per turn. | |||||||||||||
▶︎ Deck | 5 (10) | Explossum | Effect Monster | ||||||||||
- | 1 | Beast | 100 | 100 | |||||||||
You can target 1 face-up Xyz Monster your opponent controls; equip this monster from your hand or your side of the field to that target. If a monster equipped with this card by this effect has no Xyz Materials, destroy that monster. While this card is equipped to a monster, during each of your opponent's Standby Phases: Detach 1 Xyz Material from the equipped monster. | |||||||||||||
▶︎ Deck | 5 (6) | Calcab, Malebranche of the Burning Abyss | Effect Monster | ||||||||||
- | 3 | Fiend | 1400 | 0 | |||||||||
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Calcab, Malebranche of the Burning Abyss" per turn, and only once that turn. ●If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ●If this card is sent to the Graveyard: You can target 1 Set Spell/Trap Card on the field; return that target to the hand. |
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▶︎ Deck | 5 (17) | Frost and Flame Dragon | Effect Monster | ||||||||||
- | 6 | Dragon | 2300 | 2000 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 FIRE and 2 WATER monsters from your Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can discard 1 card to target 1 monster on the field; destroy that target. | |||||||||||||
▶︎ Deck | 5 (14) | Cranium Fish | Effect Monster | ||||||||||
- | 6 | Fish | 2400 | 1000 | |||||||||
You can Special Summon this card by Tributing 1 "Ocean's Keeper". You can discard 1 WATER monster to the Graveyard to destroy 1 face-down card. | |||||||||||||
▶︎ Deck | 5 (21) | Red Dragon Archfiend/Assault Mode | Effect Monster | ||||||||||
- | 10 | Dragon | 3500 | 2500 | |||||||||
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". If this card attacks, destroy all other monsters after damage calculation. When this card on the field is destroyed, you can Special Summon 1 "Red Dragon Archfiend" from your Graveyard. | |||||||||||||
▶︎ Deck | 5 (6) | Vylon Stella |
Effect Monster Tuner Monster |
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- | 3 | Fairy | 1400 | 200 | |||||||||
If this card is sent from the Monster Card Zone to the Graveyard: You can pay 500 Life Points, then target 1 face-up monster you control; equip this card to that target. At the end of the Damage Step, if the equipped monster battled an opponent's monster: Destroy that opponent's monster. | |||||||||||||
▶︎ Deck | 5 (24) | Jurrac Meteor |
Synchro Monster Effect Monster |
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- | 10 | Dinosaur | 2800 | 2000 | |||||||||
1 "Jurrac" Tuner + 2 or more non-Tuner Dinosaur-Type monsters When this card is Synchro Summoned, destroy all cards on the field. Then, you can Special Summon 1 Tuner monster from your Graveyard. |
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▶︎ Deck | 5 (2) | Solfachord Scale | Normal Spell | ||||||||||
You can apply any of the following effects, in sequence, based on the number of "Solfachord" Pendulum Monster Cards you control with different names. ●3+: Return 1 card from your Pendulum Zone to the hand, and if you do, place 1 face-up "Solfachord" Pendulum Monster from your Extra Deck in your Pendulum Zone. ●5+: Special Summon 1 "Solfachord" Pendulum Monster from your hand. ●7+: Destroy all face-up cards your opponent controls. You can only activate 1 "Solfachord Scale" per turn. |
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▶︎ Deck | 5 (20) | Utopia Buster | Normal Spell | ||||||||||
If you control a "Utopia" monster: Destroy the 1 face-up monster your opponent controls that has the lowest ATK (your choice, if tied), and if you do, inflict damage to your opponent equal to the destroyed monster's ATK on the field. | |||||||||||||
▶︎ Deck | 5 (2) | Branded Disciple | Continuous Spell | ||||||||||
When a monster effect activated by your opponent resolves, if that opponent's monster has 0 ATK or DEF, and you control a Level 8 or higher Fiend Fusion Monster, you can negate that activated effect. At the end of the Damage Step, if monsters with 0 ATK battled each other: You can destroy your opponent's battling monster. You can only use each effect of "Branded Disciple" once per turn. | |||||||||||||
▶︎ Deck | 5 (7) | Yang Zing Prana | Continuous Spell | ||||||||||
This card gains these effects, based on the number of different Attributes the "Yang Zing" monsters in your GY have. ●2+: "Yang Zing" monsters you control gain 500 ATK. ●3+: If a "Yang Zing" monster(s) you control would be destroyed by battle or card effect, you can send this card to the GY instead. ●4+: Your opponent cannot Set monsters. Change all face-up monsters your opponent controls to Attack Position. ●5+: You can send this card to the GY; destroy all cards on the field. |
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▶︎ Deck | 5 (10) | Cynet Crosswipe | Quick-Play Spell | ||||||||||
Tribute 1 Cyberse monster, then target 1 card on the field; destroy it. | |||||||||||||
▶︎ Deck | 5 (7) | Soul Binding Gate | Field Spell | ||||||||||
To activate this card you must control no monsters, and a Set Spell/Trap(s) you control must have been destroyed by card effect this turn. During the Main Phase, if exactly 1 monster with less ATK than your LP is Summoned and you have "Z-ONE" in your GY: Destroy that monster, and if you do, take 800 damage, then inflict 800 damage to your opponent. | |||||||||||||
▶︎ Deck | 5 (10) | Wattkeeper | Normal Trap | ||||||||||
Select 1 Level 4 or lower "Watt" monster in your Graveyard. Special Summon that monster from the Graveyard. Destroy it during the End Phase. | |||||||||||||
▶︎ Deck | 5 (7) | Evo-Branch | Normal Trap | ||||||||||
Target 1 face-up Reptile-Type monster you control; destroy it and Special Summon 1 "Evoltile" monster in face-down Defense Position from your Deck. | |||||||||||||
▶︎ Deck | 5 (5) | You're in Danger! | Normal Trap | ||||||||||
Reveal 3 "Danger!" monsters with different names from your Deck, your opponent randomly picks 1 for you to Special Summon, and you shuffle the rest into the Deck. During the End Phase, destroy that Special Summoned monster. You can only activate 1 "You're in Danger!" per turn. | |||||||||||||
▶︎ Deck | 5 (1) | F.A. Dead Heat | Continuous Trap | ||||||||||
When an opponent's monster declares a direct attack: You can Special Summon 1 "F.A." monster from your Deck. You can only use this effect of "F.A. Dead Heat" once per turn. Once per battle, if your "F.A." monster battles an opponent's monster, before damage calculation: You can have both players roll a six-sided die. If your result is higher, increase the Level of your battling monster by 4, until the end of this turn (even if this card leaves the field). If your result is lower, destroy your battling monster. If it's a tie, both players roll again. | |||||||||||||
▶︎ Deck | 5 (23) | Judgment of Anubis | Counter Trap | ||||||||||
When your opponent activates a Spell Card that would destroy a Spell/Trap(s) on the field: Discard 1 card; negate the activation, and if you do, destroy it, then you can destroy 1 face-up monster your opponent controls, and if you do that, inflict damage to your opponent equal to the destroyed monster's ATK on the field. | |||||||||||||
▶︎ Deck | 4.9 (9) | Cliant | Effect Monster | ||||||||||
- | 3 | Cyberse | 1500 | 1500 | |||||||||
While this Normal Summoned/Set card is face-up on the field, all Cyberse monsters you control gain 500 ATK/DEF during your turn only. If this card on the field would be destroyed by battle or card effect, you can destroy 1 Cyberse monster in your hand or face-up field instead. | |||||||||||||
▶︎ Deck | 4.9 (17) | Cameraclops | Effect Monster | ||||||||||
- | 4 | Warrior | 1400 | 1600 | |||||||||
If this card attacks a face-up monster on the field, at the start of the Damage Step: Destroy that monster. Its DEF must be higher than this card's ATK to activate and to resolve this effect. | |||||||||||||
▶︎ Deck | 4.9 (11) | Mystic Swordsman LV4 | Effect Monster | ||||||||||
- | 4 | Warrior | 1900 | 1600 | |||||||||
Cannot be Normal Summoned (but can be Normal Set). At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Mystic Swordsman LV6" from your hand or Deck. | |||||||||||||
▶︎ Deck | 4.9 (17) | Arcana Knight Joker |
Fusion Monster Effect Monster |
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- | 9 | Warrior | 3800 | 2500 | |||||||||
"Queen's Knight" + "Jack's Knight" + "King's Knight" A Fusion Summon of this card can only be done with the above materials. Once per turn, when a Spell/Trap Card, or monster effect, is activated that targets this face-up card on the field (Quick Effect): You can discard the same type of card (Monster, Spell, or Trap); negate the effect. |
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▶︎ Deck | 4.9 (15) | Elemental HERO Darkbright |
Fusion Monster Effect Monster |
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- | 6 | Warrior | 2000 | 1000 | |||||||||
"Elemental HERO Sparkman" + "Elemental HERO Necroshade" Must be Fusion Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, change it to Defense Position at the end of the Damage Step. If this card is destroyed: Target 1 monster your opponent controls; destroy that target. |
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▶︎ Deck | 4.9 (29) | Magician of Hope |
Xyz Monster Pendulum Monster Effect Monster |
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- | 4 | Spellcaster | 2500 | 2000 | |||||||||
Pendulum Effect Once per turn, when a monster declares an attack: You can negate that attack, then destroy this card. Card Text 2 Level 4 monsters If you can Pendulum Summon Level 4, you can Pendulum Summon this face-up card in your Extra Deck. You can detach 1 material from this card; Special Summon 1 Level 7 or lower Pendulum Monster from your hand in Defense Position, but negate its effects, then you can place this face-up card in your Pendulum Zone. You can only use this effect of "Magician of Hope" once per turn. If this card is Pendulum Summoned: You can target 1 Pendulum Monster in your GY; attach it to this card as material. |
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▶︎ Deck | 4.9 (8) | Sunvine Gardna |
Link Monster Effect Monster |
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- | - | Plant | 600 | - | |||||||||
1 Plant Normal Monster If a "Sunavalon" Link Monster you control leaves the field by card effect: Destroy this card. When an attack is declared involving this card, linked to a "Sunavalon" Link Monster, and an opponent's monster: You can activate this effect; the damage you take from that battle is halved. When this card is destroyed by battle: End the Battle Phase after the Damage Step.
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▶︎ Deck | 4.9 (9) | Venom Swamp | Field Spell | ||||||||||
During each player's End Phase: Place 1 Venom Counter on each face-up monster, except "Venom" monsters. Monsters lose 500 ATK for each Venom Counter on them. Destroy a monster if its ATK becomes 0 by this effect. | |||||||||||||
▶︎ Deck | 4.9 (8) | Psychic Tuning | Continuous Trap | ||||||||||
Select 1 Psychic-Type monster in your Graveyard and Special Summon it in Attack Position. It is treated as a Tuner monster. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card. When this card is sent to the Graveyard, take damage equal to that monster's Level x 400. | |||||||||||||
▶︎ Deck | 4.9 (16) | Pulling the Rug | Counter Trap | ||||||||||
Negate the activation and effect of an Effect Monster whose effect activated when a monster was Normal Summoned (even itself), and destroy that Effect Monster. | |||||||||||||
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