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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "add Card from your Deck to your GY". Search result Showing 91 to 120 of 599
With the effect of "add Card from your Deck to your GY".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 9.2 (9) | Dragunity Glow | Normal Spell | ||||||||||
Add 1 Level 5 or higher "Dragunity" monster from your Deck or GY to your hand. You can banish this card from your GY, then target 1 Monster Card in your Spell & Trap Zone equipped to a "Dragunity" monster; Special Summon it in Defense Position. You can only use each effect of "Dragunity Glow" once per turn. | |||||||||||||
▶︎ Deck | 9.2 (9) | World Legacy Guardragon | Continuous Spell | ||||||||||
When this card is activated: You can target 1 Level 4 or lower Dragon monster in your GY; add it to your hand or Special Summon it. Once per turn: You can target 1 Dragon monster you control; move that monster you control to another of your Main Monster Zones. You can only activate 1 "World Legacy Guardragon" per turn. | |||||||||||||
▶︎ Deck | 9.2 (5) | Branded in High Spirits | Quick-Play Spell | ||||||||||
Reveal 1 monster in your hand and send 1 Level 8 Fusion Monster from your Extra Deck to the GY with the same Type that has 2500 ATK or DEF, then you can apply this effect. ●Discard the revealed monster, and if you do, add 1 "Fallen of Albaz", or 1 monster that mentions it, from your Deck to your hand. During the End Phase, if a Fusion Monster was sent to your GY this turn: You can add this card from the GY to your hand. You can only use 1 "Branded in High Spirits" effect per turn, and only once that turn. |
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▶︎ Deck | 9.2 (6) | Vanquish Soul - Continue? | Quick-Play Spell | ||||||||||
Pay 500 LP, then target 1 "Vanquish Soul" monster in your GY; either add it to your hand or Special Summon it in Defense Position. You can only activate 1 "Vanquish Soul - Continue?" per turn. | |||||||||||||
▶︎ Deck | 9.2 (33) | Madolche Chateau | Field Spell | ||||||||||
When this card is activated: Shuffle all "Madolche" monsters in your GY into the Deck. All "Madolche" monsters on the field gain 500 ATK/DEF. If a monster(s) in your GY would be returned to the Deck by the effect of a "Madolche" monster, you can add it to your hand instead. | |||||||||||||
▶︎ Deck | 9.2 (15) | Obliterate!!! | Continuous Trap | ||||||||||
You can target 1 monster on the field; send 1 "Forbidden One" monster or "Exodia" card from your hand or Deck to the Graveyard, and if you do, return that target to the hand. If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 "Forbidden One" monster or "Exodia" card in your Graveyard; add it to your hand. You can only use 1 "Obliterate!!!" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 9.2 (6) | SPYRAL MISSION - Rescue | Continuous Trap | ||||||||||
Destroy this card during your 3rd End Phase after activation. Once per turn: You can target 1 "SPYRAL" monster in your GY; add it to your hand. You can banish this card from your GY, then target 1 "SPYRAL" monster in your GY; Special Summon it. You can only control 1 "SPYRAL MISSION - Rescue". | |||||||||||||
▶︎ Deck | 9.1 (25) | Constellar Sombre | Effect Monster | ||||||||||
- | 4 | Fairy | 1550 | 1600 | |||||||||
You can only use each effect of "Constellar Sombre" once per turn. While this card is in the Graveyard, if it was sent there this turn, you can Normal Summon 1 "Constellar" monster for 1 less Tribute. You can banish 1 "Constellar" monster from your Graveyard, then target 1 "Constellar" monster in your Graveyard; add that target to your hand, also, this card gains the following effect. ●This turn: You can activate this effect; Normal Summon 1 "Constellar" monster. |
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▶︎ Deck | 9.1 (27) | The White Stone of Ancients |
Effect Monster Tuner Monster |
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- | 1 | Dragon | 600 | 500 | |||||||||
Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: You can Special Summon 1 "Blue-Eyes" monster from your Deck. You can banish this card from your GY, then target 1 "Blue-Eyes" monster in your GY; add it to your hand. You can only use this effect of "The White Stone of Ancients" once per turn. | |||||||||||||
▶︎ Deck | 9.1 (23) | Missus Radiant |
Link Monster Effect Monster |
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- | - | Beast | 1400 | - | |||||||||
2 EARTH monsters All EARTH monsters on the field gain 500 ATK and DEF, also all WIND monsters on the field lose 400 ATK and DEF. If this card is destroyed by battle or card effect: You can target 1 EARTH monster in your GY; add it to your hand. You can only use this effect of "Missus Radiant" once per turn.
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▶︎ Deck | 9.1 (30) | Gem-Knight Fusion | Normal Spell | ||||||||||
Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If this card is in your Graveyard: You can banish 1 "Gem-Knight" monster from your Graveyard; add this card to your hand. | |||||||||||||
▶︎ Deck | 9.1 (24) | Dark Spirit's Mastery | Normal Spell | ||||||||||
Discard 1 card; add 1 "Destiny Board" or 1 Level 8 Fiend monster from your Deck or GY to your hand. You can banish this card from your GY, except the turn this card was sent to the GY; place any number of "Destiny Board" and/or "Spirit Message" cards with different names from your hand or GY on the bottom of the Deck in any order, then draw the same number of cards. You can only use each effect of "Dark Spirit's Mastery" once per turn. | |||||||||||||
▶︎ Deck | 9 (7) | Nordic Beast Gullinbursti |
Effect Monster Tuner Monster |
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- | 3 | Beast | 300 | 100 | |||||||||
For a Synchro Summon, you can substitute this card for any 1 "Nordic" Tuner. You can only use each of the following effects of "Nordic Beast Gullinbursti" once per turn. If this card is Normal or Special Summoned: You can Special Summon 1 "Nordic" monster from your hand. You can target 1 "Nordic" monster in your GY, except "Nordic Beast Gullinbursti"; add it to your hand. | |||||||||||||
▶︎ Deck | 9 (14) | Geargiaccelerator | Effect Monster | ||||||||||
- | 4 | Machine | 1400 | 800 | |||||||||
If you control a "Geargia" monster, you can Special Summon this card (from your hand) in Defense Position. When this card is sent from the field to the Graveyard: You can target 1 "Geargia" monster in your Graveyard, except "Geargiaccelerator"; add that target to your hand. | |||||||||||||
▶︎ Deck | 9 (6) | Rex, Freight Fur Hire | Effect Monster | ||||||||||
- | 2 | Dinosaur | 300 | 200 | |||||||||
If this card is Normal or Special Summoned: You can add 1 Spell/Trap "Fur Hire" from your Deck to your hand. During the Main Phase, if you control a monster "Fur Hire" (Quick Effect): You can banish this card from your GY, then target 1 card "Fur Hire" in your GY; either add it to your hand, or Special Summon it if it was a monster. You can only use each effect of "Rex, Freight Fur Hire" once per turn. | |||||||||||||
▶︎ Deck | 9 (7) | Code Exporter | Effect Monster | ||||||||||
- | 5 | Cyberse | 500 | 2300 | |||||||||
If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can target 1 Level 4 or lower Cyberse monster in your GY; add it to your hand, or, if this card on the field was used as material, you can Special Summon that monster instead, but negate its effects. You can only use each effect of "Code Exporter" once per turn. | |||||||||||||
▶︎ Deck | 9 (6) | Joker's Knight | Effect Monster | ||||||||||
- | 5 | Warrior | 2000 | 1400 | |||||||||
You can send 1 "Queen's Knight", "King's Knight", or "Jack's Knight" from your Deck to the GY; Special Summon this card from your hand, and if you do, this card's name becomes the sent monster's name until the End Phase. During the End Phase, if this card is in your GY: You can target 1 other LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Knight" once per turn. | |||||||||||||
▶︎ Deck | 9 (24) | Erebus the Underworld Monarch | Effect Monster | ||||||||||
- | 8 | Zombie | 2800 | 1000 | |||||||||
You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: You can send 2 "Monarch" Spell/Trap Cards with different names from your hand and/or Deck to the Graveyard, and if you do, shuffle 1 card from your opponent's hand (at random), Graveyard, or their side of the field into the Deck. Once per turn, during either player's Main Phase, if this card is in your Graveyard: You can discard 1 "Monarch" Spell/Trap Card, then target 1 monster in your Graveyard with 2400 or more ATK and 1000 DEF; add it to your hand. | |||||||||||||
▶︎ Deck | 9 (24) | Grandmaster of the Six Samurai | Effect Monster | ||||||||||
- | 5 | Warrior | 2100 | 800 | |||||||||
You can only control 1 "Grandmaster of the Six Samurai". If you control a "Six Samurai" monster, you can Special Summon this card (from your hand). If this card in your possession is destroyed by an opponent's card effect: Target 1 "Six Samurai" monster in your GY; add that target to your hand. | |||||||||||||
▶︎ Deck | 9 (23) | Cyber Angel Dakini |
Ritual Monster Effect Monster |
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- | 8 | Fairy | 2700 | 2400 | |||||||||
You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can make your opponent send 1 monster they control to the GY (their choice). If a Ritual Monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during your End Phase: You can target 1 Ritual Monster or 1 "Machine Angel Ritual" in your GY; add it to your hand. | |||||||||||||
▶︎ Deck | 9 (14) | Hip Hoshiningen |
Link Monster Effect Monster |
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- | - | Fairy | 1400 | - | |||||||||
2 LIGHT monsters All LIGHT monsters on the field gain 500 ATK/DEF, also all DARK monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 LIGHT monster in your GY; add it to your hand. You can only use this effect of "Hip Hoshiningen" once per turn.
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▶︎ Deck | 9 (22) | Curious, the Lightsworn Dominion |
Link Monster Effect Monster |
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- | - | Warrior | 2400 | - | |||||||||
3 monsters with the same Attribute but different Types If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can target 1 card in your GY; add it to your hand. You can only use each of the following effects of "Curious, the Lightsworn Dominion" once per turn. ●If this card is Link Summoned: You can send 1 card from your Deck to the GY. ●If a card(s) is sent from your Deck to the GY by an effect: Send the top 3 cards of your Deck to the GY.
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▶︎ Deck | 9 (11) | Flower Stacking | Normal Spell | ||||||||||
Choose 3 "Flower Cardian" monsters with different names from your Deck, and place them on top of your Deck in any order. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Flower Cardian" monster in your Graveyard; add it to your hand. You can only use this effect of "Flower Stacking" once per turn. | |||||||||||||
▶︎ Deck | 9 (26) | Rank-Up-Magic Argent Chaos Force | Normal Spell | ||||||||||
Target 1 Rank 5 or higher Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" or "CXyz" monster that is 1 Rank higher than that monster you control, by using that target as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) When a Rank 5 or higher Xyz Monster(s) is Special Summoned to your field while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use this effect of "Rank-Up-Magic Argent Chaos Force" once per Duel. | |||||||||||||
▶︎ Deck | 9 (20) | Butterfly Dagger - Elma Forbidden | Equip Spell | ||||||||||
The equipped monster gains 300 ATK. When this card is destroyed and sent to the Graveyard while equipped: You can return this card to the hand. | |||||||||||||
▶︎ Deck | 9 (3) | Appliancer Conversion | Quick-Play Spell | ||||||||||
Banish as many "Appliancer" Link Monsters from your Main Monster Zone as possible, then you can Special Summon your banished "Appliancer" Link Monsters up to the number banished by this effect. During your Main Phase, if this card is in your GY, except the turn it was sent there: You can banish 1 other "Appliancer" Spell/Trap from your GY; add this card to your hand. You can only use each effect of "Appliancer Conversion" once per turn. | |||||||||||||
▶︎ Deck | 9 (10) | Chimera Fusion | Quick-Play Spell | ||||||||||
During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Beast or Fiend monster. During your Main Phase, if this card is in your GY and you have "Chimera the Flying Mythical Beast" on your field or in your GY: You can activate 1 of these effects; ●Add this card to your hand. ●Banish this card, and if you do, Special Summon both 1 "Gazelle the King of Mythical Beasts" and 1 "Berfomet" from your Deck and/or GY. You can only use this effect of "Chimera Fusion" once per turn. |
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▶︎ Deck | 9 (4) | Mikanko Rivalry | Normal Trap | ||||||||||
If you control a "Mikanko" monster: Target 1 face-up monster on the field; equip it with 1 Equip Spell from your Deck that can equip to it. If an Equip Spell(s) is sent to your GY, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 Equip Spell in your GY; add it to your hand. You can only use each effect of "Mikanko Rivalry" once per turn. | |||||||||||||
▶︎ Deck | 8.9 (7) | Supreme Sea Mare | Effect Monster | ||||||||||
- | 4 | Aqua | 1500 | 1600 | |||||||||
If this card is Normal or Special Summoned: You can send 1 Aqua monster from your Deck to your GY, except "Supreme Sea Mare". During your End Phase: You can Tribute this card, then target 1 Aqua monster in your GY, except "Supreme Sea Mare"; add it to your hand. You can only use each effect of "Supreme Sea Mare" once per turn. | |||||||||||||
▶︎ Deck | 8.9 (10) | Lunalight Black Sheep | Effect Monster | ||||||||||
- | 2 | Beast-Warrior | 100 | 600 | |||||||||
You can discard this card, then activate 1 of these effects; ●Add 1 "Lunalight" monster from your Graveyard to your hand, except "Lunalight Black Sheep". ●Add 1 "Polymerization" from your Deck to your hand. If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: You can add to your hand, 1 face-up "Lunalight" Pendulum Monster from your Extra Deck or 1 "Lunalight" monster from your Graveyard, except "Lunalight Black Sheep". |
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